Hey guys, I've got an update for you today with lots of small changes and bug fixes that I hope will make the game easier to play. As the developer, I've gotten used to so much in my game that it can be hard to find things that are hard to understand or don't look or feel right. It's been great to have you all telling me about your experiences on the discord! If you haven't joined, I greatly encourage you to, even if you just have the game wishlisted. With your feedback, I'll be able to make the game the best it can be! Link to discord.
Changes: Added creature place resource in pile action Added ability to command creature to place held resources into piles Added ability to command creature to throw held resources into piles Added ability to sacrifice resource bundles Made evil crystal colliders larger so village center doesn't get in the way of throws Added fail notification when trying to cast a miracle with something in your hand Changed village radius color to match village faction Made creature choose objects to interact with when they have no goal more intelligently Improved evil crystal bubble Made rain miracles cheaper and last longer Added tooltip to village areas button Made walls require less flat ground Made it quicker for your creature to listen to your training Added minimum throw speed to prevent dud throws Bug Fixes: Made objects in the ocean disappear when far from spawn Fixed being able to attach leash to creature when they are dead Fixed creature not finding child interactable objects nearby Fixed terrain textures resetting when loading save file Fixed terrain details resetting when loading save file Fixed field being hard to water Made cutscenes not added to the cutscene queue more than once Made quests only activate if you are not in a cutscene already Fixed creature preferences not being saved in profile Fixed creatures walk animation not working while holding something Fixed creature eating things when they know it isn't edible Made villagers in cutscenes not require food/sleep Fixed autosave being created when you are loading a save Fixed village not loading equipment holders Fixed not being able to place miracles on miracle bubbler Added more loading safeguards
v1.0.5 Patch Notes
Changes: Added early version of Maior quest to explain village areas and stone harvesting in Orsus. I've seen many people struggling to figure this out Updated some outdated miracle descriptions Added lights to evil crystals Bug Fixes: Fixed waiting too long breaking initial cutscene on Orsus Added more loading safeguards Fixed missing fireball object pools
v1.0.4 Patch Notes
Hi guys. This is an update with some fixes and minor changes, but the most important thing is the new in-game bug reporter! You can open it by pressing F7 and it allows you to easily report bugs directly to the discord!
Changes: Added in-game bug reporter. Press F7 to open Added skill rune to Crag Peak Improved Storehouse model Added a warning when creating your player/creature if you haven't named them Improved throwing and made it work better with different screen sizes Allowed camera to zoom further out Added fade to player hand when too close to camera Modified tornado behavior Added realtime reflections setting Added realtime reflections to quest markers Added realtime reflections to evil crystals Improved anti-influence spheres Updated building icons Bug Fixes: Fixed broken skill rune in Rota Fixed buildings casting shadows on self Added failsafes for handing/taking objects to/from creature Fixed creature miracle actions not saving properly Fixed creature crystal not loading if creature was dead when saving Fixed ents overtaking the world Fixed assigning villager as farmer forcing you to harvest field