In this new update that is now available, you can compete with up to 5 other players online across most DEPO levels. You can win plenty of Cokkoins depending on your position in the race.
Here are the detailed contents of this update:
New Features Introduced:
- New online racing minigame in the game levels! Compete with other players and win Cokkoins. · Create a race from the online popup, or join other players' races. · The more players there are in the race, the more Cokkoins you will win (+30 Cokkoins for each extra player). · Levels without an end now have a finish flag. For example: Lucy's Challenge, Eye Core, Sam's Maze, Eye.co Ruins, 2D arcades, and bosses. · The player list now shows an icon indicating which player is participating in the online race. · The race in SAMsara is somewhat special ;)
- The Cokkoins winning message changes the icon depending on the reason. - The announcement of the appearance and collection of the chest carries the chest icon. - Phrases from Rosso introduced in the construction scene. - Moisa's easter egg phrases introduced. - Updated art gallery. - New emojis added. - Text placed in Cokko's shop to view the mannequin.
Fixes and Modifications:
- Other players now appear faster and better in the online popup. - Players should no longer appear in the popup if they are not within range. - Moved SAMuel's first crystal forward to avoid blocking in online races. - Level changes no longer teleport if you have the online popup open and press E. - The name above the player and in the menus match. - Fixed impossible-to-get chest and event item locations in Cacheratas, Sam's Lair, and Core Plaza. - Changed Crowd Core text to Eye Core. - SAMsara now talks faster in the dark world. - Fixed texture error in the dark shopping center. - Corrected Nox phrase. - The waiting time to cancel the online race in Lucy's Challenge lasts twice as long as in other levels due to the long duration of the level. - The islands can now be played in the race. - The countdown of the races now shows an animation focusing on the finish line. - If the race starts and you have the active missile, it will explode. - Fixed the lack of trampoline boost appearing at the start or end of the race. - Fixed that if you exit with the race already started, it did not notify the rest. - If you join the race and are already waiting at the finish line, it no longer counts you.
Enjoy the races! See you. Guiliam
Second anniversary of DEPO
🎂 2 years ago I released DEPO on Steam, after more than 9 years of development. Today I want to take a moment to express my deepest gratitude to the entire community for their support, dedication and love towards the game. It fills me with pride to have such a wonderful player base.
The road has not been easy. I have dedicated thousands of hours to the development of the game, most of the time working alone. Despite the challenges, every moment has been worth it. I especially want to thank the friends who have helped me improve the game and have also dedicated their valuable time. Seeing so many people enjoy DEPO is a dream come true.
After the summer, my presence will not be as constant as before, as I will need to focus on my work. There probably won't be as many or as big updates, but I will do my best to add some news from time to time. Even if I won't be able to be as active, I hope I can still get into the game and chat with you, and I hope you continue to enjoy the game and the online races coming next week!
Thank you from the bottom of my heart for being a part of this amazing adventure. 💜 - Guiliam
DEPO Summer contest - Ice cream hunting
DEPO Summer context - Ice cream hunting
A lot of ice creams are appearing along all DEPO levels, be the first to collect it and get besides precious Cokkoins an increase in the ranking.
To see your place in the ranking visit the Cokko store, there you will find a panel with the scores of the top 50 players.
Prizes for the Top 3:
1. a unique skin, an almost unique dance and 50,000 Cokkoins. 2. A unique skin, an almost unique dance and 40.000 Cokkoins. 3. A unique skin, an almost unique dance and 30,000 Cokkoins.
Prizes for Top 4-25:
A nearly unique dance and 20,000 Cokkoins.
Prizes for Top 26-50:
An almost unique dance and 10,000 Cokkoins.
The event is already active and will end on September 1. Remember that the ice creams only appear in levels where there are several players at the same time! What are you waiting for to participate?
Mega update - DEPO Online now available!
UPDATE V 3.0 ON STEAM [06/07/2024].
ADDED:
Online system implemented.
- New online popup, opens by pressing ctrl. from here it's possible to launch emojis, perform gestures, equip clothes and trails, plus many other features! - Play and interact with your friends and your enemies inside the usual DEPO... or well... maybe it has changed enough not to be the usual one. - All online system information is not stored in your saved game, but online and linked to your Steam account. - Online chat and messaging system implemented, communicate and chat with other players. - Online works also with DEPO Maker levels (although all players will see each other even if they are playing different levels). - Implemented system of multiple copies of the same level, if a level is full of players, a new one is generated. - New online settings section in pause menu (remove censorship in chat, hide online ghosts and disable online). - Introduced 113 emojis. - Introduced 13 gestures. - Introduced 48 new online skins. - Introduced 21 trails (players can see their own trail). - Added special items (2 emojis, 2 dances, 2 skins and 2 trails, almost unique rarity) for the buyers of coffee DLCs. - DLC buyers also get their name and color in messages in brown if they have normal coffee or purple if they have XXL coffee.
Chest system added.
- Each chest offers 1000 cokkoins! - Chests appear randomly in every level of the game as long as there are at least 3 players in that level. - You can't get chests with cheats activated, don't forget.
Event system added.
- The summer event is currently active. - Get as many ice creams as you can! - Ice creams will appear anywhere in the levels as well as chests. - Top #3 players will get unique items and top 50# players will get almost unique items. - Check the Event Ranking on the second floor of Cokko's store. -You can't get event items with cheats enabled, don't forget.
Trade system implemented.
- Send and receive trade invitations to other players. - You will be able to exchange dances, emojis, trails and skins.
Egg hunting mini-game implemented.
- Unlock this mini-game on the second floor of Cokko's store. - Hide your eggs well (wow how bad this sounds) through the levels and other players will have to find them. - Earn cokkoins every time someone doesn't find it! - Eggs give coins depending on the difficulty and the number of people who have played it. - This mini-game can currently be found in: Core Plaza, Eye.co Test, Eye.co Facilities (underground), Lost Pixels (island), Shike's Garden and Eye Core (the other core). - When you are in egg mode you can't turn off speakers or use teleport out, you can't get clothes or eye collectibles and you can't enter levels.
New store (Online) in Core Square
- Meet Cokko and buy a bunch of interchangeable online items. - Change the color of your pixel using hex codes like this (#FF0000) - Regurgitator added, a strange creature that crashed into Cokko's store fleeing from the other core and vomits very rare items. - Recycle your purchased items to obtain higher rarity items in the Regurgitator (found on the second floor of the store).
- It is now possible to equip double clothes, one from the story mode and one from the online mode at the same time. You can see them in the mirrors, pause menu, online popup and photo mode. I'm afraid to see your crazy combinations... - Cokkoins are given automatically every so often if you play in the same level with other players. - Button to remove or put visual effects of the story mode clothes added in pause menu. - Button to deactivate and activate glitch effects in pause menu. - Updated and expanded art gallery. - Russian translation corrected and improved by Mxyfell (Thank you very much for your dedication!). - Added new character in Cachefalls.
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FIXES AND OTHER ADJUSTMENTS:
- Fixed speed and turning of the ship (now all players should use it at the same speed). - Optimized performance in some levels. - Improved night light main world. - Dialogo Wave that did not appear, now appears. - Improved level design in the lighthouse area in lost pixels. - Moisa and Agris voice modified to sound better. - The music in Sam's house now works fine, the radio can now also be destroyed. - The teddy of techrat in the bed doesn't go through him when he sleeps. - The player, even if he doesn't touch the first savezone in story mode, now respawns at the start of the level. - Some character voices changed to sound better. - Solved problem with the music that sounded very low (it is necessary to change the volume in the pause menu to any value so that it is updated and fixed). - Increased the activator field of the buttons inside the waterfall. - Corrected Agrippa phrase in English. - Shortened some texts in Meyers calls to avoid overcrowding. - Added platform in AVL tree to make more intuitive the sense of the level, near the beginning. - Fixed UI against the clock in Cachefalls - Improved movement and positioning of objects in Cokko's store. - Online characters have animation when entering and exiting the level. And idle animation. - Yes, the slow down mechanic has been removed and replaced by the online popup. Who wants to slow down in this frenetic game? - Fitxel zone ranking adapted in case there are only 1 or 2 crowned instead of 3. - Fixed bug that appeared popup indicating update when it was not due. - To avoid cheating, if a player activates the photo mode, the time trial is deactivated in that level. If you want to place an effect on the camera, adjust it before entering that level. - The online popup does not open in the arcade mini-games, to avoid cheating :P - Levels in the level list are grouped and sorted by name. - In the hide and seek dances like the one in the box, the name disappears. - The total number of people online and in the room is indicated in the online popup. - In the online popup the players are now always displayed with a good size and orientation. - Improved image quality of the finished exchange icon. - Added texts to the item types in the store. - If you have active exchanges at the end of the game, it remains deactivated. - Underground painting zone, base death pixels and island are working correctly again. - Disabled my swap text when you are swapping, like the other player's text. - Text to go slow in the remapping of controls changed by Online. - The images and texts of the Egg Hunt UI do not interfere with mouse clicks. - Eggs from the egg hunt cannot be placed inside the golden tree on the island. - Items are now sorted by rarity. - Fixed climbing wall bug that crashed game in art gallery. - If you don't have skin, the cube without skin appears in the chat. - Gesture icons changed to new ones. - Fixed bug when two people confirm exchange at the same time. - The text Invite to exchange doesn't disappear when you make an exchange and stays activated as it should. - If you have only one dance and you exchange it and you have no more quantity in the inventory, the dance stops. - If you have only one dance and you regurgitate it and you have no more quantity in the inventory, the dance stops. - The exchange trails are not visible once the exchange is done. - The visual effects of the clothes of the other players don't affect you. - Some dances no longer rotate with the character (coin toss and karaoke). - The text in the box of the UI to get event items no longer pops out. - In the Cokko's store now appears the symbol of the controller if you are with controller and not ESC. - Fixed that the texts in Cokko's store don't have raycast. - You can only play online if you have the most updated version of the game, otherwise a popup appears indicating it. - Bug fixed with story mode clothes in online mode. - Bug fixed with messages in chat that were not seen if the player was without skin. - The clothes of the history mode are seen in online mode. - The emojis when launching several in a row are no longer choppy. - Readjusted the time of the chests and objects of event. - Not to be able to enter to Cokko's store, neither places of Eye Core if it is in the mode egg hunter. - Adjusted zones of not appearing of chests and objects of events in all the levels. - Fixed bug in the level of the island, the dances did not appear in the inventory. - The skin online and trail can be removed. - Rearranged UI menu settings. - Trails now have icons in inventory, exchange and regurgitator. - Item containers can now be scrolled. - Item containers can now be scrolled. - The ctrl key and the RB button are no longer buggy if you play with controller and keyboard (when a player enters your zone). - Exterior windows of Cokko's store in Plaza del Core have been added. - Now you can see the story mode skin in the online popup. - The player sees his online skin and story mode skin (both combined) in mirrors and pause menu. - If you run out of skin and you wear it, it is removed. - Fixed texts in scene that prevented to use the popup. - Added cokkoin icon in popup and store monitor. - Enlarged and improved cokkoin store. - Added lights in cokko store at night and removed flashlight. - Added text lines enter your message and successful purchase. - Fixed regurgitator bug. - The swap color of the other player is set to the same color as your own button. - Placed hourglass images and animations while the other player does not accept and swap. - If you have a player in the popup and another player enters and exits, the other player is not removed or set. - Online messages are hidden if you are paused. - To make that the key ctrl of the online does not go out if you go with control, and it goes out its equivalent. - The call no longer overlaps with popup online. - Fixed bug with overlapping faces in the animations. - Clothes with UI in 1J mode are no longer affected and deformed by dances. - If someone crashes the game, it auto-disconnects and doesn't leave the bugged character. - Players you don't have as friends are shown random color pixels and random faces in Egg Hunt mini-game. - After returning from the regurgitator the button of my exchange is now interactive. - After returning from a swap or from the pause menu you will be returned to your swap status as it was. - If you start an exchange you are no longer accepted or confirmed. - If you are in the regurgitator you don't see the other player online at the bottom of the popup. - Fixed emoji rarity bug in regurgitator. - Chests appearance fixed. - The exchange is closed if another player leaves the game. - Store coins are updated if you earn coins because someone loses your egg. - Emojis with rarities and visual effects introduced. - Introduced small delay when sending and removing an object in exchange to not saturate it. - When you open an exchange it is cleaned in case there is something from before. - The pause menu and the online menu can no longer overlap if you press the keys fast. - If you leave a skin in the regurgitator and close panel the skin is no longer there. - You can't give very rare, almost unique or unique skins to the regurgitator. - Icons skins added. - Added sounds in egghunt UI. - Random eggs button in egghunt added. - Rarities are already seen in exchange, inventory and regurgitator. - When a player leaves and is close to you, the control click UI now leaves. - Player connected and chest messages are no longer displayed at the same time. - The icons of emojis are already seen in the exchange. - The swap button of the other player is updated live if you have the inventory open. - Fixed bug in which the person who opens exchange to another, does not see the objects placed by the other. - Fixed bug where when you place more than one item of the same type the other player only sees 1 item. - Controlled the error when pausing the game when you don't have connection. - Changed online panel appearance. - People can't invite you to trade if you are shopping in the store, in the pause menu or in the egg hunt mode. - Unable to remove an item from the other player in the exchange. - Added buttons to go back in the inventory in the exchange. - When you pick up a chest (or earn coins in general) the coins are updated in the store. - Trail is updated when you buy or exchange it. - A player receives the info of another player (name, game time, % depo completed) based on his steam id. - Added rarity of items in exchanges. - When you connect for the first time you get a dance, emoji, trail and default skin. - In the egg mode it gives priority of search to the ones you haven't completed yet. - In the egg mode you can see how many have not achieved it and how many have, in each egg. - The status/rank of each person is saved in the database and based on that their name is painted. - The amount of items of each person in the inventory is shown. - A person who enters a level, sees the chest if it is already placed in the level. - Updated item prices in DB. - Introduced prices in the store. - Added a light that illuminates the characters in the popup. - Failed eggs only give coins the first time, to avoid alien farmeo. - JP event collaboration zone. - Appears UI press control when being close to another player. - Made UI to inform all players that a chest has appeared. - Made that when you change the skin is autochanged in the popup. - Made that the list of levels with people does not leave the text at the bottom. - Made that the roles are caught by steam ID. - Buying new trails no longer pops the store. - Implemented call to inform all players that x player has taken the chest. - Implemented call to inform all players that a chest has appeared. - The color of the player's cube is now received correctly when connecting. - Implemented DB call to notify the server that a player didn't get an egg and the owner is rewarded. - Implemented DB call to update coin field when a player gets new coins. - Bug with the music when leaving Cokko's store fixed. - Remodeled visual of the pause menu and online menu. - Transferred player panels and online levels to online popup. - Translated instructions in Cokko store. - Fixed island time trial UI. - Fixed island time trial UI. - Coin popup has been remodeled and now makes sound. - The coin popup only appears if you complete an egg that is not yours and that you haven't done previously. - In egg hunting mode it's indicated by message that there are 3 jumps, in case you have 1 or 2. - Fixed some bugs in egg mode. - Optimized character script. - When you get egg or you desist of it, it teleports you back to the egg zone. - Made zones where you are not allowed to lay eggs. - Added waiting time between purchases. - Changed text color change. - Added hexadecimal codes on wool balls. - Game mode texts should not look bad anymore. - Now you can replay a failed egg. - Fixed: Emojis don't show up if you are riding the missile and wearing high clothes. - Egg hunting mode with controller now shows keys. - Fixed: In the egg hunting mode when placing and confirming the egg, it is placed later (the egg is placed in the same place of the mark). - Bug that prevented to die fixed. - Online log in and log out messages work fine. - When finishing either of the two 2D arcades and returning to the main world, if the game closes and loads game now loads in the main world. - Dead online players now look at the camera in both 2D arcades. - It reappears in the X a little higher in the egg hunter mode. - Announced online login and logout. - Slightly increased pixel size of online players. - Online player colliders are disabled when starting a timer or egg hunt. - Added general message system from administration. - Added ban functionality from administration... - Added functionality to launch chests, event items and give coins from administration. - In the egg search UI, if you stop selecting a button it auto redirects to one of the active UI.
I've possibly forgotten a bunch of other things that I didn't write down. Wow... it's been a few months of intense work, I need a vacation. From here I want to send an eternal gratitude to Joseph for all his help and wisdom in the online management, and to all of you who have helped me in the online testing of the game.
I hope you enjoy this incredible update, and don't forget that if you want to support the maintenance and improvement of the online servers you can buy a DLC coffee in the Steam store or give it to a friend.
Thank you all for the support, see you inside the game! 💜
DEPO ONLINE IS ALMOST HERE!
The time has come! DEPO Online is already finished, this online mega-update will arrive (if there are no unforeseen events) before the end of this week.
In order to test the server before the release we will do a stress test where we will need a lot of players to connect at the same time. Will we be able to burn the server?
This last online meeting before the official release will take place on Thursday July 4th (this month) at 22:00 Spanish time. You can find out the time in your country by searching for it here: https://dayspedia.com/converter/?mc=1275&t=1720123204
All participants will receive 5000 Cokkoins as a gift when the online beta will be officially and publicly updated.
TO ACCESS THE ONLINE BETA ENTER THIS CODE: D3P0TestPassword in DEPO Properties on Steam -> Betas.
See you very soon, let's burn the server! 🔥
☕ 💜 PS: Many thanks to all those who have so far supported by buying a coffee DLC as the server cost is maintained thanks to the help received.
Advances in DEPO online
As some of you already know, DEPO will receive in the future a big update that will include the online system that will allow you to play with other players.
Below, I'll tell you how the progress is going and what new things are coming....
New store - Cokko's store
In the Core Square there will be a new store, it will be located in the blue zone. In Cokko's store you will be able to buy clothes, gestures, emojis and trails for your character, you will also be able to change the color of your pixel as you wish.
These items will be stored in your online inventory linked to your Steam account, which means that they do not depend on your local save game. You will be able to trade items with other players!
Appearance of chests full of coins
To earn these coins called Cokkoins it will be necessary to perform online activities. For example, playing with players on the same level for a certain period of time earns Cokkoins.
In addition, if there are more than 3 players online in the same file, a chest will be activated. The first player to get the chest will get a lot of Cokkoins to spend in the Cokko store.
Hunt eggs hidden by other players
There will also be other activities such as egg hunting, where players will hide eggs around the level that other players will have to find in a certain amount of time. It is quite fun and challenging.
If a player finds an egg they will receive Cokkoins, but if they don't find it, the player who hid the egg will receive Cokkoins.
Online panel and exchanges with other players
Finally, to access your items, see information about players in the current level or in the rest of the levels there is a special menu for online, where you can also see your character online.
From this menu you will be able to see information about other players and offer them exchanges.
Currently the item system and egg hunting are already working properly in the early beta version uploaded on Steam for those who have purchased the coffee DLC. An update to this beta will be uploaded in the coming days which will include the new online panel, the trading system and the appearance of chests.
If you have purchased the Coffee DLC and still don't have access to the beta please contact Guiliam on the Discord server to get an access key.
Thank you for the support! ☕.
DEPO Online on the way!
Hello everyone! 👋😄
In the last weeks we are working on the implementation of an online system in the game. This system will allow all DEPO players to see each other and interact, at any level.
A big thank you to those players who have purchased the coffee DLCs to support the development of the game. These will be used to pay for the online servers. If you wish to participate in the beta of the online system and you have purchased a coffee DLC contact me via Steam or Discord to give you the early access key. DEPO Discord: https://discord.gg/5H7uPAK
Here is a list of information that will be of interest:
- The online system will be totally free and without any kind of payment. It will be included in the story mode of DEPO.
- Players will be able to collide with each other, but this will be disabled when performing time trials.
- Any player can see another player if they are on the same level. At the moment there is no limit to the number of players on the same level but this will be adjusted in the online tests.
- Each player keeps his own game with his own percentage, i.e. a person with a completed game can play with another who has just started.
- The introduction of cheats will only affect the person who activates them, the rest will not be affected.
- You will be able to equip your online character with new outfits and clothes. These will be obtained within the game without any kind of microtransaction.
- Each person has their own world, if you activate a button it only affects your world. The rest of the people will have the button without activating. Actually, the worlds are only shared visually.
- Each player can be in different levels. You can enter a level and your friend will remain in his until he wants to join you.
- You can see from the pause menu which players are in the current level, and a list with the number of players in other levels.
- The online mode and viewing of online player deaths can be disabled from the pause menu in a new tab.
- You will be able to see the players' names above their character.
- There will be emojis to react and communicate with the rest. There will be no text or voice chat.
Remember that if you have already purchased or are going to purchase the coffee DLC, contact me to give you early access to the online beta. For more information join the DEPO Discord server: https://discord.gg/5H7uPAK
Little patch update 2.3.3
- The Halloween event in Shike's garden now lasts 2 weeks, from October 20th to November 2nd (9 days longer than before). - DEPO's birthday event with cakes now lasts the whole month of July. - Eye Core, SAMmy, SAMmy dark, AVL tree, AVL tree dark, factory and factory dark, level 6 and base Death Pixels adapted to astral mode. - Many level icons updated. - Updated art gallery. - It is no longer possible to activate the QR code without being in the activation zone. - It is no longer possible to make the bug of the selfie mode and the jumper in the online time trials. - Cleaned the database of time trials that took advantage of the bug of the QR or the jumper. - New phrase introduced (Ribeyes). - New secret phrases introduced (Clapit).
CONTEST - Go for the crown! 👑
👑 Let's go for the crown! 👑
New time-limited contest in celebration of the new update and online time trials.
As you know, beating the time trial world record in a level grants you a shiny crown for your character in that level.
You have until May 9 to get as many crowns 👑 as you can. You can get as many crowns as you want (1 per level), but remember that if a player improves your time they will steal the crown on that level.
Prizes All participants who get at least one crown will be given the role on Wave's Discord server for participating. The player who obtains the highest number of crowns will be paid tribute in the Fitxel Zone 😉.
What are you waiting for, go for the crown 👑 !.
MEGA UPDATE - NEW CORE, GAME MODE AND ONLINE SYSTEM
NEW FEATURES ADDED: - New core! It can be accessed from the blue area of the Core Square, a scanner has appeared. - Online deaths system: If you play with internet connection you can see in each level the last 10 deaths of other players with the date and name (if you play from Steam). - Online time trial: Now in each level the online world record is shown in the time trial. What are you waiting for to be number 1? In addition, if you are the world top 1 online in that level your character will get a crown. - Great expansion of the lore: New characters, 120 new dialogues and a lot of history to discover. - 2 new secret endings added. Final #9 and Final #10. - New game mode! Retro Mode: You will be able to play DEPO as if it were the 90s. The visual appearance of the game changes completely and all the soundtrack has been redone in 16bit style. - New ingame computer mechanics and new floppy disk collectibles. - New mechanic: the chaser. If you are detected by his beam... Run! - Two new filters in photo mode (Outline and CRT). - New missile added. - New accessibility options in the options menu: - It is now possible to run automatically without pressing the run button. - It is now possible to skip the minimap sequence when entering and exiting each level or world. - Added ambient music to Sam's house. - SAMuel and SAMson are now visually glitched, also their dark version (so the player knows not to approach or touch them). - Updated the art gallery with new fanarts. - 2 DLCs added to financially support the future development of the game. (Also, they unlock a coffee mug for Meyers in-game).
OTHER MODIFICATIONS AND CHANGES: - Now in random mode it is possible to exit to another random level from the Back to main world button in the pause menu if you have already beaten that level. (So you don't need to replay the same level several times). - The cheats can now be obtained without having to have all the counter-quests, now it is necessary to have all the eyes (so the players can arrive more easily to the end 7). - Improved dialogue system (some long texts no longer have strange line breaks). - Improved cacherata level design (doesn't affect chrono or speedrun). - FPS now adjusted and limited to screen refresh (saves battery on Steam Deck and reduces overheating). - Optimized level loading time, especially in very large levels or with many collectibles. - Optimized island levels, increased FPS. - Ship camera works better in astral mode. - 2D levels now work in auto-run mode. - Slightly modified one of the 2D levels to be able to be passed in auto run mode without dying. - Recalculated the total % of gameplay by introducing 2 new endings. - Changed some character voices to sound better. - When finishing bosses in random mode, they now lead to a random level. - Fixed that the character in the user interface is not seen after using the Edacra PC and some new post-processing effects. - Fixed bug where sometimes it was not possible to exit photo mode. - Fixed problem in the effects mode where the tricks were not activated. - Retouched some texts of the initial kinematics to facilitate its reading. - Changed particles fans cinematic island fans. - The sound when creating game is now set to 25% instead of 100%. - Fixed possible bug with the time in the classic arcade 2. - In the classic arcade 2 dark now the countdown stops when reaching the goal. - In the selfie photo mode now the pixelated filter is seen correctly. - Optimized code to access the museum at 3 am. - The blue bar of the chrono is no longer misaligned in the tutorial. - Fixed an internal bug that sometimes appeared when opening and closing the pause menu. - Now some levels don't reload if the difficulty is changed because it doesn't affect them. - In Astral mode the water is now pixelated. - Enhanced cachefalls lighting. - Improved level design in cachefalls. - Optimization and code cleaning. - Updated credits. - Fixed some parts of the initial cinematics to look better in Steam Deck. - Online messaging system has been redone and is more robust. - Fixed water bug that didn't kill in dark SAMmy. - Teleport to the art gallery now sounds. - Some buttons have been reduced the time it took to show the activated element and the speed of the activated element has been increased (Example: buttons in fitxel zone, cachefalls or kernel). - Now in the case of launching a missile at a very steep angle up or down, it is not allowed. This prevents the missile from being launched at an angle and spin that is impossible to handle.