Hello, dear friends!
I'm very thank you for you are still with us.
I’d like to show you our new update release version 0.11.1.0. This update is not full and cannot marked as version 0.12.0.0, but we decided to show you some features of it. I also would like to tell you that this update is one of that to help present the whole game idea. All you see is a skeleton of the game, but soon you will get the whole body. After all you will get a simulator of survival in wild.
This update brings:
• Hut of branches. You can create it, place anywhere and later you will get an ability to save your loot and take a sleep in it. We are working on it.
• All placed and crafted objects have ability to be saved.
• The wooden bow arrows now finish. If you need more, find resources and craft. There will be some improvements in crafting of this type of ammo.
• The wooden spear has another appearance. The crafting of this object is now looks like in real life. The spear does not pierce objects through.
• In the forest, you now can see not only crows but sparrows. Its makes the nature to be more alive.
• The bear roar can be heard nearby you. His sounds now work more correctly. Now you can detect what side the bear is coming from. Be warn, because he can catch you with no noise
• All the weapon now takes any damage fully or particular. But you can craft a new object with available parts of this damaged weapon.
As I pointed earlier this update is a part of big one. It just has some improvements, not described here, because they have their purpose to optimize the game and make some balance and they are changed from time-to-time.
Someone would ask: “Why do you make such beautiful game graphics? Why don’t you make a gameplay? We can answer: Because another part of players wait from us not only gameplay and picture but an ambience of Far Eastern taiga. The visual quality of the game you see is just a beginning. Lighting, landscape and other will give you a finished view of Russian Far Eastern forest.
Below you can see what you need to craft some objects.
Next screenshots show you the appearance of the hut.
So, that is all what I wanted to say about this update release of version 0.11.1.0. If you have some questions don't hesitate to ask.
Regards!
Update Demesne 0.11.0.0
Greetings, friends!
Recently there was an update 0.10.0.0. We took into account your comments and wishes and tried to correct or add the necessary elements. And here is the next update. We meet 0.11.0.0 !!!
So, that's what we have ...
New
• You can craft a campfire
• Now you can collect stones in the territory
• You can collect branches not only on bushes, but also in the territory
• There was a pickaxe
• You can mine stones from rocks and large boulders
• A new area of interest has appeared
• Bear has modular damage
• Ravens appeared in the sky
Updated
• Updated view of the ax
• The bear no longer respawns immediately after killing another bear
• Now the bear will come in a water but not in a swamp where it danger for you (before it did not go into the water at all)
• Reduced number of bears in the territory
• Improved atmospheric sounds
• Improved lighting quality
• The annoying ubiquitous crow has become less croaker
• Improved adaptation of the eyes to light
• Improved game performance
• Changed the view of swamp
• Changed the type of transition from swamp to soil
• User properties (stats) are now saved
• Character's position saves now
• After death, the character appears with the starting loot
• Improved balance of a damage from a wooden spear
• Improved balance of a damage from a spear with a metal tip
Fixed
• Branches can no longer be crafted from logs
• The bear no longer cross through the hut
• Now you can pick up spears
• Now, when walking on stones, it is not the sound of grass that reproduces, but the sound of a stone
• When you drown in a swamp, the camera does not go through the terrain
• When you open the inventory, the mouse no longer disappears
Demesne team.
Demesne 0.10.0.0
Hi, people!
We understand that they waited for an update, but work is work. Let's see what we got.
Demesne 0.10.0.0
We'd like to thank everyone who contributed practical advice and suggestions. We also want to thank the developer of the Ultimate Survival plug-in. Thanks to this plugin, we have made great progress. So, what we expect in the next few hours.
1) Optimization: increased FPS
• Redeveloped trees
• Redeveloped grass
• Redeveloped shrubs
• Redeveloped lighting
• Water Redeveloped
2) New
• First-person view
• Added crafting
• Added a bow
• Added an ax
• Added spear
• Added rope
• Added bonfire
• Added a military flask
• Added roasted meat
• Added roasted mushrooms
• Added branch collection
• Added cutting of trees
• The quagmire has been added (the death option depends on the degree of the
suction - you can get out)
• A bear can not only see, but now hears
• Boxes with loot appeared
• Adaptation of vision to light
3) Changed
• You can kill a bear with a bow or a spear
• The berry grows not only in the swamp, but also throughout the forest
• The berry on the bushes can now be rotten and harmful
• Berry satisfies not only hunger, but thirst
• Rotten berry also quenches hunger and thirst
• Fried meat satisfies hunger more than raw
• Fried mushrooms satisfy hunger more than raw
• Fried mushrooms take up less space in the inventory than raw
• The surface type determines the sound of steps
• The bear hears further than sees
• Now you can sneak up to a bear
• Changed the design of inventory
4) Kraft
• You can make a bow
• You can make a spear: wooden or with a metal tip
• You can make a rope
5) Under development
• Localization
• Main character sprint
• Increase the functionality of crafting
• Adding a wolf to the game
And much more…
We want to thank you on behalf of the whole team for staying with us!
News (20.02.2017)
Hi all !
We promised to release an update, but it was decided to add a few points this week, due to which the work is increased.
We're working on a character control system; working on the introduction of weapons and other things. We apologize that we need to increase work's time! Waiting 0.10.0.0.
Thank you that you are with us!
Demesne team.
News (16/02/2017)
Hi guys!
Here some news. We worked under a global update. And we are glad to inform you that during this week the update 0.10.0.0 will be released. The update is made to optimize the graphics load. Significantly raised the FPS setting. Optimization is made at the expense of processing plants and game code.
Innovations
1) Added a hut where you can settle down.
2) Bear is more adequate. Players have noticed that bear attacked the camera earlier. That is, the bear continues to attack the camera, although a player was killed. It fixed. Now, bear just goes away, after the character killed.
3) Added the sprint. You can run away from the bear.
4) The update 0.10.1.X or 0.10.2.X a wolf will be added !!! Protect your trousers, guys! ))) Wolves will act as a flock.
Also, now there is a process of introduction of firearms and bladed weapons. So, don't be afraid, you will have what to fight with... ;)
Demesne team!
Update Demesne 0.9.2.0 (22.12.2016)
Update 0.9.2.0
Greatly landscape improved :
- Optimization of vegetation
- Added stones
- Added dry trees
The main character:
- If the character will come to dry timber, he climbs automatically on it
- when the character is running, press "C" key, the character will make ground sliding
- Balanced stamina
Animals:
- Added a bear, he is very dangerous, friends
- The bear attacked unexpectedly
Other updates:
- Redesigned boot screen
- And many other small things
See you in the forest!
Update Demesne 0.8.1.0 (05.11.2016)
Update Demesne 0.8.1.0
Was changed the game engine.
Location:
Territory redesigned from scratch
A large area is divided into locations
The first location - a marsh and swamp
The swamp is very dangerous in the swamp can be easily drown
Added sound effects: crow, frog, bittern, cuckoo, insects, different birds
Vegetation:
All vegetation redesigned from scratch
Spruce, oak, aspen, ferns, reed, motley grass, dry branches
Edible vegetation is berries and mushrooms
falling leaves
Raises fluff from grass
Weather and lighting:
Dynamic change of day and night
Dynamic change of weather: sunshine, clear, cloudy, fog, light rain, heavy rain, typhoon and thunderstorms, rain and snow
Weather conditions vary randomly, temperature Min 0 + 1, Max 26
Temperature depends on the weather and time of day
Characters:
The main character redesigned completely
Appears on location in military clothes and a pilot's leather jacket
View from a third party
Animation (Special Features):
Sprint (running)
Creep up squatting
Overcoming obstacles, logs and stones up to 1 meter in height; character can jump over these all, using his hand to set it against the obstacle
Obstacles height from 1 to 2 meters, just climb on them
Obstacles from 2 to 2.5 meters character catch up and climbs on them
Inventory
Redesigned tools (press "Tab") and the main game menu
Modified equipment design
removed clothing
Added kraft
Changed data performance character (press "I")
Includes partial support for gamepad
Enabled only English, Russian language support will be included in the near future
And a lot of changes that have been included in this update.
Many thanks for your patience and support!
Developer diaries 25.08.2016
Hi, everyone!
Here are some movements in our game.
For now was added an inventory. It has movable window. In right lower corner you will see a fast inventory. It will be linked to numbers keys.
In left upper corner near "health" and "energy" will be placed little window for your own avatar.
For comfortable picking up of anything was added little red point. It will be less bright, than now.
Some territory was developed for swamp. You must be careful there: can be drown.
Good day, friends!
We're all waiting for when update 0.8.0.0 finally will come. All the delays that are taking place, will soon be resolved. Once again, remember that this is mainly due to the fact that work is underway to create tools that significantly accelerate the work. Please, a little more of your patience and you will receive updates much more frequently than it has been before developing the tools. Thank you for your support and understanding!
Demesne team!