Devil Spire cover
Devil Spire screenshot
Genre: Role-playing (RPG), Indie

Devil Spire

Devil Spire 2 Music Program QUEST COMPLETE!



The Devil Spire 2 Music Program is officially complete!

You can check the full song list here:
Google Drive Spreadsheet

Thanks to everyone who participated!

And until Phase 2!

Devil Spire 2 Music Program

Please read through the Copyright Assignment Agreement document model carefully for the terms and conditions. This is what I'll use to make our specific contract that you'll sign to seal the deal:
Google Drive: Copyright Assignment Agreement document model

We're looking for Dark Fantasy, retro-MIDI-style songs, think King's Field and Daggerfall!

There are several loose slots open, and if your music is approved, it will be assigned a role by our team!
Check the Google Sheets spreadsheet for it:
Google Sheets: Music Spreadsheet

Your music could be featured in our new proc-gen Open World Action RPG, the sequel to Devil Spire! With all credits and linking.

!NO AI-GENERATED OR STOLEN SONGS!

Devil Spire's Real Last Patch 1.5999!

This is it, folks, the last support patch for Devil Spire 1. It's been a wild two years, a lot has happened and a lot has changed (all for the better)! And none of it would've happened without your support. It was a pleasure creating a game you could love together with my bros, but we don't plan on stopping now, or ever! Look forward to our future projects, including what you're thinking of!

CHANGELOG

  • New Steam Points Shop Items, mostly Avatars of the player characters!
  • Armor now CHINKS when you step, the heavier the armor type, the louder it'll be!
  • You can now combine weapons with shields to repair them, and vice versa. Combining to repair now also works between all armor types. Also, combining Accessories now works for all kinds of them, with whacky effects.
  • Skeletons will now politely add the gold coins you get from them inside your moneybags, instead of giving you a whole new bag with ~4 coins, if they can.
  • You can now re-cast the Plague spell to end it, for no MP cost.
  • Added an option for turning off the Bloody Screen effect.
  • Cursed Skulls now spawn in Chaos even if the first room is a boss one.
  • The curse of Exposure (always aggro) now no longer aggroes shopkeepers and vampires.
  • Removed special boss room checks from the boss doors, so you can now destroy them with the Demolition power with no issues!
  • Replaced the "Can't Lockpick" message when trying to open a locked chest without a key, but with lockpicks, with "Needs Key", for better clarity.
  • Fixed a rare crash caused by Fireballs and (a lot of) lag.
  • Fixed another rare crash caused by Cursed Skulls and dying.
  • Fixed not being able to back out of the credits in the title screen with a gamepad not on the first slot.
  • Fixed a bug that caused the game to freeze on excessively large levels, like the ones in the 300+ floor range of the infinite modes.
  • Finally, all crash-causing bugs in the Chaos game mode have been fixed!
  • Other minor fixes and improvements.

We'll still fix any critical game-breaking bugs you find, just report them to us and we'll fix them as soon as we can!

Thank you for everything, and see you all again very soon (or on Discord, I'm not dead or anything)!

Devil Spire's Patch 1.53 is live!

Hotfixes include small fixes and adjustments to improve the overall gameplay experience, but often don't include much new content or big changes.

CHANGELOG

  • The Demolition Power now fully stacks with the Vortex (Ranged Attacks) one, meaning all projectiles can now have the effect. Also fixed it being able to destroy doorways, when it shouldn't be able to destroy walls.
  • You can now disarm traps with Lockpicks, giving the fairly situational item more value, and a way to stop the annoying traps for good!
  • Revisions to the button & action checking input system, making it so certain involuntary actions, like casting spells right after eating a mushroom, don't happen anymore. Other instances of performing actions when you don't intend to (like right after unpausing the game) should be fixed too.
  • Adjustments to the Dark Room's music.
  • Made the Dark Room's name display properly in the Continue screen.
  • Fixed bugs with the shortcut to destroy items and the Trash Into Gold Power.
  • Fixed a bug when trying to hold another barrel or crate when you're already holding one.
  • Fixed an UNACCEPTABLE bug with the HUD not becoming fully invisible in some ending cutscenes.
  • ????


Remember to report any bugs you find, and we'll work on fixing them ASAP!
Thank you for your contributions!

Steam Points Shop items are LIVE!

The Devil Spire's First Anniversary is here!

And with it comes its new and hot Steam Points Shop items!

We also have a minor patch to fix a couple issues:

  • Steam achievements and stats relating to Gold now work with the Pawn Power (Get Gold for destroying Items)
  • Fixed a rare crash caused by the Short Circuit spell


Thank you for your love and support throughout this year! Now go collect them all, again!

Devil Spire's Patch 1.52 is live!

Hotfixes include small fixes and adjustments to improve the overall gameplay experience, but often don't include much new content or big changes.

CHANGELOG

  • A Christmas surprise?
  • Cursed Skulls now spawn in the first floor on the Chaos game mode.
  • Better interaction text for Cursed Skulls, to better differentiate their effects.
  • Improvements to the bosses' health bar, including no longer including minions, and properly displaying when the boss is invulnerable to damage due to their Ultimate.
  • New shortcut for Trashing items in the inventory: T.
  • A save file for your character is now created when you just start the game, instead of only when you advance a floor. This means you can now exit and continue on all game modes from the village (now named Entrance on the save files). This now possibly allows for re-rolling your village's shop items, but be wary that save files are deleted on load!
  • Chests that contain Mimics that die while still inside it will now properly open up.
  • Fixed not being able to Gravedig your previous character when the save file is deleted or not created due to reasons like being loaded or achieving an ending.
  • Fixed a crash when destroying a treasure chest containing a Mimic with the Demolition Power.
  • Fixed a crash when hitting a crate with the Swirl Power's cleave.
  • Fixed occasional crashes when generating a new Chaos mode floor.
  • Fixed occasional crashes when killing a Mimic that has been taken out of its chest.
  • Fixed occasional crashes when spending gold from the inventory using Artifacts.
  • Other small fixes and improvements.


Remember to report any bugs you find, and we'll work on fixing them ASAP!
Thank you for your contributions!

Devil Spire's Patch 1.51 is live!

Hotfixes include small fixes and adjustments to improve the overall gameplay experience, but often don't include much new content or big alterations.

CHANGELOG

  • Fixed crashes when using the Thorns (Return the Pain) power.
  • Better naming convention for GamePad buttons.
  • Configuration option for using Playstation names for buttons.


Remember to report any bugs you find, and we'll work on fixing them ASAP!
Thank you for your contributions!

The Final Update

The Final Update, Patch v1.5, adds many new significant features and content, specially unique Powers, to the game, and also comes with the usual rebalancing, improvements and fixes!

CHANGELOG:

  • 12 new special Powers for Rings and Boss Stones!

    • Vampire: Slowly drain the blood of all surrounding enemies, damaging them and healing yourself.
    • Demolition: You can destroy everything but walls and stairs, at a huge Durability cost, including locked chests and doors.
    • Pawn: Trashed items become gold.
    • Lantern: Lamp is always lit up. Turning it on makes the light green and regenerates Health.
    • Thorns: Deals thrice as much as the damage inflicted to you to the nearest enemy.
    • Caprine: Dodges become jumps, no longer cancelling actions or limiting movement, being invulnerable when going up.
    • Assassin: Attacks on unaware enemies deal 3x damage.
    • Scavenger: Double effects from interactable props, and know exactly what they do.
    • Shield: 50% chance of automatically blocking (not parrying) attacks, if you could do so.
    • Oil: Killed enemies have their blood and mana turned into Lamp Oil.
    • Swirl: Your attacks cleave all enemies in a cone, dealing half damage, but carrying all special effects.
    • Adrenaline: Each time you deal or receive damage, all actions are sped up, goes down with time.

  • You can now pick up and throw Crates, Barrels and Turrets! Kicking them is still slightly more effective.
  • Three Cursed Skulls will now spawn in the Village (and the Arena), after at least one tombstone is erected in it. When interacted with, it'll put itself in your inventory, and grant the following effects:

    • Crimson: All enemies are always aware, and aggressive, towards you. This includes bosses and even merchants!
    • Azure: Halt your EXP gain in exchange for more SOULS. No more level ups!
    • Ochre: All enemies spawned will be their miniboss variants. Complete with the EXP bonus!
    • They can be destroyed like any other item, freeing youself of the curse.

  • You can now combine Spells, and Artifacts, to create a random one. This now makes it so every object type in the game is combineable somehow!
  • Gameplay improvements:

    • Better interaction priority code for objects, specially the decorative props.
    • The demonic sigil can now be found hidden in the arena.
    • Merchants now kill Mimics better.
    • Rolling barrels can now tear through vines in the forest.
    • The Blizzard spell no longer follows the caster.
    • The acid ground created by the Slime boss now disappears when it dies.
    • Mushrooms now recover more Health, and inflict more Confusion, the bigger they are. This also means that you can
    • feed* them to restore more HP, and get funkier!
    • There's now an audio cue for when you hit a boss during his Ultimate invulnerability.

  • Fixes and minor adjustments:

    • The zoom of the minimap can now be set as a configuration option.
    • Made the gamepad LB and RB buttons speed up the cursor when in the inventory again.
    • The previously secret Taunt action is now rebindable in the Control Buttons options menu.
    • The menu controls, including the elusive Combine shortcut, are now shown in the Pause menu.
    • SOULS spent on the bonfire or the crystals will no longer count for the Harvested SOULS stat (so no more negative Harvested SOULS).
    • Adjustment to the size and rendering of fonts, and menu buttons.
    • Adjusted the village NPCs' sprites to more closely match the monsters'.
    • Minor typo fixes.
    • Fixed wrong measure units on overencumbrance messages when equipping items from the shortcuts bar.
    • Fixed keeping the NIGHTMARE+ difficulty on Retrying from the Game Over screen.
    • Fixed issues with the 3D audio depending on where you were in the map.
    • Fixed mimics spawning, and dying, on the tutorial floor.
    • Fixed the Gotta Go Fast Steam achievement to disregard the anti-lag mechanics.

  • Added 11 more Steam achievements to the game! Your 100% completion achievement will not be reset.
  • ????

This will be the final major update to our game, excluding hotfixes, before we move on to new projects. Including a sequel! Thank you so much for your support and love throughout this whole adventure, and we will see you next time!

The Immersive Update

The Immersive Update, Patch v1.4, adds many new features and content to the game, and also comes with the usual rebalancing, improvements and fixes!

CHANGELOG:

  • Much more interactivity with the environment: Almost all props that were only decorative before can now be interacted with, from pushing chairs to eating mushrooms, so try them all!
  • There's now a very small chance of chests containing mimics, completely new, special enemies with randomized attributes that drop powerful items when killed. Watch out for feisty chests!
  • On NIGHTMARE difficulty, a demonic sigil will now appear in the village's bonfire, and will accept SOUL offerings to increase the game's difficulty indefinitely.
  • Balancing and fixes to combat:

    • The Sonic Wave spell now only takes effect if it'd deal more than 1 damage, so it no longer aggroes the entire floor.
    • The Gravity spell no longer works through walls.
    • Fixed the Barrier spell possibly pushing the player into getting stuck in the scenery.
    • More varied sounds for the Bread & Wine spell.
    • The Resurrection power now does a full heal (recovers all HP and MP, and cures status ailments) when it activates. It also unstucks the player if he was thrown into a solid prop.
    • The Dragon boss' melee attacks now vary their damage/speed twice as much.

  • Improvements and fixes to the interface and sound:

    • MASSIVE ENHANCEMENT: The cursor's finger now actually clicks.
    • Slightly better stylized sprites for the HUD lamp.
    • Magic (as in MP) has been renamed to Mana, to reduce confusion on item and enchantment descriptions.
    • Separate sound volume setting for footsteps.
    • Better, more immediately impactful Ultimate attack sound effect for bosses.
    • Fixed a bug with the Abomination's boss fight music not stopping properly.
    • Adjusted the Dark Room's music loop and pitching.

  • Additions and fixes to exploration and items:

    • Kicking doors and chests now makes them open faster based on your Strength and powers.
    • Red chests in the Arena mode are now black, and can be lockpicked too. Loot is the same as before.
    • You can now combine Accessories of the same type to create one with their average stats.
    • Traps now leave ripples on flooded floors.
    • Gold Dust is now only spent if you don't have Gold Bags, and it no longer gains weight when you buy items.
    • Fixed a bug with chest keys spawning inside jail cells.

  • Adjustments to drop tables:

    • Increased Spells' drop rate from 4 to 6%.
    • Increased Lamp Oil' drop rate from 4 to 5%.
    • Increased Accessories' drop rate, from 5 to 10% (of the 60% chance of dropping Equipment).
    • Decreased Empty Bottles' drop rate from 4 to 2%.
    • Decreased Artifacts' drop rate from 4 to 3%.
    • Decreased Rings' drop rate from 10 to 5% (of the 60% chance of dropping Equipment).


Think it's over? Think again! There's still more to come before we move on to our next project!

Devil Spire's Patch 1.3 is live!

Devil's Spire second content patch features improvements and additions to gameplay, most notably unique Ultimate special attacks for all bosses!

  • Major changes and improvements to all bosses!

    • New, unique Ultimate attacks for all bosses! (except the Dragon and the Swarm)
    • Bosses always start the fight with their Ultimates, and perform them again every 30 secs.
    • While charging and performing their Ultimates (6 secs total), bosses are invulnerable.
    • The Dragon boss has had its Fire Breath special attack converted into its ultimate, with 1.25x range.
    • The Dragon now has random speed/damage on his melee attacks, as his new special power.
    • The Dragon was also given the Pillar of Flame spell.
    • The Slime boss' corrosion damage has been doubled.
    • The Slime's corrosion sound is now lower.
    • The Idol boss is now made out of whatever material the dungeon's walls are (like his mini prop version).

  • The Arena mode's boss power scaling has been doubled.
  • The Dodge action's speed now scales with your Move Speed stat, from the Agility attribute.
  • Increased Poison and Mute's damage over time by 1/3.
  • Reduced the impact of the Durability multiplier between equipment types from 3.0x to 2.5x, this applies to random generation variance too.
  • The Slime pet from the Goo Ring now increases in size as it eats corpses, and can go though walls. It can no longer teleport to the player, however, and its size resets on a new floor.
  • Improved visibility while under the effects of Burning, fire damage over time.
  • Optimized the texture pages for spells, reducing lag and stutter when they're cast.
  • Borderless Window mode is now enabled and is the default non
  • fullscreen display mode.
  • Fixed all bugs when using enchanted weapons and shields against constructs, like the arrow trap and the turret.

Thank you for your continued support, and look out for more updates!

Plus now we're Going Rogue! Grab it for yourself or for a friend!