Destiny of the World cover
Destiny of the World screenshot
Genre: Strategy

Destiny of the World

Release Notes #66 (Version: 1.0.9067.27349)

New Functionality:

  • You can now rename units and armies in-game. Previously, you could set names for your starting and future units from the Options Screen, and this name would be used in all future games. However, there was no way to rename units in a game already started. From the Grouping screen, you can now rename your units and armies in-game. Note: The in-game rename will only be preserved for the current game, whereas the renames you do in the Options Screen will persist across games.


Bug Fixes:

  • Fixed bug where tank casualties weren't being listed in battle statistics

Release Notes #65 (Version: 1.0.9027.16287)

New Functionality:

  • Auto Production. If you prefer to concentrate on the military side of things, you can now turn on "Auto Production". The AI will then manage your production for you. Change your mind? You can turn it off whenever you want.


Tuning

  • USA AI tuning against Japan.
  • Improved AI planning for consumable goods productionn.


Release Notes #64 (Version: 1.0.9015.23941)

Release Notes #64 (Version: 1.0.9015.23941)

Tuning

  • Updated USA AI to fix stalled invasion issue against Japan


Changes:

  • AI damaged patrols will now return to base early for repairs
  • Adjusted naval combat damage downward
  • Adjusted battle morale break percentage. Units will be more likely to break in battle, but casualties should be lower.
  • Stacking limit (without penalty) for small single region islands reduced to 3.


Bug Fixes:

  • Supplies and Fuel from captured convoys were not being added to stockpiles. (But, Captured depots were being treated properly.)
  • Fixed bug that was causing production to be cancelled.
  • Fixed bug in stacking penalty calculation
  • Fixed bug in calculating active research teams when loading saved game.


Release Notes #63 (Version: 1.0.8994.17634)

Changes:

  • Internal changes to investigate feasibility of running game on Linux under Wine. No user changes.


Release Notes #62 (Version: 1.0.8990.13043)


Bug Fixes:

  • Fix Production Manager Crash on Support Items.


Release Notes #61 (Version: 1.0.8978.15358)

New Functionality:

  • New Faction Report lets you view your faction's resources at a glance.
  • Can now switch between Main Menu, Production, Research, Trade, Diplomacy, Espionage, and Reports Screens without closing them first.
  • You can now assign up to two research teams to a research area to prioritize research in that area. This will increase research speed by an additional 50%
  • Added a "Build Max" button to the Production Manager Screen.
  • Added a new game option to set the default value for Repeating Production Orders to "No".


Bug Fixes:

  • Research screen now rounds percentages down so the items don't show 100% complete when they are still up to 1% away from completion.
  • Fixed bug which allowed passage through Turkish and other straits
  • Fixed bug that allowed China to retreat into Hong Kong or other British territory before the UK was at war with Japan


Release Notes #60 (Version: 1.0.8940.14781)

New Functionality:

  • Supply Usage Report - Shows how much supply was consumed by each unit during the prior turn.
  • Map Overlays Report - Shows locations of resources, facilities and units on a world map.
  • Added filters for AA and Radar to Resources Report


Bug Fixes:

  • Max production quantity estimate should round down properly now.

Release Notes #59 (Version: 1.0.8913.24817)


New Functionality:

  • New Fuel Usage Report. Shows how much fuel each unit and convoy burned last turn.


Bug Fixes:

  • Fixed upgrade bug for Armor that wasn't upgrading small arms rating


Release Notes #58 (Version: 1.0.8906.28138)

Changes:

  • Icon for trade convoys on map changed from black cube to ship silhouette
  • Redesigned Reports Menu to use icons that represent the reports.


Bug Fixes:

  • If building 2 fort levels from a region, only 1 was added when completed.
  • When unit upgraded to new Armor level, the Small Arms Rating wasn't getting updated.
  • If "No PearlHarbor Option" was selected, Japan was attacking USA sooner than intended. The Option was intended to prevent the Japanese from attacking when they did, but this option was meant to release American Forces, and prevent Japan from attacking until they had a more secure position. The option should now do this. Note: Even if this option is turned on, there is a 2% chance that the USA will join the war each turn after 12/5/41.

New Scenario: Operation Barbarossa

At the start of World War 2, Germany had worked with the USSR, economically, through trade, and politically, through pacts such as the Molotov-Ribbentrop pact. However, Germany, overconfident with its early military successes, decided to attack the USSR.

The Soviet Union was a tempting target, due to its rich resources. Also, German-Soviet relations had been deteriorating due to ideological differences and German concerns over the strategic threat posed by the USSR.

Stalin had been warned by the Allies and his own intelligence sources that Germany was planning to attack but dismissed the warnings.

Germany achieved nearly full surprise with their attack, but later found that the USSR would not provide the quick victory like those they had achieved in the west.

This scenario starts the game as Germany begins Operation Barbarossa, the invasion of the USSR and continues until 9/2/1945.

Will this be Germany's biggest mistake of the war, or their greatest victory?


New Functionality:

  • Added new Barbarossa Scenario

Changes:

  • Cheat screen now allows granting up to 100 million units of a resource (up from 100,000)