DEPO: Death Epileptic Pixel Origins cover
DEPO: Death Epileptic Pixel Origins screenshot
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Genre: Adventure, Indie

DEPO: Death Epileptic Pixel Origins

New content "Lucy's Challenge" will be released on 09/25/2022



The new content "Lucy's Challenge" will be released on 09/25/2022, are you ready to meet Lucy?

UPDATE V. 1.1.2

UPDATE PATCH V 1.1.2 UPDATED ON STEAM [09/09/2022].

Added:
- Added teaser of new content in fitxel zone.
- Added map with location of bells and help in the final puzzle.
- Changed teleport in the ruins for a direct entrance to the main world.
- The green trampoline now has an animation when jumping on it.
- Added characters in the speedrun podiums.
- Added a new scene in the final cinematic.
- Added "Skyboxes" to Angel in the credits.
- Now appears a message when obtaining a missile that indicates how to equip it.
- Created new mechanic of extra endings (These endings once obtained will unlock an icon in the save slot).
- Added secret ending icon in the game slots.
- Secret ending #1 now available.

Fixed:
- Code optimization, now main worlds and larger levels should take less time to load.
- Now the rotating glitches in the ruins do kill.
- The ship doesn't accelerate as suddenly as before (and if it does, it will be much smaller).
- Now the trampolines and fans have a lower part (visual).
- Fixed a bug where the mask didn't look good in some occasions with the save slots.
- Changed some texts of the final cinematic to fit better with the lore.
- Changed some texts of the slides to better fit the lore.
- Changed some texts of the loudspeaker of file 181.195 to better fit the lore.
- Slides now last twice as long to make them easier to read.
- Repositioned Augmented Speed text in arcade to make it read better.
- Fixed texture bug in tutorial.
- Fixed agrippa dialog in english.
- Tutorial texts last 1 second longer.
- Updated current speedrun champions in fitxel zone.

Small update V. 1.1.1

Fixed and added:
- The ship now turns well regardless of the FPS at which the game is running.
- The direction of the ship when respawning after ringing the bell is now also reset.
- The little boat now has a small seat and the player when driving always sits there.
- In the dark commercial area there are no more problems when starting/finishing the level.
- In the fitxel zone there is now the statue of the first speedrunner.
- In the factory and dark factory there is no longer a red button that was useless if you had passed the level.

New Speedruns contest!

NEW CONTEST! IT'S TIME TO BE A REAL SPEEDRUNNER!



What does it consist of?
In the Fitxel Zone, a new area has been created in honor of the fastest pixels in the System, you can participate in 4 modes:
🔹 Any%: beat the story mode as fast as possible.
🔹 100%: beat the story mode 100% (all collectibles of clothes, eyes and rockets) as fast as possible.
🔹 Less jumps: beat the story mode with the least number of jumps in the shortest time possible.
🔹 No death: complete the story mode without dying in the shortest time possible.

How to participate?
You must record the game on video, upload the video to Youtube and ask for a review at: https://www.speedrun.com/depo
Once your attempt is validated you will appear in the ranking.

Is there a prize?
The top 3 of each modality will have a statue with their name and their best time in the Fitxel Zone, and they will be able to choose the clothes they will wear on their statue!
In addition, as long as you are in the top 3 of a category you will win the role of "Bill, the speedrunner" on the Discord server.

How often are the in-game statues updated?
Approximately every 15-30 days if there are changes in the top 3.

What are the rules?
- The recording should have no cuts or editing, it should be done all in a row.
- The timer must start right when you choose difficulty when creating a new game.
- The stopwatch stops at the start of the last cinematic when leaving the red pixel's house.
- It is not obligatory to use the splits that are discussed below, but they help to practice and to know the current time in each section.

(OPTIONAL) What are splits?
The splits are different points that are created before starting the speedrun to have a reference through a program.
After passing that area of the game marked in the split, the time taken to pass it is shown (the speedrunner must press the 0 key of the numeric pad to register it).

(OPTIONAL) How do I generate splits for DEPO?
1. Placing the splits is very simple, just download the LiveSplit program from this web: https://livesplit.org/downloads/
2. Download these templates of splits and layout on DEPO that I have generated for you: https://www.speedrun.com/resourceasset/i3rnu (Although you can create your own if you want)
3. Once you have downloaded the program, open it and right click on the window and click on Open Split and select the Split you downloaded in step 2.
4. Right click again and select Open Layout and choose the one you downloaded in step 2.
Now you have everything set up to start speedrunning professionally!
Remember, to start counting the time and to pass from split you must press the 0 key on the number pad on the right side of the keyboard. Press the 3 key on the number pad to reset the counter.

Join the Discord to speak about new optimal paths or hints! https://discord.gg/5H7uPAK

NEW MEGA-UPDATE (V. 1.1.0)

More info here: https://store.steampowered.com/news/app/1091320/view/3327618707376396412

NEW MEGA-UPDATE (V. 1.1.0)

MEGA UPDATE PATCH V 1.1.0 UPDATED ON STEAM [01/09/2022]



MINI-GUIDE OF ZONES TO VISIT SO YOU DON'T MISS ANYTHING ABOUT THIS BIG UPDATE!


ZONE 1: A new area dedicated to speedrunners is located in the Fitxel Zone.
ZONE 2
: Snakby's art gallery has been opened, accessed from the Death Pixel Base (You need to complete the story mode).
ZONE 3: A grey teleporter can be activated with SAM's secret in the Old Test Zone... (Visit the zone during the different chapters of the game to get different dialogs)
ZONE 4: New dialogues of a certain character in the dream world! (It is necessary to have escaped from the island)
ZONE 5: The Ruins of EYE.CO, a new gigantic level is now available. Head to Core Square, there you will find the entrance (You need to complete the story mode).


Added:
- Added functionality of various save slots in the start menu.
- The image of the main character with his current clothes appears together with the game stats.
- Added 2 new songs.
- Added 7 new filters for photo mode.
- Added button in pause menu to activate windowed mode.
- Added zone with Speedrun podiums in Fitxel Zone.
- New level EYE.CO Ruins.
- Added phrases of 3 characters that previously had not spoken with the player (EYE.CO Ruins).
- Added EYE.CO Ruins to the minimap.
- Optimized EYE.CO Ruins.
- Placed checkpoints in different difficulties in the ruins.
- Changed and added city texture of the entrance to the ruins level.
- Added fanart in art gallery.
- The watchmaker now calls you in the Dark world.
- Added new phrases to Siseye in dream world.
- Created new flickering platform mechanic.
- Added new content in the final credits text that informs about new things.
- In the Kernel now in the zone with memories the music changes.
- In the primordial ravines now you can double jump out of the primordial zone without dying.
- Changed some parts of the island world to improve the speedrunning routes.
- Added some details to the red pixel house scenery (in time paradox mode).
- Now the current version of the game appears in the pause menu, easier to validate Speedruns.
- Now the calls must be activated manually and the alert appears in a corner so as not to disturb the player.
- Added some new mechanics and details that are not commented here so as not to make spoilers ;)


Fixed:
- It is no longer necessary to climb to the teleports by jumping, walking to them you can climb directly.
- Now the light button can be reset even if the light has not been turned off yet.
- One of the dark world levels no longer shows the 2 missing eyes.
- Fixed bug that caused that when using missile on descending platforms you could go through floors and fall into the void.
- Optimized the world of the island, it works much better in the two lower qualities.
- Lots of optimized textures, even faster loading of levels and others.
- The lizard missile is now visible when you complete the mission.
- The missile can no longer leave the AVL Tree.
- The Core Plaza elevator has been repainted, now has more coherence with the pink chip.
- Optimization of the Core Plaza, it should work a little better on less powerful computers.
- Reduced some call texts that were too long or didn't add much.
- Changed Agrippa's initial dialogues to be shorter and more pleasant.
- Increased the time of appearance of the texts in the EYE.CO Physical and Mental Test.
- The members of eye.co no longer watch in the red pixel's house if the game is over (for lore coherence).
- Improved the zone of the menu start when being in the chapter of the island.
- The dark islands no longer lead to the island world when returning, but to the dark world.
- Fixed some new problems with game loading.
- Music no longer resets when fading between songs.
- Visual improvements in the inventory section and medals in the pause menu.
- Improved movement in the inventory section and medals in the pause menu.
- Small visual modification in a tutorial area.
- You can no longer stay in the water in levels where the water rises.
- When completing the time trial in dark SAMson now no longer takes you back to the Core square, but to the dark world.
- It is no longer possible to get stuck in the half-built house in the construction zone.
- Fixed some overlapping materials in the area of the final speaker of Sam's level.
- Fixed Nuria hat with overlapping materials.
- The flashlight has been modified so that it doesn't go through the floor and is more realistic.
- Fixed some intro texts.
- Fixed bug that prevented to return to Core Square from the ruins after finishing it.
- Improved the bouncing of the ship with the scenery.
- Fixed some cubes that didn't have collision in the primordial ravines.
- Fixed visual bug with lizard in Sam's lair.
- The translations of the ingame achievements in English are now identical to those of the achievements in Steam.
- Fixed mayor Shike's dialog on file 181.195 (incoherent Lore).
- Fixed SAManta dialog in English.
- Optimized some level images.
- Fixed pixel visual bug in HUD.
- Cleaned up the game code.

Mini-Update V. 1.0.7

Added:
- Added new fanart to the art gallery.

Fixed:
- Pixel face in UI no longer disappears (Please let it really work now x_x).
- Fixed christmas hat poster date.
- Now the 2D arcade shows the 100% symbol if you got all the notes.

UPDATE V. 1.0.6

UPDATE PATCH V. 1.0.6 UPDATED ON STEAM [10/08/2022]

Added:
- Added mural in Primordial Ravines (Teaser of "The ruins of EYE.CO").
- Added some Christmas hat posters in the Core Plaza and the underground.
- A pink teleport at the base of the Death Pixels now takes the player to the art gallery (Only if the game has been beaten).
- Created art gallery stage (Can't enter yet)
- Added paintings, decorations and characters in the art gallery.
- New phrases added in all languages to characters in art gallery.

Fixed:
- Pixel face in UI no longer disappears when playing with low graphics.
- Optimized some textures so that level loading is faster and the game weighs less.
- Optimized art gallery.
- Fixed animation in initial menu with color changing cubes.
- Changed some phrases of the initial cinematic in english.
- Fixed bonfire phrase in english.

Hotfix Update V. 1.0.5

Urgently fixed a new bug that caused the startup menu not to be displayed at first startup.

Update V. 1.0.4

Added:
- Snakby is preparing his art exhibition, added easel and teleport on the at the base of the Death Pixels.
- Added to the top 10 list (now top 11) a last minute winner.
- Added glass on the roof of the entrance to SAMuel to make it easier to see.
- Added credits in English and French.
- The lantern activates itself in Sam's house in its normal and dark version.
- The flashlight activates alone in the V2 camera room and the secret white file.

Fixed:
- V2 Camera texts translated to all languages.
- Core Square has been optimized a little bit more.
- The color change animation of the cubes in the initial menu when starting the game for the first time is now done without desynchronization.
- The little planes of the glider HUD no longer stay on screen if you launch a missile.
- To enter Sam's house it is no longer necessary to make a small jump in the area of the door, now it climbs alone.