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Destiny 2 screenshot
PC PS4 XONE PS5 Series X Stadia Steam Epic
Genre: Shooter, Role-playing (RPG), Adventure

Destiny 2

Destiny 2 Update 2.9.1

Activities

Contact Public Event
  • Fixed an issue where players could collect and deposit 15 motes prior to unlocking the Umbral Mastery II gift on the Prismatic Recaster.

Trials
  • Increased Glimmer rewards in Trials of Osiris.

Nightmare Hunts
  • Fixed an issue where Nightmare Hunts could grant more Season of Arrivals rewards than intended.

Raids
  • The following raids no longer have weekly reward limits from main encounters:
      • Leviathan
      • Eater of Worlds
      • Spire of Stars
      • Crown of Sorrow
      • Scourge of the Past
  • Note: Secret Chests will continue to have weekly lockouts

  • All armor from the above listed Featured Raids has been updated to use the Season of Arrivals infusion cap.
  • Last Wish and Garden of Salvation raid weapons and armor have been updated to use the Season of Arrivals infusion cap.

Gameplay and Investment

Investment
  • Fixed an issue where the Heavy Hitters Triumph was not properly tracking which Contact event bosses had been defeated.
  • Fixed an issue where the Season of the Worthy Rank Stat Tracker was not appearing properly.

Pursuits
  • Fixed an issue where players had the Guardian Games quest in their inventory well after Titans completely dominated the event.
      • Hunters are still pretty sad about it.
  • Fixed an issue where there was inconsistent use of weapon and ammo types in High-Stakes Heist quest steps.
  • Fixed an issue where Seraph weapons were not counting towards Sleeper Simulant catalyst quest progression.

Weapons
  • Fixed a rare crash with Anarchy.
  • Fixed an issue with Umbral Enhancements III that was preventing Cold Denial and Falling Guillotine from getting an additional trait.
  • Fixed an issue with Vortex Frame Swords where the Heavy attack wasn't ending properly over the network.
  • Fixed an issue where various Season of Arrivals weapons are missing collections entries.

Armor
  • Fixed an issue that was preventing Season of the Worthy Seasonal Armor Mods from having a chance to be purchasable on Banshee-44.
  • Fixed an issue that was preventing players from purchasing the Unflinching Machine Gun mod from Banshee-44.
Other
  • Added the ability for Season of Arrivals armor to use Charged with Light mods from Season of Dawn.
  • Corrected some incorrect armor mod icons for several Season of Arrivals mods.
  • Corrected incorrect perk descriptions for two Season of Arrivals mods – Reactive Pulse (formerly Font of Light) and Radiant Light – to correctly match their functionality.
  • Added the Season of Arrivals mod socket to the pieces of the EDZ destination armor set that did not have them.
  • The Unstoppable Pulse Rifles artifact mod will no longer cause non-Pulse Rifle damage to stagger Unstoppable Champions while aiming down sights of a Pulse Rifle.
  • The Rival Warlock Ghost Shell from Guardian Games will now show Ghost Projections.
  • Fixed an issue where the Unstoppable Pulse Rifle mod icon was displaying a Scout Rifle.
  • Fixed a bug that affected aim assistance when shooting through Barricades using Citan's Ramparts.


UI/UX

Eververse
  • The header for the Flair section of Eververse now displays the correct text.

Controller Remapping
  • Updated the description for “Toggle Sprint.”

Xûr
  • Updated description of Exotic Engrams on Xûr, as players may now purchase more than one on a given a week using an Exotic Cypher.

Subtitles
  • Fixed an issue where subtitles for Season of Arrivals Drifter dialogue could misgender players as "brother" even when using female character.


Misc.

General
  • Adjusted Strike weekly bounty pool for the Seasonal focus.
    • Scorn, Cabal, Vex, and Hive variations should no longer appear during Season of Arrivals.
  • Fixed an issue where the first sleeper node “CB.NAV/RUN.()Dynamo.Approach.Arch” was not appearing for players attempting to complete the Nascent Dawn Exotic quest.

Destiny 2 Hotfix 2.9.0.2

Controller Remapping:

  • Fixed an issue where analog-based actions required a full button or trigger press.
      • Players should no longer encounter issues where they could not aim down sights or fire their weapons.
  • Fixed an issue where Stormtrance could not be used if attack inputs are held during the cast animation.
  • Fixed an issue where the Hunter’s dodge and Warlock’s Icarus Dash were more difficult to activate.
  • Fixed an issue where pressing A no longer dismounted from Sparrows while using the Jumper controller scheme.


Activities

  • Fixed an issue where some players had an invisible ship, black emblem, and zero Power Level displayed when in orbit.


Investment

  • Fixed an issue where various reward sources were dropping gear at 750 Power instead of their intended Power Level.
  • Fixed an issue where the Tommy's Matchbook Catalyst quest was removed from player inventories.
      • Note: Players who had this quest removed have lost progress, but we have reduced the requirements of the quest to compensate.
  • Fixed an issue where the Destiny 2: Beyond Light preorder emblem did not appear in Collections.
  • Fixed an issue where the “Upgrade Gift Ranks” Triumph did not properly record progress.
  • Removed two Legendary ships from Amanda Holiday that could not be purchased.
  • Fixed an issue where Seasonal Artifact mods required more Glimmer than intended to socket.
  • Fixed an issue where solo completions of the Prophecy dungeon did not properly unlock the associated Triumph.


Weapons

  • Fixed an issue where Witherhoard dealt a ridiculous amount of damage to various enemies.
  • Fixed an issue that could occur when swapping out Exotic gear while their perks were still active.


Armor/Gear/Collections

  • Fixed an issue where Saint's Vocation Exotic ship was invisible in preview and orbit.
  • Fixed an issue where the Almost Mighty Exotic Ghost Shell was invisible in preview and when summoned.
  • Fixed an issue where the Insight Unyielding Titan gauntlets could obscure the screen when aiming Bows.
  • Fixed an issue where the Cryptarch beacon would not activate when acquiring the Destiny 2: Season of Arrivals Silver/Emote platform offer.

Destiny 2 Update 2.9.0

Activities

Trials
  • Mods now drop with through a white item bauble instead of an erroneously assigned Exotic Engram bauble.
  • Duplicate mods will no longer drop from the Flawless chest.
  • Additional Masterwork material rewards now drop at three, five, and seven Trials wins.
  • Added a Trials weekly bounty which unlocks Trials Engrams on Saint-14.
      • The bounty reward will match the Win 3 Milestone reward of the week.
  • Trials Tokens distribution has been re-balanced to focus on wins three, five, and seven of a Trials Passage.
      • This includes repeat Passages.
  • Trials Tokens are no longer awarded from match completions.
      • Tokens are now granted specifically through wins and bounties.
  • Passage of Wealth now doubles the bonus Trials Tokens earned at three, five, and seven Trials wins.
  • Intro quest step "Entry Pending" now requires reaching Power 1010.

Nightfall: The Ordeal
  • The Taken take over The Ordeal.
      • Added new strikes to The Ordeal: Lake of Shadows, The Corrupted, and The Festering Core.
  • Updated The Ordeal power levels to new Season 11 levels.
  • Grandmaster Difficulty will become available on July 21, 2020.
  • Increase Masterwork material drops for Grandmaster Nightfall difficulty.
      • Grandmaster completion at Platinum, Gold, and Silver levels now have higher chances of dropping an Exotic armor item.
      • Grandmaster completion at Platinum level now guarantees one Ascendant Shard (with a small chance at one additional), and four Enhancement Prisms (with a moderate chance at 1-2 additional).
      • Grandmaster completion at Gold level now guarantees two Enhancement Prisms (with a moderate chance at two additional).
      • Grandmaster completion at Silver level now has a small chance at two Enhancement Prisms.


UI/UX

Controller Button Remapping
      • There is a new "Custom" controller layout that, when selected, allows the player to remap what actions are bound to which controller buttons.
      • Additional details can be found in the "This Week at Bungie - 6/4/2020" blog article.

PC & Stadia Settings
  • Reorganized Keyboard, Mouse, and Controller settings.

Gear Details Subscreen
  • Toggle Stat Display is now additionally supported on unequipped armor.
      • Previously, this was only supported for equipped armor.
      • This allows you to toggle between viewing stats associated with your gear, or overall build stats, within the gear details subscreen.

Wrapped Items Container
  • A new container has been added to the Inventory screen for Wrapped items/bundles providing an easy area to find your Eververse purchases.
  • Wrapped items will still display in their relevant areas (Example: Ghosts in Ghosts container) as well as this new area.

General
  • Added several economy-related load screen hints.


Gameplay and Investment

Weapons
  • Fixed an issue that prevented Coldheart's "Longest Winter" perk from triggering through a Citan's Ramparts Assault Barrier.
  • Fixed an issue that prevented Devil's Ruin from firing its charged shot after activating a roaming Super.
  • Fixed Polaris Lance's Perfect Fifth perk.
    • Quickly shooting a sixth shot no longer cancels the explosion from the fifth shot.
  • Crucible, Gambit, Vanguard, Event package, and Gunsmith Engram reward weapon drops now pull from the shared world Legendary pool.
  • Season 8 and Season 9 Season Pass and Exotic quest weapons can be acquired from the Cryptarchs.
      • Related quests have been removed.
  • Weapon ornaments have been added to Collections.
  • Reload Perk Changes
      • Design notes:
          • Reload stat: 0-100, and maps onto an archetype-specific reload animation speed.
          • Reload duration scale: most reload perks also apply a small multiplier to the reload animation, so that if the reload stat is capped, you still see a small speed bump (the same applies to some other perks, e.g. those that affect handling).
          • Reload empty duration scale: as above, but only applies if the magazine is empty.
          • Note that because most weapons have fairly high reload stats, dropping reload bonus from +100 to +50 will still cap the reload stat most of the time, resulting in an overall fairly small change to final speed (this still opens some design space however),
      • Outlaw
          • Reload stat from +100 to +50.
          • Reload duration scale from 0.8 to 0.9.
      • Feeding Frenzy
          • Functionality changed to give increased reload speed based on number of rapid kills (up to five stacks).
          • Max reload duration scale from 0.83 to 0.8 (i.e. a little faster than currently).
          • Max reload stat unchanged at +100.
      • Rapid Hit
          • Adjusted stack to stat mod curve to give less benefit for the first hit and more with subsequent hits.
          • Reload stat from +100 to +60.
          • Reload duration scale from 0.8 to 0.925.
          • Stability stat from +50 to +25.
      • Drop Mag
          • Reload duration scale from 0.85 to 0.9 (which just brings it in line with Outlaw).
      • Field Prep – unchanged, but for reference:
          • Reload stat +50
          • Reload duration scale 0.8
      • Alloy Mag – unchanged, but for reference:
          • Reload empty duration scale 0.6666

  • Other Perk Changes
      • Dynamic Sway Reduction
          • Adds 10 stability over time in addition to accuracy.
      • Pulse Monitor
      • Reload amount from 0.35 to 1.0.
          • +50 handling
          • 5% faster swap speed (this will be most noticeable if the above caps handling stat).
          • This works on stowed weapons too, which was already the case but makes it a lot more useful.
      • Hipfire Grip
          • 1.2x aim assist falloff.
          • +15 aim assist.
          • +1.7 degrees precision hip fire angle threshold.
          • By default, when hip-firing a weapon the center of your reticle must be over a target in order to get a crit, otherwise aim assist will give you a body shot. This change gives you a little leniency, so if the center of your reticle is not directly over a target you will still get the crit if you’re within this angle.
          • Has no effect on Sniper Rifles.
      • Sneak Bow
          • Now doesn't ping radar when shooting.

  • General Archetype Changes
      • Slug Shotgun PvE Damage + 30%.
      • High-Impact Pulse Rifle damage per bullet from 21 to 22 – this changes it from six crits to five crits/one body to kill a guardian in PvP at most resiliences.
      • Bow PvE damage vs minors + 10%

  • Bug Fixes
      • Fixed a bug in which casting Ward of Dawn from extremely high platforms allows players to retain the Damage Resistance from the activation.
      • Fixed a bug in which players can get into a state where their Fist of Havoc melee attack will be replaced with a sword swing.
      • Made it so it's harder to deal significant damage to yourself with Handheld Supernova when used in the air.
      • Perks that grant partial weapon ammo now respect shot count for burst weapons. This means that these perks will now work correctly on Pulse Rifles, Fusion Rifles, and Burst Sidearms, so these perks will be more common on those weapon archetypes in the future.
          • Slideways
          • Slideshot
          • Ambitious Assassin
          • Subsistence
          • Overflow
          • Lead from Gold
          • Clown Cartridge
Armor
  • The Powerful Friends armor mod will no longer stack. If multiple copies of this mod are equipped, the mods will provide no bonus stats.
      • Developer Commentary:
          • Only Solar Seasonal mods are intended to stack. No part of Arc mods are intended to have stacking functionality.
          • Powerful Friends granted +20 to Mobility, which players could leverage to get three stat columns to the max of 100 points. The mod is not priced sufficiently to justify its benefits, and increasing its cost would have adverse effects on its primary benefit usage.
          • Season 11 introduces a new Arc mod, granting a similar stat bonus to Strength and will not stack.
  • Enhanced Auto Rifle Loader, Enhance Fusion Rifle Loader, and Enhanced Bow Loader armor mods now have a chance to drop from pinnacle mod sources.
  • Addressed several mod visibility and source string issues in the Mods Collection screen.
  • Fixed a bug that was causing the Felwinter's Helm perk "Warlords End" to activate inconsistently.
  • Fixed a bug that prevented Dunemarcher's Linear Actuators perk from triggering on yellow bars.

Finishers
  • Fixed a bug that allowed players to get outside the map using the Gladiator's Bladerush finisher.

Power and Progression
  • The power cap for weapons and armor has risen 50 points. All sources will now offer upgrades up to 1000, powerful sources up to 1050, and pinnacle sources will go to 1060.

Bounties and Pursuits
  • Add three hours to the expiration time of all daily and repeatable bounties across the game.
  • Tower repeatable bounties now display (Random Objective) on the vendor before purchase.
  • Werner's Benevolence bounty will now trigger its associated Triumph.

Raid Rewards
The following raid Exotics now have increased drop chances:
  • One Thousand Voices
  • Anarchy
  • Always on Time (Exotic Sparrow from secret chest in Scourge of the Past)
NOTE: Drop chance begins at 10% and increases to a max of 50% over 20 clears.

Vendor
Added the ability to use an Exotic Cipher to purchase a second Fated engram from Xur each week.


Platforms and Systems

  • Fixed an issue where FPS could lock at 30 FPS when relaunching the game on Steam.


General

  • The Season 10 Luminous Bright Engram has been retired, and in its place players can now obtain the new Season 11 Mnemonic Bright Engram.
  • Added a new "Flair" section to the Bright Dust tab of the Eververse that contains only Shaders and Spawn FX.
  • Fixed a bug that caused the Season Pass post-purchase screens to display in the reverse order.
  • A Warmind-themed Exotic Ghost is available on the Cryptarch to pick up free of charge for anyone who owned the Season 10 Season Pass.
  • Multiple changes to the Season Pass rewards have been made, including:
      • Consolidation of multiple Glimmer rewards.
      • Removal of Legendary Weapon Ornaments.
      • Addition of multiple Bright Dust reward points and increase of existing ones.
  • Increased drop chance of Heroic Menagerie ship from 5% to 20%.
  • Fixed an issue that caused older quests to sort in front of newer quests when players logged in.
  • Ranking up the Season Pass no longer fills your Super meter.
  • Fixed a bug that prevented players from earning the Benevolence triumph.
  • Fixed a crash that could occur in Gambit while performing a finisher.

Destiny 2 Hotfix 2.8.1.3

  • Fixed an issue blocking progress of “The Lie” quest.

Destiny 2 Hotfix 2.8.1.1

Combat

  • Fixed an issue that allowed Guardian's to quickly regain ability energy by picking up Warmind Cells.


Rewards

Exotics

  • Hard Light
      • Hard Light's damage falloff now floors at 0.7x (Auto Rifles use 0.5x standard).
      • Split ricochet bonus damage between PvE and PvP.
          • PvE damage remains at 2.0x.
          • PvP damage is now 1.35x.
      • Removed a recoil adjustment that made the weapon more stable than intended.

Season Pass

  • Level 32 and 92 upgrades now unlocks for all three characters. Players who were previously locked out of these Season bonuses can now access them.

Destiny 2 Update 2.8.1

Combat

  • Fixed an issue in which Ward of Dawn was not generating Orbs of Light .
  • Fixed an issue in which Ward of Dawn could not be activated while holding a Sword.
  • Fixed an issue in which casting Nova Bomb would consume your melee ability (Attunement of Hunger).

Emblems and Trackers

  • The "Playin' the Odds" emblem earned through the Gambit intro quest is now always claimable from Collections.
  • Players who have completed the Divinity mission, but did not correctly receive the Exotic Trace Rifle Divinity, will now have it unlocked and available to reacquire in their Collections.
  • Players who have completed the Forsaken campaign will find The Lawless Frontier lore book entry "By Thy Tongue Be Damned" completed and available to claim.
  • Emblem metrics added for emblem stat trackers that were present before 2.8.0, and display the same data as before.
    • Trackers added:
        • Season 8 Season Pass Rank Earned
        • Season 9 Season Pass Rank Earned
        • Fractaline Donated
        • Kills as a Sentinel Titan
        • Kills as a Striker Titan
        • Kills as a Sunbreaker Titan
        • Kills as a Arcstrider Hunter
        • Kills as a Nightstalker Hunter
        • Kills as a Gunslinger Hunter
        • Kills as a Stormcaller Warlock
        • Kills as a Dawnblade Warlock
        • Kills as a Voidwalker Warlock
        • Gold Medals Earned
        • Longest Glory Win Streak
        • Total Valor Resets
        • Pit of Heresy Solo Flawless Completions
        • Kills of Final Bosses in Hive Escalation
        • Completed Nightmare Hunts on Master Difficulty
        • Medal Tracker - 7th Column
        • Medal Tracker - Annihilation
        • Medal Tracker - We Ran out of Medals
        • Medal Tracker - Ghost in the Night
        • Medal Tracker - This Crown is Mine
        • Medal Tracker - I Made This for You
        • Medal Tracker - Undefeated
        • Wins in Trials of the Nine
        • Flawless Tickets in Trials of the Nine
        • Kills in Crimson Doubles
        • Defeated Opponents When Under Effects of Iron Burden
        • Black Armory Forge Completions
        • Kills of Haunted Forest Terrors
        • Deepest Branch of Haunted Forest Cleared
        • Recipes Baked
        • Completed Branches of Verdant Forest
        • Number of Revelric Light Triggers During the Revelry
        • Completed Tier 3 Encounters During the Reckoning
        • Completions of Menagerie
        • Completions of Heroic Menagerie
        • Candy Collected

Rewards

Armor

  • The Titan's Phoenix Cradle Exotic leg armor now correctly creates sunspots that have an extended duration and apply their benefits to allies when the Titan wearing the armor gets a weapon kill while standing in a sunspot.
  • Fixed an issue where the Warlock's Felwinter's Helm Exotic would incorrectly trigger after swapping the item off and on again.
  • Fixed an issue where some faction armors were not correctly allowing players to apply Faction Rally ornaments to them.
  • Seasonal mod sockets have been added to all armors available from world drops. See this article for more details.
  • Players who met the requirements, but were missing Prestige ornaments for the Eater of Worlds raid lair, will now have them unlocked and available for use.
  • New players can still obtain Prestige ornaments from completing the Prestige (Heroic) Eater of Worlds raid lair along with the appropriate Leviathan boss challenges.
  • Fixed an issue that could prevent Eater of Worlds Prestige ornaments from appearing in the ornament slot on appropriate raid gear.
  • The Titan’s Aeon Safe Exotic gauntlets now lists the same melee trigger requirement on both its Tooltip and Details screens.
  • The Mantle of Remembrance ornament for Hunters’ Exotic gauntlets Shinobu's Vow will now properly replace the item icon to reflect the change in appearance.
  • The Diadem of Deceit Exotic ornament is now usable on the Year 1 version of the Warlock Exotic helm Crown of Tempests.
  • The Nano Redux Exotic ornament is now usable on the Year 1 version of the Hunter Exotic chest armor Raiden Flux.
  • The Huskcrushers Exotic ornament is now usable on the Year 1 version of the Titan Exotic leg armor Dunemarchers.
  • The chest armor mod Large Arm Reserves now properly provides increased ammo reserves for Shotguns.

Economy

  • Nightfall: The Ordeal Grandmaster difficulty now grants Season 10 Season Pass Exotic weapon catalyst quest progression.
  • Crimson Day Sparrows now have the correct event watermark (was The Dawning).
  • Duplicate individual emotes purchased separately from a bundle can now be opened.
  • Universal ornaments being sold for Bright Dust in the Eververse store now properly display the text "Already Purchased on Account" when owned.
  • Fixed an issue that caused the Warlock Season Pass universal chest ornament to erroneously cause an unreleased event’s universal ornament to also display as unlocked.
  • Trials of Osiris Ghost Shell will now drop with Crucible-related perks.

Power and Progression

  • Four weekly Powerful gear sources upgraded to Pinnacle (+1): Crucible, Strike, and Gambit challenges, and the weekly clan engram.
  • Fixed an issue where the Trials vendor engram was not previewing rewards at the correct power level.

Weapons

  • Fixed an issue with The Fourth Horseman where its Broadside perk would fail to replicate its effects over the network.
  • Fixed an issue with Breech Loaded (Special ammo) Grenade Launchers that resulted in them having a significantly reduced blast radius.

World Systems

  • Completing Warden of Nothing now counts for a Fallen boss kill for the weekly Strike bounty: Serve the Servitors.
  • Fixed an issue causing Warden of Nothing to give double Champion Rewards.
  • For the Wish-Ender Exotic quest, any players who were missing Uncharged Tokens after turning in their Awoken Talisman and then completing the "???" secret mission, will now find them in their Pursuits.
      • If a player's Pursuits are full, they will find the Uncharged Tokens added once they've cleared some space and then returned to orbit or re-logged into Destiny 2.
  • Dreaming City world chests are awarding Glimmer again.
  • Fixed an issue where players could get blocked from obtaining the Essence from the Bad Juju mission The Other Side, preventing completion of the Bad Juju Exotic quest Spellbound.
      • A player could get into a bad state if, before being on the quest themselves, they joined another player on the appropriate quest step, completed The Other Side mission, obtained the Essence, and then bound it to obtain Bad Juju.
      • Players in this bad state, who have obtained Bad Juju and completed The Other Side mission, but have not completed the Spellbound Exotic quest, will now be able to Bind Essence at the altar to complete it.
  • Fixed an issue causing a crash when players attempted to turn in their Awoken Talisman to the statue of Sjur Eido in the Shattered Throne dungeon.

UI

  • Made a change so that completed bounties now sort to the top of the bounty bucket, grouping them together.
  • Friends listed in a player's roster should no longer show up as black nameplates with zero Power.

General

  • Fixed an issue where the Champion Servitor's invulnerability beams were not appearing during Seraph Tower events.
  • Fixed a string identifying for the four Seraph weapons to include the word "Source:" so players know where to obtain the weapons.
  • Fixed an issue where the Rasputin bounty, The Lost Classics was not counting Classic Mix matches.
  • Added the activity rejoin functionality in the Trials playlist.
  • Fixed an issue where fully upgrading a destination bunker sometimes doesn't unlock the Warmind Security Triumph.
  • The “Seasonal Triumphs Complete” field now increments when Triumphs are completed.
  • Added Vex barriers to the Grove of Ulan-Tan Legendary Lost Sector.
  • Fixed an issue in the Seraph Towers public event where Ana’s dialog would still call out towers being overwhelmed when the towers are down and Champions are present in the final phase.
  • Fixed an issue with the Heavy Frame spawning away from its platform in The Quarry and Scavenger's Den Legendary Lost Sectors on EDZ.
  • Fixed an issue affecting the difficulty scaling of several activities including Whisper of the Worm and Zero Hour missions.

Destiny 2 Hotfix 2.8.0.2


  • Fixed an issue where Trials of Osiris challenges were not being reset properly, causing some players to not receive rewards.
  • Fixed an issue where players were not getting the correct amount of planetary materials from bunker upgrades.
  • Fixed an issue where Titan Season Pass arms ornament would block first-person view.
  • Season Pass SMG and Shotgun will now create Warmind cells with Season Pass ornaments equipped.
  • Fixed an issue where Sentinel Titans were able to extend Sentinel Shield/Banner Shield by suppressing themselves.
  • Fixed an issue with Raiju’s Harness that allowed players to hold Whirlwind Guard indefinitely.

Destiny 2 Hotfix 2.8.0.1

  • Artifact Power will be disabled for Trials of Osiris and Iron Banner
  • The missing hidden triumph for the Almighty Seal can now be seen

Destiny 2 Update 2.8.0

Combat Systems

Abilities

  • Titan
      • Barricade
          • Raised Barricade health from 500 to 600
          • Barricades now take extra damage from special-ammo weapons, anti-barrier weapons, and certain power weapons
          • The following weapons do 30% extra damage to Barricades
              • Sniper Rifles
              • Grenade Launchers
              • Linear Fusion Rifles
              • Machine Guns
              • Trace Rifles
              • Anti-Barrier Weapons
          • The following weapons do 60% extra damage to Barricades
              • Shotguns
              • Fusion Rifles
      • Shoulder Charges (Hammer Strike, Seismic Strike, Shield Bash)
          • Lunge auto-targeting angle decreased by 50%
          • Targeted lunge movement distance decreased from 6m to 5.5m
          • Untargeted lunge movement distance increased from 4.5m to 5.5m
          • Bonus damage vs. low-tier PvE combatants reduced by 20%
      • Striker
          • Fist of Havoc Super
      • Increased cost of light attack from 11.5% to 12.5% (Bottom Tree increased from 3% to 4.5%)
      • Reduced cost of heavy attack from 25% to 21%
          • Code of the Juggernaut
              • Frontal Assault
                  • Reduced duration from 15 to 12 seconds
                  • No longer increases weapon equip speed
                  • Weapon stability bonus decreased from 75 to 44
          • Code of the Missile
              • Ballistic Slam
                  • Increased knockback significantly
                  • Now procs inertia override on hit
                  • Bonus damage vs. low-tier PvE combatants reduced by 20%
              • Inertia Override
                  • Added 0.5 second activation delay
                  • Note: This change was made to allow the Titan to make the most of its duration
                  • Ability indicator now displays time remaining
              • Thundercrash
                  • Increased damage resistance while in super from 49% to 53%
                  • Made flight speed more consistent
                  • Increased detonation damage from 3200 to 3900
              • Impact Conversion
                  • Reduced super-energy gain per hit from 4% to 3%
      • Sunbreaker
          • Code of the Devastator
              • Burning Maul
                  • Reduced idle super duration from 28 seconds to 25 seconds
                  • Heavy-slam explosion is now less likely to deal damage through cover
                  • Added damage falloff to heavy-slam explosion
                  • Fixed an issue in which ground follow attacks can go through walls

  • Hunter
      • Gunslinger
          • Tripmine Grenade
              • Can now stick to enemy players and combatants
              • Reduced base damage to 140
              • Damage remains at 160 when used with Young Ahamkara's Spine exotic
      • Way of a Thousand Cuts
          • Blade Barrage
              • Knife impact damage increased from 35 to 48
              • Reduced knife detonation radius from 5m to 3m
              • Should no longer apply large amounts of knockback to tanky combatants
      • Way of the Sharpshooter
          • Weighted Knife
              • Reduced tracking strength
              • Changed tracking style to reduce the chance of the knife being pulled away from its intended target
      • Arcstrider
          • General
              • Fixed an issue in which players in Arcstaff were able to dodge infinitely even after the super energy has been depleted
          • Way of the Current
              • Tempest Strike
                  • Reduced auto-targeting angle by 50%
                  • Bonus damage vs. low-tier PvE combatants reduced by 20%
          • Way of the Wind
              • Focused Breathing
                  • Increased activation delay while sprinting from 0.25 seconds to 1.0 second
                  • Reduced dodge recharge rate bonus by 10%
              • Combat Meditation
                  • Reduced grenade and melee recharge rate increase while health is critical from 500% to 400%
              • Lightning Reflexes
                  • Reduced Damage Reduction during dodge in PvP from 40% to 32%
      • Nightstalker
          • Way of the Pathfinder
              • Moebius Quiver
                  • Increased time limit from 8 seconds to 10 seconds
                  • Increased time limit from 10 seconds to 12 seconds when used with Orpheus Rig
              • Combat Provision
                  • Increased melee recharge on grenade damage from 6% to 8%
                  • Increased grenade recharge when you turn an ally invisible from 17.5% to 24%

  • Warlock
      • Basic Melee
          • Extended melee range from 4.5m to 5.5m
          • The Warlock melee range is now one meter longer than Titan and Hunter melees
          • All Warlock melee abilities that had a 4.5m range now have a 5.5m range
          • Note: Ophidian Aspect melee range is unchanged at 6.5m
      • Stormcaller
          • Stormtrance
              • Damage ramp-up now falls off more slowly after releasing attack button
          • Attunement of Conduction
              • Arc Web
                  • Reduced chain damage from 36 to 27
                  • Reduced grenade energy recharge on chain
                  • 3% to 2% in PvE
                  • 10% to 8% in PvP
                  • Reduced chain range from 12m to 11m
              • Ionic Blink
                  • Increased super-energy cost from 4% to 6%
                  • Reduced range of blink from 4.5m to 4.2m
              • Chain Lightning Melee
                  • Reduced chain damage from 31 to 27
          • Attunement of Control
              • Ionic Trace
                  • Increased leyline height so its more easily collected while airborne
                  • Increased leyline travel speed by 14%
                  • Increased leyline turn speed by 83%
          • Chaos Reach
              • Increased beam endpoint radius from 2m to 2.4m
              • Reduced intensity of VFX to improve visibility
          • Attunement of the Elements
              • Electrostatic Surge
                  • Now correctly increases class-ability regen when near allies
                  • Note: Was mistakenly increasing Super regen previously
      • Voidwalker
          • Attunement of Fission
              • Handheld Supernova
                  • Reduced range by 20%
                  • Increased activation time by 0.6 seconds
                  • Reduced hold time from 3.5 seconds to 2.5 seconds
                  • Bolt explosion now does self damage
                  • Tightened horizontal spread of bolts by 25%
                  • Reduced bolt explosion radius from 3m to 2.5m
          • Nova Warp
              • Increased damage reduction from 49% to 51%
              • Increased idle super duration from 22 seconds to 24 seconds
              • Reduced cost of Dark Blink by 12.5%
          • Dark Matter
              • Increased grenade recharge on kill from 10% to 14%
          • Attunement of Hunger
              • Vortex
                  • Increased linger duration from 5 seconds to 7 seconds
                  • Reduced linger damage per tick from 27 to 24
                  • Increased projectile speed by 33%
                  • Nova Bomb kills now proc Devour
              • Devour
                  • Increased Devour duration from 10 seconds to 11 seconds
                  • Insatiable
                  • Kills now grant between 16% and 24% grenade energy depending on the tier of enemy killed
                  • Player kills are 24%
      • Dawnblade
          • Attunement of Sky
              • Heat Rises
              • Fixed an issue in which Heat Rises buff was causing combatants to ignore you
          • Icarus Dash
              • Fixed an issue in which Icarus Dash cooldown was interfering with the Daybreak dodge

Armor

  • Increased the number of armor sets available from world drops to 11 sets, up from 3.
      • Several sets that were previously unavailable or extremely difficult to come by are now available as world drops.
  • Armor Energy
      • You can now change the energy type of any piece of armor to either of the other two energy types directly from the armor piece's inspection screen by hovering the cursor over the armor's energy icon.
          • The cost of changing the armor to another energy type at energy value 1 is 1 Upgrade Module.
          • You can also change the armor to another energy type at the equivalent energy value to its current energy value. The cost for doing so is 1 Upgrade Module + the aggregate cost of upgrading from energy value 1 to its current energy value.
  • Armor Stats
      • Prime Engrams will now more reliably drop armor with higher overall stat rolls and spikier distributions.
      • Exotic armor will now more reliably drop with higher overall stat rolls
      • Legendary armor now has an improved chance of receiving higher overall stat rolls, though low rolls will still be present
  • Armor Mods
      • The seasonal armor mod socket (i.e. Undying Mods, Dawn Mods) can now equip mods released during the season in which it was released, plus the previous season and the following season.
          • For example, armor with the Dawn Mod socket (from Season 9) can now equip Dawn Mods, Undying Mods (from Season 8), and Worthy Mods (from Season 10)
      • The Hands-On mod now provides energy on projectile melee kills (such as the hunter's throwing knife)
      • Enhanced armor mods have been added to cover all weapon types for all armor mods that have an enhanced version.
  • Exotics
      • Hunter
          • Assassin's Cowl
              • The invisibility and healing effect now triggers on powered melee (both against combatants and Guardians) and finishers
              • The duration of the invisibility granted by this exotic increases based on the tier of the enemy defeated
              • Arc Staff kills no longer activate this perk
          • FROST-EE5
              • Changed the ability regeneration so that it no longer stacks multiplicatively with other class ability energy generating perks.
          • Khepri's Sting
              • All of your smoke bombs deal 150% damage while wearing this exotic
          • Orpheus Rigs
              • The maximum amount of Super you can regain from this exotic with a single use of Shadowshot is 50%.
          • Young Ahamkara's Spine
              • Increases the explosion radius for tripmines by 14%.
      • Titan
          • Ashen Wake
              • Killing an enemy with a Fusion Grenade while wearing this exotic now refunds grenade energy. The amount of grenade energy refunded scales based on the tier of enemy killed.
          • Anteus Wards
              • The shield created during a slide no longer allows chip damage through
          • Doomfang Pauldrons
              • Fixed an issue where Doomfang Pauldrons would sometimes grant Super energy from melee kills while in your Super
          • Dunemarchers
              • Increase the radius of static charge to 20 meters, up from 12 meters.
          • Mk. 44 Stand Asides
              • Reduced the delay from the start of sprinting until the overshield comes in to 0.5 seconds, down from 1.25 seconds.
          • One-Eyed Mask
              • The target marking from this exotic has been replaced with target highlighting, eliminating the ability to detect targets through walls
              • No longer provides a damage bonus when defeating your marked target
              • Restored the previous overshield granted by defeating your marked target, which now has a duration of 6 seconds (down from 8)
          • Severance Enclosure
              • The explosion now triggers on powered melee (both against combatants and Guardians) and finishers
              • The radius and damage of the explosion created by this exotic increases based on the tier of the enemy defeated
          • Stronghold
              • Stronghold now maximizes sword defense stats, resulting in a high Defense guard that does not lose guard energy on taking hits or decay over time.
              • The armor retains its existing healing functionality.
      • Warlock
          • Apotheosis Veil
              • This exotic is now guaranteed to drop with a minimum +16 to Intellect.
          • Contraverse Hold
              • Reduced the damage reduction granted by this exotic to 20%, down from 40%
          • Sanguine Alchemy
              • Completely redesigned with a new perk, Blood Magic, that allows the wearer to pause the countdown timer of any rift they are standing in by getting weapon kills, extending the rift's duration.
          • Ophidian Aspects
              • Now increases the lunge range of all Warlock melee attacks, even if the ability is on cooldown.
          • Verity's Brow
              • The buff provided by this exotic now increases your grenade damage by 10% per stack
              • The buff to allies' grenade recharge rates now kicks in when you cast your grenade
              • The wearer of this exotic now receives buff text notification indicating how many allies are currently benefiting from your increased grenade recharge

Weapons

  • Exotics
      • Izanagi's Burden
          • Honed Edge's animation is no longer affected by reload speed.
          • Outlaw has been replaced with No Distractions.
      • The Last Word
          • Fan Fire
              • Now adjusts the precision scalar of the weapon while hip-firing
              • Impact values have been adjusted
          • 68.27/52.2 Precision Hip/ADS (Previously 67.95/67.95)
          • 38/38 Non-Precision Hip/ADS: (Previously 50.01/50.01)
          • Aiming down sights no longer provides additional effective range (damage falloff) for this weapon
          • Reduced stability for Mouse and Keyboard input
          • Adjusted the way target acquisition is handled for this weapon in hipfire to improve the experience
          • Reduced the effective range of this weapon
      • Fighting Lion
          • Due to backend changes with the grenade launcher archetype, Fighting Lion inherited minor adjustments
          • Rate of Fire increased from 72 RPM to 90 RPM
          • Direct hit damage in PvE is now 35 (Previously 27)
      • Devil's Ruin
          • Fixed an bug that allowed Pyrogenesis to proc in unintended circumstances, allowing the laser to be fired repeatedly
      • Symmetry
          • Fixed an issue that caused the weapon to randomly stop firing.
          • Fixed an issue where this weapon could damage allies under some circumstances
      • Lord of Wolves
          • Release the Wolves now significantly reduces the accuracy of the weapon while active.
          • Reduced stability for Mouse and Keyboard input
  • Swords
      • Sword attacks for all sword types have been altered, generally increased in efficacy to account for the energy system.
          • Sword stats are now the following:
          • Impact
          • Swing Speed
          • Charge Rate
          • How fast this weapon recharges its energy.
          • Guard Resistance
          • Damage reduction while guarding with this weapon against most attacks.
          • Guard Efficiency
          • Reduces the amount of energy required to guard an attack.
          • Guard Endurance
          • How long you can maintain your guard with this weapon.
          • Ammo Capacity
      • Energy
          • Swords now replace your melee ability with the Sword's energy meter while wielded. This energy recovers naturally on its own and is consumed by different Sword related actions.
      • Light attacks
          • Light attack strings can now be endlessly looped on all sword sub-archetypes.
          • Light attacks for all sub-archetypes can now cleave to hit multiple enemies.
      • Heavy attacks
          • Heavy attacks have consume your Sword's energy when activated.
              • Note: Different swords can consume different amount of energy based on the attack used.
          • If your energy is full, your heavy attack is stronger. The reverse is also true.
      • Guard action
          • Guarding no longer consumes ammo, but instead uses the Sword's energy while active.
              • Note: You still require a minimum of 1 available ammo to begin guarding.
          • Shield Bypass
          • A portion of damage from Sword attacks now bypass elemental shields to strike the target directly.
              • Note: There are exceptions to this rule, particularly for projectile based attacks that Swords generate.
      • Sword Perks
          • Whirlwind Blade
              • This effect will now also end if the player guards.
              • Multi-Hit attacks no longer count as more than one hit.
          • En Garde
              • Reduced the damage bonus from +50% to +30%
          • Shattering Blade
              • Reduced the damage bonus from 3x to ~1.67x
          • Energy Transfer
              • Reduced the amount of ability energy gained from this perk due to Guard no longer consuming ammunition
          • Counterattack
              • Changed the activation requirements:
                  • Blocking an attack immediately after guarding increases damage for a short duration.
              • Duration is now 2 seconds (Previously 5)
      • Glide can no longer be activated during sword attacks or other full body melee attacks.
  • Grenade Launchers
      • Aggressive Frame grenade launchers are now Rapid-Fire Frame grenade launchers
          • Rapid-Fire Frame grenade launchers have had their damage reduced to account for their Rate of Fire (0.8x), but now also have increased reserves.
              • Previously, Aggressive Frame grenade launchers fired faster than Adaptive but had the same damage.
      • Damage to Major enemies and above by Power weapon grenade launchers reduced by ~10%
  • Sniper Rifles
      • Damage to Major enemies and above reduced to pre Shadowkeep values (~-20%)
      • Adaptive Snipers
          • Reduced precision multiplier from 3.25x to 2.95x
      • Rapid-Fire Snipers
          • Reduced base impact from 100 damage to 90 damage
  • Shotguns
      • Target acquisition for non slug shotguns has been adjusted to no longer account for precision locations.
          • Previously, target acquisition could actually cause the player's spread to deviate from the intended aim vector, causing most of the spread to miss.
      • Cone angle is now adjusted on a per sub-archetype basis and is no longer adjusted by the Range stat.
      • Aiming down sights no longer adjusts effective range for this weapon archetype
  • Fusion Rifles
      • Target acquisition for fusion rifles has been adjusted to no longer account for precision locations.
          • Previously, target acquisition could actually cause the player's volley to deviate from the intended aim vector, causing most of the volley to miss.
      • Damage falloff for this weapon archetype can now floor at 0.5x (Previously 0.75x)
      • Effective range and the impact of the optics stat for this weapon archetype has been reduced across the board.
  • Auto Rifles
      • The following impact values have changed:
          • Precision Frame
              • 17/27.2 Default/Precision (Previously 17/25.5)
          • Adaptive Frame
              • 15.75/25.2 Default/Precision (Previously 13.75/22)
          • Rapid-Fire Frame
              • 13.4/20.1 Default/Precision (Previously 12.5/18.75)
  • Weapon Perks
      • Backup Plan
          • Backup plan now adjusts impact to match the Rapid-Fire sub-archetype while active.
          • Charge time is now set to match the Rapid-Fire's sub-archetype * 0.85 while active.
      • One-Two Punch
          • The effect now ends upon dealing melee damage or swapping weapons.
  • General
      • Fixed issue with emissive elements on the following weapons and ornaments
          • One Thousand Voices
          • Summer Storm for Riskrunner
          • Jade Countenance for Fighting Lion
      • Fixed an issue where Multikill Clip would remain active indefinitely.
      • Fixed an issue where killing Shanks with Lumina would not reliably generate a Remnant.
      • Fixed an issue where Wish-Ender would deal more damage than intended when shooting through certain objects.
      • Fixed an issue where large portions of the Packmaster's Command ornament for Lord of Wolves would disappear when standing next to a wall.



Player Identity Systems

Emblems

  • Stat Trackers
  • Emblems now use an updated details screen to support Stat Trackers.
  • All Emblems now have Stat Trackers that can be equipped and unequipped
  • The Stat Trackers available on an emblem are related to the emblem's source/category.
  • Stat Trackers are broken down into categories based on Activity and Time-span
      • Activity Categories are:
          • Seasons
          • Account
          • Crucible
          • Destination
          • Gambit
          • Raids
          • Strikes
          • Trials of Osiris
      • Time Span Categories are:
          • Weekly
          • Seasonal
          • Career*
              • *Note: Career stats respect pre-Season 10 data where possible but otherwise will begin tracking in Season 10
          • All of the Above
  • Stat Trackers can become Gilded when Stats reach certain thresholds
  • Stat Trackers now have their own dedicated section, which players can access through the Triumphs screen.
      • Stat Trackers are categorized into Seasonal, Weekly, Career and All.
      • Stat Trackers are sub-categorized by Stat Tracker type.
      • Feature Triumphs on the Triumphs overview have been reduced from displaying 3 to 1
  • Collections
      • The Emblem collection has been reorganized to reflect the Stat Trackers structure
  • Emblem Variants
      • Emblem Variants have been converted into their own Emblem items
  • Emblem Perks and Auras
      • Emblem Perks and Auras have been removed from Emblems.

Clans

  • Clan Banner Perks have been updated for Season 10

Accessories

  • Ships
      • Fixed an effects issue on Lost Legend's engines
  • Ghosts
      • Fixed an animation issue with Sanctum Plate Shell
  • Sparrows
      • Updated thruster effects for Dawning sparrows Chill of Winter and Holiday Cheer
      • Fixed effects issues for Azure Azazyel and The Bronco


Investment

  • The season 9 Fond Memories Bright Engram has been retired, and in its place players can now obtain the new Season 10 Luminous Bright Engram
  • Bright Engrams are no longer available for purchase in the Eververse store, and instead can only be earned by leveling up the Season Pass
  • In place of the Bright Engram, the Eververse store now offers a Silver sale item that will refresh daily
  • The Gunsmith now has a chance of selling Season 9 seasonal armor mods
  • "Improved Crucible Scanner" Ghost Shell perk has been created and has a chance to roll on Crucible-themed Ghosts
  • Two new consumables are available in the Eververse store for Bright Dust, the Scavenger's Boon and the Glimmershard (both 250 Bright Dust each)
      • Scavenger's Boon:
          • When used, this item causes enemies killed with precision damage to have a chance to drop Planetary Materials when defeated
          • The effect lasts 4 hours
          • Note that only one Scavenger's Boon can be active at a time
  • Glimmershard:
      • When used, this item causes bosses to have a chance to drop additional Glimmer when defeated
      • The effect lasts 4 hours
      • Note that only one Glimmershard can be active at a time
  • Multiple bugs fixed to ensure various Legendary Engram previews accurately represent their contents
  • Shadowkeep campaign reward exotic armor now has the proper source string in Collections
  • Eververse store bundles with prices that have been reduced due to owning some of the contents no longer are advertised as "Sale", and instead read "Complete the Set"
  • Season 8 weapons acquired from the Season Pass now have a valid source string in Collections
  • Several multiplayer emotes that had an item type of "Emote" now have the correct item type on their tooltip, "Multiplayer Emote"
  • Year 3 exotic armor items in Xur's inventory now properly require Shadowkeep instead of the Season Pass
  • Mod Components no longer dismantle as a stack

Power and Progression

  • Updated XP rewards from Mars ambient chests and public spaces to be consistent with Shadowkeep values.
  • Reduced the power of the incomplete version of 'Legend of Acrius' when purchased from a vendor.
  • Paid character boosts raise the player to the new soft cap of 950.
  • Note: Players cannot purchase a character boost until their first character has reached the soft cap.


User Interface

  • Fixed an issue where some items were not being properly displayed in Collections.
  • Fixed an issue where players don't receive a "Fireteam Chat Not Available" message when Steam is down.
  • Fixed an issue where tracking a pursuit would dismiss the Release Icon.
  • Fixed an issue where incorrect icons were appearing during "The Other Side" mission.
  • Fixed an issue where Open Fireteam slots were being displayed after dismissing activity selection.
  • Fixed an issue where a placeholder tooltip could appear while in Orbit.
  • Fixed an issue that caused some Graphical Corruption when navigating to the Seasons screen.
  • Fixed an issue where the Rank 50 toast would display overlapping numbers.
  • Fixed an issue where we displayed a misalignment in the Post-Purchase Animation.
  • Fixed an issue where the Launch Overlay would not dismiss when navigating to the Quests Screen.
  • Console Settings UI screen layouts have changed to match the experience on PC, allowing for future updates.
      • Settings that use the carousel selection method can now be navigated using d-pad input when focused.
  • Added a Favorite augment over the Finisher icon to easily determine which Finishers are currently the player's favorites.
  • Added game hints during loading screens.
  • Added the ability to change the color of the Reticle on Consoles.
      • Players can choose from 7 different colors, matching PC.
  • Added a Completion State to Seasons Pass Bonuses.
  • Added Categories to the Quests Screen.
      • Quest Items will now be automatically filtered to any of the seven categories:
          • New Light
          • Note: This category will hide if there are no active New Light quests in the character's inventory.
          • All Quests
          • Shadowkeep
          • Seasonal
          • Playlists
          • Exotics
          • The Past
  • The Quest tab will now display a sheen animation when there are new quest items available.
      • The sheen is dismissed by hovering over the new quest item.
  • Added comma separators to the Glimmer count in the loot stream.
      • No longer keeps me awake at night.
  • Changing fireteams on the PVP Private Matches Launch Screen now uses Left/Right buttons.
  • Players can now see which Seasons they own by looking at the Season Rank tooltip in the Seasons Screen.


Frontline - General Bug Fixes / Quality of Life

(Frontline is a team dedicated to fixing an assortment of issues, no matter their area. Say hello!)
  • Combat
      • Changes were made to Cabal Psion's Psionic Rupture ground attack to improve client performance during heated engagements.
      • Elite, Mini-Boss, and Boss nameplates will now correctly display as "friendly" when invading during Gambit matches.
      • The Hunter Tempest strike melee ability can now be performed when using PC controls where Sprint is set to "Hold".
      • Titan Sunbreaker melee ability "Mortar Blast" will now more consistently deliver its detonation damage in Crucible.
      • Friendly projectiles that travel along the ground will pass through ally Titan Banner Shields. Burning Maul and Voidwall Grenade are examples of abilities that generate ground follow projectiles.
      • Hunter exotic "Liar's Handshake" Cross Counter melee damage buff will now expire as intended after picking up a carry object (such as a Forge Battery)
      • Fixed an issue where Hunter's would remain off radar for too long when coming out of invisibility while crouched.
      • Getting killed by "The Cut and Run" scout rifle now properly displays an Obituary icon in the battle feed.
      • Character Sub-Classes with ranged melee abilities will now count towards Melee Kill bounties and Triumphs. (These include Titan Hammer Throw, Hunter Throwing Knives and Corrosive Smoke Bomb, and Warlock Celestial Fire and Ball Lightning.)
      • Weekly Strike Bounties for Hive and Vex boss kills will now award progress to players for killing Savathun's Song (Shrieker Boss), Xol (Hive Worm God), and the Garden World strike's Vex Cyclops Boss.
      • The Inspect Player function for the PS4 "Jumper" button layout will now properly trigger off of holding L1+R1 as indicated.
      • Hunters should no longer be able to get into an "immune to damage" state using a Sword and the Card Shuffle emote.
  • Player Identity
    • Crucible Triumph Challenge Accepted now requires 10 Weekly Challenges to complete.
    • The "Additional Bounties" from Vanguard, Crucible and Gambit vendors will now progress their corresponding Daily Bounty Triumphs; Vanguard Agent, Mercenary and Daily Bounty.
    • The Fastidious Miser Triumph will now be correctly progressed and completed for Players who've found all 30 Ascendant Chests across the three Curse Weeks in the Dreaming City, and have claimed those corresponding Triumphs.
    • The "Earned while leveling" mods will now properly show as unlocked in Collections across all categories. (Ex. Chest: Unflinching Light Arms Aim mod)
    • Removed a duplicate Worldline Zero Catalyst Triumph entry.
    • The Black Talon Catalyst Triumph will now correctly progress and complete from Black Talon kills, instead of Lord of Wolves.
    • The Forsaken Triumph 'WANTED: The Rifleman' can now be obtained from either killing the Rifleman or upon completion the corresponding Adventure mission.
        • This addresses a rare issue where a player may not receive credit for killing the Rifleman before the mission ended.
  • Rewards
      • The Sound effects from Warlock exotic "Transversive Steps" will now trigger only when a player has reserve ammo to refill their current weapon's magazine.
      • Black Armory Schematics can now be dismantled. Dismantling will delete a single Schematic from the stack.
      • Obtaining the MIDA Catalyst is no longer impeded by playing with Clanmates. Drop rates were adjusted and now properly scale with the Clan "Catalyst Seeker" Perk bonus.
          • Added drop chance for wins at Glory Rank 3 Fabled (5% without Clan bonus, 10% with Clan bonus)
          • Increased drop chance for wins at Glory Rank 4 Mythic (5% > 10% without Clan bonus, 10% > 30% with Clan bonus)
          • Now guaranteed drop for any win at Glory Rank 5 Legend.
      • The Well Well Well Gambit Invasion Medal Triumph now has an icon.
      • The Prime Attunement buff will now appear for any new characters upon reaching 900 Power, even if previous character was deleted.
      • Tess will no longer present the player with an empty Solstice of Heroes Gift screen.
  • World
      • The Rifleman will no longer occasionally disappear during the boss fight, prematurely ending the mission.
      • Crucible quest step "Forging the Broadsword - The constant" now specifically points players to complete Crucible Daily bounties.
      • The Malfeasance exotic quest no longer requires owning the Forsaken expansion. Players who pick-up the New Light Malfeasance Intro quest will now be awarded the "Darkness In the Light" quest step upon killing the Ascendant Servitor Primeval boss.
      • Addressed an issue with placing the tribute banner to open the Tribute Hall doors. New Players, as well as any Players who were previously unable to, can now correctly place the banner, completing "The Tribute Hall" introduction quest.
      • Improved Performance during the final boss fight of Garden of Salvation Raid.
      • Players should no longer be able to cause players to be kicked to Orbit during Crucible matches by repeatedly performing Titan Bubbles and Warlock Wells of Radiance.
      • Fixed and issue where players were having to wait for others to load in when traveling to the Tower.
  • Steam
      • Music volume is applied immediately instead of after the Bungie splash screen.
      • PC Client: fixed an issue that could slow load times for some users when the game wasn’t in focus(Alt-tabbed to another window).
  • General
      • The Pigeon and the Phoenix lore book pages are now visible for players who earned them. Acquiring the Bastion Exotic Weapon will unlock all pages.
      • Dawning 2019 Gifts were well past their expiration date and can now be safely discarded.
      • Dawning Exotic Sparrow pursuit can no longer be acquired from Eva's abandoned quests section during other events.
      • Gambit and Crucible melee kills bounties will now properly count projectile melee abilities like Celestial Fire, Ball Lightning, and Throwing Knife.


Crucible

  • Trials of Osiris returns at last!
      • Talk to Saint-14 in the Tower Hangar to begin your Trials journey. The Trials playlist will first become available on Friday, 3\13.
  • The Anomaly, Cauldron, and Exodus Blue have been added to the Crucible map rotation. These maps will now appear in most playlists.
  • Fixed a large number of out-of-environment bugs on Distant Shore.
  • Fixed a large number of out-of-environment bugs on Fragment.


Performance

  • Fixed UI stuttering and framerate drops when loading or applying mods
  • Improved framerate in Gambit and Gambit Prime
  • Fixed framerate issues during the Sanctified Mind encounter of the Garden of Salvation Raid
  • Fixed framerate issues in the Pit of Heresy Dungeon, specifically in tunnel encounters
  • Fixed stutter at high framerate on PC
  • General improvements to performance on PC when a lot of debris is on the ground
  • Load time is no longer tied to framerate

This Week At Bungie – 3/5/2020

This Week at Bungie, we prepare for the worthy.

We’re just five short sleeps from Season of the Worthy. Last week, you completed the Empyrean Foundation event, lighting a beacon for Guardians to follow back to the Lighthouse and Trials of Osiris. On Tuesday, we unveiled Season of the Worthy all up. If you haven’t seen the trailer, there is a new threat for you to confront.


Bungie.net also has a dedicated page for the new Season, jam-packed with information to get you up to speed before next Tuesday’s launch.


Before we get started with the rest of the TWAB, I wanted to take a quick moment to highlight another blog post that went live earlier today. In response to the COVID-19 coronavirus outbreak, our teams have been working hard to build out an infrastructure that would enable Bungie employees to support Destiny 2, and the impending Season 10 release, safely from remote locations. Season of the Worthy is still planned to release on March 10, followed by the return of Trials of Osiris on March 13. While there is a possibility that this change could affect our patching cadence in the short term, we will be sure to keep players informed about those schedules as much as possible. Stay tuned to @Bungie and @BungieHelp for any future updates.

Now, we have some housekeeping to do before we arm an ancient Warmind. Let’s get to it.


#TrialsReturns

Moments after the announcement that Trials of Osiris would return with Season of the Worthy, we witnessed numerous Guardians sharing their favorite memories from this beloved corner of the PvP endgame. Moments of spectacle, joy, heartbreak, insanity, and everything in between. Trials of Osiris was the source of some awesome community highlights—a thing that some of our newer Guardians may have yet to experience. We’d love to see more of your stories and bring them into the scene.

Using the hashtag #TrialsReturns, share your favorite clips from Destiny 1’s Trials of Osiris. You can post them to Twitter, upload them to YouTube, and even post them to our Community Creations page. We’ll round up our favorites to be featured in next week’s TWAB.

If your video is selected, you and your fireteam will take home a Movie of the Week emblem. Make sure to include links to the Bungie.net profiles of every team member.


Power Gains

With each new Season, you’re faced with new challenges that require a bit of Power acquisition to take on. In Season of Worthy, you’ll be challenged in not only Trials of Osiris, but in Legendary Lost Sectors and Grandmaster Nightfalls. Here’s a quick update from the Dev team on what’s changing on day-one, and what our plans are for a mid-season update:

Dev team: We’re raising the ‘cap’ for gear drops 40 points—powerful gear will now drop up to 1000, with pinnacle drops going up to 1010. The soft cap has also been effectively raised 50 points. Gear drops from nearly all sources will continue to be upgrades until 950 Power, and powerful reward sources will not be required to progress to 950. We’re looking to present an element of gear progression available each Season, as well as prepare underlying systems for future updates like the forthcoming one for Legendary weapons mentioned by Luke Smith in the Director’s Cut ‘Weapons Forever’ section.

We’re also looking to make some quality of life updates in the pinnacle band. Starting in 2.8.1. (coming mid-Season), we’ll be upgrading some existing powerful rewards to pinnacle rewards. These are the weekly Crucible, Strike, and Gambit challenges, as well as the weekly clan engram. With this change, we want to increase the total number of pinnacle power sources in the game, broaden pinnacle drop access, as well as increase the pools of items that can drop in the pinnacle band.

Slot imbalances can also affect pinnacle progression. When we say slot imbalance, this could be explained as those times you have a chest piece drop from pinnacle sources a few times in a row. We’ve been looking at player feedback for some time, and are investigating a few approaches to the problem space. We’re looking to have an update on that at a later date. Until then, we hope the additional sources will help you on your climb.

While we have the Dev team here, they also wanted to give an update on Artifact Power for Trials of Osiris.

Dev team: With Trials just around the corner, we wanted to address the “Artifact Power problem” as quickly as we could. As Luke said last week, our short-term fix is to disable the Artifact's Power bonus while in Trials and Iron Banner. Unfortunately, Season of the Worthy has already been released for certification, so we won't be able to disable the Artifact's Power for the first Trials weekend. We have the fix in-house to disable it and are testing it this week, and hope to deploy it on Tuesday, March 17. We really wish we could have gotten it in for the launch weekend, but we also expect the first Trials weekend to be the one impacted by the Artifact the least. Players will have much less time to increase their Artifact Power, so the majority will be close to each other outside of Pinnacle drops.
Our long-term plan is to enable a Power cap for Trials and Iron Banner and we're investigating the work required for this. This will roll out no earlier than midway through Season of the Worthy, but we don't have a firm date yet—we'll make sure to communicate it when we do! We also plan to look at the damage curves for Power-enabled PvP modes to determine what, if any, adjustments should be made. Assuming we discover it’s necessary, the timeline for a change is still TBD. With both changes, we plan to provide more detailed write-ups before they go live, explaining the details of the change and the design philosophy behind why we are making those decisions.

Just for clarity, I'll echo Luke's statement from last week: we're going to disable the Artifact Power bonus in Trials and Iron Banner until we can implement a new Power cap system for those playlists. I hope you all enjoy Season of the Worthy, and may your run to the Lighthouse be swift and merciless.


Season of the Worthy: Eververse Update

With the turn of each Season, we hope to keep players up to date on how the Eververse Store is evolving. This Season, we have a few changes concerning Bright Engrams, and a new path to directly purchasing some previously featured Eververse items.

Bright Engrams
In Season of the Worthy, Bright Engrams will no longer be available for purchase from the Eververse Store. As said in the February 2020 Director’s Cut:

“We want players to know what something costs before they buy it. Bright Engrams don’t live up to that principle so we will no longer be selling them on the Eververse Store, though they will still appear on the Free Track of the Season Pass.”

This Season, we are continuing to focusing our efforts on direct purchasing through the Eververse Store.

Daily Rotation of Returning Items
In the place of Bright Engrams, a new module will become available on the Eververse Store starting in Season of the Worthy. This daily-rotating module will feature one item from a small selection of ships, Sparrows, Ghosts, and finishers that were offered in previous Seasons. These items will be available to purchase directly for Silver at a discount from the original price.

Aside from these changes, there aren’t any other major shifts coming for Eververse. We’ll be monitoring the conversation through launch and beyond, and will be sure to update you before any large changes come. Here’s a quick preview of some upcoming items coming with Season of the Worthy:


Hunter Finisher
Titan Finisher
Warlock Finisher



The Final Preview (of Patch Notes)

Over the last few weeks, we’ve been giving some previews how your sandbox will be evolving in Season of the Worthy. Not just weapon tuning, but the ability to change the Elemental Affinity on your armor pieces. This week, we’ll be taking a wider look at Destiny 2 Update 2.8.0. Exotic armor tuning for PvE and PvP, UI updates, bug fixes, and more…

Exotic Armor
  • Hunter
      • Assassin's Cowl
          • The invisibility and healing effect now triggers on powered melee (both against combatants and Guardians) and finishers.
          • The duration of the invisibility granted by this Exotic increases based on the tier of the enemy defeated.
          • Arc Staff kills no longer activate this perk.
      • FROST-EE5
          • Changed the ability regeneration so that it no longer stacks multiplicatively with other class ability energy-generating perks.
      • Khepri's Sting
          • All smoke bombs deal 150% damage while wearing this Exotic.
      • Orpheus Rig
          • The maximum amount of Super you can regain from this Exotic with a single use of Shadowshot is 50%.
      • Young Ahamkara's Spine
          • Increases the explosion radius for Tripmines by 14%.

  • Titan
      • Ashen Wake
          • Killing an enemy with a Fusion Grenade while wearing this Exotic now refunds grenade energy. The amount of grenade energy refunded scales based on the tier of enemy killed.
      • Anteus Wards
          • The shield created during a slide no longer allows chip damage through.
      • Doomfang Pauldrons
          • Fixed a bug where Doomfang Pauldrons would sometimes grant Super energy from melee kills while in your Super.
      • Dunemarchers
          • Increase the radius of the static charge to 20 meters, up from 12.
      • Mk. 44 Stand Asides
          • Reduced the delay from the start of sprinting until the overshield comes in to 0.5 seconds, down from 1.25.
      • One-Eyed Mask
          • The target marking from this Exotic has been replaced with target highlighting, eliminating the ability to detect targets through walls.
          • No longer provides a damage bonus when defeating your marked target.
          • Restored the previous overshield granted by defeating your marked target, which now has a duration of 6 seconds, down from 8.
      • Severance Enclosure
          • The explosion now triggers on powered melee (both against combatants and Guardians) and finishers.
          • The radius and damage of the explosion created by this Exotic increases based on the tier of the enemy defeated.
  • Warlock
      • Apotheosis Veil
          • This Exotic is now guaranteed to drop with a minimum +16 to Intellect.
      • Contraverse Hold
          • Reduced the damage reduction granted by this Exotic to 20%, down from 40%.
      • Sanguine Alchemy
          • Sanguine Alchemy has received a complete redesign. Its new perk, Blood Magic, allows the wearer to pause the countdown timer of any Rift they are standing in by getting weapon kills, extending the Rift's duration.
      • Ophidian Aspects
          • Now increases the lunge range of all Warlock melee attacks, even if the ability is on cooldown.
      • Verity's Brow
          • The buff provided by this Exotic now increases your grenade damage by 10% per stack.
          • The buff to allies' grenade recharge rates now kicks in when you cast your grenade.
          • This Exotic now provides a buff text notification indicating how many allies are currently benefiting from your increased grenade recharge.

Investment
  • Legendary Engrams
      • Increased the number of armor sets available from world drops to 11 sets, up from 3.
      • This will include Faction Rally armor. Players who own previous Faction Rally Ornaments may apply them to these sets.
      • Several sets that were previously unavailable or extremely difficult to acquire are now available as world drops.
  • Armor Stats
      • Prime Engrams will now more reliably drop armor with higher overall stat rolls and spikier distributions.
      • Exotic armor will now more reliably drop with higher overall stat rolls.
      • Legendary armor now has an improved chance of receiving higher overall stat rolls, though low rolls will still be present.



User Interface
  • The Settings screen UI layout on consoles has changed to match the experience on PC, allowing for future updates.
  • Added the ability to change the color of the reticle on consoles.
      • Players can choose from seven different colors, matching PC.
  • Added hint text during loading screens.
  • Added comma separators to the Glimmer count in the loot stream.
      • No longer keeps me awake at night.
  • Added categories to the Quests screen.
      • Quest items will now be automatically filtered to any of the seven categories:
          • New Light
              • Note: This category will hide if there are no active New Light quests in the character's inventory.
          • All Quests
          • Shadowkeep
          • Seasonal
          • Playlists
          • Exotics
          • The Past

Performance
  • Fixed UI stuttering and framerate drops when loading or applying mods.
  • Improved framerate in Gambit and Gambit Prime.
  • Fixed framerate issues during the Sanctified Mind encounter of the Garden of Salvation raid.
  • Fixed framerate issues in the Pit of Heresy dungeon, specifically in tunnel encounters.
  • Fixed stutter at high framerate on PC.
  • General improvements to performance on PC when a lot of debris is on the ground.

While this list is pretty lengthy, we’ll have more patch notes to share with you next Tuesday around 9 AM PDT, an hour before Season of the Worthy begins.

Some of you may be asking, “Wait, 10 AM? Don’t patches usually ship at 9 AM?” Daylight Saving Time begins on Sunday, March 8. If your region takes part in jumping forward, your weekly reset time will be an hour later than you’re used to. More information from the Player Support team below.


Systems Check

Before we dive headfirst into Season of the Worthy, we have a patch to ship. Destiny Player Support has your itinerary in hand, and a quick list of some resolved issues.

A NEW SEASON
Next week, Season of Dawn ends and Season of the Worthy kicks off with the release of Destiny 2 Update 2.8.0. Please see below for the rollout timeline.

      • 8 AM PDT (1500 UTC): Destiny service maintenance begins.
      • 8:45 AM PDT (1545 UTC): Destiny 2 is taken offline on all platforms.
      • 9 AM PDT (1600 UTC): Destiny 2 Update 2.8.0 begins rolling out across all platforms and regions. Players will be able to log back into Destiny 2 at 10:01 AM PDT.
      • 10:01 AM PDT (1701 UTC): Destiny 2 is back online on all platforms; Season of The Worthy begins.
      • 12 PM PDT (1900 UTC): Destiny service maintenance concludes.

For future release timelines when they are available, players should visit our Destiny Server and Update Status help article. For live updates as this maintenance occurs, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.


UPCOMING RESOLVED ISSUES, PT. 2
Below is a continuation of a list of issues that will be resolved when Season of the Worthy and Update 2.8.0 become available on March 10:

      • Hunter’s Tempest Strike melee ability can now be performed when using PC controls where Sprint is set to "Hold."
      • Character subclasses with ranged melee abilities will now count towards Melee Kill bounties and Triumphs. These include Titan Hammer Throw, Hunter Throwing Knives and Corrosive Smoke Bomb, and Warlock Celestial Fire and Ball Lightning.
      • The Fastidious Miser Triumph will now correctly progress and complete for players who've found all 30 Ascendant Chests across the three Curse Weeks in the Dreaming City, and have claimed those corresponding Triumphs.
      • Weekly Strike bounties for Hive and Vex boss kills will now award progress to players for killing Savathûn's Song, Xol, and Dendron the Root Mind.

While Update 2.8.0 is released to the world, Destiny Player Support will be on standby in the #Help forum, ready to assist anyone who is experiencing issues.


Dawn Comes to an End

Season of Dawn has been a fun ride. We saved a Legend, stopped the Psions from changing time itself, and had the opportunity to watch a lot of Community Creations along the way.

Movie of the Week: Creatures of Destiny: A Nature Documentary


Honorable Mention: This player should be banned for such an unsatisfying montage


Honorable Mention: Riven’s Heart Theme Keyboard Cover


Cheers to everyone who submitted a video, art piece, or anything to the Creations page during Season of Dawn. We’re excited to see what you cook up over the next few months.

It’s crazy to think that next week a new Season begins. It feels like just yesterday we were watching you all explore the Corridors of Time. It’s no secret that I’m pretty excited for Trials to return, and I’m also looking forward to see you share your memories with the #TrialsReturns hashtag.

See you next week. Maybe we’ll bump into each other on our way to the Lighthouse. No hard feelings when you lose, okay?

Cheers,
Dmg04