Destiny's Divide cover
Destiny's Divide screenshot
Genre: Role-playing (RPG), Strategy, Card & Board Game

Destiny's Divide

Destiny's Divide First Tournament

🏆 🔥 🎮 Get ready to battle it out with the best of the best in the first Destiny’s Divide community tournament! 🎮🔥🏆

Join us on February 17th for an adrenaline-fueled competition that will leave you on the edge of your seat. With a community focused prize Oro's gift! Everyone wins!

‼️ You won’t want to miss out on this epic showdown. So, gather your friends and sharpen your skills, because the competition is fierce and the fun is just beginning. See you there! ‼️

casted by: Kavselj:

https://www.twitch.tv/destinysdivide

đź“‘ Rules: 64 player cap. B01, single elimination, payouts to top 4-8 (depending on total players)

we will ask that at least one person from your match screen-share to a designated room here in discord.

Prizing as follows:

1st: Oro's Gift. 1x random transcendent.
2nd: 3x legendary packs.
3rd: 1x legendary packs. 50x reward packs.
4th: 40x reward packs.
5th: 30x reward packs.
6th: 30x reward packs.
7th: 30x reward packs.
8th: 30x reward packs.

all participants will receive a 10x reward pack bounty!

Oro's gift will allow the winner to pick an exact transcendent, and for a limited time a code will be released so everyone in the tournament can redeem it!

https://challonge.com/DestinysDivide

Patch 0.59

Visuals:




  • More arenas should now have interactable objects.
  • Some shadow fixes for the Night arena


AI:




  • Removed the turn timer for AI games, they no longer grant exp based on time.


UI:




  • Added filtering by ownership count


Heroes:




  • Zyn, Lord of the Dark Elves - Changed wording to “base energy cost” to reflect that its ability doesn’t work with cards discounted by Cheat.


Bug Fixes:




  • Fixed Ignis and its Fireballs not triggering Parasite.
  • Fixed East Orc Marauder not gaining Speed if stolen by The Puppet Master and controlling an Orc or 3 other beings.
  • Fixed Berserker Dul’tar not clearing Hidden VFX and marked as damaged, if Silenced when entering the game.
  • Fixed spells with Bounce not granting a copy if at maximum hand size.
  • Fixed One of Seven, The White One and The Black One glow VFX not triggering properly.
  • Fixed transformed The White One not displaying the damage prevention ability.
  • Fixed various tooltips.
  • Fixed Parasite not leaving the board when the second option is trigered.
  • Several glow fixes for Auras and beings.
  • Fixed Bounce not triggering at maximum hand size.
  • Fix for Erelin Sentinel VFX not clearing when silenced.
  • Shaman of the East should now work correctly.
  • Ultimate defense global UI icon now appears for the correct player.
  • Fix for disappearing deck card count

Patch 0.58.1

Hotfix:




  • Fix crash when starting the tutorial as a new player.

Patch 0.58

Visuals:




  • All abilities are now displayed in the same alphabetical order. No longer will some beings have eg. Devour first, Burrow second and others the other way around.


Auras:




  • Tinas, City of Spirits - Can now only resurrect friendly auras and beings.


Beings:




  • NEW CARD - Berserker Dul’tar: - Added to the game.

    • Enters play in Orc form. Pay 10 life: Shapeshift. Orc Form: Gains a -5/-5 debuff and Hidden. Berserker Form: Gains a +7+/7 buff, Stoneskin and Berserk.

  • Gate Sentry - Sacrifice ability can now only target beings.
  • Silas, King of the Free - Reworded the ability

    • Old - Target active being loses all abilities and text.
    • New - When played, destroys all enemy auras. While active, your opponent can't play auras.



Spells:




  • Shackles - Reworded to use the Silence keyword as the effect is the same as elsewhere where Silence is used.

    • Old - Target active being loses all abilities and text.
    • New - Silence target active being. (It loses all abilities and text.)



UI:




  • Added a new “Rewards” Menu - its the same as the Logo rewards one, just easier to spot
  • In the rewards menu, you can now check the level up rewards for every level we have added them so far.
  • Duplicate Titles and Avatars are now automatically converted into crystals
  • Transcendent protection - Players can no logner receive duplicate transcendent cards.


AI:




  • Players will now face “Easy” AI until level 10. That has the same Starter cards.


Bug Fixes:




  • Fixed interaction between Unsummon and beings stolen by The Puppet Master. They are now correctly placed on top of their owners library instead of controllers.
  • Fixed Ber’oth, the Twisted damage ability not affecting friendly beings that entered the game after him.
  • River Golem was Remade completely, should also fix some other tax bugs. Also should now hopefully finally work.
  • Fixes for some sounds not working with the menu sliders.
  • Fixes for some card filtering issues.

Patch 0.57

Visuals:



  • The Desert arena now has less contrast.
  • One arena now has interactable objects (trees, lanterns, ground) - Will be adding more gradually.


Beings:



  • Ber’oth, the Twisted: Slightly changed wording to reflect its ability triggering on each of the players turns, not on every turn.


Menu UI:



  • Energy Augment is now displayed on the match start screen along with Hero and Heroic Being.


Bug Fixes:



  • River Golem should finally Tax when unburrowing.
  • Clear Skies now removes Hidden from 3/1 Shade spawned by Summon.
  • Fixed Frontline Heroes displaying incorrect damage value on Sacrifice.
  • Fixed Some deckbuilder image mismatches.
  • Bring them down correctly removes aerial from summoned beings.
  • Eve, the Elven Heir Princess should now work correctly, when there is more than 1 on the board.

Patch 0.56

Balance:



  • Trapping roots cost lowered to 7
  • Ripple in Time cost set to 6


Menu UI:



  • Main menu now shows additional tabs in the info panel to easily access News and Patch notes.
  • We have added a direct link to the Discord
  • Added the local time clock in the top right corner, both in game and in the menu.
  • We have removed the Crafting tab for the time being. Crafting is available still by clicking on a card.
  • Added some clarifications to icons in the deckbuilder as well as a clear deck button.


Bug Fixes:



  • +1/+1 buffs provided by Siege Commander Cassius are now correctly removed if Cassius is Shackle’d.
  • Resolved Shieldmaiden’s heal issues.
  • Ulomal is no longer leaving beings damaged after leaving the game.
  • When Shackles is used on One of Seven it will now correctly lose any buffs/debuffs.
  • Fixed an issue where One of Seven would heal if Shackles.
  • Fixed a text issue on Frontline heroes.
  • Casius will now correctly remove buffs from adjacent beings if shackled.
  • Fixed an issue where Tutorial did not work correctly.


Other



  • Eria now has a SFX when using the hero power.
  • Updated the Match found Sound

Patch 0.55

Deckbuilder:


Refresh now has a limit of 3 per deck, there is a notification that will let you know if you’ve exceeded it.

Ingame UI:


Cards are now correctly sorted in the Afterlife UI, from left to right

Menu UI:


Pack open sequence now has colors associated with rarity when opening packs.

Bug Fixes:



  • Dark Energy was reworked from the ground up and should now work correctly, several of the Dark Energy related bugs should now be fixed. (Keep your eyes out for different ones)

    • Energy Drain now correctly disables the augment
    • The Ripple in Time no longer destroys the saved up Cheat energy. Instead it sets the energy to 5 and disables the saved up Cheat until Ripple leaves the board.
    • Cheat energy is no longer automatically gained every turn.
    • After unlocking Cheat energy on Turn 7, you no longer need to perform an action to gain access to the saved up energy.
    • Gaining Cheat when you already have 8 bonus energy unlocked doesn’t grant extra energy anymore.
    • Gaining Cheat when you already have 8 bonus energy unlocked doesn’t grant extra energy anymore.
    • Omega, Prophecy of Riches now correctly applies its Cheat when removed.

  • Man Eater and Black Forest Guard interaction should now work correctly.
  • Destroying The Puppet Master with Mellit, should no longer leave an empty slot on the board.
  • Clear skies should now work correctly With Mad Elf and Mistake.

Patch 0.54 - 07.12.2023 - current

Heroes:
- Eldor, Tzar of the East: Hero Power Tax reduced from 4 to 3.
- Oz’rah, Golem of the North: Summoned Golems energy cost now equals the amount of maximum energy at the time of summoning.

Auras:
- Here Lies Zeus: Decay counters reduced from 3 to 2.
- Amulet of the Witch: Charge counters reduced from 3 to 2. Energy cost increased from 3 up to 4.

Beings:
- Serpent of the Deep: Power and defense reduced from 7/7 to 5/5.
- Frontline Heroes: Sacrifice damage reduced from 2 to 1.
- Elnaril - Now has Pack.
- Three of Seven: Now has Umbratouch (Destroy a Sharedboard card with energy value 5 or less when entering the game).


Other:
- You can now disenchant or craft multiple cards.
- Wins in the matchmaking now grant 100 crystals, they have to last longer than 2 minutes.

Visual:
- Adjusted, Moonlight, Frost and Dark Energy augment colors to be more distinctive.

Bug Fixes:
- The Shadow should now work correctly.
- River Golem should again appropriately tax.
- Abilities that trigger on unburrowing work correctly when Alun or Clear Skies effects happen.
- The White One and The Black One no longer disappear on transformation when the board is full.
- Illsar’s Hero Power can no longer be used on burrowed beings.
- Fixed Siege Commander Cassius interaction with adjacent beings.
- The Original Being now correctly returns beings to their owners hands rather than controllers.
- Starting hand should no longer error out when time is running out. Some other QOL fixes with ban phase.
- Beryn should now correctly change illustration when shapeshifting.
- Transformed beings now appear on the same place on the board
- Card packs should now correctly show all items in addition to all cards
- Several matchmaking fixes

DESTINY'S DIVIDE ENTERS EARLY ACCESS ON NOVEMBER 3RD, 2023

Destiny's Divide Enters Early access on November 3rd.

When can you play?

North America:

- November 3, 2023 @ 11:00am PST

- November 3, 2023 @ 2:00pm EST

- November 3, 2023 @ 1:00pm CST

Europe:

- November 3, 2023 @ 8:00pm CET

Do join us on Discord if you can to talk about strategies, decks, cards, and everything else!

https://discord.gg/destinysdivide

Destiny's Divide Next Generation Card Game Live Stream

Watch gameplay from our new card game with several unique mechanics, such as Energy augments, Sharedboard, Heroic being and more.



Unique visuals, stunning VFX and high stakes strategic gameplay are the core features of the game.



The game includes trading, borrowing and the hardcore mode where you can win or lose your cards versus other players.