Demons of Asteborg cover
Demons of Asteborg screenshot
PC Switch Steam
Genre: Platform, Adventure, Indie, Arcade

Demons of Asteborg

1.1 update

Dear Asteborgians,



We've been watching you play and we've been reading your feedback since the release at the beginning of August and here we are at the end of the month, patching things up in this 1.1 version ! A big thanks to the community for helping us out making these changes and to all the players really.

The update addresses some difficulty adjustments and includes bugfixes. This 1.1 version also adds achievements and new graphic options to fix screen tearing or lag which could appear on some devices. A macOS version is coming and should be ready to launch in the following days.

Please read our kickstarter update if you have been involved with it or if you are waiting for your physical copy.


Changelog




  • added: Emulation menu directly accessible from game
  • added: sync mode configuration
  • added: vsync configuration
  • added: Emulation menu localization
  • added: Steam achievements
  • fixed: changing joypad configuration does not trigger random inputs
  • added: new Easy mode, the player has an unlimited number of lives and can no longer have a Game Over. When the player has no health left, he will reappear at the last checkpoint.
  • added: "Emulation" text for all languages
  • added: emulation options access in main menu + pause menu
  • added: secret in Castle
  • added: blocks in catacombs when player has the lost fragment
  • added: a "tutorial" is now displayed when the player encounters "ladders" for the first time
  • added: the game timer now takes into account the game time before a Game Over
  • added: Joelle Geoffroy in the credits
  • changed: some backers' names were not correct in credits
  • changed: Gareth is now closer to Bohort in Castle cinematic.
  • changed: changed a room in Swamp (T) that was sometimes considered unfair because of a swinging rope.
  • changed: fixed mistakes in the Portuguese language
  • changed: corrected some mistakes in the English language
  • changed: zombie tree health decreased
  • changed: toxic flower health decreased
  • changed: Big bone skeleton hands health decreased
  • changed: Big bone hand possessed charge attack sound effect added
  • changed: Noggle cannonball attack triggers automaticaly on evasion
  • changed: Noggle cannonball attack startup duration increased
  • changed: zombie cow speed increased
  • changed: Zadimus charge window duration increased
  • changed: Zadimus straight orb attack speed increased
  • changed: the back of Executioner does not hit while running
  • changed: rat hurtbox decreased
  • changed: raid attack hitbox arranged
  • changed: bonewheel hitbox increased
  • changed: removed Haystack references
  • changed: mod mantis to remove exploit
  • changed: sword combo are easier to perform
  • changed: removed spider nest
  • changed: cannot do damage to last phase kzorox with regular attacks anymore
  • changed: modified collision in Lucifer room E to avoid getting pushed in the wall
  • changed: changed Bors to Bohort in German translation
  • changed: improved dair hitboxes for Gareth and gareth ragnarok
  • changed: can now damage chests with down air
  • changed: improved down air damage
  • changed: reduced mp consumption from flamethrower (4 to 3)
  • changed: removed -100 coins malus on gameover (normal mode)
  • changed: improved Gareth F-air height size
  • changed: nerfed last room of Lucifer
  • changed: changed Eingange by Steuerung in Deutch translation
  • changed: modified self test / fast test to distinguish faulty SRAM but still valid saves
  • changed: self-test on SRAM only report error if saves are really damaged (ignore SRAM errors if still usable)
  • changed: updated SRAM / SAVE methods for safer operation (use data redundancy)
  • changed: disable SRAM warning/error message if already displaed (can be re-enable by using self-test)
  • changed: updated ROM header (v1.1)
  • fixed: sometimes when dying with Gareth in Castle, the player reappeared as Bohort, forcing the player to start the level from the beginning.
  • fixed: it happened that when quitting the game in Castle and then resuming the game, the player was Gareth instead of Bohort.
  • fixed: water movement in Village (P) that could make the player pass through walls
  • fixed: (Kraken Boss) the player was keeping his acceleration when he fell in the water, which caused a continuous fall when reappearing on the raft
  • fixed: Noggle health is now displayed at the start
  • fixed: Big bone hand catch same frame as being stunned invisibility fix
  • fixed: Big bone initial position
  • fixed: Zadimus orb being destroyed same frame as attacked crash fix
  • fixed: Zadimus vs bohort healthbar
  • fixed: Littlebone burried cancel
  • fixed: villager zombie hitbox
  • fixed: room K black water in village if coming from boulder room
  • fixed: french flag
  • fixed: pumpkin and fork crash
  • fixed: possible bug with Uther in mountain when player don't get all the bonuses in the room
  • fixed: some stranges collisions
  • fixed: italian translation
  • fixed: can now bounce on Mantis with down air + no more damage when player is behind Mantis when it charges
  • fixed: music now stops after every boss
  • fixed: fork now update its hitbox outscreen
  • fixed: removed Maria's ghost
  • fixed: disable Z80 on SRAM access to avoid possible sound driver corruption