With Halloween right around the corner, it's time to revisit the mansion. And to make things extra sweet, we are back with a significantly reduced price: $3.99!
Let the social deduction, betrayal, and hilarity commence!
Let's Start These Scheduled Play-Times Off Right!
Today (right now) will be the start of our scheduled play-times so please hop in and play with us if you have a moment.
Devil’s Bluff 1.03: The Patchening!
Good Day, Bluffers!
Hope everyone is in a murderous mood on this fine day! As for us, well, we've heard your feedback regarding game balance, and we've just unleashed a patch that should satisfying many of your most wanted tunes and tweaks.
Here's a rundown:
A DEVILISH DELAY: So you know how some folks playing Devil would transform right at the start and ruin things? Not any more! Players will now have a full two minutes before Devil is allowed to terrorize the party. Once the capture meter is full for the first time, the player who gets to play Devil will be notified and the hunt is on!
DEVIL STRENGTH DRAIN: Were you one of those people who was all like "Whaaa! there's no reason to stay disguised as Devil!" We feel you, dawg! As such, Devil's strength bar (and his ability to resist capture) will drain slowly as long as he remains in Devil form. Likewise, it will slowly refill when Devil is in disguise. This means sneaky Devil is a strong Devil, and a sloppy Devil is more likely to get caught. Time to brush up on those mystery chops, people!
PRACTICE MODE: Many new players have been getting thrown into the fray without a chance to learn the Mansion but thanks to an old loophole we used during testing, players will now be able to explore the game on the solo tip in Practice Mode. We hope it helps get new Bluffers up to speed!
SCAVENGER HUNT SHUFFLE: Remember how clues used to spawn in the same room back-to-back? Yeah, that was lame. Because we hate stuff that sucks, we've revised the Hunt such that items no longer repeat, and made sure that less-loved spots like the basement and attic are in the regular rotation, as well.
AMPED UP END-GAME: Ever been in a game where it's just Devil and a lone Survivor, and the game of Hide-and-Seek goes on forever, and you fall alseep at your keyboard in spectator wishing they'd stop dancing and get down to business? Whelp, we have, too. So, to make sure the festivities keep moving, we're giving both access to special map features. Devil will now be able see where the final Survivor is, and the last party-goer will be able to see the location of the items their currently searching for. Time to get busy winning, or get busy dying, Bluffers!
DISCONNECT DEBRIEF: We had a bug where when you disconnect, the game said silly things like "Devil died!" when that totally didn't happen. This should be fixed now.
That should do it for now. We'll be online at 8PM EST to play the new build with folks, so be sure to come have some fun with us!
- Team KBJ
Devil's Bluff v 1.02 - The Patch Notes Commeth
Howdy Bluffers,
You came, you saw, you pointed out our unsightly gameplay blemishes, and boy-oh-boy, have we got some fixes for you!
Here's what we fixed:
Devil Capture works again. Yay!
The percent chance to trip randomly while running has been reduced by 20%. Apologies to all who enjoy falling flat on their faces.
The random button sticking when using the PS4 has been fixed.
Two players can no longer get stuck in by trying to enter a hiding place at the same time.
Devil should no longer deal damage in human form.
Players can now use the controller to cancel pop-ups.
Help menus now display the proper controls everywhere.
The issue of missing audio should be resolved. Just delete and re-install. Let us know if this is still wonky for you.
We'll be hopping on to play with y'all at 6PM EST, so come join us after you've got the new build!
Regards,
- Team KBJ
Devil's Bluff v 1.01 - Patch Notes-McGotes!
BOO!
Admit it. We totally scared you.
*ahem*
OK, so we've just uploaded our first post-launch patch. It's a teenie-tiny one with some quick fixes, but we think you'll approve:
Fixed the bug with the Lobby List.
Fixed error with hiding place exit in the Evil Laboratory.
Reinstated the "X" key to active duty as the alt Investigate key.
Added a giant prompt below the Player assigned as Devil for people who were all "TL;DR" with the "You are Devil" pop-up.
Added a notification to Spectator mode that tells you to click on Player Portraits to change the camera.
Hid a magical pony somewhere in the Mansion. Kidding. We did no such thing....THIS time.
Last but not least, based on your awesome feedback that Devil had some unfair advantages early in the game, we made two adjustments to the start of each match:
Players no longer spawn in a single location. Teams now start in random rooms on the main floor.
The Capture meter now fills in only two minutes, vs. the pervious time of five minutes.
That's it!
Oh, and one more thing...when you're done roaming your neighborhoods and relieving small children of their hard-earned candy collections, come watch us relentlessly troll Cyroatic and Russ tonight at 11PM on Twitch:
Are you ready, Bluffers?
We're less than 6 hours away from our official release on Steam, and we've got one last update to check out in the hopes that it's our final candidate.
It includes a host of improvements, including:
Fixed issue when players disconnect but do not die in-game.
Fixed issue where folks were getting stuck after grabbing loot.
Fixed several typos in Scavenger Hunt clues.
Added full controller support for most major controllers.
Fixed a host of audio issues.
Added a new character - wait 'till you see her!
Fixed several issues related to the Twitch feature.
Added help menus both in and out of game.
Fixed several erroneous help pop-ups.
Adjusted Devil strength.
Fixed bug related to post-capture placement.
Fixed sorting error with opponent health meter.
Adjusted Player location marker on in-game map.
Fixed several small issues with the Mansion.
Added new sprite art on many objects.
And more....yeah, we've been busy!
We look forward to seeing you folks in the Mansion tonight!
- Team KBJ
Beta Update - The Sequel
Hidey-ho, Blufferoos!
So in our last build, we fixed some bugs, and we found some new ones. And as some of you saw, a few of them were really annoying.
As such, we just issued another build that squashes the major offenders.
Here's a short list:
Fixed the issue where traps and secret doors refused to close.
Re-enabled the second Spectator seat in-game, removing the duping issue.
Fixed some bum UI prompts in the basement.
Removed the tiny chat bubble showing up in the mdidle of the screen at the end of games.
Fixed an issue with animation for Team Bookworm in the Postgame Stat Screen.
Added a suspected fix to people randomly dying for no reason.
We'll be on testing tonight at 7PM, so feel free to come and join us!
- Team KBJ
Beta Update Now Live!
Hey Bluffers,
Great news! We're one step closer to getting this game done, and the latest build is now available right here on Steam!
We're currently in-game testing it out, so if you'd like to join us, come on in.
Fixes include:
- Game should no longer duplicate players or allow teams over 2 players.
- Game will now exit to post-game stats, allowing for easy rematches.
- In-game audio will now fade from left to right channel based on distance, rather than abruptly switching.
- Gamewide chat will now be allowed the instant a User wins, vs. starting at post-game stats.
- Pause menu now works via the controller.
- Audio settings now function properly from Settings Menu in and out of game.
- Tutorial pop-ups will now only fire for your first game.
- Controls have been adjusted for keyboard users. I'll update this list soon.
- Controls are noew displayed in the loading screen.
- Rules and teammate notification have been moved to the loading screen.
- Map functionality has been finalized, showing all floors and areas in the Mansion.
- After viewing the map, Users will not have to click the screen to move.
- The capture button is now mapped to a primary face button on the controller.
- Spamming rat traps is no longer permitted.
- Spamming stairs is no longer permitted.
- Duplicate lighting crashes should no longer play for single deaths.
- And prolly a few more I forgot to mention.
As you can see, it's a doozy. There's also a new feature in there that we think will be pretty cool for all you Twicth streamers out there, so be sure to check it out.
See you online soon!
- Brandon
Devil's Bluff Beta - Getting Started
The team here at KBJ would like to extend a welcome to folks who've recently joined the Devil's Bluff Beta!
We'll be adding to your ranks as we get closer to launch, so to help everyone connect, we've posted a few handy items you should know about:
Beyond that, let us know if you have any questions!
- Team KBJ
Steam Usernames and Availability
Hey all!
Since we're just getting started with the Beta, finding other players can be tricky.
To that end, we thought creating a thread where everyone sounds off and lets us know when they are available would be a good way for us to all start connecting.
Just leave the following info in the comments below:
Steam Profile
Times when you're available to play
We'll add them to a spreadsheet organized by times once we get some responses going!