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DepowerBall screenshot
Genre: Indie

DepowerBall

1.0.59 Patch Notes (Client)

Howdy!

Patch notes for this small update are as follows:


  • Fixed an animation issue with the Hot Dog tank.
  • Fixed UI issues on the unlockable popup.
  • Fixed selector issues on the customize screen from going back and forth via the tabs on a controller.
  • Fixed a button mapping when going back from the Ban Selection screen locally.
  • Fixed minor pause menu issue.

1.0.58 Patch Note (SERVER ONLY)

1.0.58 patch note (SERVER ONLY)

- Fixed a bug where players get hung up right before a match. Had to do with mismatched details coming from the matchmaking server vs actual players connected.

V 1.0.57

Small patch in, with some fixes/changes to note:

- (Potentially) fixed a matchmaking bug where anytime there was an internal error, there were too many subsequent restarts in a short period of time causing an infinite loop of doom and throttling.
- Added options for first to 2 rounds and 20/30 s rounds in local.
- Other minor bug fixes

1.0.53 Patch Notes

The 'First Set of Bugs discovered at FXC patch'

- Fixed local Throne Room where the fireballs weren't properly falling
- Added a timer selection for local options play as well
- Minor UI Fixes

1.0.52 Patch Notes

It's the 'we f&#$ed up our local mode' patch!

Lot of changes pertaining to the regular DepowerBall and Tag modes in the Armoury and the Throne room. Changes below:

- They work now. :)

Other changes:

- Audio fixes in the Kitchen
- Background fixes in the Lab
- Stage bounds fixes across the board
- AI fixes in Amroury/Throne room

Happy DPBing!

DepowerBall Goes Live - August 21st at 3PM EST

Whew.

Pleased to announce that we will finally be dropping the curtain and going live on August 21st at 3PM EST!

Hope on and let's have some fun!

This week, we will be launching with a 10% discount!

And if you're in the Toronto area we will be live at FXC starting on Thursday!

Join the discord to join in on the fun!
https://discord.gg/zeDbvDVpDm

DepowerBall Demo Update - Feb 13, 2023

The 'Two events in one week so let's fix as many bugs as we can' update!

The name speaks for itself. There are a bunch of new bug fixes applied to help make your gameplay experience smoother, plus some other fun goodies sprinkled in. Fixes include:

- Fixed some AI cases where they would get stalled (still happens but hopefully not as frequently).
- Fixed some Pause Menu issues.
- Fixed a use case where games ended early and powers didn't activate in subsequent games.
- Fixed a case where sudden death spawns didn't trigger properly in online matches.
- Fixed a bunch of Party UI issues to make the experience from game-to-game more seamless.
- Included the first iteration of Character Summaries to show who is who going into a match.

If you catch any new or persistent bugs, please don't hesitate to report them in the forums or shoot us an email!

Servers will go live at 5PM EST ON February 13th to coincide with the events!

DepowerBall Demo - Demo Servers Going Live This Week!

With the DepowerBall Demo participating in two events this week, we're going to turn on the servers starting at 5PM EST and let em run all week!

So if you don't have any friends to play with in person, you can always play with them live!

You will be able to play new levels The Lab and The Kitchen, with the always reliable Pit available to play as well.

Have fun!

DepowerBall Demo Patch Update 11/27

Another demo update? Sure, why not.

Here's what to expect:

Lots of in game QoL enhancements made to make gameplay easier and (hopefully) more fun.

  • Screen shakes
  • Controller vibrations
  • More explosions
  • Updated UI in some areas


As well as some bug fixes for local play.

DepowerBall Dev Hangout and Q&A

How do you make the Cat so cute?
How hard is to make a game online multiplayer?
Why hasn't MisterGilmore won a single game yet?

We hold nothing back!

NOTE: If we somehow don't get Steam to work, you can find us over on our YouTube channel https://www.youtube.com/channel/UCmME8T3EaU77Fbrg0Sn11Vg