Desecrators cover
Desecrators screenshot
Genre: Shooter, Indie

Desecrators

1.0.5c changelist


  • Added additional sound feedback for melee damage
  • Added additional sound for 'No lives left' message
  • Enemy mines now emit sounds when player is close
  • Rivals are now better at reacting to Foamphase and Ack-Am
  • Fixed duplicate controller binding for 'Show Controls' on first game startup
  • Fixed rare issue where client could not pickup ship ammo
  • Fixed client-side issue related to shockwave damage
  • Fixed controller/keyboard input for menu sliders

VR Branch

  • Fixed 3D audio not being affected by VR view rotation
  • Fixed menu dialogs not working properly in VR

1.0.5b changelist


  • Updated title music
  • Rival adjustments:
    - Shield regeneration delay increased 8s -> 10s
    - Max shield regeneration reduced 100% -> 50%
    - Secondary reload rate increased by 10%
    - Rescaled AI skill curve to peak later in a run
    - Max exopod count increased 4 -> 6
    - Rivals are now better at coordinating attacks
  • Enemy shot leading is now less accurate when target is only audible (and not visible)
  • Increased enemy awareness during anomaly encounters
  • Improved biomorph movement animations
  • Fixed rival debris having groovy colours
  • Fixed trigger panels in Prisonlab using incorrect textures
  • Fixed Missile Tanks not dropping secondary pickups

1.0.5a changelist


  • All biomorph enemies are now hydrodynamic
  • Manta:
    - Increased turn rate
    - Increased move speed
    - Increased fire rate
  • Moray:
    - Renamed Parashrike -> Moray
    - Increased move speed
    - Increased turn rate
  • Scrambler:
    - Reworked AI
    - Improved attack animation
    - Added Ichor secondary
  • Liquifier:
    - Renamed Flayer -> Liquifier
    - Reworked AI
    - Improved attack animation
    - Added Corrosive Ichor secondary
  • Thermo rebalanced:
    - Radius reduced 28m -> 20m
    - Damage falloff is now constant
    - Max ammo increased 3 -> 4
  • Adjusted Prisonlab:
    - Ambush groups may now contain biomorphs
    - Small level gen adjustments
  • Added seasonal title screen
  • Various music updates
  • Fixed an error that could occur during alarms in Prisonlab
  • Fixed a chat issue with keypad enter
  • Fixed save system issue where new saves could get hidden

Desecrators 1.0.5 - Biohazard


> Unknown signal detected. Analyzing...
> Signal decoded. Biocontainment facility detected.
> Location: IDC Nebula 7843
> Scanning...
> WARNING: Biological containment protocols ACTIVE
> WARNING: Automated defense systems ACTIVE
> ADVISORY: High-value assets DETECTED
> Assessing... Extraction: VIABLE


Changelist

  • New level added: Prisonlab
  • New faction added: Biomorph
  • New enemies added:
    - Manta
    - Parashrike
    - Scrambler
    - Flayer
  • Mines spawning in level will now trigger a global sound
  • Added boost view FX
  • Exchange weapon text now includes ammo type for primaries
  • Borehead adjusted:
    - Increased base hull 576 -> 672
    - Increased move speed 90 -> 95
  • Cruiser adjusted:
    - Shockwave duration increased
    - Shockwave damage reduced
    - Adjusted impact FX
  • Kraken adjusted:
    - Increased fuse delay
    - Reduced main projectile move speed
  • Improved game over transition
  • Remastered level music
  • Updated Rewired Input system
  • Fixed flares being affected by the projectile lights graphics setting
  • Fixed homing indicator rendering while the player is dying
  • Fixed a rare level generation issue

Desecrators VR Mode now available in Beta!

VR Beta notes

[p]We are pleased to announce the VR Mode has reached a stage where it's worth experiencing. Our goal has been on supporting and elevates the regular game. This is not VR first, this is Desecrators first. As a beta expect rough edges as you desecrate the galaxy.[/p][p][/p]

How to get access

  1. [p]Right click on Desecrators in the Steam Library -> Click Properties...[/p]
  2. [p]Click on the Betas tab[/p]
  3. [p]Click on the Beta Participation dropdown and select vr-beta - VR Beta[/p]
[p][/p]

VR Controllers not supported

[p]We have not implemented support for VR Controllers, and we have no plans for adding VR Controller support. We don't believe the value is worth the expected cost in dev time.[/p]

Desecrators 1.0.4 - Rerival


  • Reworked rivals
    - Aiming and target tracking is less accurate and robotic
    - Movement and dodging is less jittery and more human-like
    - Improved homing dodge movement
    - Improved boost movement
    - Reduced health scaling for Hazard 4 and 5
    - New ship model
  • Added new lens flare FX for:
    - Boost glow
    - Pillager thruster
    - Cruiser thruster
    - Ship headlight
    - Mega Mine flare
  • Improved engine FX
  • Adjusted ship death physics
  • Improved target selection for homing mines
  • Increased Thermo fuse time 0.8s -> 0.9s
  • Improved Grave Silencer activation sound
  • Improved cave generation to reduce likelihood of pillars blocking paths
  • Adjusted level size calculation
  • Large rooms can now contain multiple enemy generators
  • Fixed missing death shockwave for players and rivals (beware!)
  • Fixed boost FX flame casting headlight shadows
  • Fixed Goldmaw beam staying active during teleportation
  • Fixed rare Dark Refinery secret group texture issue
  • Fixed dropship engine flares sometimes not rendering correctly

1.0.3b changelist


  • Improved Listening Station room geometry
  • Reworked level size algorithm for more consistent level sizing
  • Reduced chance of strong enemies spawning early in a level
  • Added Mega Fuel pickup
    - Adds 100 fuel
    - Can increase ship fuel past the normal limit
  • Added advanced settings to graphics menu with the following options:
    - Debris lifetime
    - Projectile lights
    - Ship lights
    - Pickup lights
  • Mines and Thermo now gain an additional range boost when fired while boosting
  • Thermo fuse time is now 50% longer while underwater
  • Increased attraction force of gravity wells
  • Mine visual spin rate is now affected by velocity
  • Improved ship boost FX
  • Fixed an issue that could cause an excessive amount of fuel pickups to spawn
  • Fixed a rare issue that could occur when collecting a pickup that triggered enemy spawns
  • Fixed a rare issue where the binding menu would not display for certain input devices
  • Fixed database incorrectly displaying Smartbomb suicide attack as being shield piercing
  • Fixed a level generation issue that could lead to overlapping geometry
  • Fixed a tunnel texture issue

1.0.3a changelist


  • Super Exopod is now visible in the Database
  • Fixed a level generation issue that could lead to small impassable tunnels
  • Fixed database missing fire rate values for beam weapons
  • Fixed some Derelict Freighter texture issues
  • Fixed a rare issue that could cause weapon pickups without upgrades applied to spawn in levels
  • Fixed a Steam lobby issue that could cause an infinite 'Connecting...' screen

1.0.3 changelist


  • Updated Listening Station:
    - Reworked lighting
    - Improved geometry
    - Added new room types
  • Meltdown secret generation now takes distance to dropship into account
  • Secret entrances are now slightly easier to spot
  • Improved AI movement for flying enemies
  • Improved AI flanking behaviour
  • Bladder Mines are now homing (similar to other mines)
  • Reduced loading time for all levels
  • Miner improvements to weapon impact FX
  • Fixed complex room layouts sometimes containing zero-width "paper" walls
  • Fixed a rare cause of impassible geometry in Dark Refinery
  • Fixed rare tunnel generation issue that could lead to overlapping geometry
  • Fixed an issue where water splash FX did not obey gravity
  • Fixed a rare issue that could cause enemy patrols to not spawn

1.0.2 changelist


  • Updated Deep Space Mine and Dark Refinery:
    - Reworked lighting
    - Improved texturing
    - Improved geometry for various room types
    - Added new room types
  • Extended tunnel generation
  • Added new AI flanking behaviour to certain enemies
  • Added new damage FX for various weapons
  • Various performance improvements
  • Fixed an issue where trap mines could spawn out of bounds
  • Fixed minimum primary ammo not being applied for empty weapons
  • Fixed teleports being able to spawn in tunnels
  • Fixed rare lighting error that could occur when joining a game