- Faster/Interruptible Weapon Swapping
- Pink S+ on end screen + edited end screen visuals
- Terrablaster Shuriken uses accuracy correctly
- Loading Screen shapes fixed and added
- Disable Link Network terminal tutorial button if option is off in options
- Fixed some achievement stats
- ToxBlaser Level 2 Ability speed increased
- Fixed spinning traps not colliding with airborne enemies in Aberration Colossal
- Zone 1 enemies begin their Melee attacks slightly faster
- Fixed several locations players could get out of bounds
DESYNC Patch #2 LIVE NOW
DESYNC Patch #2 is live now! Major focus for this patch has been some difficulty tuning, and fixing some progress blockers. Also coming along for the ride are a heap of bug fixes. More detailed patch notes found in OP.
We're already working hard on Patch #3 and want to get that out as soon as possible. Some of the feedback from the forum here and other places will be in Patch #3, along with more bug fixes and performance improvements.
- New Extend Options for newer players (Check System tab)
- Enemy damage tuning
- Fixed Diameteor missing AOE damage
- Fixed Sidearm progression unlocks
- Added smoother tutorials within Link Network
- Scanline reduction, and Interlacing Reduction added to Link Network
- Zone 2 difficulty tuning
- Enemy AI tweaks
- Fixed some achievements that weren't working
- Extra sounds for enemies + Louder spawn sounds
- Three new Attack Sequences
DESYNC RELEASES FEBRUARY 28TH ON PC
Your hexangular resurrection awaits.
https://www.youtube.com/watch?v=8BKohBQd2zg&t=0s
See you soon,
FOREGONE
https://twitter.com/foregone_
www.desync-game.com
FOLLOW US ON TWITTER @FOREGONE_
As we ramp up towards release we'll be releasing details and teasers at our twitter: @FOREGONE_ - keep an eye out there for updates and progress!