And I am happy to announce the new demo build. Since war started I had very little time to work on it but I spent a lot of time improving it. My aim now is to find a a working formula that will make the game interesting. And that build is the closest thing to it right now.
The changes are huge - Added Artifacts system - items that provide various bonuses - meaning each run you will get a different set of them. Which can affect the build you want to make or improve your current one. - Distant weapons have been added - bows, crossbows etc. Now you can hit enemies from afar. - Riposte animations for every weapon. Damage scales from Agility. It is not Dark Souls so I made ripostes just like other attacks. Let's see whether it is a good idea or not. - PS5 controller support - Camera Sensitivity Settings - Reworked sounds - Stats system have been improved - now each stat greatly improves some aspects of your character
Please leave a comment if you want XBOX controller to be supported. I have a limitation that I can support only one type of controllers and I choose PS5 because XBOX has wrong buttons allocation (it thinks that L2 and R2 are axises, not buttons. I can handle it, but it will kill PS5 controller support)
Have a nice play! For a first time I am not afreid to show my game to someone. So I hope you will like it
Thanks, Ernest
Demo version 1.4 is live
Hello everyone!
I think I reached the point where I can say that now demo version is kinda final. That update was made especially for the upcoming "Going Rogue" festival that starts very soon. I hope it will allow me to gain more wishlists. (There are 1500 by far, thank you, everyone!)
Let me introduce the changes I made: - Save/Load feature! (Game automatically saves at the church between runs. But you still can't exit game during the run and return to the same place. Please take that into consideration) - Freezes every 5 seconds were eliminated (please contact me if not) - Now you can upgrade the blood flask. Talk to the alchemist at the Church. And don't forget to bring some source - Some rooms were slightly decorated - AI of Knight enemy was slightly improved - Sounds were slightly rebalanced to be less loud - Other minor bugs were fixed
I think I will leave that demo for a couple of months as it is. During the may I am planning to publish some devlog videos, telling people how to make a game with no code and no team. And summer will be a rush to the early access build. So expect new shiny game in autumn, I guess.
If you have any thought how to improve my game - please post it to the feedback discussion
Have a nice day!
Ernest
Demo version 1.3 is released
Hi there!
Sorry for being late with this for almost a two weeks. As you may notice, I am a belarusian guy who is being sanctioned as hell. But I live in Ukraine with Ukrainian wife. So war kinda affects my performance. Even the final release date may be delayed. Luckily, I do it on my own and don't have any publisher to tell me what to do.
Anyway. I am continue improving my game. And I finally have managed to apply some fixes I wanted for a long time.
Here it is. Version 1.3 includes:
- Update of ragdoll system - no more double triggering ragdoll state - Update of melee system - hitboxes doesn't collide without purpose - Item destruction module fix - no more freezes on destruction - AI Navmesh fix - enemies can walk between rooms now. And almost not being stuck when chasing you - Gold can be found in the dungeon. And if you are lucky, you can find a trader and buy something from him (currently unbalanced thing. So you really need to be very lucky) - Parts can be found in the dungeon - use them for green skills or repair mechanisms - Skill system rework - now red skills are free but have long cooldown. Blue skills consume mana but have less cooldown. And green skills have no cooldown, but each use consumes a certain amount of parts - Now you can upgrade your weapons with blessing altars - 3 new rooms were added: workshop, labyrinth, puzzlefloor room. As well as one interesting encounter. - Source collection effect is fixed - now it triggers every time you get source. Not just one time. - Chests are now highlighted to make them easier to find - Shadows were disabled for player and some other objects, which drastically improved the performance on Mac - Weapon special skills have been fixed. Some of them are not finished, but all of them are working now. I also added a slow mo effects to some of them. - Other minor bug fixes
Wow, I realised the amount of work I did only after I wrote this list.
At the beginning of may there will be a Steam festival for Roguelike games. I am planning to make my demo polished as much as I can to maximise the effect. Specifically, I am going to:
- Add more little decorative objects to rooms, making them visually beautiful - AI improvements - Sounds rework - Save/Load system (Probably)
So stay in touch! And please, shout in the comments if something isn't working in new build.
Have a nice day!
Ernest
Demon Source Roadmap
Thank you for finding me on Steam Next fest and earlier. During the playtest you left me a lot of precious feedback. Especially regarding the most annoying bugs. I will give them higher priority.
However, it is clear now that the game should be polished before I start to make new content. So I created a roadmap for myself that I would like to share with you, but first...
PEASE, IF YOU ARE PLAYING DEMO, BE FORGIVING I am jut one person and there is a war in my country preventing me to work 24/7 fixing it for now. In general, I encourage you to try it, but for the full experience, please, wait a month and a half.
So,
THE ROADMAP
01 March - Download the demo button will not be featured on the page anymore. However, you will still be able to find it below the info block on the right. Release date will be changed to September
30 March - Version 1.3 with fixes: - Sound rework, adding more sounds to enemies. And fixing bugs when using some skills (like lightning) - Fix of invisible walls and visible, but not collidable walls - Fix of mage class causing lags during the gameplay - Destructible objects optimization - no more lags on destroy - NavMesh and AI fix - no more staggering in textures enemies. They will hunt you to death. - Weapons improve - no more misses when you are too close to the enemy (except of the spears - it is intended thing for spears)
(probably) - melee module update. More stable work during the battles (probably) - Ragdoll module update. No more double triggering of Ragdoll component
End of the April - Version 1.4 - Core Gameplay Completed - Blessing system - you can upgrade each weapon separately - Initial Item Rarity system - Gold and merchants - you can buy Items you want during the run - Alchemist will upgrade your Demon Blood flask (potion) - Effectiveness of Green skills will be affected by agility. Blue - by intellect. - 10 more rooms with interactables and random encounters. More secrets will be added to the existing rooms
SEPTEMBER - Early Access - Item Rarity System - Market District level with Librarian boss (or other) - Gnome District level with Mecha golem boss - Hell district level with the Source Guardian boss - Questlines with inhabitants of the Church - Ending - Secret (true) ending
Stay safe! Sincerely yours, Ernest
Test Live stream
Hi, I am going to have stream right now to set everything up and prepare for Saturday translation
Demon Source Developer Stream
Sorry that previous stream was cancelled. After I created it, I haven't found it on the hub page. I thought that it hasn't been created and for some reasons I couldn't create another one. So I thought that there will be no stream. In the end, Stream card has been shown to me only after that stream started so I had to cancel it. Sorry for that inconvenience. The Saturday stream WILL HAPPEN. I hope that I will be not the one on it. See you!
Developer Live Stream
Hi, This Tuesday I am going to hold a small stream showing my game to everyone who wants to. I will use public demo build. It's a great opportunity for you to see new soulslike game, before Elden Ring come out and take your personal life for a month. Please join! I am going to improve my game based on the initial feedback.
Sincerely yours, Ernest
Demo v1.2 Available
- Ragdolled enemies are not walkable anymore - Katana equips properly - Stats screen improved - Minor balance change
Demo version 1.1 is available
New demo build is available. Targeting is fixed. Also, a couple of minor bugs were eliminated. Please leave your feedback, it is very important to me