Reworked rivals - Aiming and target tracking is less accurate and robotic - Movement and dodging is less jittery and more human-like - Improved homing dodge movement - Improved boost movement - Reduced health scaling for Hazard 4 and 5 - New ship model
Added new lens flare FX for: - Boost glow - Pillager thruster - Cruiser thruster - Ship headlight - Mega Mine flare
Improved engine FX
Adjusted ship death physics
Improved target selection for homing mines
Increased Thermo fuse time 0.8s -> 0.9s
Improved Grave Silencer activation sound
Improved cave generation to reduce likelihood of pillars blocking paths
Adjusted level size calculation
Large rooms can now contain multiple enemy generators
Fixed missing death shockwave for players and rivals (beware!)
Fixed boost FX flame casting headlight shadows
Fixed Goldmaw beam staying active during teleportation
Fixed rare Dark Refinery secret group texture issue
Fixed dropship engine flares sometimes not rendering correctly
1.0.3b changelist
Improved Listening Station room geometry
Reworked level size algorithm for more consistent level sizing
Reduced chance of strong enemies spawning early in a level
Added Mega Fuel pickup - Adds 100 fuel - Can increase ship fuel past the normal limit
Added advanced settings to graphics menu with the following options: - Debris lifetime - Projectile lights - Ship lights - Pickup lights
Mines and Thermo now gain an additional range boost when fired while boosting
Thermo fuse time is now 50% longer while underwater
Increased attraction force of gravity wells
Mine visual spin rate is now affected by velocity
Improved ship boost FX
Fixed an issue that could cause an excessive amount of fuel pickups to spawn
Fixed a rare issue that could occur when collecting a pickup that triggered enemy spawns
Fixed a rare issue where the binding menu would not display for certain input devices
Fixed database incorrectly displaying Smartbomb suicide attack as being shield piercing
Fixed a level generation issue that could lead to overlapping geometry
Fixed a tunnel texture issue
1.0.3a changelist
Super Exopod is now visible in the Database
Fixed a level generation issue that could lead to small impassable tunnels
Fixed database missing fire rate values for beam weapons
Fixed some Derelict Freighter texture issues
Fixed a rare issue that could cause weapon pickups without upgrades applied to spawn in levels
Fixed a Steam lobby issue that could cause an infinite 'Connecting...' screen
Added sound priority system - Certain sounds can no longer be interrupted by other sounds - High priority sounds include firing and detonation sounds for mines and secondaries
Various changes for reducing memory usage
Fixed an issue where levels could generate too small room entrances that where impassable
1.0.0c1 changelist
Fixed a tunnel level generation issue that could cause a room entrance to be blocked by invalid geometry
1.0.0c changelist
Added crosshair customization
Completion screen adjusted
Room entrances can now be generated as tunnels
Added armor mechanic: - Enemy health scaling from levels and player count is now applied as 'armor' - Certain weapons have can penetrate armor, negating a portion of the health scaling - Ack-Am has 80% armor penetration - Foamphase has 50% armor penetration - Hopite has 50% armor penetration - Thermo has 50% armor penetration - Huntress has 30% armor penetration
Added Resonator artifact: - Increases radius of shockwaves and gravity wells by 50%