Descentium cover
Descentium screenshot
Genre: Adventure, Indie

Descentium

Alpha Version 0.1.7

This weeks build includes some new FX for:
-Player Dash
-Ranged enemy charge up, projectile and projectile impact
-Portal opening and closing FX on suicide spawners

All Stage 1 levels have been converted to the new AI systems, this means that they all share the same pool of scenarios

AI Updates:
-Suicide Spawners can now be placed on walls and roofs and the enemies that are spawned through them come out in the correct orientation
-A new Behaviour tree for Melee enemies so that they are more effective as well as a new animation blueprint

UI Updates:
-Ability indicators have been updated along with new animations
-Resizing of UI Elements
-Moved Ammo counter on weapons

The fridge (new system for selecting player loadout)

Alpha Version 0.1.6

This build includes a new version of the generation system, more animations, new and improved VFX systems, many map changes and improvements and a new prototype level "Trialmap4" which includes a whole new AI system, this includes:

- Improved enemy spawn location selection
- a combo damage system which will later be used to implement enemy damage reactions
- the starts of a 3 dimensional pathfinding system
- a token system that limits the number of enemies that can attack the player at the same time
- a hierarchy system to allow spawning of reinforcement waves before the current wave has been killed
- A complete rework of the ranged enemy aiming system so that their accuracy can be more finely controlled