Thanks for an awesome first day of Demon Truckin' around Steam. Watching players play and getting feedback today, I've tweaked a few things to make later waves more interesting.
Soul Boost
Crucible Carburetor now increases parry damage and ammo gain per parry. There are no more increases to maximum Soul Boost. It was getting out of hand, and if a player got a couple of these in a row early on it would let them continually boost through everything without having to time their movement. I will try to keep that to a minimum.
Late Wave (12+) Boss Improvements
Late Wave bosses now have additional guns surrounding the core. These guns are indestructible, meaning that the core fights will always have lasers, bombs, and shots to dodge and parry.
Demon Truck 1.0 Patch Notes
Release version! Wooooo!
Launches at 10am PST today, 26 September 2016
Defeating a Rival awards a 10% score bonus, same as Demon's Danglies
Total score bonus now noted next to score
Two new achievements for Rivals and Score Bonus
Gamepad support for Leaderboard menu
Tutorial text sticks around a little longer
Prerelease 0.9a + Linux Build
If you're in the beta, there are some changes that have just been pushed out.
Zircon created new music! It'll play in the City and Hell zones.
Rivals have head their health tuned up.
Reaperswarm missiles damage tuned down.
Blood and gore effects added on Slithergunners death.
Tire treads turn red briefly when you run something over!