-weapon loading button "R" -new content -annoying sounds : Fixed! -optimization : Reduce the consumption of the graphics card by 30%! -language mistakes: Fixed - and many many more!
And Don't forget to click "Request Access" to access the game!
New Game Trailer!
New Update "Closed mine"
New Update with fresh content "Closed Mine" contains an closed obsidian mine!
+ Lots of fixes, among others:
You take no damage when attacking a zombie cop
Small raw/cooked meat new look
Indigestible Mushroom +6thirs/+3hunger to +6hunger/+3thirst
Notes on the ruins have new content related to the game's story
Changing the lighting in the menu, making it more eye-friendly
And many more!
New Update "Creeping snail"
Update "Creeping snail"
New animal --> Snail + New meat "Toxic meat"
2 new plot notes
New Item "Beer" (hidden in two places on the map, one each)
New option for melee weapons-> block time
Rifle Dmg up to 30, HeadShot down to x3
Axe Dmg up to 15, blow to the head down to x2
Pipe, blow to the head down to 2x
more health points for blueberries, cooked meat/fish
Viper sound max distance drop from 100 to 30
Improved animations of all characters
Corrected Head Colliders for wolf and zombie Policeman (Headshots not worked correctly)
Hungry and Thirst falls slower by 10%
When Hungry and Thirst falls to 0, Health falls 500% faster
less gold for kill Zombie Policeman and Zombie Fisherman
improved weapon block
lightmap texel per unit drop down 45->32 for weaker graphics cards, without compromising graphics quality
Major Update for Playtest
New Update
Dear players. On 26.03 I plan the last, biggest Update for Playtests so far. If everything works properly, this may be the last update for Playtests. Open registrations for Playtests will end at the end of March. That's why I encourage everyone to sign up for Playtests now
New Update
First Big Update
First Big Update!
The gameplay is more immersive. What does this update bring?
Greater visibility by reducing fog intensity (May affect lower hardware requirements)
Better AI (New Better NavMesh)
Crab Monster Volume -40%
Wolf Volume -40%
Little Biger Colliders for items for better visibility
Change few attack/hit sounds
Improving policeman zombie fight
Reduced number of deer
Better balanced gameplay
Fixed : When Enemy Die don't Do Damage
Fixed: Inventory "X"
Fixed: "ESC" works when you are in Inventory
And the most awaited option in the new update
Added Block in melee combat (Right click) !!!
Big Update!!
New Wolf Update
Dear Players. I have for You a gift!! New Wolf and new wolf combat!! This time you won't complain about fighting the wolf!! https://twitter.com/nsnvideogame/status/1630955944728313856 Dont Forget Sign Up for PlayTest and Play!!