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Genre: Shooter, Role-playing (RPG), Adventure

Destiny 2

Destiny Update – 11/17/2014

1.0.3 : The one about Iron Banner and Voice.

This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

Voice
  • Added a new social feature that enables users to access a channel for Team Chat
  • Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
  • To learn more about how to toggle between chat channels, click here

Classes
  • Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
  • Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
  • Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons
General
    • Reduced camera shake when being hit with explosive rounds
Perks
    • Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
    • Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities
Missions
    • Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
    • Winter's Run: Fixed an exploit zone in the Aksor boss encounter
    • Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
Heroics
    • Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner
  • Players must now be level 20 and above to lead an Iron Banner Fireteam
  • Players below Level 20 can only accompany players above Level 20
  • Lord Saladin now has 5 reputation ranks (increased from 3)
  • New Features Added: Tempered Buff, Reforging
  • For more detailed information, click here

Cinematics
  • Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations
Combatants
    • Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
    • Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events
    • Public Events will occur 10-15% more frequently in all public spaces

Vendors
  • Increased the number of Bounty slots in the Inventory from 5 to 10
  • Added shaders to Eva Levante's stock in the Tower
  • Shader preview functionality added to vendor and inventory screens
  • Emblems on vendors can now be previewed in the inventory screen
  • Marks and Reputation icons and meters were adjusted to better differentiate the two
  • Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
  • Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
  • Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
  • Armor Stat upgrade potentials added to item compare on vendor and inventory screens
PVP
General
    • Enabled revive scoring for Skirmish and Salvage
    • Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
    • Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
    • Added new functionality to match pre-formed fireteams against each other
      • This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
      • In 3v3 games, Fireteams of 2 or more players will match together more frequently
      • In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
    • Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
    • Mark of the Unbroken no longer requires a minimum player count
    • Sum of All Tears no longer requires a minimum player count
    • Sum of All Tears should now trigger consistently
Maps
First Light
      • Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
      • Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
      • Adjusted landing and respawn points to accommodate new geometry changes
      • Added protection to prevent players from getting on top of a pipe high above the intended playable space
Firebase Delphi
      • Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
      • Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
      • Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
      • Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
      • Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
      • Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
      • Adjusted landing points to keep players from fighting too soon in Rumble matches
      • Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
      • Added geometry to fill in small gaps that let players see out of the world

HUD
  • Improved the readability of Grenade and Melee recharge states
  • Improved the visibility of objectives in the Motion Tracker
  • Improved the visual look of Revive waypoint and Last Man Standing
  • Added skull modifier descriptions to the Navigation Mode screen
  • Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit
  • Destiny version number added to the Character Login screen
  • Added dialog imagery for various events
  • Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
  • Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
  • Added countdown timers for weekly/special events
  • Fixed various issues with Director animations
  • Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
  • Added the post-game carnage report for the previous games during Matchmaking search

Menus
General
    • Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
    • Network Connection Quality Indicators now added to the Roster
    • New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
    • Added support for direct fireteam joins from the roster on the Xbox One
Inventory
    • Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
    • Fixed and updated several inventory icons
    • Fixed and updated several talent tree icons
Audio
  • Improved audio cues for sticking others and being stuck with certain Grenades
  • Fixed an issue in which an audio cue would not play when completing a Bounty
  • Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese
Technical
  • Added the ability for the Bungie DOC to send in-game alerts and messages
  • Fixed stability issues across all platforms
  • Fixed an issue that would cause a rare crash during space flight into activities
  • Improved patch installation process
  • Implemented PS3-specific performance optimizations
  • Fixed some issues causing beetle and lionfish Kicks to Orbit

Update 1.0.2.3. - Patch Notes

Summary
This update makes Destiny a more stable experience for all players. We’re also changing the player experience in the Raid to ensure that the activity provides an endgame challenge that meets project goals for the intended level of difficulty.
General
  • Fixed an issue in which multiple errors reported with Zebra error codes
  • Errors previously reporting as Zebra will now display as their own separate codes
  • Fixed a rare issue related to being Kicked To Login repeatedly
  • Fixed a rare issue that resulted in a Kick To Orbit reported with the Cockatoo error code
Servers
  • Fixed an issue where some players would occasionally be erroneously kicked at the beginning of an activity due to a server error
  • Increased protection against account corruption
Raid
  • Fixed an issue where Atheon was not choosing random targets for teleport through the timestream during the final encounter on the Vault of Glass
  • Fixed an exploit where Atheon could be forced off his platform
More updates are to follow as we continue to support Destiny. Future enhancements being worked on include Exotic Weapon tuning, new features for voice communication between matchmade teammates, and the ability to hold more Bounties in your pocket at any time.

Hotfix - 10/14/2014

Summary
The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.
We're still working on a larger update which will address under-performing Exotics and overall class balance.

General
  • Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes
  • Titan
    • Unbreakable: Fixed an issue with the perk granting more agility than intended
  • Warlock
    • Brimstone: Perk can now activate if player is airborne
Weapons
  • General
    • Fixed some issues related to quick weapon swapping
  • Auto Rifles
    • Base Damage decreased by 2%
    • Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
    • Stability decreased by 4% - 17% (driven by stat value)
  • Hand Cannons
    • In-air accuracy now increased
  • Scout Rifles
    • Base damage increased by 6%
    • Damage vs. alien combatants increased by 6% - 25% (based on tier)
    • Improved target acquisition, plus additional recoil tuning.
  • Shotguns
    • Decreased base damage at maximum range (falloff) by 20%
    • Shot Package Perk now has a slightly wider cone of fire
    • The Rangefinder and Shot Package perks are now mutually exclusive
  • Exotic Weapons
    • Vex Mythoclast
      • Base Damage decreased by 34%
      • Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
    • Pocket Infinity
      • Enhanced Battery Perk has now been replaced with the Speed Reload Perk
  • Perks
    • Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
    • Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
  • Strikes
    • Engram rewards from strikes now appear in the post-game Activity Summary
  • Raid - Vault of Glass
    • Templar Encounter
      • Kill volume added to sniper platforms to prevent players from sitting on top of them
      • Relic is now removed and respawned if the holder leaves the playable area
Destinations
  • The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan

Hot Fix - 10/07/2014

NOTE: The following update will be applied at approximately 7AM Pacific on Tuesday, October 7th. The maintenance window for this work will interrupt Destiny services for several hours. You will be unable to play the game during that time.

Summary
Most of the changes included in this update will improve the technology that enables players to connect to Destiny. The player experience will remain unchanged, aside from the stability for some users who have encountered issues connecting to servers.

Client fixes
  • Added more data logging for matchmaking systems
  • Improved connectivity failure handling to reduce beaver (Kick To Orbit events) KTOs
  • Improved logging of player disconnections
  • Internal tools fixes to speed up our release process
  • Fixes to the roster system to allow us to tune the frequency of roster updates on Xbox One
  • Fixed a bug that allowed users to quick scope on some weapons
Server Fixes
  • Security fixes
  • Server performance improvements
  • Fixes to reduce the frequency of some KTOs
  • Better logging to help diagnose connectivity problems
  • Fixes to some Centipede errors that were exclusive to specific player characters

Update 1.0.2 - Patch Notes

Summary:
With this patch, we address some widely-discussed concerns with how Engrams are earned and claimed. Strikes have become more rewarding, and the rewards gained from them are more predictable. Also affected is the rotation of maps that appear in the Crucible.

Cryptarch
  • Legendary (purple) engrams will always produce a Legendary quality item or higher
    • Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before
  • Rare (blue) engrams will always produce a Rare quality item or higher
    • Chance for Legendary gear increased
  • Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality)

Rewards
  • Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for:
    • Vanguard: Tiger Strike Playlist
    • Daily Heroic Missions (first time per day)
    • Weekly Heroic Missions (first time per week)
  • Known issues
    • When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display
    • You will still get the XP bonus, you just won't see it in the UI
Crucible
  • Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists
  • Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists

Companion Update - 09/30/2014

Summary:
Since the launch of Destiny, we've rolled out several updates to Bungie.net and the Companion App. Changes made to Bungie.net today include bug fixes, forum enhancements, and refinements to the Grimoire.
Major Changes:
  • Grimoire Update: It is easier to review cards and see your in-game bonus progress
  • Help section has been updated to make it easier to search for articles and browse for newly resolved issues
Notable Fixes:
  • Clan names now appear in game for accounts set to private on Bungie.net
  • Raid Advisor now shows weekly boss progress
  • Forum topics replied to by a Mentor or Bungie Employee now display a badge
  • Page loading in Internet Explorer is no longer slow for AJAX pages
  • Sign-in will keep you on the page you were browsing
  • Group Probation message displays the appropriate times
  • Team scores are available for team-based games
  • The Tower will now more correctly indicate vendors with whom you have business

1.0.2 Patch Preview

The 1.0.2 patch will go live next week, and includes several changes to the Cryptarch and Engram experience. These changes guarantee that Engrams will always decode into items at or above the quality of an engram.

Only Engrams that drop after 1.0.2 are subject to this change.

Cryptarch Changes
Cayde-6 took the Cryptarch aside and showed him a sack of doorknobs. He decoded that mystery pretty quickly.
  • Legendary Engrams will always produce Legendary or better quality items, including Materials or Exotics
  • Rare Engrams will always produce Rare or better quality items
  • Rare engrams will have an increased chance to produce Legendary quality items

Activity Changes
  • Daily Heroics, Weekly Heroics, and Vanguard: Tiger Playlist activities will include Rare and Legendary Engrams in addition to their existing rewards

Item Changes
  • Ascendant materials have been promoted to Legendary to closer associate them with the gear they are used to upgrade
  • Legendary Engram items that exist in your inventory will be demoted to Rare quality when the patch goes live, so decode them while you can. But let’s be honest--even if you don’t, we all know they were blues already...

Hot Fix - 09/25/2014

Summary
In Hotfix 5, we made a few changes to reduce the effectiveness of a humbling number of economy exploits. Check out these Destiny Dev Notes to read a summary of our impressions since launch.
Activities

Missions
  • Reduced drop rate of engrams following a hard wipe [fixed in 1.0.1.4]
*Clarification: This effect only lasts for a short period of time immediately following a hard wipe

Queen's Wrath Event
  • Material rewards for dismantling Queen's Wrath gear will no longer provide ascendant materials, but missions will continue to drop Legendary items
World

Destinations
  • The Hive of the holy “Treasure Cave” have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack.
  • Respawn timers for monster caves in Skywatch have been normalized to 40 seconds (increased from 6)
  • Respawn timers for monster caves in Forgotten Shore have been normalized to 40 seconds (increased from 10)
  • Respawn timers for monster caves in Ember Caves have been normalized to 40 seconds (increased from 10)
  • Respawn timers for monster caves in the Shattered Coast have been normalized to 40 seconds (increased from 10)
  • Respawn timers for monster caves in the Barrens have been normalized to 40 seconds (increased from 20)

Update 1.0.1.4 - Patch Notes

Summary:
The latest patch for Destiny reduces the difficulty of a number of activities, as well as fixes issues when completing the Vault of Glass.

Activities

Missions
  • Shrine of Oryx: Reduced difficulty by removing majors from Heroic tiers
  • Sword of Crota: Reduced difficulty by removing majors from Heroic tiers
  • Exclusion Zone: Reduced difficulty by removing majors from Heroic tiers

Raids
  • Dropping the relic at the end of the raid will no longer result in a team wipe. This will prevent players being stuck at a black screen after the raid
  • You will remain dead if you were dead when the mission ended. That will be addressed by a future patch

Armor
  • Hunter armor purchased from FWC has been changed to use the correct upgrade materials

Hot Fix - 09/14/2014

Not every update that you apply to Destiny will contain revolutionary changes to the player experience. As we support the world of Destiny beyond the launch, much of what we do behind the scenes will be dedicated to ensuring the services that support the game are stable.

Yesterday, we deployed an update that delivered the following refinements.

Engineering

  • Fixes for Xbox One bootflow issues
  • Changes in network configuration to improve stability
  • Fixes for issues causing game crashes

Events

  • Public Events should occur twice as frequently in public spaces

As we continue to support the Destiny Community, please keep talking to us about any issues you encounter on our Help forum.