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Genre: Simulator, Indie

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Content Update #2 is live now!

We've uploaded content update #2, just in time for Christmas:) This update concludes the entire first map of single player gameplay (giving you in total around ~1h of it) and we're starting to work on map number two. Give us your feedback on the new VR menu and the last hub!

Changelist:

Major:
- Added final hub on the first map
- Added tutorial level
- Full VR in-game and main menu

Minor:
- New particle effects
- New lighting and environmental effect on the first map

Bugfixes:
- Player collisions tweak
- Various minor bugfixes

Content Update #1 is live now!

We have just uploaded our first content update, looking forward to you feedback, especially on Vive controls!

Change log:

Major:
- Vive Controllers support
- New HUB – “Power inverter”
- New steering schemes and controls tweaking
- New HUD element showing current velocity vector

Minor:
- Framerate optimization
- Steering schemes are no longer bound to game difficulty
- Tutorial tweaks
- Tweaks of the forces in the accelerators
- Power relay race balancing
- Power relay now has a checkpoint
- New materials and textures on player model
- Added the exterior of the last (sixth) HUB on the map
- Added new asteroid field on the map
- Switched to Unreal version 4.13

Bug fixes:
- Voice messages after being disrupted now properly activate
- NAND quantity now properly saves
- Fixed occurrences of debug subtitles on HUD
- Fixed the infinite "Use" tutorial

Early Access 0.2.4274 - hotfix

We fixed some minor bugs. Changelog:

  • Disabled SSR.
  • Turning off shield and boost tutorials when leaving hub.
  • Corrected visibility of Single Player End menu.
  • Resolved 'GAME/MAPS/NONE' save issue.
  • Setting music volume did not work in game.
  • Sometimes players started without skills (multiplayer).
  • Corrected keybinding images in menu.
  • Gamepad vibrations stops after death.
  • Glass fractures earlier on client side.
  • Suit oxygen is not used when clamps are not released.
  • Race buoys had wrong visuals.
  • Sometimes Generator Hub was locked with forcefields.
  • Corrected objective arrow accuracy.
  • Voice messages reported wrong skills states.
  • Removed progressbar (tutorial keys) for Shield and Interaction.