Devil's Island cover
Devil's Island screenshot
Genre: Role-playing (RPG), Indie

Devil's Island

New Update


What can you expect?


-weapon loading button "R"
-new content
-annoying sounds : Fixed!
-optimization : Reduce the consumption of the graphics card by 30%!
-language mistakes: Fixed
- and many many more!

And Don't forget to click "Request Access" to access the game!

New Game Trailer!

New Update "Closed mine"

New Update with fresh content "Closed Mine" contains an closed obsidian mine!


+ Lots of fixes, among others:


  • You take no damage when attacking a zombie cop
  • Small raw/cooked meat new look
  • Indigestible Mushroom +6thirs/+3hunger to +6hunger/+3thirst
  • Notes on the ruins have new content related to the game's story
  • Disabled birch shadows greatly improves performance
  • Medium/low graphics settings improved graphics quality
  • Changing the lighting in the menu, making it more eye-friendly

And many more!


New Update "Creeping snail"

Update "Creeping snail"



  1. New animal --> Snail + New meat "Toxic meat"
  2. 2 new plot notes
  3. New Item "Beer" (hidden in two places on the map, one each)
  4. New option for melee weapons-> block time
  5. Rifle Dmg up to 30, HeadShot down to x3
  6. Axe Dmg up to 15, blow to the head down to x2
  7. Pipe, blow to the head down to 2x
  8. more health points for blueberries, cooked meat/fish
  9. Viper sound max distance drop from 100 to 30
  10. Improved animations of all characters
  11. Corrected Head Colliders for wolf and zombie Policeman (Headshots not worked correctly)
  12. Hungry and Thirst falls slower by 10%
  13. When Hungry and Thirst falls to 0, Health falls 500% faster
  14. less gold for kill Zombie Policeman and Zombie Fisherman
  15. improved weapon block
  16. lightmap texel per unit drop down 45->32 for weaker graphics cards, without compromising graphics quality

Major Update for Playtest

New Update

Dear players. On 26.03 I plan the last, biggest Update for Playtests so far. If everything works properly, this may be the last update for Playtests. Open registrations for Playtests will end at the end of March. That's why I encourage everyone to sign up for Playtests now

New Update

First Big Update

First Big Update!


The gameplay is more immersive. What does this update bring?



  • Greater visibility by reducing fog intensity (May affect lower hardware requirements)
  • Better AI (New Better NavMesh)
  • Crab Monster Volume -40%
  • Wolf Volume -40%
  • Little Biger Colliders for items for better visibility
  • Change few attack/hit sounds
  • Improving policeman zombie fight
  • Reduced number of deer
  • Better balanced gameplay
  • Fixed : When Enemy Die don't Do Damage
  • Fixed: Inventory "X"
  • Fixed: "ESC" works when you are in Inventory



And the most awaited option in the new update



  • Added Block in melee combat (Right click) !!!


Big Update!!

New Wolf Update

Dear Players. I have for You a gift!! New Wolf and new wolf combat!! This time you won't complain about fighting the wolf!!
https://twitter.com/nsnvideogame/status/1630955944728313856
Dont Forget Sign Up for PlayTest and Play!!