Hey everyone, here is a new major version of the Alpha Demo Alpha v0.8.40, enjoy!
Changelog:
IMPROVEMENTS & CHANGES
Gameplay - Added a new menu allowing the player to chose the Unique Artefact they want when the Obelisk is fully charged. It is also possible to chose Engrams instead, the amount of which is equal to 30% of the total Engrams in the Obelisk. - The number of Engrams required to fully charge the Obelisk now increases by 100 per number of Unique Artefact possessed by the player. - A minimum number of Engrams is now required to manually activate the Obelisk.
Enemies - New monster: Elite version of the Grunt (charging monster with horns). This one is tougher and generate poison trails!
Skills - Rewind skill: now removes status effects that were applied less that 3 seconds ago - Rewind skill: the cooldown timer is now paused when out of combat. This will avoid any exploit consisting in waiting the end of the cooldown before going into another unexplored room.
Visuals - The God rays effect of open doors now displays light particles only for rooms that have not been cleared yet. - Player's melee attack animation now systematly alternate between left to right and right to left (was random before). - The Elite version of Jaws (little green monsters) have a new sprite. - Improved the visual effect of poison clouds to better hightlight their border.
Audio - The music and SFX should now be inaudible when the corresponding sliders are at 0 in the Options menu
BALANCING
Skills: - Piercing Dash now deals 28-32 damage (was 26-30).
Status Effect: - Bleed now applies 10 damage (was 5) every 2 seconds.
Player: - Base critical strike chance is now 2% (was 5%). - Base critical strike damage multiplier is now 1.5 (was 2.0).
Enemies: - Jaws now have 22 HP (was 18). - Jaws now deal 8 damage (was 5). - Elite Jaws now move faster. - Elite Jaws now have 50 HP (was 35). - Elite Jaws now deal 12 damage (was 10). - Grunts now have 50 HP (was 40). - Grunts now deal 15 damage (was 10). - Skulls attack range is now 140 pixels (was 120). - The fireball shot by Skulls and Elite Skulls now apply Burn effect for 2 seconds. - Elite Skulls now move faster. - Elite Skulls attack range is now 150 pixels (was 140).
Artefacts: - (Epic) Gollopin Tail: only non-Elite monsters can be revived now. The number of maximum minion is now 4 (was 5), but this limit now increases by 1 per stack. - (Rare) Leech Fossil: now gives both HP and Stamina per bleeding enemies. Base conversion percentage is now 10% (was 20%). - (Rare) Keya's Mask: base burn duration is now 1.5 seconds (was 1 second). Improved Artefact's decription. - (Boss) Gem of Torpor: the maximum number of active totems is now limited to 2. - (Common) Primordial Flint: Base Bleed chance is now 8% (was 10%). This is to compensate the increase in Bleed damage.
BUG FIXING
- The sound corresponding to collecting en Engram is now properly scaled with SFX volume in the Options menu - Fixed a bug where spike traps applied 2 times their initial damage to the player. - Fixed a bug where the damage of a status effect were not applied at the end of the effect. - Fixed a visual bug preventing Skulls from becoming red during the death animation
Alpha Demo Patch v0.8.395
Hey everyone, based on your feedback, here is a quick hotfix v0.8.395 addressing some balance issues with the previous patch:
Changelog:
Balancing - Reroll now costs 20 Engrams (was 30) - Healing Totem now heals 10 HP for 4 Engrams (was 5 Engrams) - Rooms with an object at its center (chest, Artefact shop, Healing Totem) now spawn a random number of monster waves that scales with the Threat Level (max number of waves: 8). This will allow players to drop more Engrams during a dungeon exploration.
Fixes: - Fixed a bug where you could use the Healing Totem without enough Engrams
Alpha Demo Patch v0.8.39
Hey everyone, version v0.8.39 is available on Steam and Itch! This patch is a pretty nice one with changes and improvements that fit both the suggestions from the Community and my vision for the game. I think you'll like it :)
Changelog:
Important changes - Now the Obelisk will activate automatically once the Infusion threshold is reached. A Unique Artefact will drop, or 30% of the accumulated Engrams if there are no more Unique Artefacts left in the Obelisk - Tweaked the monster spawn algorithm. Now monster packs should be more diverse, and Elite monsters should spawn more frequently - Dashing now allows the player to go through monsters, in addition to projectiles - Rerolling Artefacts now costs 30 engrams (was 10) - Healing totem now heals 10 HP for 5 Engrams (was 5 HP for 1 Engram)
Artefact changes and balancing - Solar Blade: projectiles now deal 20 damage, and create a burning explosion on impact that apply Burn effect for 3 seconds. In addition, a yellow filter is applied on the energy blade and piercing dash of the player - Keya's Mask: Now the burning explosion triggered by a crit damage will spawn at the enemy's position instead of the player's position. In addition, killing a burning enemy will trigger a burning explosion, which can lead to powerful chain reactions! - Red Amber: stacks will now improve the explosion damage instead of explosion chance. Explosion chance is now 20% (was 10%) - Third Eye: Memory Crystals now grant 5 engrams instead of 10 - Shoulder Cannon: stacks will now improve the bullet damage instead of cooldown - Gollopin Tail: decreased minion spawn chance to 8% (was 10%) and added a limit of 5 minions max at the same time - Primordial Flint: base Bleed chance is now 10% (was 5%), stack bonus is 4% (was 5%) - Void Ring: the effect upgrade is now calculated correctly - Gravitron: the effect upgrade is now calculated correctly
Other chances - The trail behind the player during a Dash is now blue to match the color of the helmet's horns
Fixes - Fixed a bug where the Obelisk could drop a Unique Artefact multiple times - Fixed a bug where the Totem of Torpor was canceling the Rewind skill - Fixed a bug with the shadows casted by the pillard of the Obelisk room