Destiny 2 cover
Destiny 2 screenshot
PC PS4 XONE PS5 Series X Stadia Steam Epic
Genre: Shooter, Role-playing (RPG), Adventure

Destiny 2

Destiny 2 Update 1.2.3

Solstice of Heroes

Moments of Triumph
  • Moments of Triumph bounties will become available in-game for the Solstice of Heroes event starting July 31, 2018.
    • Players may access a set number of Triumphs on Bungie.net prior to the event beginning.
    • Players can complete Triumphs to earn points that they can trade for rewards such as emblems, a Sparrow, and a code to purchase a special T-shirt.
  • When the summer event becomes available on July 31, 2018, players can receive these Triumph bounties from the special summer event vendor and will have the entirety of the event to complete them.
  • Triumphs are based on account-specific data; once a Triumph has been claimed and redeemed for points, it cannot be claimed for points on another character.
  • All Triumphs can be tracked via bungie.net; the highest values of a character on that account will be displayed.
  • In-game rewards will become available on July 31, 2018. Stay tuned to @Bungie for announcements of availability.

NOTE: All information concerning Solstice of Heroes: Moments of Triumph may be found at help.Bungie.net.


Investment

Bounties
  • 5 Crucible bounties a day will now be available from Shaxx.
  • 5 Vanguard bounties a day will now be available from Zavala.
  • These bounties rotate on a daily cadence.
  • Bounties can expire after you obtain them. Expiration of individual bounties is shown in the tooltip.

Exotic Masterworks
  • Catalysts for Legend of Acrius, Telesto, and Sleeper Simulant are now available as rewards from Prestige “Leviathan,” Prestige “Leviathan, Eater of Worlds,” and Prestige “Leviathan, Spire of Stars,” respectively.
  • Exotic catalysts from Heroic strikes now have slightly higher drop chances.
  • The Skyburner’s Oath Exotic catalyst from the “Leviathan” raid now has slightly higher drop chances.
  • The catalyst for Sturm can now be found by defeating enemies on Nessus.

Miscellaneous Quality-of-Life Changes
  • Adjusted Escalation Protocol weapon reward chances to be more deterministic.
    • Players improve their chances each time they defeat the boss.
  • Once all Mercury Forge weapons have been obtained, they become available for direct purchase from Brother Vance in the Lighthouse (second vendor page).
  • Momentum has been removed from Heroic adventures.
  • The “Pursuits” inventory bucket has been moved to the top of Inventory categories.
  • Fixed an issue where unequippable emotes could be selected.
  • Fixed an issue where no sound would play on increasing and decreasing the handicap on Challenge Cards.
  • Commas have been added to large numbers as separators on the IGCR and PGCR.
  • Fixed an issue which prevented the Season 3 Dead Orbit Gauntlet Ornament from receiving progress from Arcstriders using the Way of the Warrior subclass tree.
  • Armor may now be purchased from Iron Banner and Faction Rallies vendors.


Strikes

Strike Modifiers
  • Blackout: Now increases enemy melee damage significantly but is no longer a guaranteed one-shot kill for all players.
  • Glass: Slightly reduced the health and shield penalty.
  • Grounded: Significantly reduced incoming damage when you are airborne, to account for odd geometry that Guardians may not have any control over.

Developer Insight: The goal is to ensure these modifiers are noticeable, but when Guardians advance their Power and stats, they can notice themselves overcoming the debuffs.

Nightfall
  • The Nightfall tutorial experience for new players has been updated to no longer call out pre-1.1.3 Nightfall mechanics.


Destinations

Mars
  • Fixed an issue that was preventing some players from accessing Mars adventures.
  • Fixed an issue that caused some open world chests on Mars to not drop Glimmer or Mars tokens.
  • Fixed an issue which prevented prophecy materials for Brother Vance from dropping from chests found on Mars.


Sandbox

Exotic Armor Updates
  • Hunter
    • Lucky Raspberry
      • Increased the chance to fully recharge Arcbolt Grenade on Arcbolt Grenade hits.
      • Now guarantees a full recharge when Arcbolt Grenade hits four targets.
    • St0mp-EE5
      • Increased benefits when using Strafe Jump and Triple Jump.
    • Young Ahamkara’s Spine
      • Now also improves Tripmine Grenade’s blast radius and throw speed, and makes your Tripmine Grenades harder to destroy.
      • Solar ability hits now grant some Tripmine Grenade energy (33%).
      • Added new FX treatment to the improved Tripmine Grenades to differentiate them from normal Tripmine Grenades.
      • Removed target-marking functionality.

  • Titan
    • ACD/0 Feedback Fence
      • Now grants Fury Conductor stacks on melee hits instead of kills.
      • Now reduces melee damage received while you have stacks of Fury Conductor.
      • More stacks of Fury Conductor further reduce melee damage received.
    • Doom Fang Pauldrons
      • Void melee kills now grant more Super energy.
      • Shield Throw hits now grant Super energy.
    • Dunemarchers
      • Reduced the time to activate Linear Actuators while you’re sprinting to 1.5 seconds (down from 5 seconds).
      • Increased the damage of the chain lightning effect (+70% in PvP, 440% in PvE).

  • Warlock
    • Crown of Tempests
      • Collapsed the total number of stacks of Conduction Tines to 3 (with the same total effect).
      • Conduction Tines now also reduces the speed that Super energy depletes while Stormtrance is active.
    • Karnstein Armlets
      • Melee kills now instantly heal you, then grant continuous healing for 8 seconds.
      • Removed bonus resilience, mobility, and enemy highlights on melee kills.
    • Starfire Protocol
      • Empowered weapon damage hits now grant some Fusion Grenade energy (20%).

Armor
  • Plasteel Reinforcement Mod now includes “Trait” in its tooltip, to have conformity with Restorative and Mobility Enhancement Mods.
  • Corrected stowed Hand Cannon position on the Haakon’s Iron Strides ornament.
  • Dragon’s Shadow now has an audio cue when it reloads your weapons.
  • Updated tooltip presentation of some Warmind Exotic armor item intrinsic perks.
  • Updated the perk description for Sanguine Alchemy to better reflect its functionality.
  • Fixed an issue that was causing targets marked by Sanguine Alchemy to produce orbs when defeated.
  • Fixed an issue that caused Wraithmetal Mail’s active perk to appear in the UI without an icon.
  • Fixed an issue that caused Starfire Protocol not to work with the Dawnblade Attunement of Sky ability path.
  • Fixed an issue that prevented Warlock melee attack damage when players were using the Ophidian Aspect Exotic and Hive Swords or orb carry objects.

Abilities
  • Fixed an issue for high framerates on PC that caused players to suddenly lose momentum after activating Supers and aerial dodge abilities.

Exotic Weapons
  • Increased the number of rounds granted to Crimson on respawn.

Weapons
  • Fixed an issue that allowed empty swords to drop heavy ammo bricks on death in the Crucible.
  • Fixed the Rapid-Fire Frame intrinsic perk on Basilisk (Dead Orbit Shotgun).
  • Fixed an issue that impacted the recoil of West of Sunfall 7 and the Trials of the Nine Hand Cannon, A Cold Sweat.
  • Fixed an issue causing the Iron Banner Hand Cannon, Finite Impactor, to not properly track Masterwork statistics.


Raid

Prestige Raid Lairs
  • Each week, there is a curated weapon suite and a global activity modifier for Spire of Stars and Eater of Worlds Prestige. The weapon set and modifier will be the same across both activities.
    • Prestige Eater of Worlds will become available at 11 a.m. PDT on July 17, 2018.
    • Prestige Spire of Stars will become available at 10 a.m. PDT on July 18, 2018.
  • Prestige raid lairs will drop weapons at 400 Power and Exotic catalysts.
  • Raid armor ornaments will become unlockable.

NOTE: More details concerning the Prestige Raid Lairs can be found at: https://www.bungie.net/en/Explore/Detail/News/46981

Misc
  • Fixed an issue which prevented Hunters from receiving some loot chest rewards in the Spire of Stars raid lair.


PC

Clan Chat
  • Adds a new in-game text chat channel that allows online Destiny 2 clan members to communicate (in real time). This chat channel is separate from the companion clan chat channel.

Director Map PC (Mouse) User Experience
  • Scrolling area reduced to the edges of the game window.
  • Cursor is now restricted to game window when a map is active (mouse capture).
  • Edge scrolling now freezes when game window loses focus.

Misc
  • Fixed an issue which caused bluetooth headphones to not play sound properly on some PC configurations. For more info, please see the Vital Information section of our Destiny Audio Guide.


Crucible

Iron Banner Updates
  • The Iron Banner game mode now uses Iron Temple fire pits as capture zones instead of standard Control flags.
  • Added new Power Play rules unique to Iron Banner:
    • Upon capturing a third zone, all three zones lock for 20 seconds.
    • After 20 seconds, all three zones reset to neutral and must be recaptured.
  • Added new audio for fire pits and Power Play alerts.
  • Updated score and time limits to match standard Control now that Quickplay is also 6v6.

Private Match Bug Fixes
  • Private Match is no longer available to trial users.

Crucible Lab Update
  • Added "BETA" to the activity tooltip.
  • Added support for more Labs in the future.
  • Added end-of-match rewards.

Crucible Playlist Update
  • Quickplay
    • Increased player configuration to 6v6 and updated playlist description.
    • Removed Supremacy.
    • Updated Clash win score to 100.
    • Updated Control win score to 150.
    • Control Zones are initially neutral.
  • Competitive
    • Updated playlist description.
    • Countdown: Bomb Fuse timer lowered from 40 seconds to 35 seconds.
  • Rumble is now available full-time.
  • Supremacy is now a rotating 6v6 playlist with a score to win of 150.

Crucible Ranks Update
  • Players can now earn Valor Rank from the following playlists:
    • Competitive
    • Crucible Labs
    • Iron Banner
  • Joining a game in progress now protects your Valor Win Streak for that game.
    • If you lose: No penalties incurred to your Valor Win Streak.
    • If you win: Valor Win Streak increases.
  • Players will now be matched using their Glory Rank.
    • This means your opponents will be of similar rank to you.
    • The higher you climb, the tougher the opponent!
  • Glory Loss Streaks have been re-tuned to be less punishing over time.
    • Consecutive losses now decrease the Rank Points lost instead of increasing.
    • Streaks still cap out at five.
  • All Rank Streaks no longer reset once they hit their cap.
  • Fixed a bug where Rank Up toasts were not firing once a player hit orbit.
  • Fixed a bug where players who logged into a character for the first time after a weekly reset would incur the Glory Rank weekly award/penalty.
  • Fixed a bug where players were incorrectly hearing the rank points increase/decrease sounds where there was no rank attached to the activity.

Audio
  • Miscellaneous adjustments to increase the readability of enemy audio cues across all modes.


Eververse

Summer Event Engram
  • For the duration of Solstice of Heroes, players will earn a bonus Solstice Engram with each Prototype Engram earned through Prestige level-up.
  • When decrypting Solstice Engrams, players will receive new items until they’ve unlocked all items in the box. Once all items have been acquired, additional Solstice Engrams will award duplicate items. Players may track what items they’ve earned from the Solstice Engram through the engram’s preview.
  • New item type: armor glows. Players who earn the Solstice of Heroes armor sets may use armor glows obtained from Eververse or the Solstice Engram.
    • Armor glows illuminate portions of the Solstice of Heroes armor and shine brightest when the element of the armor glow and the Guardian’s subclass align.
    • Once obtained, armor glows may be used and re-used on any Solstice of Heroes armor piece, regardless of class.
  • During Solstice of Heroes, players may purchase event-exclusive items from Eververse for Bright Dust.

Prismatic Matrix
  • The Prismatic Matrix has been temporarily removed. It will return in Season 4.
  • Prismatic facets have been deprecated. Dismantling deprecated Prismatic facets will grant Bright Dust.


Other

HDR Calibration
  • Adds a calibration screen for HDR on all platforms. It can be accessed through the Brightness video setting when HDR is turned on.

GDPR Compliance
  • Updated LSLA screen in bootflow, including link to GDPR resources.

Item Preview Updates
  • Players can preview spawn effects and Sparrow contrails in their inventory.


Destiny Hotfix 1.2.1.2

General

  • Fixed an issue where the Lupus Visage Ornament for Fighting Lion was not correctly granted to players who purchased the Iron Ornament Bundle

Destiny Hotfix 1.2.1.1

Activities
  • Fixed an issue where Nightfall Unique Rewards were not available

Bungie.net and Destiny Companion App
  • Fixed an issue where players could fully un-equip weapons from weapon slots using the Bungie.net API

Miscellaneous
  • Fixed an issue where players with Nvidia-powered laptops would launch into a permanent black screen and were unable to progress to gameplay

Destiny 2 Update 1.2.1

Events

Faction Rallies
  • Information concerning Faction Rallies will be made available on 5/31 in the “This Week at Bungie” blog article.


Sandbox


Exotic Armor
Hunter
  • Mechaneer’s Tricksleeves
    • While you are critically wounded, swapping to a Sidearm increases its damage (2x in PvE, 1.33x in PvP).

  • The Dragon’s Shadow
    • Dodge reloads all weapons simultaneously.
    • Dodging now also grants +5 mobility for the duration of Wraithmetal Mail, in addition to its previous benefits.
    • Added a UI indicator for the Wraithmetal Mail buff.

Titan
  • Lion Rampant
    • Hipfiring no longer interrupts Lift. Increased hipfire accuracy while airborne.

  • Synthoceps
    • Now grants a flat melee damage bonus for 8 seconds when you are surrounded by three or more enemies (3x in PvE, 2x in PvP).
    • This buff also increases Super damage while active (+50%).

Warlock
  • Lunafaction Boots
    • Now allows your Rift to continuously reload weapons while you or allies stand in it.
    • Empowering Rift grants a boost to weapon range and aim assist.

  • Sunbracers
    • Solar melee kills now grant unlimited Solar grenade energy for a short duration.

Weapons
  • Legendary
    • Shining Sphere
      • Replaced Pulse Monitor perk with Quickdraw.
  • Exotic
    • Skyburner’s Oath
      • Fixed an issue that caused this weapon’s sound effects to play too quietly while you are aiming down sights.
    • SUROS Regime
      • Fixed an issue where players could not reload while ADS.

Perks
  • Trench Barrel
    • Fixed a bug that allowed this perk to activate after making melee attacks on friendly targets.

Exotic Masterworks
  • MIDA Multi-Tool
    • The Masterwork catalyst can now be obtained by the most determined competitors in the Crucible.


Activities

Crucible
  • Crucible Labs
    • Crucible Labs will allow Guardians to play experimental Crucible content.
      • Crucible Labs will become available at a later date. Stay tuned to @Bungie on Twitter for announcements.
    • The Crucible Labs playlist will be active periodically for feedback.

  • General
    • Fixed an issue where players would lose Rank Points for leaving a match too soon after the match ends.
    • Fixed a memory issue that was causing PC players running at low texture quality to frequently hit BEET or KALE errors while loading into 6v6 Iron Banner.
    • Fixed the space flights of 3+ minutes players experienced while loading into 6v6 Iron Banner that were caused when they hit BEET and KALE errors.

Public Events
  • Fixed an issue that prevented players from triggering the Heroic “Warsat Down” public event when Shriekers would close too quickly.

Strikes
  • Removed "Exodus Crash" from Heroic Strike Matchmaking.
  • Fixed an issue where players could join in-progress and become stuck behind a door in the strike “Exodus Crash.”
  • Fixed an issue where Heroic strike milestones and quests was not progressing due to Vanguard Boons.
  • Fixed an issue where players could get stuck joining allies repeatedly in the strike “Lake of Shadows.”
  • Added a score modifier display on the item detail screen for Nightfall Challenge Cards.
  • Heroic strikes will now award Escalation Protocol Key Fragments.
  • Heroic strikes now have a chance (~25%) to award powerful engrams of up to 360 Power.

Raid
  • Fixed an issue where launching a one-use Super just as you catch the “Spire of Stars” relic would not consume Super energy.
  • Changed the “Spire of Stars” relic’s time-out splash damage to allow damage to targets.
  • The raid vendor will now have a unique performance after you have completed “Spire of Stars.”
  • Fixed an issue where Calus’s shield had greater health than intended.
  • Updated the Guided Game tooltip to correctly reflect the required Power level to launch.
  • Robes of Sekris (Warlock raid chest armor) will now display hanging cloth correctly.
  • The cost of “Spire of Stars” rewards from Benedict 99-40 has been increased to 50 tokens.
  • Benedict 99-40’s reputation engram will no longer grant weapons from Raid Lairs.

Warmind Campaign
  • Fixed an issue where some enemies were granting higher-than-intended XP from the mission “Pilgrimage.”


Eververse

Prismatic Matrix
  • Fixed an issue where players would see a permanent waypoint over Tess when they had a Prismatic Facet in their character inventory.
  • Fixed an issue where the Prismatic Matrix icon did not have an indicator when new items were available.
  • Fixed an issue where the Prismatic Matrix icon was not highlighted when players had a Prismatic Facet in their character inventory.


Clans

Rewards
  • The Clan XP Milestone now properly grants powerful rewards when it is turned in.
  • A few players would receive a Clan Banner very frequently. This should be fixed, and now players can discard any Clan Banners at the Postmaster.


Emotes

General
  • Resolved an issue where some players who owned the “Salute” emote were unable to equip it.
  • The “Awaken the Warmind” emote no longer displays after the emote has been interrupted.
  • Flavortext now appears on the emote preview.

Destiny Companion Update - 5/17/2018

What's New:
  • Added support for showing the new Multi-Emotes.
  • Added game type & teams to private matches in Game History.
  • Added Crucible Valor/Glory ranks to player profiles.
  • Added support for showing Seasonal Ranks in Vendors.
  • Adding support for showing the contents of the Prismatic Matrix in Eververse.
  • Added support for Pursuits in the Gear section.
  • Fixed the Masterwork state not showing on Legendary and Exotic items.
    • Some extra objectives may be showing in the details of Exotic weapons.
  • Find Fireteams improvements.
    • Clans are no longer required to create a fireteam.
    • All users can now create a scheduled fireteam.
    • Clan administrators can now moderate clan fireteams in the web client.
  • Bug fixes and performance improvements.
  • Localization improvements.

Known issues:
  • Players are not able to change Emotes from the Companion apps
  • "All Crucible" stats from the API will include private matches. Individual gametypes do not bucket, though (i.e. Clash stats do not contain Private Match Clash stats)
  • Clan admins will not see UI to moderate fireteams in the mobile clients.

Destiny 2 Hotfix 1.2.0.2

Inventory
  • Emblems introduced in Season 3 are now visible within the Emblem Collection for all players
  • Fixed an issue where some players could not equip the Shadow Dance emote
Vendors
  • Fixed an issue where the Gunsmith was not selling Legendary Modifications to players who did not own Expansion 2
Strikes
  • Fixed an issue where the Heroic Strike Playlist would sometimes launch players into Vanguard Strikes
Crucible
  • Players can no longer summon Sparrows on Meltdown
  • Fixed an issue where Iron Banner ornaments were receiving progress from alternate Crucible playlists
Raid
  • The Contender's Shell perk "Seeker of Brilliance" now properly grants Season 3 Prototype Engrams (Was incorrectly granting Season 2 Illuminated engrams)
Sandbox
  • Fixed an issue where Rat King was incorrectly granting ammo to alternate weapons
Destiny Companion API
  • Fixed an issue where players were unable to interact with their Characters or Inventory on Bungie.net, the Destiny Companion App, or 3rd party apps
General
  • Fixed an issue causing frame rate issues on PlayStation 4 and PlayStation 4 Pro

Destiny 2 Update 1.2.0 - 5/08/2018

Warmind Launch
  • Warmind is now available
  • Season 3 has begun


Player Character

General
  • Players who own Warmind may now reach level 30 and Power level 385


Emotes
  • Multi-emote is now available, and players can now configure all four emote options with player-selected emotes
  • Emotes are now stored on the Multi-Emote page of the character inventory
  • The emote collection has been removed from the Vault, as emotes are now stored on the character


Sandbox

Abilities
  • Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)
Exotic Weapons – General
  • Implemented Exotic Masterwork weapons

Exotic Kinetic Weapons
  • Sweet Business
    • Increased the ammo gained when players pick up Kinetic ammo
    • Increased ammo inventory

  • Vigilance Wing
    • Recovery is set to maximum while the Last Stand perk is active

  • The Jade Rabbit
    • +20 stability

  • Rat King
    • Enhanced the total stat benefits of running with a pack
    • Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player
    • The Rat Pack perk can now activate and stack while Rat King is stowed
    • Added HUD notification text for when the Rat Pack perk is active
    • Increased ammo inventory
    • Added full auto

  • Crimson
    • Refined damage, rate of fire, and recovery time between bursts
    • Increased ammo inventory

  • Sturm and Drang
    • Sturm
      • Increased base stability stat
      • Overcharged rounds from Drang now deal 80% bonus damage
      • Added HUD status notification and visual feedback for when the magazine is overcharged
    • Drang
      • Kills with Drang reload Sturm and add one overcharged round even if Sturm's mag is not full
      • Increased magazine size
      • Now has the Rampage perk

Exotic Energy Weapons
  • Hard Light
    • Can now be manually reloaded to change the damage type
    • Hits after its rounds bounce now deal double damage

  • Graviton Lance
    • Now fires two-round bursts
    • Increased stability
    • Reduced recoil on its final round in a burst
    • Cosmology explosion deals more damage
    • Cosmology explosion now spawns secondary Void projectiles
    • Enemies eliminated float up and back, detonating closer to their death location
    • Improved aim assist

  • Skyburner’s Oath
    • +10 aim assist
    • +30 increased handling
    • Now has the Explosive Payload perk
    • Hip fire now lobs slower-moving projectiles with tracking

  • Riskrunner
    • Now deals more damage while Arc Conductor is active
    • Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands
    • Arc damage resistance is now enabled against Guardians in the Crucible
    • Arc Conductor can be activated while the weapon is stowed
    • Added Arc FX to the player while Arc Conductor is active

  • Sunshot
    • Increased damage and radius of kill explosion

  • Coldheart
    • Damage now ramps up faster
    • Reduced incoming flinch
    • Increased precision modifier to 1.4x (was 1.05x)

  • Prometheus Lens
    • Increased magazine size to 100 rounds
    • Deals more area damage and less beam damage
    • Increased precision modifier to 1.4x (was 1.05x)

  • Fighting Lion
    • Deals more blast damage and less direct hit damage
    • Increased ammo inventory
    • Increased spawn ammo
    • Kills with this weapon guarantee Energy ammo drops

Exotic Power Weapons
  • Tractor Cannon
    • Weapon damage now suppresses targets
    • Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds

  • D.A.R.C.I.
    • Reduced flinch
    • Reduced zoom on scope
    • Increased precision damage to locked-on targets (up to 4x)
    • Increased aim assist

  • Borealis
    • Reduced flinch
    • After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine

  • The Prospector
    • Grenades now stick to surfaces
    • Grenades now cause burn damage over time

  • Wardcliff Coil
    • Fixed an issue where players would receive unintended amounts of power ammo when changing from Wardcliff Coil to alternate power weapons


Weapon Perks
  • Pulse Monitor
    • Now reloads 35% of the magazine (up from 17.5%)
    • Now can activate while the weapon is not equipped

  • Precision Frame
    • Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons
    • The pattern is now more consistent as the weapon kicks

Legendary Weapons
  • Precision Hand Cannons
    • Adjusted the ADS firing animation

  • Linear Fusion Rifles
    • Increased precision damage modifier to 2.0x (was 1.5x)

  • Lightweight Grenade Launchers
    • Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel

  • Sniper Rifles
    • Reduced overall flinch value for all sniper rifles
    • Tuned sniper scope cameras and reticles to behave consistently for flinch, recoil and sway across all sniper rifles
      • Developer note: We can now update individual sniper rifles as needed, which was prevented before due to this issue


Activities

PvE
  • Changes to outgoing player damage scaling vs. higher-level combatants
    • Higher-level combatants take longer to kill if you’re below their level
    • Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta
    • Over-level combatants continue to increase in difficulty up to 50 Power levels above the player
    • When enemies are 50 Power levels or higher above a player, they will be immune to damage
    • Over-level, immune combatants will display a “??” icon in their nameplate
    • Updated the damage dealt to combatant Energy shields from the following weapon damage types:
    • 3x damage dealt from Energy weapons of a matching damage type
    • 2x damage dealt from Energy weapons of a nonmatching damage type
    • No bonus damage from Kinetic weapons

Strikes
  • Heroic strikes now feature rotating modifiers:
    • At any given time, the following will be active on the Heroic strikes playlist:
    • 1x Elemental Burn (weekly rotation)
    • 1x Advantage (daily rotation)
    • 1x Disadvantage (daily rotation)
    • In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty

  • Legendary Nightfall Strike Challenge Card
    • Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card
    • The Legendary tier adds additional slots for new Advantages and Disadvantages

  • Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song”
  • Fixed an issue where the Nightfall score summary was only displaying kills since last death
  • Now displays the score for entire activity completion
  • Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met
  • Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas
Raid
  • Weekly lockouts for raid rewards are now class-based
  • Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week
Tower
  • Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner
  • Increased Vault size from 200 items to 300 items
  • Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris
  • Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury


Items and Economy

General
  • Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before
  • Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch
  • Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic
  • Fixed an issue with slow load times for Uncommon gear
  • Mods and shaders can now be dismantled from the Item Details screen
  • Items can now be dismantled from the Postmaster and the Vault
  • Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded

Character Inventory
  • Created a “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests
    • Items in the Pursuits category are specific to each character and not shared across the account

Eververse
  • Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone
  • Increased the number of items available for purchase via Bright Dust from 14 to 18
  • Additional slots will feature shaders and transmat effects
  • Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full
  • Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen

  • Added the Prismatic Matrix to Eververse
    • At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available
    • An account's first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix
    • Players may hold up to three Prismatic Facets at a time
    • Additional activations may be purchased for 200 Silver each
    • This item inventory is based on a knockout list and will not drop duplicates
    • Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list


Clans

Progression
  • A new set of clan perks is available for you to earn in Season 3
  • A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2
Clan Engrams
  • Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons
    • These now grant Crucible and Vanguard rewards
  • Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power
    • The Nightfall and Crucible clan engrams will grant rewards up to 340 Power
Guided Games
  • A new set of Guided Games tickets has been granted to all players
  • Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide
  • The emblem rewards an aura for 14 days when completing a raid as a Guide
  • Once a week while the aura is active, guiding a raid to completion grants a Bright Engram


Crucible

General
  • Private Matches are now available to all players
  • Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches
  • Added a Crucible ranking system (see details here)
  • Added a fireteam matchmaking system (see details here)
Maps
  • Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists
  • New Warmind maps: Meltdown and Solitude
  • Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale
  • Added kill volumes to the Burnout to prevent players from escaping the intended playable space
  • Fixed a cinematic camera point on the Dead Cliffs for 6v6

Game Modes
  • Added “Doubles” to the Weekly Rotating playlist


Audio

Settings
  • Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article)
    • SFX Volume
    • Dialogue/Cinematics Volume
    • Music Volume
    • Chat Volume

PC

  • Key Mapping
    • Secondary key mappings can be assigned through the Settings menu in Destiny 2.
    • Key Mappings are now stored per-account by default. There is a setting in the Settings menu to store Key Mappings per-machine instead.

  • Text Chat
    • Incoming Text Chat messages are now visible by default. There is a mappable key (defaults to 'L') to toggle Text Chat to a minimized state.
    • Incoming Text Chat messages now play an audio cue while text chat is in the minimized state. This can be disabled in the Settings menu.



UI

General
  • Fixed an issue where the cursor sometimes failed to appear on destination maps

Destiny 2 Hotfix 1.1.4.2

General

  • Fixed an issue where some PC players were unable to launch Destiny 2 in full screen mode

Destiny 2 Hotfix 1.1.4.1

Crucible
  • Reducing Rumble player count from 8 to 6
  • Changes to respawn system to help prevent players from spawning near opponents

General
  • Fixed an issue where players were unable to load into the Tower
  • Fixed an issue where Vendors sometimes would not load in the Tower
  • Fixed an issue where players were sometimes unable to load into Raid encounters


Error Codes
  • Increased monitoring for ZEBRA errors, soon to be split into BEET and KALE.

Destiny 2 Update 1.1.4

Strikes
  • Nightfall strike unique rewards
    • Possible rewards include Legendary weapons and Exotic accessories
    • Drop rates increase in likelihood based on score thresholds
  • Strike repetition reduction
    • Players will no longer see the same strikes back-to-back in strike playlists
  • Challenge Card
    • Increased the Power handicap maximum from 40 to 45
  • Fixed an issue where “Tree of Probabilities” wouldn’t end immediately after Valus Thuun’s death if he was killed very quickly
  • Fixed an issue where players could respawn below the boss fight of “A Garden World”
  • Fixed an issue where vehicles were not rewarding points when destroyed
  • Fixed an issue where Orbs granted points in public areas


Other
  • Exotic repetition reduction
    • Protections were put in place that prevent back-to-back duplicate Exotics from Exotic Engrams
  • Fixed an issue where some emblems were not displaying what statistic they track
  • Prometheus Lens correctly appears in the Exotic weapon collection for players who acquired the item from Xûr without owning Curse of Osiris
  • Reduced interaction time for patrol beacons and activity totems from 3 seconds to 1 second
  • Fixed an issue where applying or previewing a shader on an item would return players to the top page of the shader inventory


Sandbox

Weapons
  • Pulse Rifles
    • Increased PvE damage for all Pulse Rifles by 16%
    • Increased rate of fire for adaptive and high impact Pulse Rifles
      • Adaptive: from 360 rpm to 390 rpm (+8.3%)
      • High Impact: from 320 rpm to 340 rpm (+6.3%)
    • Increased base damage for adaptive, high impact, and rapid-fire Pulse Rifles
      • Adaptive: from 14.5 to 16 (+10.3%)
      • High Impact: from 16 to 18 (+12.5%)
      • Rapid-Fire: from 12 to 12.5 (+4.2%)
      • Increased precision multiplier for lightweight Pulse Rifles from 1.5x to 1.6x (+6.7%)
      • Decreased precision multiplier for adaptive Pulse Rifles from 1.55 to 1.475 (-5.8%)
      • Design Note: This keeps precision damage close to where it is now, when you factor in the base damage and rate of fire buffs above. This puts most of the buff into body shots, but in the end, this still increases precision damage overall.

  • Scout Rifles
    • Increased PvE damage for all Scout Rifles by 15%
      • Increased base damage for high impact Scout Rifles from 37 to 40 (+8.1%)

  • Hand Cannons
    • Increased PvE damage for all Hand Cannons by 15%
      • Precision Hand Cannons deal 0.15x more precision damage, increasing from 1.5x to 1.6x (+6.6%)
    • Increased hip fire accuracy when using controllers on console and PC by 33%
    • Increased ADS accuracy when using controllers on console and PC by 25%

  • Sidearms
    • Increased PvE damage for all Sidearms by 15%
    • Increased hip fire accuracy; reduced cone by 20%
    • Increased ADS accuracy; reduced cone by 12%
    • Increased inventory (allowing more reserve ammo to be stored)
    • Increased range falloff start by +1 m
    • Increased ADS movement speed

  • Submachine Guns
    • Increased PvE damage for all Submachine Guns by 10%
    • Set optics to 1.3x
    • Increased inventory (allowing more reserve ammo to be stored)

  • Linear Fusion Rifles
    • Increased PvE damage for all Linear Fusion Rifles by 50%
    • Increased aim assist
    • Decreased flinch multiplier

  • Shotguns
    • Increased PvE damage for all Shotguns by 35%
    • Increased inventory (allowing more reserve ammo to be stored)
    • Increased aim assist on SUROS precision Shotguns

  • Sniper Rifles
    • Increased PvE damage:
      • By 20% for yellow bar enemies
      • By 40% for red bar enemies
    • Increased precision damage, which now scales with the weapon’s rate of fire
      • Changed from 2.5x for everything to 3.0x at the lowest rate of fire up to 3.5x at the highest rate of fire
    • Increased aim assist
    • Increased inventory (allowing more reserve ammo to be stored)

  • Grenade Launchers
    • Increased blast radius
      • Drum-Fed Grenade Launchers: +0.5 m
      • One-Shot Grenade Launchers: +1.0 m

  • MIDA Mini-Tool
    • Decreased the MIDA Mini-Tool’s optics to match other Submachine Guns
    • Prevented the stacking of Lightweight and the MIDA Mini-Tool’s Lightweight perks
    • Adjusted player movement speed to match the MIDA Multi-Tool
  • Auto Rifles
    • Decreased range by 10 for all precision Auto Rifles
    • Decreased aim assist for all precision Auto Rifles

Perks
  • Scaled up PvE damage for the following perks:
    • High Impact Reserves
      • From 1.12x to 1.30x (+16%)
    • Kill Clip
      • From 1.33x to 1.53x (+15%)
    • Rampage
      • From 1.33x at 3 stacks to 1.65x while at 3 stacks
      • Also increased duration from 3 seconds to 3.5 seconds

  • Dragonfly
    • Buffed damage
      • From 50 to 65 (+30%)
      • +30% additional damage against combatants
    • Updated FX

  • Explosive Rounds
    • Decreased PvE Explosive Rounds damage multiplier by 15%
    • Increased PvE damage for the base weapons to compensate for this decrease

  • Grave Robber
    • Reloads 50% of the magazine instead of 30%

  • Timed Payload
    • Splits damage 55/45, explosive/direct instead of previous split which was more direct damage

Abilities
  • Increased Super regeneration rates from 6:40 minutes to 5:00 minutes
  • The output of every increment of the Mobility stat, from 2 - 10, has been increased allowing for a significant boost in player speed
  • Vanishing Step (invisibility upon dodging) and Vanish in Smoke (Smoke Bomb invisibility)
    • Dodging remains unchanged and still breaks both aim assist and projectile tracking for the duration of the actual dodge
    • The invisibility granted by Vanishing Step no longer breaks aim assist or projectile tracking in PvP (unchanged in PvE)
    • Increased the duration of invisibility granted by Vanishing Step by 1 second
    • Increased the duration of Smoke Bomb invisibility by 1 second
  • Increased the movement speed of “melee Supers” (Fist of Havoc, Sentinel Shield, and Arc Staff)
    • While these Supers are active, sprint speed is automatically set to the fastest possible sprint speed (no additional perks needed)
    • Characters automatically sprint when you request forward movement
    • Increased movement acceleration to reach max speed almost instantly

Titan
  • Increased the distance the player travels with an untargeted airborne shoulder charge attack (Shield Bash, Seismic Strike, and Hammer Strike) back to 4.5 m
  • Lift
    • Strafe Lift
      • Increased top speed of Strafe Lift
    • Catapult Lift
      • Increased the initial horizontal acceleration gained from activating Catapult Lift
      • Increased the amount of time Catapult Lift can be active to allow for more control

Hunter
  • Arc Staff
    • Increased the speed of the Arc Staff dodge animation
    • Increased the speed of all Arc Staff attack animations
    • For Arc Staff Super cast animation and all Arc Staff melee attacks, reduced the amount of time you’re locked in animations before you can move or attack
    • Increased the AoE range of all Arc Staff attacks

Warlock
  • Glide
    • Overall
      • Increased the initial extension of vertical speed gained from activating Glide to allow for quick, on-demand bursts of speed
    • Strafe Glide
      • Increased the top speed of Strafe Glide
      • Greatly increased the horizontal acceleration of Strafe Glide to allow for more in-air maneuverability
      • Increased Strafe Glide’s max height to match the other vertical movements
    • Burst Glide
      • Greatly increased the top speed of Burst Glide (higher than Strafe Glide’s top speed)
    • Balanced Glide
      • Recalibrated Balanced Glide to gain some of the added speed of Burst Glide and some of the added horizontal acceleration of Strafe Glide.
      • Design Note: Our intent is for Balanced Glide to have some of the properties of both Burst and Strafe Glide without being as potent as either version.

  • Dawnblade
    • Decreased the cost of throwing sword projectiles with the Daybreak Super, allowing for one additional throw
    • Increased the Super duration extension gained from the Everlasting Flames perk (~+20%)
    • The buff granted by the Swift Strike melee ability now removes all in-air accuracy penalties while active
    • Decreased the Icarus Dash cooldown from 10 seconds to 6 seconds
    • Increased the grenade and melee energy that Heat Rises gives you per kill from 10% to 16%

  • Fixed an issue where players could throw infinite numbers of Nova Bombs in Mayhem


Mods
  • Mods that affect ability regen rates (i.e., for grenades, melee, and class abilities) now have increased output (16.667% per mod). They still cap at 3 mods (50% regen rate).



Crucible
  • Weekly Featured Playlist (Rumble, Mayhem, Iron Banner)
    • Each week we will rotate among Rumble, Mayhem, and Iron Banner playlists in the Crucible

  • Crucible repetition reduction
    • Enabled repeat map protection for Quickplay, Competitive, and Iron Banner playlists

  • Quitter penalties
    • Incomplete matches in Competitive Crucible playlists will now result in a warning or temporary (30 minute) suspension from Competitive and Osiris Competitive playlists

  • Added invisible physics and kill volumes to keep players inside the intended playable area on a number of maps.

  • Iron Banner
    • Now features 6v6
    • Time limit is 12 minutes
    • Score limit is 125 points
    • Respawn time is 7 seconds
    • All Control Zones start off neutral
    • Additional Guardians (max of 3) in a zone increases capture speed
    • Emperor’s Respite has been removed from the Iron Banner Control playlist
    • Power ammo
      • Recurring side crate respawn times reduced from 90 seconds to 45 seconds
      • Initial side crate respawn times reduced from 90 seconds to 30 seconds

  • Crucible gameplay/ammo improvements
    • Quickplay (Clash, Control, Supremacy) match length has been extended to 10 minutes, with score limits adjusted accordingly

  • All modes
    • Increased assist and kill credit time from 2 seconds to 2.5 seconds
    • Increased Super energy granted to players for both kills and assists
    • Players who are defeated while carrying Power ammo will lose all of their Power ammo and drop 50% of it on the ground as a brick
      • This brick is visible to all players, and anyone can pick it up
      • The brick expires after 30 seconds
      • The brick requires a full .25-second interaction instead of a passive walkover
      • This interaction can be interrupted if the player takes damage

Quickplay
  • All modes
    • Match length has been extended to 10 minutes, with score limits adjusted accordingly
    • Respawn time for all Quickplay game modes has gone down from 5 seconds to 2 seconds
    • Recurring side crate respawn times reduced from 90 seconds to 60 seconds
    • Neutral crates for Clash/Supremacy are unchanged
    • The player Super display has been removed from the HUD
      • Players can still access this information in the death screen and while in Nav Mode (when their Ghost is out)
      • The player Super display remains unchanged in Competitive

  • Control
    • Reduced initial side crate Power ammo respawn times from 90 seconds to 30 seconds
    • Changed the amounts of Super energy players get for capturing zones
      • Players on the capturing team get slightly less than before
      • Players participating in the capture itself get 2x that amount

  • Clash/Supremacy
    • Initial side crate Power ammo respawn times reduced from 90 seconds to 60 seconds

Competitive (Includes Trials of the Nine)

  • All modes
    • Tracker is now turned off
    • Design Note: This is to enable more flanking and expression of individual power.

  • Survival
    • Reduced recurring neutral crate respawn times from 75 seconds to 45 seconds
    • Reduced respawn time to 7 seconds

  • Countdown
    • Reduced recurring side crate respawn times from 60 seconds to 45 seconds
    • Lowered revive lockout time from 20 seconds to 7 seconds
    • Players no longer lose revive tokens on death

Crucible Power Ammo Crates
  • Rockets
    • Now: 1 rocket
    • Was: 2 rockets

  • Drum-Fed Grenade Launchers
    • Stays at 4 grenades

  • Single-Shot Grenade Launchers
    • Now: 6 grenades (may be capped by weapon inventory size)
    • Was: 4 grenades

  • Sniper Rifles
    • Now: 6 shots
    • Was: (variable) 2 mags, capped at 6

  • Shotguns
    • Now: 5 shots
    • Was: (variable) 2 mags, capped at 4

  • Slug Shotguns
    • Now: 6 shots
    • Was: (variable) 2 mags, capped at 4

  • Fusion Rifles
    • Now: 5 bursts
    • Was: (variable) 4–5 shots based on mag size

  • Wardcliff Coil
    • Stays at 1 volley

  • Swords
    • Now: 6 swings
    • Was: 30% of total Energy, capped at 9 swings

  • Linear Fusion Rifles
    • Now: 4 shots
    • Was: (variable) 2 mags, capped at 6

  • The Prospector
    • Now: 8 grenades
    • Was: 4 grenades

  • Legend of Acrius
    • Now: 4 shots
    • Was: (variable) 2 mags, capped at 4

  • Tractor Cannon
    • Now: 6 shots
    • Was: (variable) 2 mags, capped at 4

  • The Colony
    • Stays at 4 shots

  • D.A.R.C.I.
    • Now: 8 shots
    • Was: (variable) 2 mags, capped at 6

  • Borealis
    • Now: 8 shots
    • Was: (variable) 2 mags, capped at 6