Neon Doctrine and Trunka are working hard behind the scenes to get Devilated ready to leave early access soon!
In the meantime, we're super excited to announce that Devilated is joining Steam in celebrating FPS fest 2024 (from now until April 22nd at 10am PT).
It's awesome to see Devliated included alongside other wicked FPS titles, and to celebrate; here's a discount for y'all to get your boomer shooter on. 💣
It's Steam Awards season, and Devilated needs your help being nominated for the Labor of Love category!
We love Devilated, and we know you all do too! So, let's get Devilated nominated in the Labor of Love Category at this year's Steam Awards!
Major Update 0.9 - Out Now
Hi folks,
Trunka here (Changed my handle from Trunks.) As you know, I have been working on an update that takes a while. To keep this update simple, here it is, Devilated 0.9. Enjoy!
Full interview version with Gianni Matragrano:
https://www.youtube.com/watch?v=6bCg7B-iIsA
Steam Deck skin: Bring it to a local decal company
- Shitton of protagonist oneliners added, voiced by Gianni Matragrano - Brief story videos - Quick melee (Sword) like a samurai with katana - Abilities (Gliding Furfur Wing, Sword abilities, Gibbing Hook, Lighter - Deer Ghost, Grenade Slash...) enhancing maneuvers & combat - Revamped inventory system, holding/switching 9-13 weapons at once - Gore-blood revamped to go American Psycho. - Bike riding sections - Boss head as a weapon acquired after defeating every boss, non-repairable. - Changed instant-items to randomized Powerups scattered across all levels. - Resources = splitted between pickups and collecting corpses, and add armor - Endless mode changed to RPG style with different maps, including a merchant to buy stuff. - Simple B-Hopping. - Extended modding abilities (Characters/ HUD Change/ Hand model/ Custom Soundtrack...) - Fx (Outline, Screen-space reflections, smooth camera, caustics, new Stylish meter, Jump/Air-Dash magic circle effect...) - Reloading removed - Grounded Enemies randomly move sideways while attacking = battle more tactical - Town removed, merchant moved into the map. 2 previous merchants changed to Hp & Armor healer. - Improved performance & Steam Deck compatibility - Controller D-pad navigation snapping implemented - Jumping Pads added - Changes to weapons & bosses - Removed console, switch to panel-style for cheatcodes - UI changes - Created the base for future localization - Enemies voiced by me (Trunka) insulting player - Recoil patterns in 'Devilated' difficulty or higher - Lots of changes/ fixes
Thanks to the Neon Doctrine team and the community for having my back and providing support when needed.
Done with heart, Trunka
State of the game
The game will be done when it's done.
I'm working on an update that is taking a long time. Could have stopped & released it as it is, but I want to launch a version with its potential a bit more fleshed out, so I'm working on making it better. It's about passion, and I don't want to ship and dip.
I did coordinate with my publisher for an estimated delivery time, but that's not fixed in stone. I'm grateful for the support of my publisher and for trusting me to do this and thanks to everyone who's supported the game so far!
For now, we can enjoy the game as is while I and the publisher make our way toward a better version.
I'll keep you updated once we have more to share!
Brief update
Hey folks, Trunks here.
Just briefly communicate that for this development period, I'm taking a step back a bit to get something done instead of incremental updates for better productivity. There might/ might not be updates till release.
Thanks :)
DISCOUNT + WINTER BLOODBATH EVENT
Thank you very much for playing Devilated, and we hope you continue to give us feedback as we work to make it the best hack-and-slash FPS it can be! To celebrate, Devilated is also going for 20% off this Winter sale!
Our Discord is also having its Winter Bloodbath event. We will have a trivia game where people who can answer all the questions right have a chance to win a Nintendo Switch! The server will also host a meme contest where you are encouraged to meme about the Winter Direct and Vlad’s maid outfit. The first-place winner gets 10,000 doctrines! Trivia Questions Here!
SWITCH GIVEAWAY
Finally, as it is the season for giving, we also announced a giveaway for a Nintendo Switch using codes displayed during the Winter Direct. Best of luck to everyone! Submit the Code from the video here!
[previewyoutube="_CtcIH-ffbw;full"]
We hope you enjoyed our announcements and are looking forward to both our new games and our little contests. 2021 was one wild rollercoaster, and we could not have asked for a better community to ride with. Have a fantastic winter everyone!
Hi folks, Devilated is joining The MIX (The Media Indie Exchange) this time! Here is the new trailer:
[previewyoutube="L_CD1igzzRg;full"]
After discussing, we have decided to reduce the price of Devilated to $20 and bring joy to a wider audience.
And to make up for this change, the soundtrack from Sigurd Jøhnk-Jensen ($7 including mp3, lossless and some extras) is given to everyone who purchased the game before this update.
These changes affect the overall gameplay from the start, especially the weapon balancing. The inventory could need some reorganization as the slot count is increased. If your saved game is affected by the new flow much, you can always revert to the older V0.8.13 version. Try keeping at it for a while first.
Back to 6 specific weapon slots now the player has to choose a good weapon for each type instead of putting all samey machine guns in every slot - while still being able to equip 2 handguns early on. This is like going back to the root with a hybrid solution to the 'Can't equip both the revolver and another handgun at the same time' and the 'Free slots make weapons feel repetitive' problems.
Auto switch to another weapon when the current weapon is out of ammo/ durability
Right click a weapon in the inventory to use Quick Equip (even if that weapon slot is occupied)
The melee weapon can be charged now (R button)
+ Charging makes you invulnerable, increases the damage up to 4x, increases the movement speed but it drains the weapon's durability.
+ Overcharging results in nearby enemies stunned & pushed away but it resets the charging bar & leaves you vulnerable to attacks for a bit.
+ Every attack with a melee weapon pushes enemies away.
+ Wielding a melee weapon charges less dashing energy (6 times dashing instead of 3)
The ammo capacity for machine guns/ heavy guns are reduced. Combined with auto-switching, this makes you use every weapon available flawlessly.
Inventory slot count is increased to 64 instead of 49
The ammo/durability upgrade is removed, the HP upgrade count is increased.
These are now designed to use every weapon in your equipment (flowing with auto-switching) until most of them are out of durability (which could be quickly replaced with other weapons in a bigger inventory by using the Quick-Equip button)
A proper Tutorial section is added at the start
Enemies & Bosses hit feedback is tweaked.
Blessing Statue recovers all weapons' 100% durability & ammo, and defeating a boss also does the same thing now.
Enemy spawning in NG+ modes is reverted to the normal one with a high enemy count & not randomized anymore. (it shows progression and is more fun. but a wreck for your machine)
The weapon repairing price is changed based on the current level now (cheaper at start)
Brighter UI with RE4/5 health indicator style. All the gauges around the crosshair are removed - now Bullet-time/ Dashing/ Reloading bars are separated and only shown at an appropriate time.
Some enemies' damage is reduced, including most of the high-damage shooters, fishes, 1-hit kill molten-sword dude, and toxic spitter dude. (I call them Horn and Mutant Dwarf)
Diving adds more Stylish points
Dog in town doing nothing. You can choke it (can be called petting but whatever)
Enemy hit color shows the correct one (orange with HP resource enemy, blue with Ammo resource enemy) instead of having all blue.
Some enemies & all the bosses have Emissive parts on them now.
The Death Screen is simplified: A panel is automatically shown when you are dead with related options. You can simply press E without doing anything else to reload the last saved file after death.
Saving Timestamp is added, with the latest saved file marked.
Loading a saved game makes you invulnerable to attacks for a few seconds.
Increasing the Stylish bar will increase the attack speed now. Be offended.
Incoming arrows are changed: besides small arrows indicating nearby enemies (useful to detect the melee ones), there are mid-sized arrows (normal attacks) and big arrows (high-damage attacks).
Enemy pre-attack is tweaked
Shooters rotate towards the player more slowly.
Limbo cursor item is completely back. Looks weird, but well, it works.
Picking up gibs is removed to avoid accidentally doing that while using Diving.
Player colliding radius is smaller.
Secrets (except for the text easter eggs) all contain grenade items.
All the heavy guns are non-burst type now.
You can wipe off the crab/ trap by repeatedly pressing F now.
The loading screen is tweaked.
Rocket launchers/ Cannons are tweaked to be stronger.
Heavy enemy attacks are more clear in visual and audio.
Thanks to Neon Doctrine QA team - Froggy & Dylan Wei
and the community: Dotoo, Mr. NoName, GMStarson, Matheo, Kuro, CrudD and everyone
Especially Walkinon_bodies for the long Twitch streaming sessions with not-frequently-seen real-time reactions.
Cheers, Trunks
V0.8.13 Update
V0.8.13
- All the levels are light-baked now - The default color is changed - The bullet time structure is changed to be pressed once, more familiar with Max Payne. The attack speed is increased in Bullet Time. - Automatically dual-wield weapons when picking up an item or buying an item from the merchant. - Each hit from the player distorts the enemy. A reference to The Matrix. - Excessive Blood is off as the default setting. - Difficulty is reduced (except for "Sperm" and "The Horror") - Some Kill Text words are changed (after getting feedback when not being a local) - Limbo item is back again to make picking up an item when the inventory is full easier. - The weapon recoil is reduced - The grenade throwing strength + explosion radius is higher, the grenade damage to player is lower. - Saving restores 100% HP - Ambient sound with footstep sound being on again. 'Music Elements' setting added. - Slaughter 2/3 (NG+) adds 150/300 more HP. Bosses damage in NG+ is multiplied, too. - More ammo after diving/ exploding a blue corpse - Smaller fixes
Trunks
0.8.12c
- Reverted to PLENTIFUL ammo cap & inventory slots (49 instead of 35) version with some according changes - Folks who bought the game from The Indie House event may want to restart (to recharge newly picked up weapons), or switch back to the ammo-scarce version at 0.8.12b with the password LowkeyVibeMode