We are doing a beta release to test various multiplayer-focused improvements. These changes will eventually be released as a normal update.
Select branch "beta - Public testing branch" on Steam to participate.
Changelist
Network improvements: - Added clientside hit detection for all projectile weapons - Improved mine movement interpolation - Improved pickup movement interpolation - Improved ship interpolation at high latency
Reworked coop enemy scaling
Adjusted player colours for better visibility
Improved player and rival model visibility
Reduced Bubblebomb ammo rate 0.5 -> 0.3
Secrets are now more dangerous on Hazard 4 and 5
Adjusted Hazard 5 rival spawn counts
Fixed splash damage not applying armor penetration
Fixed cartographer spawning in meltdown secrets
Fixed secret buttons spawning in meltdown secrets
Fixed meltdown secret distance estimation not treating anomaly rooms correctly
Fixed clients losing credits when disconnecting while dead
Fixed beam projectile desync when spectating
Fixed player respawning not selecting player who died first
Fixed mine positions sometimes desynching for clients
Fixed client missing impact FX for static objects
1.0.5g changelist
Reworked layout generation for more consistent levels: - Improved room placement around complex geometry and caves - Improved room entrance geometry - Further improvements to room gravity alignment - Reduced chance of nested secrets rooms - Greatly reduced chance of rooms falling back to teleport connections
Additional loading time improvements
1.0.5f changelist
Adjusted Hazard 4 enemy damage
Added additional room entrances for Hydro Reactor
Added 50% armor penetration to Mega Mine
Event sound queues now use HUD instead of music volume setting
Major improvements for level loading times
Rebalanced Smartbomb
Rebalanced Pyronite and Ionite
Stinger AI is more aggressive when target has low power
Fixed Superburner FX not being applied to player ship on spawn
Fixed incorrect Gravity Well team coloring for clients
Fixed a rival AI issue that could cause incorrect turning behaviour
Fixed lightcone generation failing for skewed surfaces
1.0.5e changelist
Fixed Steam Deck upstart failure
Fixed small Subdivider graphics issue
1.0.5d Steam Deck issue
We are aware of the issue with running 1.0.5d on Steam Deck and expect to resolve it within 24 hours.
1.0.5d changelist
Added Steam Rich Presence integration
Added new artifacts: - Plasma Torch - Subdivider
Added HUD 'warning' indicator for following weapons: - Cluster Bomb - Beehive - Mega Mine
Major performance improvements for: - AI - Physics - Multiplayer
Adjusted transition sounds to better match intro length
Limited player damage sound frequency
Improved HUD homing indicators
Improved melee damage sound
Improved mine beep sound
Upgrade screen now shows a description for empty weapon slots
Fixed perfomance issues in save menu when many saves are present
Fixed a HUD issue that could occur when player is near an extreme number of pickups
Fixed framerate drop in large rooms during meltdown start
Fixed a rare issue with pickups that could affect performance on clients
Fixed mine beeping reacting to projectiles
Fixed ships sometimes missing muzzleflash FX on clients
Fixed joining a game from an active run sometimes failing
Fixed flares being affected by the projectile lights graphics setting (again)
Fixed stutter first time player collects a power pickup
Fixed some models not being centered correctly in database
VR Branch
Added keybind for view re-centering
1.0.5c changelist
Added additional sound feedback for melee damage
Added additional sound for 'No lives left' message
Enemy mines now emit sounds when player is close
Rivals are now better at reacting to Foamphase and Ack-Am
Fixed duplicate controller binding for 'Show Controls' on first game startup
Fixed rare issue where client could not pickup ship ammo
Fixed client-side issue related to shockwave damage
Fixed controller/keyboard input for menu sliders
VR Branch
Fixed 3D audio not being affected by VR view rotation
Fixed menu dialogs not working properly in VR
1.0.5b changelist
Updated title music
Rival adjustments: - Shield regeneration delay increased 8s -> 10s - Max shield regeneration reduced 100% -> 50% - Secondary reload rate increased by 10% - Rescaled AI skill curve to peak later in a run - Max exopod count increased 4 -> 6 - Rivals are now better at coordinating attacks
Enemy shot leading is now less accurate when target is only audible (and not visible)
Increased enemy awareness during anomaly encounters
Improved biomorph movement animations
Fixed rival debris having groovy colours
Fixed trigger panels in Prisonlab using incorrect textures
Fixed Missile Tanks not dropping secondary pickups