Desordre: A Puzzle Game Adventure cover
Desordre: A Puzzle Game Adventure screenshot
Genre: Indie

Desordre: A Puzzle Game Adventure

Version 1.0.16

Correction of an issue with the graphics settings that were reverting back to their original state each time the settings were reopened.

This issue has been resolved. You can now freely choose the settings you desire.

Version 1.0.15

Fixing an issue with the help function that teleports the character to a previous puzzle.
Increase in the time before this function activates, going from 15 to 25 minutes.

Improvement of puzzle number 15 by slightly tilting a wall a few degrees; I noticed that this puzzle had some readability issues for some people.

Improvement of graphic settings management: any graphic preset can be modified directly without going through the 'custom' preset.

Version 1.0.14

Added the "Let my pc burn" parameter for Lumen, this activates hit lighting for slightly more accurate and resource-intensive reflections for those with a graphics card that manages ray tracing.

Changed the order of the brightness type choices in the game's graphics settings (on the left, the least resource-intensive parameter, and on the right, the most resource-intensive to calculate), the same applies for the shadow type

Version 1.0.13

I continue to enhance the quality of life in the game.

The previous version 1.0.12 brought the choice between toggle and hold for running or crouching.

This current update 1.0.13 brings a change to the appearance of the portals. Their visibility has been boosted by 25 times, making it much easier to locate the portals in the environment. The circles (vfx) that emanate from them are also closer to the portal itself.

Version 1.0.12

This version introduces the ability to choose between "Hold" and "Toggle" for running and crouching, these two options are available in the "Gameplay" section of the game settings.

If you don't like to keep pressing, these options are made for you!

Also, mouse zoom is now set to toggle by default.

Version 1.0.11

Adding a small panel to the right that summarizes the controls for basic movements in the game's introduction (move forward, move backward, left/right, jump, run); some players didn't know that it was possible to run in the game.

I've also added a little reminder during load times of the key to restart a puzzle.

Version 1.0.10

I've spent several hours working on a new method to remove the possibility of abusing momentum with two portals on the ground. This new method is much more robust, taking into account the history of entry and exit from the portals, thus preventing gaining a lot of velocity by moving from one ground portal to another. This will prevent skipping puzzles or leaving the map.

I also fixed a minor issue in the introduction where a portal could sometimes be placed slightly into the scenery.

I corrected an issue where old portals were not being removed when moving to a new puzzle.

I made modifications/corrections to Room 15 following changes to the jumping system; the puzzle remains the same, just with some adjustments :)

An "edit preset" button has been added to the game's graphic settings to easily edit a preset of settings.

Version 1.0.9

In update 1.0.5, a fix was made to prevent the abuse/glitch of momentum, but I hadn't taken into consideration certain other portal placements like those at 45 degrees, which especially prevented jumps in room 15. This has now been corrected.

Version 1.0.5

Fixed a glitch that allowed gaining height by placing two portals on the ground and jumping into them, making it easy to accumulate momentum.

Fixed a collision issue with certain panels in the game that indefinitely blocked the player.

Fixed a mispronunciation at the start of the game.

Slight technical improvement when falling into a portal.

It is now possible to manage the speed of the teleportation effect in portals, before the "change effect" worked only on teleportation from one world to another but now it also applies to the "Normal, Fast and Disabled" portals.

Version 1.0.4

Fixed an issue where the player, when falling into the void or into water with a cube in hand, the cube would then no longer function correctly.