Desaturation Point cover
Desaturation Point screenshot
Genre: Indie

Desaturation Point

Release Patch 1

The release build of Desaturation Point has received a few more improvements. See below for details:

Here's a quick and dirty rundown of what changed:

  • Fixed a bug where audio SFX wouldn't play after restarting the game multiple times
  • Altered a few aspects of the level to fix various issues

-The Desaturated Games Team

Desaturation Point Full Release

The Release Version of Desaturation Point is finally here!

Our cosmic horrors are ready to be unleashed (mainly because our team of developers failed to contain them to Research Station Delta) and we need YOUR HELP to stop them!

We're super excited to bring you the final (or near-final) update to Desaturation Point! The game has changed immensely since we launched into Early Access and we are SO PROUD of the work our team has been able to accomplish!

Below is a mostly comprehensive list of the changes we've made since our initial Early Access Build. Notably, this version of the game features robust updates to the game's initial control schema, options menus, and performance.


  • Partial VO Implementation: Our Berklee Audio Team has worked hard to fully integrate VO snippets into the game. Shudder in terror as MacAuliffe utters his last few words!
  • Arctic Lab Level Updates: We've made massive improvements to our visual assets and effects to showcase the corruption happening throughout Research Station Delta. Additionally, the second act of the game is now available! Venture through both unique wings of the facility and learn about the anomalies that have taken root near the station's center.
  • Narrative & Dialogue: The story UI is improved and better than ever! Listen to Voronin, Gagnon, and MacAuliffe as they travel throughout the lab while also discovering hidden text logs placed in each of our two levels. Explore their dynamic dialogue systems as they seek to survive.
  • Monster Types: Witness the Apex, Charge, and Grazer monsters as they sneak through vents, endlessly pursue your team, and steamroll any unobservant researchers respectively.
  • Monster & Character Animation Updates: Monsters now have idle animations (the Spike monster cycles between 3 different idle animations) and character movement has been tuned to feel just a little bit better.
  • Updated Credits: The game's credits page has been updated to reflect our ENTIRE team.
  • Full SFX & Audio System Implementation: Ranging from audio cues, menu music, and dynamic layered audio tracks during different segments of gameplay, our Berklee Audio Team has worked hard to fully integrate WWise functionality into the build.
  • FoW Updates: The Lab is now more atmospheric than ever with quality of life and visual updates. The darkness hasn't ever felt so...dark?
  • Sound & Display/Resolution Configuration Settings: We apologize to all those with busted eardrums and eye sockets from our previous builds. We made sure that audio levels and display/resolution settings can be adjusted accordingly. This includes a fix to users who play Desaturation Point using multiple monitors.
  • Updated Interaction Icons: Tools, items, doors, and logs now boast custom-made interaction icons so you know what you're looking at, picking up, or using.
  • Misc. bug and quality of life fixes:

    • Fixed an issue where the text log game object would not appear in-game
    • Added a text screen to the generator object to indicate remaining powercells
    • Fixed a bug preventing footstep sounds from playing
    • Fixed an issue where the logo would not appear on the game's executable file
    • Adjusted level level transitions to include fading between scenes/levels
    • Implemented various character and animation bug fixes
    • Implemented various inventory icon bug fixes
    • Implemented various inventory item bug fixes

Thank you so much for your feedback over the last month - the community has helped us improve the game DRAMATICALLY! Please share Desaturation Point with your friends and continue to give us your thoughts as you play!

Until next time, Research Station Delta developer team, out!

-The Desaturated Games Team

End of Early Access Pre-Release Patching Pt. 2

Desaturation Point has received a few more quick quality of life improvements. See below for details:

Here's a quick and dirty rundown of what changed:

  • Fading Level Transitions
  • Various Animation Bug Fixes
  • Inventory Icon Bug Fixes
  • Inventory Item Bug Fixes

Stay tuned for more updates soon!

End of Early Access Pre-Release Patching

Desaturation Point has received a variety of quality of life improvements, most of which will be explained in the subsequent patch notes attached to the release version of the game.

Here's a quick and dirty rundown of what changed:

  • Updated interaction icons
  • Implemented pause menu resolution fixes
  • Added random idle animation cycling to the apex monster
  • Resolved issues when playing the game using extra monitors
  • Updated game controls to improve UX
  • Fixed an issue where the text log game object would not appear in-game
  • Added a text screen to the generator object to indicate remaining powercells
  • Fixed a bug preventing footstep sounds from playing
  • Updated game logo
  • Misc. bug and quality of life fixes


Stay tuned for more updates soon!

Desaturation Point - Version 0.4!

Version 0.4 of Desaturation Point is finally here!

Our cosmic horrors have been busy and now there are more of them littered throughout Research Station Delta! Our developers have started taking refuge in the newly added wing of the station, but it's only a matter of time before the monsters sniff them out.

All jokes aside, we're super excited to bring you the latest and greatest with the newest build of the game! Among a great variety of visual and mechanical updates, the newest build of Desaturation Point features:


  • Partial VO Implementation: Our Berklee Audio Team has worked hard to fully integrate VO snippets into the game. Shudder in terror as MacAuliffe utters his last few words!
  • Arctic Lab Level Updates: What would an arctic base be without broken computers and flickering lights? Similar to our last update, we've made massive improvements to our visual assets and effects to showcase the corruption happening in Research Station Delta.
  • Narrative & Dialogue: The story UI is improved and better than ever! Listen to Voronin, Gagnon, and MacAuliffe as they travel throughout the lab while also discovering hidden text logs placed throughout our two levels.
  • Monster Types: This update features our largest set of monster improvements to date. Witness the all new Apex and Grazer monsters as they sneak through vents and steamroll any unobservant researchers respectively.
  • Monster & Character Animation Updates: Monsters now have idle animations and character movement has been tuned to feel just a little bit better.
  • Updated Credits
  • General Bug Fixes & Visual Updates


While the game is nearly complete, our work doesn't stop here! Join us in our next update as we leave early access and move to gold!

Until next time, Research Station Delta developer team, out!

Desaturation Point - Version 0.3!

Version 0.3 of Desaturation Point is finally here!

Our cosmic horrors and researchers alike have been hard at work in our isolated arctic lab, bringing you the latest recordings and simulations of Research Station Delta. With nothing more than coffee and terror fueling our development process, we've found that developers tend to work much faster when the threat of physical deconfiguration is posed by creatures of the abyss!

All jokes aside, we're super excited to bring you the latest and greatest with the newest build of the game! Among a great variety of visual and mechanical updates, the newest build of Desaturation Point features:


  • Full SFX & Audio System Implementation: Ranging from audio cues, menu music, and dynamic layered audio tracks during different segments of gameplay, our Berklee Audio Team has worked hard to fully integrate WWise functionality into the build
  • Arctic Lab Level Updates: What would an arctic base be without broken computers and flickering lights? We made sure to tack on a variety of visual assets and effects to showcase the corruption happening in Research Station Delta.
  • Narrative & Dialogue: The story UI is finally here! Listen to Voronin, Gagnon, and MacAuliffe as they travel throughout the lab. Explore their dynamic dialogue systems as they seek to survive.
  • FoW Updates: The Lab is now more atmospheric than ever with quality of life and visual updates. The darkness hasn't ever felt so...dark?
  • Sound Configuration Settings: We apologize to all those with busted eardrums from our previous builds. We made sure that audio levels can be adjusted accordingly.
  • Monster & Character Animation Updates
  • Updated Credits
  • General Bug Fixes & Visual Updates


However, the work doesn't stop there! Join us in our future updates as we seek to add additional content, monsters, and even level(s?) to our game!

Until next time, Research Station Delta developer team, out!