Desecrators cover
Desecrators screenshot
Genre: Shooter, Indie

Desecrators

Desecrators 1.0.4 - Rerival


  • Reworked rivals
    - Aiming and target tracking is less accurate and robotic
    - Movement and dodging is less jittery and more human-like
    - Improved homing dodge movement
    - Improved boost movement
    - Reduced health scaling for Hazard 4 and 5
    - New ship model
  • Added new lens flare FX for:
    - Boost glow
    - Pillager thruster
    - Cruiser thruster
    - Ship headlight
    - Mega Mine flare
  • Improved engine FX
  • Adjusted ship death physics
  • Improved target selection for homing mines
  • Increased Thermo fuse time 0.8s -> 0.9s
  • Improved Grave Silencer activation sound
  • Improved cave generation to reduce likelihood of pillars blocking paths
  • Adjusted level size calculation
  • Large rooms can now contain multiple enemy generators
  • Fixed missing death shockwave for players and rivals (beware!)
  • Fixed boost FX flame casting headlight shadows
  • Fixed Goldmaw beam staying active during teleportation
  • Fixed rare Dark Refinery secret group texture issue
  • Fixed dropship engine flares sometimes not rendering correctly

1.0.3b changelist


  • Improved Listening Station room geometry
  • Reworked level size algorithm for more consistent level sizing
  • Reduced chance of strong enemies spawning early in a level
  • Added Mega Fuel pickup
    - Adds 100 fuel
    - Can increase ship fuel past the normal limit
  • Added advanced settings to graphics menu with the following options:
    - Debris lifetime
    - Projectile lights
    - Ship lights
    - Pickup lights
  • Mines and Thermo now gain an additional range boost when fired while boosting
  • Thermo fuse time is now 50% longer while underwater
  • Increased attraction force of gravity wells
  • Mine visual spin rate is now affected by velocity
  • Improved ship boost FX
  • Fixed an issue that could cause an excessive amount of fuel pickups to spawn
  • Fixed a rare issue that could occur when collecting a pickup that triggered enemy spawns
  • Fixed a rare issue where the binding menu would not display for certain input devices
  • Fixed database incorrectly displaying Smartbomb suicide attack as being shield piercing
  • Fixed a level generation issue that could lead to overlapping geometry
  • Fixed a tunnel texture issue

1.0.3a changelist


  • Super Exopod is now visible in the Database
  • Fixed a level generation issue that could lead to small impassable tunnels
  • Fixed database missing fire rate values for beam weapons
  • Fixed some Derelict Freighter texture issues
  • Fixed a rare issue that could cause weapon pickups without upgrades applied to spawn in levels
  • Fixed a Steam lobby issue that could cause an infinite 'Connecting...' screen

1.0.3 changelist


  • Updated Listening Station:
    - Reworked lighting
    - Improved geometry
    - Added new room types
  • Meltdown secret generation now takes distance to dropship into account
  • Secret entrances are now slightly easier to spot
  • Improved AI movement for flying enemies
  • Improved AI flanking behaviour
  • Bladder Mines are now homing (similar to other mines)
  • Reduced loading time for all levels
  • Miner improvements to weapon impact FX
  • Fixed complex room layouts sometimes containing zero-width "paper" walls
  • Fixed a rare cause of impassible geometry in Dark Refinery
  • Fixed rare tunnel generation issue that could lead to overlapping geometry
  • Fixed an issue where water splash FX did not obey gravity
  • Fixed a rare issue that could cause enemy patrols to not spawn

1.0.2 changelist


  • Updated Deep Space Mine and Dark Refinery:
    - Reworked lighting
    - Improved texturing
    - Improved geometry for various room types
    - Added new room types
  • Extended tunnel generation
  • Added new AI flanking behaviour to certain enemies
  • Added new damage FX for various weapons
  • Various performance improvements
  • Fixed an issue where trap mines could spawn out of bounds
  • Fixed minimum primary ammo not being applied for empty weapons
  • Fixed teleports being able to spawn in tunnels
  • Fixed rare lighting error that could occur when joining a game

1.0.1b changelist


  • Minor texturing improvements
  • Fixed rare issue where a hidden destructable wall would be outrageously purple

1.0.1a changelist


  • Fixed incorrect textures being applied for:
    - Listening Station
    - Deep Space Mine
    - Dark Refinery
  • Fixed various texture issues

1.0.0d changelist


  • Updated Asteroid Base and Derelict:
    - Reworked lighting
    - Improved texturing
    - Improved geometry for various room types
  • Players will now always start levels with a minimum of 1000 per primary ammo type
  • Pillager adjusted:
    - Max ammo increased 1 -> 2
    - Ammo rate reduced 0.25 -> 0.125
  • Impulse adjusted:
    - Ammo cost increased 5/8/11 -> 7/10/13
  • Autopulser adjusted:
    - Upgrade cost increased 50000 -> 60000
    - Ammo cost increased 5.5/6/6.5 -> 6/6.5/7
  • Ack-Am upgrade cost increased 50000 -> 70000
  • Improved lighting for large forcefields
  • Reduced Plasma firing sound volume
  • Added sound priority system
    - Certain sounds can no longer be interrupted by other sounds
    - High priority sounds include firing and detonation sounds for mines and secondaries
  • Various changes for reducing memory usage
  • Fixed an issue where levels could generate too small room entrances that where impassable

1.0.0c1 changelist


  • Fixed a tunnel level generation issue that could cause a room entrance to be blocked by invalid geometry

1.0.0c changelist


  • Added crosshair customization
  • Completion screen adjusted
  • Room entrances can now be generated as tunnels
  • Added armor mechanic:
    - Enemy health scaling from levels and player count is now applied as 'armor'
    - Certain weapons have can penetrate armor, negating a portion of the health scaling
    - Ack-Am has 80% armor penetration
    - Foamphase has 50% armor penetration
    - Hopite has 50% armor penetration
    - Thermo has 50% armor penetration
    - Huntress has 30% armor penetration
  • Added Resonator artifact:
    - Increases radius of shockwaves and gravity wells by 50%
  • Artifact changes:
    Pion Propulsor
    - Move speed bonus increased 8% -> 10%
    - Cost increased 95000 -> 100000
    Inertia Shifter
    - Turn speed bonus increased 15% -> 20%
    - Cost increased 65000 -> 75000
  • Empty secondaries and mines can now be selected when all are out of ammo (similar to primaries)
  • All enemies now retaliate when attacked by Sentry Mines
  • Fixed duplicate weapons not being pickup when ship ammo is full (now works same as ammo packs)
  • Fixed Bubblebomb gravity wells from allies not working correctly in multiplayer