Destination Sol cover
Destination Sol screenshot
Linux PC Mac Android Steam
Genre: Role-playing (RPG), Indie

Destination Sol

Now Available on OS X and Beta Update

OS X Now Supported


We're pleased to announce that Destination Sol is now available on OS X. Version 1.1.1 has now been released which add supports for OS X. Windows and Linux users will also see a small update as this version is rolled out.

1.2.0 Beta Available


We have an early release of version 1.2.0 which is now available for beta testing. Anyone interested in helping beta test should head over to this discussion for more details.

First new release (v1.1.0) available for beta testing!

Hi all :-)

We're still adding the final touches to a new release process. But we've gotten a decent amount of fixes in and thought we'd try a beta release here on Steam (and on Google Play)

We've had it tested by a few people but before unleashing it on Steam & Android proper wanted to see if we could get a few more testers, just in case something is flawed in our process.

To beta test on Steam: Go to your library, right click Destination Sol, and enable Beta on its tab. Wait for the update, launch, confirm v1.1.0 in the bottom left and that the game works.

To beta test on Android: Go join our G+ community then opt in for beta testing. - the app should update on your device or you can install it if you don't have it yet

We're particularly interested for testing on Linux here on Steam as well as Android in general.

Change notes:


  • Migration to GitHub and general tidying up of code & structure
  • You can now cycle through all resolutions supported by your system. No more crashing on unsupported ones.
  • Key bindings can be changed, although not yet in the UI. Look for a settings.ini
  • Linux support on Steam improved (we think? Please test!)
  • Crash fix when changing from a two-gun ship to a smaller one-gun ship with a secondary gun equipped
  • Fixed loss of a repair item every time you reload the same ship
  • Fixed some minor wording in the tutorial
  • Should work on Macs using Java 8 now (not yet on Steam)


You can download the game outside of Steam here

We'll likely release officially this coming Friday (July 3rd) if all looks well.

Go forth and test! :-) Future releases should start increasing in content as we make it easier to tweak at the code.

New Maintainers Found!

Hello folks!
I thank everyone who had expressed their interest in taking over the project -- the amount of emails in my inbox was really surprising.
It was cool to find out that many gamedevs who wrote me were interested in keeping the project totally free. At some point of time I realized that it would be interesting to invite all these people (and everyone else) to participate together and to produce a better version of a game, for the joy of all the gamers!
Still there was a need to find a talented and experienced person who could initially manage the project in its new open-source mode.
Luckily, I've found that person. And not only a person, but also a whole gamedev community that might get interested in participating.
Please meet: Rasmus Praestholm (aka Cervator) and the Moving Blocks community!
From now on, Rasmus will be managing everything related to the game: the code itself, the publishing, the Steam and Google Play communities, as well as any other aspects omitted here or yet to be implemented.
The game will still be open-source, and you're welcome to help it get better!
Some words from Cervator should also appear nearby soon!

Take the project ownership and (optionally) monetize it!

Hi all!
Sorry for the absence of game updates! We're all here lazy / busy-with-real-life / busy-with-fighting-with-inner-demons.
Sadly, it seems to me now that the only way of making the project evolve is giving the whole project to someone else. We'll give it for free.
That new person would be able to earn money from the game.
There are different ways of acquiring the ownership of the project.
BTW it has always been open-source: http://sourceforge.net/projects/destinationsol/

1. You can reuse the game sources to make your own game and start selling it. You won't have to pay us for that. I'll consult you about the source code. (I hope Valve would be OK with that, though.)

2. You can keep the current name, improve the game and (optionally) monetize the game. You won't have to pay us for that. You'll be able to do almost anything with the project. In this case I'll require a person to be adequate and experienced enough. Please provide as much information about your previous experiences as possible. Also would be cool to know about you as a person.

So yeah guys, could you please help it find new owners? Please write me to ps6666@yandex.ru

UPD


Due to the fact that communication with the most of interested people is following the same pattern, here's what I suggest doing if you're interested in taking over the original title:
If you're interested in taking over the original project and title, please at first understand the project structure and start doing something. If it goes well and you indeed produce some new code and you feel that you can keep on doing that, show the sample code to me and we'll discuss the ownership transition.

Shortly saying, I can give you the project ownership only after you've written some real code.

Also, if you're interested in forking the project, I can add some open source licence to the project so that you will have a legal right to use the sources and the name (as well as anybody else).