Deserted cover
Deserted screenshot
Linux PC Steam
Genre: Adventure, Indie

Deserted

Deserted Improvements and Bug Fixes

DESERTED version 1.1.8

Added a numerical counter for cooldown to A.T.O.M HUD. This way player can see a counter providing the number of second left before A.T.O.M drone Attack or Healing functions are available to player.

Many bug and progression fixes

Deserted Updates November 22

Deserted Version 1.1.7 Patch
Fixed various bugs preventing player use of the A.T.O.M Drone.
Collisions cleanup.
Minor Tutorial fix


DESERTED FULL RELEASE UPDATE

We are very excited to announce that full version of DESERTED is now in STEAM Store.

We added Support for 10 base languages so players from all over the world can enjoy the game.
The new 16 achievements were added for a total of 23 for the full game and refined a lot of sound designs, and composed many new tracks of music. Also performance improvements were made across the game and a tremendous amount of bug and stability fixes.



What’s New

There are 14 Chapters spanning many new locations. You'll explore desolated prairies, robotic facilities, sunken ruins and mysterious places.



We added a large roster of new enemies and different groups of animals, and plants to bring the world to life.



You will engage in an array of new boss fights, tense combat situations, and unlock challenging puzzles as you uncover the tragic past behind the mysterious planet and help find the stranded scientists.



The addition of Speeder and Mecha vehicles will help diversify your gameplay.

The speeder will allow players the ability to quickly navigate and tear up the battlefield with your drone and an additional coop partner in Local Co Op mode.

The Mecha is a tank, a blunt force providing you with a big advantage in combat. In Co Op mode both players will each control their own Mecha.



Underwater traversal has been completely refined. You now freely swim along a locked axis and can now dash for a speed boost. In addition your A.T.O.M drone will provide you with a light in dark areas.



Batteries will now automatically be consumed if they are in your inventory.

Health packs, antidotes and bandages will be properly applied when pressing the quick use button.

Extra skill modules were added to aid in combat ranging from the drones offensive capabilities, armor, grenade amounts to healing item effectiveness.

A projectile reflect for the sword, and parry for the shield allowing the correct timing to turn a battle around.



A new energy type is now scattered across the landscape. When enough is collected you can unleash the power of your mysterious ally in battle.

Special attacks no longer require the full charge up period, but will be less effective.



In Local Co Op mode revive has been tweaked for visibility and stability. Players will no longer ragdoll around but kneel in place with an icon indicating their status.



The main menu was refined for accessibility. Settings were added for Dialogue box and player menu display sizes. You can now scale them up from default settings to increase visibility. Extra large sizes are especially optimized for handheld play.

Keybinding was added for keyboard and mouse players.

Tutorials were adjusted for readability and respect custom keybindings.

We will provide an updated guide to reflect changes to the Main and Player Menu.

Our journey isn't over yet, we plan to fully support Deserted, take players feedback into account and fix ant issues.

DESERTED Full Game Release

We are very excited to announce that after 4 years of development we are finally exiting Early Access and releasing the full version of DESERTED on November 22, (November 21 at midnight).

This was a huge challenge for two people to develop and create every part including story, design, code, 3D modelling, animation, music and sound designs, and we are extremely proud of the accomplishment.

We are going to support Deserted as long as it takes to fix any issues you encounter and tackle your feedback.

We would like to say Big Thank You for your patience and support in the process!

Deserted Full Game

Deserted Version 1.1.5


What’s New

There are 14 Chapters spanning many new locations. You'll explore desolated prairies, robotic facilities, sunken ruins and mysterious places.

We added a large roster of new enemies and different groups of animals, and plants to bring the world to life.


You will engage in an array of new boss fights, tense combat situations, and unlock challenging puzzles as you uncover the tragic past behind the mysterious planet and help find the stranded scientists.


The addition of Speeder and Mecha vehicles will help diversify your gameplay.

Underwater traversal has been completely refined. You now freely swim along a locked axis and can now dash for a speed boost. In addition your A.T.O.M drone will provide you with a light in dark areas.

Batteries will now automatically be consumed if they are in your inventory.

Health packs, antidotes and bandages will be properly applied when pressing the quick use button.

Extra skill modules were added to aid in combat ranging from the drones offensive capabilities, armor, grenade amounts to healing item effectiveness.

A projectile reflect for the sword, and parry for the shield allowing the correct timing to turn a battle around.

A new energy type is now scattered across the landscape. When enough is collected you can unleash the power of your mysterious ally in battle.

Special attacks no longer require the full charge up period, but will be less effective.

In Local Co Op mode revive has been tweaked for visibility and stability. Players will no longer ragdoll around but kneel in place with an icon indicating their status.

The main menu was refined for accessibility. Settings were added for Dialogue box and player menu display sizes. You can now scale them up from default settings to increase visibility. Extra large sizes are especially optimized for handheld play.

Keybinding was added for keyboard and mouse players.

Tutorials were adjusted for readability and respect custom keybindings.



However our journey isn't over yet, we plan to fully support Deserted and fix issues and take player feedback into account.

DESERTED Full Game Release

We are very excited to announce that after 4 years of development we are finally exiting Early Access and releasing the full version of DESERTED on November 22, (November 21 at midnight).

This was a huge challenge for two people to develop and create every part including story, design, code, 3D modelling, animation, music and sound designs, and we are extremely proud of the accomplishment.

We are going to support Deserted as long as it takes to fix any issues you encounter and tackle your feedback.

We would like to say Big Thank You for your patience and support in the process!

Deserted Final Game Release

After many years of hard work we would like to announce that we have completed Deserted. However, our work is not finished. Our mission is to provide you with the best game play experience we can offer and currently our focus is on play testing and debugging.

The full version of Deserted will be available on Steam later this summer for Windows, Linux and Mac.

DESERTED PART 1 MAJOR UPDATE

Thank you to everyone who purchased the game early. Were are releasing our second patch that concludes Part 1 of the game with three chapters and around four hours of play.

IMPORTANT NOTE: Old save games will not work with this patch and will likely break the game. Please start a new game.

Patch 2 brought many bug and stability fixes especially in the later half of the game.
In Chapters 1 to 3 we further refined and added maps, layouts, more skill modules, enemies, polish various scenes and videos, audio work and ending it all off with the addition of Local Co-Op.

Part 1 Development Summary




Customize Your Game:

As of now you can select between a male and female Commander and change your A.T.O.M Drone colours. This is only the beginning, the final game will allow for more appearance customization.


Time of day and Weather:

Experience different times of day and weather patterns as you explore the planet. While these are scripted and planned out, they are integral to the story and will feature prominently in the finished game in many forms.



Share the experience:

Local co-op: True drop in and drop out local co-op. Your save game will keep track of your progress whether playing single player or coop. Experience points and modules found will be awarded to the co-op player whenever they drop in. If a player dies in co-op you will have a window to revive that player as many times as you want.


New Hazards:

-Large crystal formations now burst through the surface of the planet. Be-careful not to get too close as the static build up of energy will give you a jolt draining a small amount of your batteries.


-Poison mushroom patches make for a dangerous journey. Make sure to craft plenty of antidotes to be prepared.


-Exploding plants will warn you before bursting into a deadly trap.



Upgrade your Arsenal:

More modules to discover enhance the combat and strategic options available to you.

-Slash strike will counter and push certain enemies back if timed correctly.

-Piercing strike will slow enemies down giving you a chance to get the upper hand.

-Ricochet has a chance of bouncing of off enemies maximizing your battery life.

-Your shield can now be placed as a static barrier anywhere on the terrain. If an enemy happens to walk through, it will damage the enemy destroying the shield in the process. Retract the shield at any time to negate any cool down penalties.


Plus many more modules that will help you on your journey and increase your chances of surviving this hostile planet.



A Refined Experience:

The world, story and characters that inhabit this desolate planet have been refined much further for your enjoyment.

Plus hundreds of bug fixes, improvements to animations, art assets and audio.

Deserted is still in development, as we continue our work on Part 2 you can expect the next patch to enhance the existing experience further but it will focus on the rest of the story.



The Road Ahead

-The thrilling continuation of Commander Lewans search for the stranded scientists and a way off of the hostile planet.

-Many more puzzle types and increased puzzle complexity. We plan on expanding all of the puzzles and energy mechanisms we introduced in the first part, but we will focus on keeping the game-play fast and exciting.

-A variety of unique locations including Drowned Jungles, Feted Swamps Mountainous Regions and wide open flat lands. All with their own unique time of day and unique weather patterns.

-More unique enemy varieties and higher difficulty mutations based off of existing creatures.

-More weapons, modules and possibilities. We will introduce the ability to modify existing modules.

-Vehicle based combat and traversal. Speeders and mech suits will give you an advantage as you navigate into the heart of the occupied planet.

-The ability to teleport and communicate with your base of operations on the ship.



We would like to ask you if adding Story Mode (Casual) and Adventure Mode ( Challenging) difficulty would be appreciated.

If you would like to be involved and provide feedback please don’t hesitate to do so!


Update Notes For Patch 1 - 22/03/2021

Thank you to everyone who purchased the game early. Were are releasing our first patch with plenty more on the way.

Patch 2 should bring many more bug and stability fixes especially in the later half of the game. During this chapters continued development period we will be further refining our map layouts, adding more skill modules, polishing various scenes and videos, audio work and ending it all off with the addition of local co-op before we focus on Chapter 2.

If you would like to be involved and provide feedback please don’t hesitate to do so!

Patch 1 Notes:

-Polish and bugfix rescuing captain from ship crash. You now have to open the hatch first as an extra precautionary measure.

-Added tutorialized keyboard and controller menu. There is an option to turn it off in the main menu under the “Controls” tab.

-The Keys Menu has been disabled until chapter 2.

-If there are no enemies around, you can pick up items which will automatically take you out of combat mode instead of having to manually toggle.

-Rewrote most of the gun aiming to be much more player friendly and accurate, especially when shooting inclined or declined. When locked on the chance of missing should be greatly reduced.

-You can now press Y or F to craft ALL of an available item instead of one at a time.

-Polished collision and asset work in various areas (On going)

-Added plants necessary to craft bandages and antidotes. (Ongoing in various areas)

-Added spider and alien eggs. (Ongoing in various areas)

-Fixed all player achievements.

DESERTED IS LIVE!

As of March 15th Deserted is LIVE!!

Preparing Deserted for Early Access release in March was a tremendous effort. The first chapter is playable, however expect updates as we continue to refine game play and fix any issues. Also we will add missing and new features to the game in the following weeks.

Priority features to be added to the game includes;

- Extra Steam Achievements

- Local Co-op which is already implemented however need some extra work to function properly.

- Since Deserted utilizes strategic combat we decided to implement extra Skills Upgrades to this chapter.

- We are going to add missing part of a cut scene.

The full game will feature additional chapters to complete the story and will include fully implemented local Co-op. Each chapter features unique areas, puzzles, new enemies and vehicles to traverse over vast terrains. Players will be able to play as either a female or male special operative and have the ability to customize their character appearance. This includes game features as well as localization beyond just the English language.

We are grateful to the Steam community for your input in regards bug fixes and other issues.
Your involvement is completely voluntary, however it will help us make Deserted that much better.
We are particularity interested in:
• Improving game playability and balance.
• Suggestions and ideas.
• Bug finding.
• Recognition and highlight of Community key members for their contribution.

From this point forward we will continue to work on the rest of the chapters, animations, assets, and audio as well as polish what we currently have. We hope to have Deserted completed within a year.