A patch has been released for the game which has fixed numerous issues, as well as quality of life enhancements. A full list of fixes can be seen below;
Visual Novel segments now run at a faster speed
Fixes to the New Nor level, where a key was sometimes appearing as bugged
Fixed a minor visual issue where the Music & Sound levels under options would sometimes show decimals
Fixes to the Altum Ruins & Altar levels, which had a bug preventing progress for some users
Fixes to the Gallery mode, which was disabled for some users, even with the patch
AI Tweaks to some mobs, including the Fire Snake & Fire Warriors, and Pathfinding has been slightly tweaked for some mobs
Fixed the "Yes" and "No" button coordinate issues from the in-game pause menu on full screen
Fixes to the Delete Button on the Save & Load screen, which at times was causing bugs
Fixed a bug that would sometimes cause the footstep sfx to loop infinitely when loading games
Added more clear pitch differentiation between footsteps
Increased the range at which tiles enter the minimap (3 tiles wide radius now)
Fixed various single block textures missing on some levels
Fixed an issue with an "invisible wall" spawning where iron grates should be on some levels
Slightly tweaked certain damage values for further balancing
Minimap button no longer needs to be held down anymore, replaced with a single tap toggle and added a slight transparency
If there are any questions/concerns/bug reports just let us know!
We also have a discord server here; https://discord.gg/yy7javF