Bug Fixes - Fixed issues where mis-implemented actor's skills.
- Fixed an issue where invalid decrease count for removing cards.
- Fixed an issue where invalid decrease count for upgrading cards.
Patch Note #10
Ver 0.75.21
Bug Fixes - Fixed some random-event issues.
(Desert Inn, penitence tree)
- Fixed some UI issues.
Patch Note #9.
Ver 0.75.20
Updates - Adjusted cost of power cards.
- The power type cards are removed instead of extinction.
- "Counter"'s mechanism has changed.(The Hero must take counter-DMG over cards)
- Corrected translation
Bug fixes - Fixed an issue where can't play anymore if you trying hover over UI showing buffs during Hero Action.
- Fixed an issue where play same type event if saving-and-restarting game above the completed event block.
Patch note #8
Ver 0.75.18
Updates - Some cards have changed.
- Hero : Chiron has reworked.
- Enemy : Eye Clam has decreased HP. (100->50)
- Enemy : Frankenstein has reworked.
- Enemy : Rahwia adjusted passive skill.
- The Tutorial is easier to access.
(We are developing new tutorials.)
Bug Fixes - Fixed issue where can't achieve "10 Defeats".
- Fixed issue where unassigned some masteries about shop.
- Fixed some UI Issues.
※ You need to restart the client to adjust the patch!
Upcoming patches..
First of all, we'd like to thank you for all those who have joined our Early access and give us wonderful feedback. Our team really excited that there are so many players have joined us!!
It's been 3 days from we've started an Early access, we've gathered a lot of feedback from community - and from the logs.
There are lots to develop, but we're going to focus following issues first :
Localization
We've noticed that there are so many problems in localization. Since we're from Asia, English is not our mother tongue. So we've passed the text to the localization company to translate, but it seems not that good enough due to lack of knowledge of our game.
So we've decided to translate the text by ourselves. We don't speak English very well, though we can make it more comprehend.
We hope we can update the first localization in a week.
Tutorial
A lot of players have complained that we have no Tutorial. So we're going to add a simple Tutorial for the new players. It may not look so good, but can be helpful for the new player.
We will add the Tutorial menu at the main menu, and will not bother players who doesn't need it.
Balances
We're keep changing balances and will change a lot more. It'd be great if you can give us any kind of feedback. We will constantly check the community hub and the game play logs to change a balance.
Don't hesitate to tell us about anything. We will deeply consider your opinion.
New mode!!
It's cautious to announce at this early stage, but we're considering to develop a new mode. The main idea comes from the review of 'Hvaki Spark' in Russian. He mentioned about very exciting idea and our team think we'd like to develop a new mode. Thank you for the head up, Hvaki!!
We're not sure about the timeline yet, but we will update you as soon as we figured a specific plan. It'd be great to give us an inspiration for the next update, so if you have any ideas, just let us know!
Hope you can enjoy our game, and we will come back with better updates!
Thank you!
Patch note #7
Ver 0.75.15
Updates - the "binded" units don't open action-popup anymore.
(which cause the game freeze).
Patch note #6
Ver 0.75.14
Updates - Corrected translation-EN
Bug Fixes - Fixed some UI Issues.
- Fixed issue where unassgined some passive skills.
- Fixed issue where cards are not drawn in the battle.
We feel very sorry for the trouble..
Patch note #5
Ver 0.75.12
Bug Fixes - Fixed issue where unassigned some masteries.
(Probability of orb reduction up when monster acquired)
Patch note #4
Ver 0.75.11
Updates - The boss will be stronger. (Now they are immune to "Bind" - exclude chapter 1).
- "Toxic Fog"" uses "Evade" less often.
Patch note #3
Ver 0.75.10
Bug Fixes - Fixed issue where purchasing a card removes BGM.
- We found un-translated words, and they're removed now.