A quick preview of a small UI improvement in the next update. Hovering the mouse over a tile with either a collectable item or enemy unit will show a small popup window that explains what that collectable item or the stats and number of counter attacks available for that unit. Should be a useful way to scan the battlefield and get key information without having to use right mouse click to check out individual tiles.
Hope you like it.
Preview of new character (Toadman)
Here's a preview of the next character class to be added. It's a beastman that is part venomous toad and part human. He's a huge warrior armed with a shield and flail so will definitely be tough in melee. His powers will revolve around using his sticky tongue to distract his foes and using the various noxious gases and slime that his skin can emit to choke his enemies or make himself harder to hit. Slow to react but with a lot of hit points and some unusual skills, he should make for a fun new addition to the roster.
Also making further enhancements to the UI to make controlling the team and navigating the battle easier.
1.4 Patch Uploaded
- Fixed a bug where pressing the End Turn button while a unit was performing a move or attack would cause the end turn button to disappear. - Removed the “Leave Area” button and instead gold is now picked up and the end turn screen is loaded automatically without user input. This fixes a bug where sometimes pressing the leave area button would cause the game to become unresponsive. - Fixed a bug where sometimes clicking the leave area, level up, restart level or return to camp buttons would cause the game to hang. - Fixed a bug where pressing tab to switch characters would not work if the mouse cursor was hovering over any UI button. - Fixed a bug where double clicking the start battle button would cause slightly erratic camera motions. - Fixed a bug where the summoning penalty for the Soul Eater’s Greater Summoning ability was not being applied. - Fixed a bug where the Stone Troll’s shield slot and icon would not indicate that he can equip a shield when a shield was picked up in the inventory or shop screens. - Increased the experience points, gold and item quality reward for the first 15 quick battles. - Added number of attacks per turn the character can make on the team selection stat sheet. - Added the ability to tilt the camera along the vertical axis with the R and F keys.
1.3 Patch Uploaded
- Items that the player cannot afford in the vendor are now greyed out. - The item detail window on an item slot now appears when the mouse hovers over it and does not require the item slot to be clicked. - A small indicator appears on the quick battle button when you finish it. This allows you to see which quick battles you have completed from that menu more easily. - Added unit level information on the unit’s stat sheet during battle. - Fixed a bug where right clicking on a tile would make the tile or unit stat sheet appear even if another UI window was already open. - Fixed a bug where clicking the morale or attack indicator in the top left screen would sometimes cause the UI to disappear and the game to become locked. - Removed drag and drop functionality for items in the store as this would sometimes cause items to disappear. - Removed some incorrect text that said that switching characters for a new class cost gold. - Removed the shadow demon spell from the Greater Demon character for game balance. - Reduced Greater Demon health but increased its melee attack damage. - Reduced War Drake’s health but increased its melee and ranged attack damage. - Improved animations for the Volcrate character class.
1.2 Patch Uploaded
Another patch today that adds more requested UI improvements and fixes various bugs. It also improves the item costing formula and vendor code. The vendor will be further improved in the next update along with more quality of life improvements. Hopefully after that, we will start adding some new content such as a new character or two.
- Added an icon on player faction units to show whether they can still make any more attacks this turn. - Added an icon on the player faction units to show whether they can still move any further this turn. - Added a Game Manual that explains key game terms, rules and keyboard shortcuts. This can be accessed in the camp or during battle by pressing the F1 key. - Fixed a bug where pressing the pause button and then pressing escape to close it would cause the game to lock up until the pause button was pressed again. - Decreased the delay on the game over screen before experience points are awarded. - Improved the accuracy of the item costing formula so that items are priced according to the stat bonuses they provide and not their item level or item quality attributes. - Removed non-equipable items and items with no stat bonuses from the vendor’s stock. - Improved appearance of Sucubus’ Break Will particle effect. - Improved appearance of Soul Eater’s Hellfire and Summon Greater Demon special effects. - Fixed incorrect voice clips for Soul Eater’s found loot sounds. - Added a version number indicator on the main menu.
1.1 Patch Uploaded
The first patch for the game is up. It focuses on quality of life improvements for the game's battle UI mostly plus a few game balance and animation improvements. Here is the full change log:
- Reduced fade in / fade out time for most screen menus during battle levels. - Added tool tip windows that appear when the mouse hovers over the icons in the battle screen to explain what those buttons do. - Added tooltip windows that appear when a mouse hovers over an ability icon on the character stat sheet in the battle and team selection screens. - Reduced motion on unit indicator particles so that they become less distracting at higher game speeds. - The Enter and Space keys now end the turn automatically during a battle. - Removed the Confirm End Turn prompt when the end turn button is pressed. - Pressing the Escape key now allows the player to skip the game start menu and begin the battle. - Huntress’ summoned dragon now scales hit points, action points, level and attack damage with that of the Huntress. It will now grow more powerful as the Huntress levels up. - Reduced duration of energy drain for Huntress summon dragon ability from 3 turns to 2. - Improved Huntress animations. - Improved animations for fire golem. - Added better sound effects when units are hit or killed in combat. - Improved post effect settings by reducing bloom intensity and making colour correction less intense.