Desordre: A Puzzle Game Adventure cover
Desordre: A Puzzle Game Adventure screenshot
Genre: Indie

Desordre: A Puzzle Game Adventure

Version 1.3.5

The maximum field of view (FOV) value has been expanded to 180 degrees, accommodating corrections for ultra-wide 32:9 screens. It's important to note that the aspect ratio setting in the menu is essentially an adjustment of the FOV. Since I don't have a 32:9 screen, I couldn't add a specific 32:9 option. :) With this extended FOV range, the game should now operate smoothly on ultra-wide screens without any issues.

Version 1.3.4

This update brings several changes to the time slow-down feature:

- the activation and deactivation of the slow-down are now quicker,
- the character no longer feels as frozen as before when shifting into slow-down mode,
- the duration of the slow-down has been significantly increased.

Thank you.

Version 1.3.3

New Path Tracing Settings



This update enhances the flexibility of path tracing with new settings ranging from "Low" to "Let my PC burn."

Low



1 Bounce for GI
1 Bounce for Reflections
Quarter resolution for global illumination.
70% resolution for reflections.

Normal


2 Bounces for GI
2 Bounces for Reflections
Half resolution for global illumination.
100% resolution for reflections.

High


3 Bounces for GI
3 Bounces for Reflections
Half resolution for global illumination.
100% resolution for reflections.

Let my PC burn


4 Bounces for GI
4 Bounces for Reflections
Half resolution for global illumination.
100% resolution for reflections.

Thank you, and stay tuned!

Version 1.3.2b

Fixed an issue where, when Path Tracing mode was activated, certain options remained visible (such as shadows, RTXDI, etc.), this was not intentional and has now been corrected.

Version 1.3.2

Clarification



This update provides clarification on a misconception that some players have: the game is not developed by a team of multiple people, but solely by a single individual.

This information has been added to the game's end credits as well as during the shader initialization process upon first launch.

Gameplay



The time-slowing mechanic has been reworked. The character now moves at an even slower pace to facilitate easier decision-making. Furthermore, both the duration of the time slowdown and the rate of its regeneration have been increased.

Shader compilation



The pre-compilation process for shaders can now be retriggered from the graphics settings menu in case of issues, such as a driver change.

Version 1.3.1 : Spanish translation now available in Desordre!

I've just added a Spanish translation to Desordre!

๐Ÿ‡ช๐Ÿ‡ธ If you speak Spanish, you can now fully immerse yourself in the game. To switch languages, just go to the "Display" tab in the options menu and select Spanish.

Enjoy the game en espaรฑol!

Introducing Path Tracing Mode in Update 1.3.0: A Revolution in Game Lighting

Hello everyone,

I'm thrilled to announce the all-new Update 1.3.0! This update represents a significant milestone for Desordre, offering you an unprecedented visually stunning gaming experience like never before.



Whatโ€™s New in 1.3.0 ?



Path Tracing: Experience the game world like you've never seen it, thanks to our brand-new Path Tracing technology for visual rendering.

General Lighting Improvements: Shadows and brightness have been reworked across the board for unmatched immersion.

Artistic Rework of Chapter 2: Rooms 11 to 16 now feature completely revised artistic direction, making each moment even more memorable.

Path Tracing Mode



Path Tracing offers a significant improvement over our previous lighting techniques. It provides a more consistent and unified way to simulate light, shadow, and reflection in the game. While it's not quite reality-level, it is a big step up from traditional methods.

Powered by RESTIR Global Illumination and RESTIR Direct Illumination, this feature offers an enhanced lighting model that brings a new level of depth and vibrancy to the game. You'll see more nuanced shadows, improved light distribution, and a richer overall visual experience.

To enable this feature, navigate to your Settings menu, click on Graphics, and select the "Path Tracing" option. Note that a high-end GPU is recommended to fully enjoy this advanced lighting technology.

๐Ÿ“ Important Note: To achieve smooth gameplay with Path Tracing enabled, it is highly recommended to also use frame generation and upscaling features available in the settings.




Refined Shadow and Visual Enhancements



In Update 1.3.0, the projection of shadows has been artistically reimagined to create not only a more realistic but also a visually pleasing environment. Adjustments have been made to the shadow values and their placement across all levels, to offer an enhanced visual experience that harmonizes well with real-world lighting behavior. This contributes to a more captivating visual journey, whether you're using the Lumen lighting system or have enabled the new Path Tracing feature.

Artistic Updates to Rooms 11 to 16



A significant portion of the effort has been directed towards a comprehensive visual rework for rooms 11 to 16. This artistic revision is not just an aesthetic upgrade; it is an essential part of harmonizing the visual language of the game. The changes go beyond mere visual tweaks, enhancing the environmental storytelling and creating a seamless blend with the already established aesthetics of the other rooms. This carefully curated revamp contributes to a richer, more cohesive experience for players, offering both improved visual balance and a refined atmosphere that better serves the narrative and gameplay.




Known Issues and Path Tracing Preview



Known Issues and Path Tracing Preview

As excited as I am about this update, it's important to note that the Path Tracing feature is currently in a "preview" state. While it brings incredible visual fidelity, there are some limitations and known issues:

The particles from portals are not currently visible in reflections due to both bugs and performance considerations.

FSR 2 is experiencing issues and has been temporarily replaced with TSR.

It is strongly recommended to use Frame Generation along with Upscaling for a smoother gameplay experience when using Path Tracing.

Thank you for your ongoing support and enthusiasm for the game. I'm thrilled to bring these new features and improvements in the 1.3.0 update. Your feedback is invaluable, especially as the Path Tracing mode is in its preview stage. I look forward to hearing your thoughts and seeing your reactions to the revamped visuals and gameplay enhancements. Stay tuned for more updates and happy gaming!

Full Ray Tracing/Path Tracing Branch Test (1.3.0 Preview)

๐Ÿ“ฃ Exciting News! I'm thrilled to announce that a Full Ray Tracing version of the game is now available for testing on Steam. Experience a whole new level of visual fidelity with fully ray-traced lighting, shadows, and reflections.

๐Ÿ‘‰ How to Access:

Open your Steam library.
Right-click on the game title.
Select "Properties."
Go to the "Betas" tab.
In the drop-down menu, select the "fullrtpreview1.3.0" branch.

๐ŸŽฎ How to Enable Full Ray Tracing In-Game:

Go to Settings.
Navigate to the Graphics tab.
Scroll down and activate the "Full Ray Tracing" option.

โš ๏ธ Known Issues:

Portal particles are currently not visible in reflections due to bugs and performance issues.
FSR 2 is experiencing issues and has been temporarily replaced with TSR.
Please note that this is a preview version and might contain some bugs. A high-end GPU is highly recommended for the best experience.

I appreciate your continued support and can't wait to hear your feedback!

https://steamcommunity.com/app/2097490/discussions/0/3825299364575174554/

Full Ray Tracing Branch Test (1.3.0 Preview)

๐Ÿ“ฃ Exciting News! I'm thrilled to announce that a Full Ray Tracing version of the game is now available for testing on Steam. Experience a whole new level of visual fidelity with fully ray-traced lighting, shadows, and reflections.

๐Ÿ‘‰ How to Access:

Open your Steam library.
Right-click on the game title.
Select "Properties."
Go to the "Betas" tab.
In the drop-down menu, select the "fullrtpreview1.3.0" branch.

๐ŸŽฎ How to Enable Full Ray Tracing In-Game:

Go to Settings.
Navigate to the Graphics tab.
Scroll down and activate the "Full Ray Tracing" option.

โš ๏ธ Known Issues:

Portal particles are currently not visible in reflections due to bugs and performance issues.
FSR 2 is experiencing issues and has been temporarily replaced with TSR.
Please note that this is a preview version and might contain some bugs. A high-end GPU is highly recommended for the best experience.

I appreciate your continued support and can't wait to hear your feedback!

https://steamcommunity.com/app/2097490/discussions/0/3825299364575174554/

Version 1.2.8

Nvidia DLSS 3: Frame Generation Update to Version 3.5.0.