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Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Depraved

Update ea.0.8a.41

We disabled the wild animal breeding for now, because we found some major issue. We will fix this as soon as possible.

h1]ea.0.8a.41 - August 3, 2018

  • Disabled wild animal breeding for now


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.8.40

With this update we added a new building. The forester is able to plant trees in his work area. The grow time depends on the soil. Trees grow slower on bare or desert ground. In addition, wild animals breed now, but you need at least two animals in a herd, so be careful to not extinct a herd.

ea.0.8.40 - August 3, 2018



  • Improvement: Decreased the need for fish
  • NEW: New building forrester can replant trees
  • NEW: Wild animals now breed (You need at least two animals in a herd to breed another)
  • Bugfix: Bakery production effectivity always 0%


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.7d.39

Small update for today:

ea.0.7d.39 - July 31, 2018



  • Improvement: Gutted animals now disappear
  • Bugfix: Gunsmith doesn't save the produced gun type
  • Bugfix: Undertaker walking on spot in front of grave
  • Bugfix: Coal mine now shows "coal left" instead of "ore left"
  • Bugfix: Localisation


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.7c.38

Todays update includes the following:

ea.0.7c.38 - July 30, 2018



  • Improvement: Undertaker building profile now shows the coffin production
  • Improvement: Increased gunslinger spawn change slightly
  • Bugfix: Residents sometimes transports things like a laborer but the aren't a laborer
  • Bugfix: Production pause on pig farm didn't work
  • Bugfix: Laborers get stuck and not doing their transports
  • Bugfix: Prisoner release timer doesn't change with game speed
  • Bugfix: Production pause on sheep farm didn't work
  • Bugfix: Sometimes residents can't drop resources in local storage


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.7b.38

Todays update includes the following:

ea.0.7b.38 - July 29, 2018



  • Improvement: Dissatisfied residents only burn down buildings in hard mode
  • Bugfix: Laborers do not always take the nearest warehouse
  • Bugfix: Undertaker got stuck in watchtower
  • Bugfix: Watchtower attack/defend bugs
  • Bugfix: Load/Save fixes
  • Bugfix: Lawman/Gunslinger do not patrol in entire city
  • Bugfix: No game over when town hall gets destroyed


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.7a.38

Todays update is a bit short. Next update will be in a few days. Right now we concentrate more on bug fixes and optimizations then on new stuff.

ea.0.7a.38 - July 27, 2018



  • Improvement: You can now sell weapons
  • Improvement: Notifications do not disappear in pause mode anymore
  • Improvement: Right Click on the work area button resets the current area
  • Improvement: With reseted work area, the lawman roam the entire city
  • Bugfix: Controls stop responding
  • Bugfix: A bunch of load/save bugs


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.7.38

With todays update we added difficulties. They change the speed for increasing/decreasing needs and the amount of money for a tenant. We will add more settings to this in the future.

ea.0.7.38 - July 26, 2018



  • Improvement: Butcher now has a work area
  • Improvement: Undertaker and cemetery is already available with 12 pioneers
  • Improvement: Church is now required for settlers not for pioneers
  • Bugfix: Laborers ignore transports to the saloon
  • Bugfix: Transports routes causes save loop
  • Bugfix: Gunslinger doesn't move out
  • Bugfix: Missing translations
  • Bugfix: Production pause on mines didn't work
  • New: Difficulties (Changeable at start and while the game is running in the gameplay settings)
  • New: Aggressive animals option (Changeable at start and while the game is running in the gameplay settings)
  • New: Bandits option (Changeable at start and while the game is running in the gameplay settings)


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.6.37

With todays update we changed the default back from OpenGL to DirectX for Win8 and Win10. UI lag should not be a problem anymore with DirectX.

If the UI is still laggy for you take a look at this: https://steamcommunity.com/app/762650/discussions/0/1709564118771778334/
If your game crashes after this update you can change it back to OpenGL with the instructions on this site: https://steamcommunity.com/app/762650/discussions/0/1709564118769331126/

ea.0.6(37) - July 24, 2018



  • Improvement: Bakery produces twice the amount of bread from 1 water and 1 flour
  • Improvement: Injured residents now go to the doctor before they go to sleep
  • Improvement: Decreased the need for meat and water slightly
  • Bugfix: Buildings Pathfinding to prevent stuck (Shack, Saloon, Stonemason)
  • Bugfix: Farm animal follows butcher to the doctor/shack/campfire
  • Bugfix: Rotation not working in pause mode
  • New: 45° Keyboard-Rotation when holding the left Alt key. You also can force this behavior in the controls settings


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.5d.37

Todays update includes the following:

ea.0.5d(37) - July 23, 2018



  • Improvement: Mouse cursor position offset for tooltip
  • Improvement: Doctor is now working almost 24 hours
  • Improvement: Increased the rent for shacks by $2 per tenant
  • Improvement: Increased the rent for simple houses by $2 per tenant
  • Improvement: Increased the rent for country houses by $2 per tenant
  • Bugfix: Wagons drive over river
  • Bugfix: Town hall build-icon not disappearing after position change
  • Bugfix: First hunter leaves the town too early if there is nothing to do
  • Bugfix: Hourly interests doesn't reset on new game


Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

Update ea.0.5c.37

Todays update includes the following:

ea.0.5c(37) - July 21, 2018



  • Improvement: Added OpenGL mode for compatibility
  • Improvement: Frogs ambient sound decreased
  • Improvement: Added more debug information
  • Bugfix: Notification list don't reset on a new game
  • Bugfix: Residents run in another town for fire water
  • Bugfix: Localisation


Also we set OpenGL as default for Win8 and Win10 for now to prevent the ui lag on this systems. If you don't want that or you having issues all of the sudden you can force DirectX11 mode in the settings file:

1. Go into the Depraved folder (...\Steam\steamapps\common\Depraved)
2. Open the settings.ini
3. Look for g-api=xx and change it to g-api=dx11-explicit
4. Save and close the file and restart the game

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/