Added additional sound for 'No lives left' message
Enemy mines now emit sounds when player is close
Rivals are now better at reacting to Foamphase and Ack-Am
Fixed duplicate controller binding for 'Show Controls' on first game startup
Fixed rare issue where client could not pickup ship ammo
Fixed client-side issue related to shockwave damage
Fixed controller/keyboard input for menu sliders
VR Branch
Fixed 3D audio not being affected by VR view rotation
Fixed menu dialogs not working properly in VR
1.0.5b changelist
Updated title music
Rival adjustments: - Shield regeneration delay increased 8s -> 10s - Max shield regeneration reduced 100% -> 50% - Secondary reload rate increased by 10% - Rescaled AI skill curve to peak later in a run - Max exopod count increased 4 -> 6 - Rivals are now better at coordinating attacks
Enemy shot leading is now less accurate when target is only audible (and not visible)
Increased enemy awareness during anomaly encounters
Improved biomorph movement animations
Fixed rival debris having groovy colours
Fixed trigger panels in Prisonlab using incorrect textures
Fixed Missile Tanks not dropping secondary pickups
Fixed flares being affected by the projectile lights graphics setting
Fixed homing indicator rendering while the player is dying
Fixed a rare level generation issue
Desecrators VR Mode now available in Beta!
VR Beta notes
[p]We are pleased to announce the VR Mode has reached a stage where it's worth experiencing. Our goal has been on supporting and elevates the regular game. This is not VR first, this is Desecrators first. As a beta expect rough edges as you desecrate the galaxy.[/p][p][/p]
How to get access
[p]Right click on Desecrators in the Steam Library -> Click Properties...[/p]
[p]Click on the Betas tab[/p]
[p]Click on the Beta Participation dropdown and select vr-beta - VR Beta[/p]
[p][/p]
VR Controllers not supported
[p]We have not implemented support for VR Controllers, and we have no plans for adding VR Controller support. We don't believe the value is worth the expected cost in dev time.[/p]
Desecrators 1.0.4 - Rerival
Reworked rivals - Aiming and target tracking is less accurate and robotic - Movement and dodging is less jittery and more human-like - Improved homing dodge movement - Improved boost movement - Reduced health scaling for Hazard 4 and 5 - New ship model
Added new lens flare FX for: - Boost glow - Pillager thruster - Cruiser thruster - Ship headlight - Mega Mine flare
Improved engine FX
Adjusted ship death physics
Improved target selection for homing mines
Increased Thermo fuse time 0.8s -> 0.9s
Improved Grave Silencer activation sound
Improved cave generation to reduce likelihood of pillars blocking paths
Adjusted level size calculation
Large rooms can now contain multiple enemy generators
Fixed missing death shockwave for players and rivals (beware!)
Fixed boost FX flame casting headlight shadows
Fixed Goldmaw beam staying active during teleportation
Fixed rare Dark Refinery secret group texture issue
Fixed dropship engine flares sometimes not rendering correctly
1.0.3b changelist
Improved Listening Station room geometry
Reworked level size algorithm for more consistent level sizing
Reduced chance of strong enemies spawning early in a level
Added Mega Fuel pickup - Adds 100 fuel - Can increase ship fuel past the normal limit
Added advanced settings to graphics menu with the following options: - Debris lifetime - Projectile lights - Ship lights - Pickup lights
Mines and Thermo now gain an additional range boost when fired while boosting
Thermo fuse time is now 50% longer while underwater
Increased attraction force of gravity wells
Mine visual spin rate is now affected by velocity
Improved ship boost FX
Fixed an issue that could cause an excessive amount of fuel pickups to spawn
Fixed a rare issue that could occur when collecting a pickup that triggered enemy spawns
Fixed a rare issue where the binding menu would not display for certain input devices
Fixed database incorrectly displaying Smartbomb suicide attack as being shield piercing
Fixed a level generation issue that could lead to overlapping geometry
Fixed a tunnel texture issue
1.0.3a changelist
Super Exopod is now visible in the Database
Fixed a level generation issue that could lead to small impassable tunnels
Fixed database missing fire rate values for beam weapons
Fixed some Derelict Freighter texture issues
Fixed a rare issue that could cause weapon pickups without upgrades applied to spawn in levels
Fixed a Steam lobby issue that could cause an infinite 'Connecting...' screen