Demise of Nations cover
Demise of Nations screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Demise of Nations

Update 1.1.40 - Balancing, Tutorial, Map Updates, UI Fixes, misc. Bugfixes, etc.

Latest Update:

  • Balancing: ruler bonus +100% for defense (was +30% for defense previously).
  • Balancing: commando unit is OFF by default, but can be re-enabled during game setup. Please comment if you want it to be re-enabled again!
  • Balancing: randomization of wood, iron, stone and gold reduced to 20% (from 50%). To reduce unlucky start positions. Affects ancient maps only.
  • Balancing: research "Village Construction" is researched by default for all non-random generator maps (given it's used rarely & makes more sense that way).
  • Balancing: galleys can shoot far (2 tiles) while longboats are faster and stronger in close ship combat.
  • Maps: additional scenarios incl. co-op team play scenarios added! Please download the latest versions.
  • Tutorial: optimized for small screens, i.e. making sure everything is properly visible.
  • Tutorial 1 (Basic Intro): updated and added explanation how to load and unload troops into transport ships.
  • Tutorial 2 (Advanced): updated to explain governors, general festivals and fertility festivals. Please note, some of this is also explained in the guide!
  • UI: additional in-game panel "Coalitions" that shows a map overview and team members if a game features team-play.
  • UI: reduced the brightness of the yellow in-game GUI. Sorry, it was too distracting!
  • UI: scenario selection popup window updated.
  • UI: misc. fixes for alignment horizontal/vertical.
  • Upcoming Game Timer: the upcoming game timer now refreshes every so often & shows when a game becomes available to play (no refresh previously).
  • Networking: improved networking for fast games when the main server (login & main chat) is e.g. down for maintenance. Reduces errors submitting orders.
  • Networking: improved performance for fast games. Reduced DB/networking for smoother performance.
  • Scenario Selection: popup window added to reduce size of map listing.
  • Translation Keys: to show the translation keys in the user interface, (1) go to settings and (2) enable the checkbox "Translation Keys".
  • Translations: latest translations added - Thanks :-D
  • Clan Profile: shows the level for each member also (even if not part of a clan).
  • Clans: in the clan settings there is now an option to disable new requests to join a clan (uncheck the checkbox).
  • Clans: removing a player from a clan also shows the required elapsed time also (72h).
  • Unverified Users: cannot participate in betting games anymore. Please contact the moderators to have your account verified.
  • Unverified Users: there now is a [Verify...] button on the accounts settings (cog-button chat). It will send a verification request to the moderators.
  • Modding: template.ZIP updated with reduced randomization of wood, iron, stone and gold (from 50% to 20%).
  • Modding: template.ZIP updated missing files for coalition graphics added (i.e. 24x24px flag icons).
  • Modding: error output improved when map digest became too large (need to reduce number of scenarios).
  • Error Reporting: ALT+F8 allows reporting app log files to the developer, to e.g. have bugs fixed.
  • Error Reporting: Enable "Error Reporting" in the game's settings to enable pushing the top/left corner of the game's screen to popup an error reporter. Should work even if the game appears stuck (in most cases).
  • Admin IP and ID Bans: functionality improved for better banning of repeated cheating accounts (less manual labor).
  • Admin IP and ID Bans: admin guide updated. Please read!
  • Admin Terminal: admin guide updated. Please read!
  • Admin Investigations: shows if an account is disabled in the list now also, i.e. '-'.
  • Bugfix: map download counter should now be properly hidden when outside of scroll panel view.
  • Bugfix: cancelled purchases were partly considered valid and applied to a user's account.
  • Bugfix: BiDi text rendering was partly broken, i.e. the L2R/etc. markers ignored. Arabic/Hebrew should now display correctly (as before).
  • Bugfix Crashes: while modding and placing troops/structures, the game could potentially crash (also for playing).
  • Bugfix Crashes: during private messaging while the network was already disposed.
  • Bugfix Crashes: while selecting research and the entry/input was already disposed.
  • Bugfix Crashes: editing the events could cause crashes when pressing the (+) button too quickly (admin function).
  • Bugfix Crashes: possible bugfix for crashes when logging in via Google Play.
  • Bugfix Crashes: music was not properly retained and threw an error (defaults to silent rather than crash now).

Update 1.0.38 - Official Release incl. latest Balancing, UI Updates, Fixes


Latest Update:

  • Balancing: slightly update the combat strengths for Fighter Planes, Helicopter and Artillery (all modern maps).
  • Rendering: damage display is now greenish for enemy troops (& red for your own troops).
  • Rendering: mini-map coloring slightly improved (a very little bit brighter).
  • GUI: new in-game GUI graphics were too bright: slightly reduced saturation to make it less intense.
  • GUI: slightly improved the multiplayer GUI components.
  • GUI: some minor fixes were texts were too long and a scroll panel was needed (elections/etc.).
  • Modding: please download the latest template.ZIP for modding (some combat parameters for modern troops updated). http://www.demiseofnations.com/modding.html
  • Modding: removing/updating background music for maps will not throw an error anymore while trying to upload a map update (removed backwards-compatibility check!)
  • Inactive Games (multiplayer): games where all players are inactive, they will end prematurely. That's to speed up tournaments & leagues with games that only have inactive players.
  • Networking: switched networking over to DNS to support connecting via IPv6 networks.
  • Translations: latest translations added - Thanks :-D
  • Bugfix Listing: the game sometimes gets stuck listing downloaded maps. Improved retaining/releasing of temporary images that could potentially result in never-ending loading loop.
  • Bugfix Ratings: multiplayer ELO didn't update anymore due to permissions being wrong. Ratings should now properly record & update.
  • Bugfix Crashes: the modding editor will now throw an error (not crash) when the combat type is missing.
  • Bugfix Crashes: loading the clan messages while network was not available.
  • Bugfix Crashes: during game listing some data was 'null' producing a crash.
  • Bugfix Crashes: while rendering AI plans/strategies!
  • Bugfix Crashes: non-properly initialized market would produce crashes during modding/testing.
  • Bugfix Crashes: if app version number could not be determined, it defaults to 0.0.0 (instead of 'null').

Update 0.9.36 - UI & Font Update, Balancing, misc. Fixes

Latest Update:

  • Incognito Mode: games can now played anonymously by setting the "Incognito Mode" checkbox during game setup!
  • Balancing: eliminating a nation will not pass assets to the eliminator anymore (Reasoning: given more than 1 player was possibly attacking, this doesn't seem fair to give all the spoils to only one).
  • Balancing: max. administration cost cap upped to 72% (from 69%). Also improved administration cost so that smaller nations have a lower cost.
  • Balancing: local & global fertility festivals now +10% (instead of +20%). Costs reduce accordingly also!
  • Balancing: local & global happiness festivals reduced in cost.
  • Balancing: research costs slightly increased, especially for modern scenarios.
  • Joining Games: the chat now also shows which nation a player has joined a game as!
  • Joining Games/Random Games: the nation you join is hidden as long as the game has not started. That's to avoid confusion!
  • UI Font: main UI font updated :)
  • UI Game: new in-game UI look! :-D
  • UI Game: damage display updated (more colorful).
  • UI Game: palm trees re-done (were too blurry).
  • UI Game: misc. alignment and other minor fixes.
  • UI: misc. fixes for text wrapping/scroll wrapping.
  • Modding: latest template ZIP uploaded for modded maps. Please update to that latest version.
  • Translations: latest translations added - Thanks :-D
  • Performance: touch-detection on Windows has caused considerable slowdown during rendering (lagging). It's now disabled. Go to [Settings] and enable "Onscreen Keyboard" if you are in touch-mode and require a keyboard.
  • Performance: GUI object allocation reduced (using default object for padding/etc. if possible).
  • Server: updated to prevent tampering with games by e.g. negative coin sponsoring.
  • Bugfix Map Downloads: didn't properly work on iOS (stuck at 0%).
  • Bugfix Crashes: building troops in harbors that had no owner throw an error and crashed the game.
  • Bugfix Crashes: while entering actions (e.g. changing governors checkbox) while not being properly joined to a game.

Update 0.9.34 - New Maps & AI Improvements



Latest Update:

  • Map Added - Pacific War: added as new downloadable map (modern scenario).
  • Map Added - Generator/Ancient: map generator with ancient troops now available.
  • Map Added - Generator/Modern: map generator with modern troops now available.
  • Map Generator: bugfixed and reworked to limit joking points when using default settings.
  • Diplomacy Setup: the game now allows setting the starting condition of a game to all nations allied at game start or at an x-turn ceasefire when the game beings (Advanced Options / Starting Diplomacy)!
  • Disjoining Rated Games: you cannot disjoin rated games anymore (in addition to disjoining betting games).
  • AI: improved takeover of airfields and harbors.
  • AI: improved repair of airfields and harbors.
  • AI: limited building of aircraft carriers.
  • AI: improved performance calculating next turn (profiling done)!
  • Joinable Games/Game Type Abbreviations: the joinable games list shows abbrevations for the various games and their game modes, e.g. "nK" for "no king".
  • Joinable Games/Filter Permanent: the game now stores the latest search/filter settings for joinable games. That way you only need to apply some of the settings once and they stick for the next time when you come back.
  • Fast Games (Blitz): improved handling of order/action submissions to server by also accepting "older" orders (less problems during bad network connections).
  • Fast Games (Blitz): server threads increased 8x. Should potentially improve connections to Blitz-servers!?
  • GUI: rendering of mini troop HUDs improved (more compact).
  • Modding: latest template.zip for modded map uploaded to website!
  • Modding: balancing guide updated: http://www.demiseofnations.com/modding.html
  • Guide (in-game Manual): missing texts added & generally descriptions re-worked. Please post for things that are still required!?
  • Translations: latest translations added - Thanks :-D
  • Translations: latest render glyphs added that were missing (Chinese).
  • Performance Update: some additional caching added to increase values that are intensive to calculate but used a lot.
  • Admin Terminal: outputting account settings also when querying user accounts.
  • Hacking: additional checks added on server side (purchases).
  • Backend (libGDX): latest release 1.9.6/7-SNAPSHOT integrated!
  • Bugfix Windows 10: touch-screen popup will not show anymore if a device is not in table/touch-screen mode.
  • Bugfix Custom Onscreen Keyboard: didn't re-layout properly when text went over to the 2. line.
  • Bugfix Default Music Volume: set to 80% (50% was not loud enough).
  • Bugfix Crashes: by calling uninitialized floating point abstraction (construct).
  • Bugfix Crashes: placing item while no item was selected (array index -1/exception).

Update 0.9.33 - Ancient Europe map & Tutorial Updated, misc. Fixes


Latest Update:

  • Default Map: the new default map is a map of Ancient Europe. If you have ongoing games, you need to first re-download the old tutorial map.
  • Tutorial: updated & fixed to use the new map of Ancient Europe.
  • Account Mode: "banned" added. A banned player can still access purchasing information but not create/join games or send messages except the moderators team. Minimal account functions only.
  • Account Mode/Silenced: private messaging (outside games) is now disabled for SILENCED accounts, except contacting the moderators group.
  • Version Checker: the game will check if the game client version is up-to-date and will output a warning if you are running an old version of the game. Although older versions work fine, some game-play features for multiplayer might not always work as intended (e.g. parameters changed).
  • Versioning: I will start updating the "minor" versions in MAJOR.MINOR.BUILD (e.g. the "1" in 4.1.237) if you are advised to upgrade. Increased minor versions indicates that some parameters/etc. have changed which can effect game-play. Running older versions in single player is fine, but using older versions in multiplayer can have negative side effects.
  • Guide "Diplomacy": 20% of the protectorate's gross income goes to the protector.
  • Guide: what to do when going on vacation.
  • Guide: what will happen to compromised accounts and players spreading private account information.
  • Downloadable Map Count: count-bubble will now update the count after a map download has finished (was only refreshing every 30 min. before).
  • Rankings Table: the standings for the FAST/non-Team are now loaded automatically when opening the rankings screen.
  • AI Ratings: improved averaging of AI rating with tendency to lower bounds (multiplayer ratings).
  • Translations: latest translations added - Thanks :-D
  • Translations: render glyphs for Chinese updated.
  • Admin Guide: information to new "banned" account status as compared to "silenced".
  • Admin Guide: usernames vs. display names explained and also how to change a username when a player requests it.
  • Admin Guide: how to handle accounts that are found cheating/bad manner and are to be banned but show purchases.
  • Admin/Terminal: option to rename username (not only display names added) via "-x-rename-username:".
  • Bugfix Scrolling Wall & Mail: due to the "improved" translation popup, scrolling didn't work anymore. Should be fixed!
  • Bugfix ONLINE Status: the online status of players was not always being synced correctly (especially if network was out). The ONLINE status of players should not display correctly.
  • Bugfix ELO Analysis: should now correctly show the ratings and statistics in the ELO analysis tab (rather than 900/500 for everyone).
  • Bugfix ELO Display: rank slightly moved to the right to prevent overlap.
  • Bugfix Crashes: account status could not properly be determined and was 'null'.
  • Bugfix Crashes: vertex buffer increased to 32 (from 24) to attempt to reduce crashes ("remaining() < size" error)!?

Update 0.9.22 - Maintenance: misc. Bugfixes (especially Modding)

Latest Update:

  • Installed Maps: display formatting improved (update date).
  • Translations: latest translations added - Thanks :-D
  • Rating Display: formatting improved for when there is only little horizontal space (small screens).
  • Modding: Confirm dialog added when removing a nation from a scenario.
  • Modding: Error dialog added to make sure world maps (if desired) have an even (not odd) number of columns. It only connects correctly if the HEX-columns are even, i.e. 2, 4, 6, 8 etc. columns.
  • Bugfix Crashes: modded maps (item was not in market).
  • Bugfix Crashes: modding maps while the initial item-count was 0 resulting in division /0 error.
  • Bugfix Crashes: removing nation from scenario (market was not properly initialized yet!)

Update 0.9.21 - Ratings, Friend Status, Misc. & Bugfixes

Latest Update:

  • Largeness Display (Settlements): the settlement graphic will now update if the population increased or declines (rather than increasing only).
  • Ratings Reworked: there are now ratings for (a) fast games, (b) fast games /w teams, (c) slow games and (d) slow games /w teams.
  • Ratings History: a history is kept of previous ratings & can be graphed over time (max. 10 years). For each month 3 data points are recorded: 1.-10., 11.-20. and 21.-*.
  • Ratings: volatility now both increases & decreases.
  • Friend/Player Status: players that are connected to the game have their profile icon shown in a BLUE ring (rather than golden!) :-D
  • Friends/Team Members: are now sorted by online & last online status :)
  • Award Medals/Trophies: medals & trophies are now only given out for rated games!
  • Guide: new rule regarding teasing others and entrapment. Please refrain from agitating other players.
  • Translation Popup: using onRelease (instead of onPress) now to open the translation popup menu. See for reference: http://www.multiplayerhub.com/board/viewtopic.php?f=59&t=5187
  • Translation Popup: long-presses on touch-screens now bring up translation options for Chat, Wall and In-Game Messages.
  • Translations: latest translations added - Thanks :-D
  • Multiplayer Dashboard: "LIVE Games" and "Slow Games" buttons added. Might reduce confusion how to find multiplayer games?
  • Administration: in-game text messaging is now disabled for SILENCED accounts.
  • Reporting: reporting of games (rather than just players) functionality added. Click on the [Report...] button in a multiplayer game to report it.
  • Reporting: min. character length reduced to 50 (from 100 characters).
  • Performance Tweaking: to prevent frozen displays/ANRs.
  • Performance Tweaking: number of sound FX in memory doubled.
  • Admin Guide: updated to include information of how to handle your personal inbox.
  • Admin Guide: information added in regards to the upcoming incognito mode (future release).
  • Spelling: trading dialog said "sell" rather than "buy".
  • Servers: additional servers added. Map downloads should also be a lot faster.
  • Bugfix Crashes: trying to play disposed audio file (null pointer exception).
  • Bugfix Crashes: clicking the enhance key (keyboard) and panel was 'null'.

Update 0.9.20 - Modern Troops & Map, Balancing, GUI etc.


Latest Update:

  • Balancing: eliminating another nation will disperse 25% of the eliminated nation's assets to the eliminator (was 100%).
  • Balancing: tax & commerce income slightly reduced by ~15% (adjusted from 650/2600 to 500/1000).
  • Balancing: repairs and building city estates costs more stone (but less gold/etc.).
  • Balancing: no building in harbors which are not at 100% strength!
  • Balancing: combat strength is now relative to max. strength (i.e. 150/150 will become 100 rather than 150).
  • Balancing: combat and movement speeds re-balance for different weather conditions.
  • Balancing: happiness penalty of -1% is applied to a settlement only if it was attacked (other battles in vicinity do not matter anymore).
  • Balancing: tax levels now 0%, 50%, 75%, 100% and 125% (rather than 0-50-100-150-200).
  • Balancing: settlements need to be repaired first before troops can be built (indicated by burning fire).
  • Trading (Balancing): reworked the trading system to be instant (rather than having to wait one turn). The market has a fixed amount of items, so market prices will go up & down based on availability of items.
  • Modern Europe 1.0.0: added :-D
  • Mediterranean Sea 1.0.3: balancing from above applied.
  • Mediterranean Sea 1.0.3: expanded scenario added.
  • Mediterranean Sea 1.0.3: streamlined the map to make it slighlty more open (trees, cliffs, bottlenecks).
  • Weather: initial weather condition is now also applied for the 1. turn based on parameters set (was always sunny previously).
  • Overview Map: updated coloring to make it more colorful & brighter.
  • End Game Statistics: Happiness & Population graphs added (will have no data missing for games that have already started!).
  • End Game Statistics: Total Income & Expenses listed for each nation (will have no data missing for games that have already started!).
  • Event Dialog GUI: improved & also added graph which shows progress over time.
  • Clan Management: there now is a [Join]-button on each clan's profile to make joining the clan easier for others!
  • Guide/Modding Updated: section about which assets we accept for modded maps, i.e. "Public Domain", "CC0" or "CC-BY".
  • AI Updated: better at targeting and repairing harbors (owned structures besides cities).
  • AI Updated: improved troop management (also able to do modern troops, e.g. aicrafts and such).
  • AI Updated: better protecting their commando-unit now.
  • Translations: latest translations added - Thanks :-D
  • Translations/Glyphs: missing Romanian & Chinese letters added.
  • Translation Warning: you will now be warned if you are translating a language you are most likely non-native in. Also, please read the instructions!
  • Translation Instructions: updated what we consider ban-worthy offenses. Translating isn't about use or you, it's to provide high-quality texts in other languages for players that are not fluent in English - Thanks!
  • Translation Center Bugfix: very long texts could throw an error. The database wasn't able to index the text. Should be fixed now!
  • Starting Games Early (multiplayer): confirmation dialog added so a game is not started early by mistake.
  • Disjoining Rated Games: volatility will not change anymore when disjoining a rated game!
  • Banned Accounts: this has now be renamed to "silenced", i.e. a previously banned account was just silenced from posting on walls and chat.
  • Modding: functionality to offset map.
  • Modding: please download the latest template.ZIP with the update balancing.
  • Modding: removing hosted troops can now be done by clicking on the host. The host will only be removed if no troops inside are left.
  • Manual Updated: public shaming, slander, defamation and such are not tolerated in the game anymore. We value everyone's privacy highly.
  • Bugfix World Maps: troops can now travel over the "stitching area" of world maps that go around!
  • Bugfix Stripe (purchasing): should now properly output an error for double purchases.
  • Bugfix Modding: new nature information wasn't applied to existing maps (was being ignored).
  • Bugfix Modding: exploration fog wasn't correctly applied to nation's detection when new nations were added.
  • Bugfix Gifting: gifting maps/coins/etc. was broken. The error "no access" is gone & you should be able to gift to other players again.
  • Bugfix Freezes: games would sometimes not update due to duplicate IDs causing crashes.
  • Bugfix Crashes (Modding): pressing key while no scenario was selected (rare occurance).
  • Bugfix Crashes: during game setup (not everything was initialized fully when called).
  • Bugfix Crashes: showing the number of available maps for download (count "bubble").
  • Bugfix Crashes: divisions by 0 during animations.
  • Bugfix Crashes: while not properly being able to join game ('null'-pointer error).
  • Bugfix Crashes: music not properly loaded.

Update 0.9.19 - Balancing, Map Rating, Sorting, Searching & misc. Fixes

Latest Update:

  • Balancing: Administration cost was far too low in the last update. Has been greatly increased!
  • Movement: updated the movement functionality to allow for flying, ground level and underwater units to pass each other. Although tested, there might be some initial bugs!?
  • Unit Selection: improved display of actively selected unit (yellow BG).
  • Destroy Roads: functionality added allow destruction of roads (cost money).
  • Random Games (single player): a new dialog allows selection of AI difficulty and objective now!
  • Mediterranean Sea 1.0.2: functionality to destroy roads added!
  • Mediterranean Sea 1.0.2: harbors can now host 4 units (rather than 1 only) and can be captured.
  • Messaging: the messaging system now shows the unread count by default (ditto it was before). To enable the [Done] button to mark messages as read manually, go into your account settings (via cog-icon in chat) and enable the [Done] button. That way, you can track messages better you haven't responded to.
  • Chat Broadcasts: shows the turn number also if a game has started (shows nothing if still in setup).
  • Map Downloads: maps can now be rated :-D
  • Map Downloads: maps can now (a) be sorted and (b) be searched by name :-D
  • Map Downloads: display improved for small screens. Also fixed for large screens (line breaks).
  • Maximum Turn: the new minimum max. turn that can be selected is 20 (was 10 before), to prevent people from gambling the system.
  • Minimum Turn Duration for Slow/Longhaul Games: minimum is now 8h/turn (compared to 12h/turn before). Please be aware that if you sleep more than 8h per day, you will potentially lose games!
  • Modding: functionality for fuel consumption added for upcoming modern scenario (/w tanks etc.).
  • Modding: ancient harbors can now host 4 units (rather than 1) and can be captured.
  • AI Bugfix: first nation in a game would not move at all in first turn under certain circumstances.
  • AI Bugfix: the AI would not do anything if there were no settlements available in a map.
  • View Games: button renamed to "Play Games" -- hopefully players will be able to find games now!?
  • Translations: updating existing translations will only pay 1 coin per fix (independent of the word count) to combat false submissions to gain coins only.
  • Translations: the last author for an existing translation will be listed if the information is available. That's to track down players that submit bad translations. Be wary!
  • Translations: latest translations added. Thanks :-D
  • Translations: "Albanian" added, which is now also available for translations!
  • Translation Glyphs: update for Hebrew & Chinese.
  • Volume Slider (Music/Sound FX): adjusted to better represent the actual volume (changed from linear to exponential!).
  • Admin (Officers): promo code generator also offers 250 coin promos (use for name changes as needed!).
  • Admin Function (moderators): query promo deal redeem status information via terminal.
  • Admin Function (moderators): functionality to view a user's purchases (should not give "no access" anymore).
  • Admin Function (Officers/Dev ONLY): option to add/subtract coins from an account via terminal.
  • Admin Function (Officers/Dev ONLY): option to add/remove products from an account via terminal.
  • Bugfix Happiness: if there are no settlements, the happiness is fixed at 100%.
  • Bugfix Trafalgar Map: ships should now move (although needs more tweaking in the long-run).
  • Bugfix Crashes: while removing non-existing image from texture atlas.
  • Bugfix Crashes: clicking the auto-translation button in the language center.
  • Bugfix Crashes: adding a 'null'-GUI child to a GUI group was crashing the game (ignoring it now).
  • Bugfix Crashes: when displaying the final results screen (and some users were 'null').
  • Bugfix Crashes: when changing commerce tax levels (entry was not ready yet/gone already).

Update 0.9.18 - End Game Statistics, Graphics, Balancing & more

Latest Update:

  • Game Ended Screen: the end-game screen is now vastly improved with various additional statistics & better layouting :-D
  • Game Ended/Player Eliminated: some basic statistics stay now enabled and can still be accessed, i.e. the analysis and objective.
  • Balancing/Team Games: due to the many player requests, I have re-enabled (a) diplomacy and (b) elections by default for non-team matches. Please turn off as needed :-P
  • Balancing/Administration Cost: changed formula for the administration cost to 1/sqrt(x) where x is proportional to the population/nation size. As a positive (hopefully), if you hold a fertility festival, the income should now always increase (and not go down).
  • Overview Map: can now be opened & closed.
  • Overview Map: there is a button that switches the map display between nation-based coloring and diplomacy-based coloring.
  • GUI Fixes: the top/centered main HUD during game-play was preventing some map-clicks from passing through. That should now be fixed and the provinces close to the main HUD at the top/center are now selectable.
  • Map Coloring: neutral tiles are now more colorful/saturated (needs more?). They were too bland beforehand.
  • Mediterranean Sea 1.0.1: troop action points (travel distances) slightly reduced.
  • Mediterranean Sea 1.0.1: scenario & story description fixed.
  • Rankings Table: now also shows the clan's (if any) a user does belong to :-D
  • Sponsoring: games can now sponsor 1., 2. and 3. places (not only the 1. place finisher).
  • Betting Coins: the amount can now be split between the top 3 players if desired (rather than just winner-takes-all).
  • AI Balancing: the AI is playing a lot less aggressive now on lower difficulty levels. Also, there was a bug making the AI declare war even on the Casual/Easy levels.
  • AI Exploit: AI was accepting to become a protectorate to easily. This is now disabled for multiplayer games & has a smaller likelihood to be accepted in single player matches.
  • Private Messaging: the private message inbox shows an unread message count also for each message that has the [Done] button active (to track read but pending messages). Click the [Done] button to mark as handled. If this is
  • Default Last Joinable Turn (multiplayer): upped to 10 (from 7) to allow players to join later if they like. You can still adjust the setting during game setup if you want a game to be open much longer.
  • Modding: after play-testing a map, the game will return to the editor (rather than the menu screens).
  • Translations: latest translations added. Thanks :-D
  • Translation Thai: bugfix attempt rendering character 0x0E48.
  • Clan Message Board: clan members with status ACTOR or higher can delete messages from the clan message board now!
  • Spelling: misc. fixes!
  • Guest Login: you don't need to enter your old password when setting a new password as you won't know the guest password (was auto-created).
  • Admin Function: we have now the option to add comments to user profiles (e.g. why we flagged or banned them etc.).
  • Admin Function: query function added to locate a player's user accounts for those who have forgotten their login information (if you have an invoice ID, we can now locate your username).
  • Admin Guide: guide updated on how to write admin comments for flagged, banned or disabled users.
  • Bugfix City-Building: the "Tavern" button was wrongly enabled but was never built because the research wasn't completed yet!
  • Bugfix: Moderator messages (via inbox) cannot be blocked and are delivered even if the moderator group has been blocked by a user.
  • Bugfix Server: password recovery via email didn't work (was loading mail-server settings from wrong configuration file).
  • Bugfix Crashes: game would crash at startup while failing to display error dialog when the GUI wasn't loaded yet. Might still fail with the original error though?
  • Bugfix Crashes: when opening a multiplayer game when not logged in (Steam redirect).
  • Bugfix Crashes: changing the audio volume (maybe fixed!?)