Fixed destructible terrain - now no invisible surface that missiles used to hit Also terraforming (using tools or explosions) is faster up to 2 times depending on the action Physics quality is improved (in cost of some performance) on your requests Random maps can be copied to "clipboard" so you can load them in the editor
Fire system • When you turn off fire particles, they no longer load the GPU • Burnt parts change material to non-animated to reduce GPU usage
Object freezing system • The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary • If Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU
New stuff
Timer and dynamic explosives editor Hmmm but it doesn't do anything... Could this be for the next update? • Now, by pressing Alt, the explosion radius of all charges will be displayed. • If you were aiming at the explosive when pressing Alt, a small editor will open where you can change the radius of the explosion and set a timer. • Pressing T starts the stopwatch and everything explodes in accordance with the set delay.
Other changes • Ladder added to editor • Fixed minor bugs
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Destructive physics release on August 20
OPTIMIZATION Where the changes will take place: • Physics • Fire system • Debris combiner
What else will change? • Timer and dynamic explosives editor • Stairs
The full list of updates will be available on the day of release! Yeap, get ready for discounts!