Devoured Time cover
Devoured Time screenshot
Genre: Role-playing (RPG), Adventure, Indie

Devoured Time

New Version Released

Just uploaded the latest version of the game along with store page updates. Please check out the game, review it and join in the conversations for any bugs or things you would like to see.

Reviews will really help so if you like the game please take the time to review it.

Progress Update October

Devoured Time is yet again complete in terms of this last version. Currently bug test are being conducted to weed out any bugs before re releasing. I do suspect other bugs may be found after release do to the nature of pc development, but I will create a discussion for that and work on fixing any that pop up. I am shooting for end of October early November release date, however that may change if any big bugs pop up.

Side note, while this release will be the last in major updates, it wont be the last update. I plan on releasing new side quest and continue to expand the games lore. With all the main systems in place it's not hard to add more quest and even expand gear. Nothing will be DLC, just free updates to the game. New achievements will be added for those to.

Update Status

Devoured Time's major update is about 75% at this stage. The main quest is complete, moved onto side quest and UI updates. This stage will also see the update of achievements. This will most likely reset and either remove or make your achievements invalid for this game. I am creating all new ones as the game is completely different. Currently looking at 14 achievements, however this may increase.

Current Updates Below


  • Current Level Cap 25
  • Main Story will take about 2 hours to complete if you skip everything else
  • Can only carry one single hand weapon, shield and one two hand weapon
  • Weapons and armor can be changed at item shops


Those are some of the key things. Story time will vary, its based on my test and I know where everything is so I go pretty fast. There will be collectables, hidden areas and lore to find for those interested.

Thanks again for those who support this game.

Progress Update

I just wanted to give everyone an update on the games overhaul progress. Things are moving along, while slower than I wanted but moving never the less. All systems have been completed so now its just a matter of adding in the content (Quest, items, enemies etc). The main menu is complete along with the loading screens. Below is a short list of new features and possible features.

• Multiple mini boss paths
o Unlike the current version of the game you have a choice in how to handle mini boss fights. Nearly all mini bosses can be persuaded via conversation or avoided all together.

• Armor & Weapon Combos
o There are different armors and weapons you can equip that offer a range of different perks
o Example: You can equip a piece of armor that absorbs enemy health if they hit you or a sword the causes enemies to bleed.

• Weather & Time
o Time persists through locations and besides looking nice it affects enemy spawns.
o Night time is a bit more dangerous
o Some enemies only spawn during day or night

Those are a few changes in this new version all of which are in the version I’m working on now. Thanks again for everyone still interested in the game.

Devoured Time Update

Hi, I am at a stage where I feel comfortable talking and more importantly showing some game footage. Below you will find the link to the video which briefly shows some of the games features and new art style. Here I wanted to go into more detail on the game.

Art Style
A big change to the game is the art style which is completely different from the original. I made this change for two reasons, one I personally like the new art style and two it's a complete pack. By complete pack I mean each and everything from people to monsters to items are consistent. I did my best in the original version to only use models that fit together but it was hard, and you can easily see the different styles. But now and as you will see in the video, 95% of the art is consistent while the other 5% is the weather effects and some particle effects that are slightly different
Game Play
Big changes here as the controls have been completely changed to a more fluid style. In comparison its similar to dark souls minus the evasive rolls. You can block and move out of enemy attacks
New movement actions include jumping and crouching which play a part in the exploration part of the game
Better Quest management allowing for multi tier quest and more depth
Gear change has been implemented to. You will only be able to carry one large weapon on the back, a smaller one on the left hip and a shield on the back. This drives the need for preparation as enemies are weaker to some weapons.
Player magic is gone, replaced are magic weapons that can be found
Random dungeons have been added which are referred to living dungeons in the game. They offer multiplay experiences and also serve as end game content.
Dynamic weather is in, and showed in video. The game will have a day/night cycle which affects the types of enemies you will encounter outside of dungeons.
Rare encounters, treasure and other things can be found during special conditions such as night, during rain, after you killed x amount of enemies etc.
Armor can be found or crafted which change player stats and also have other benefits
Player level system added to help progress gameplay around your style
Story
While the story as a whole remains the same, all the quest have been updated and how you get to the end has changed along with the ending
Once you complete the game you will unlock new gameplay features like Dungeon Survival and other side quest
Steam
Achievements will be updated

Thanks for checking this out. Please take a look at the video and let me know your thoughts. I know its been a while since I released Devoured Time and it did not deliver what I hoped, but I hope with this new version those who bought the game will feel it was at least worth the money you spent. This new version is for all of you who supported me from the start, thanks.

YouTube Video Link

https://youtu.be/pynh-FbRTEo

Devoured Time V2

I won't make any excuses, Devoured Time was not the best game. I decided a while back to move on and release the final version. Recently after a few years of studying and time to think I decided I wanted to update the game. I'm not sure if anyone is still even interested in the game, but I owe it to the people who paid for the game to have a better experience.

So for a few months I have been trying new things, looking at what i wanted to do and coming up blank. It started to become a different game, something way off from the original. But today I decided to go back and play the original and while it's not the best game at all it still has a strait forward story with a interesting item system. The problems I found (which was easier to see, having not played it in over a year) were things I can easily improve and fix now.

The plan now is to keep the story, level layout (to a point), and over all theme but I will be using a new art style, expanding the combat, item system, and dialogue. The original game had little to no guidance so that will be updated to. Minor story changes will be made to align with the new art style and game play.

Please comment if you are still following this game and are interested in a new version. Also please comment if you completed the original game.

Final Game Version

Just updated the final version of the game today along with the store page. Check it out and please leave a review or comment here. Did some bug testing over the past two weeks, but if you come across any please comment here.

Check out my new website

https://www.crackedpiston.com/

I will be updating that with my games and current projects. There is also a forum there too. I will be releasing some games via that website alone so check it out. I will still be using steam to.

For those who bought this game before today you will be eligible for something extra since I will be reducing the game price on steam. More details will come on my website and I'll post here when I set things up. It will require proof you purchased the game as there were several contest and free keys that won't qualify.

Thanks for all who did support this game.

DT Update

It's been a good while since I updated those interested in the game, but during the that time I have worked through several versions of the game, and narrowed it down to one final version.

I had to scale back the game to compensate for my lack of funds and time, but I think the new version and other games to follow will not only be more fun in general but be priced even better.

It's not quite ready yet for release but it's close, just working on side quest and polish. The rest of the game is complete. There will be a short bug test timeframe after its fully complete so I can catch any bugs and fix them before it goes out.

The new version is a complete overhaul on everything the original game was. The story is centered around one person, a powerful warrior with magical abilities. You start with all the skills and weapons and you're quite deadly from the start. The story is clear and less wordy as previous versions. You will be able to complete the main story in a couple of hours if you avoid side quest, Collectibles and what dialogue there is.

Side quest will help provide lore and rewards that continue to build the world this game takes place in. Along with finding notes in the world you will also be able to find relics and other hidden items that provide even more lore.

Steam achievements will be active this time around, over 10 so far, more may come.

Below is a list of features that won't be in the game and why.

Base building - while the current version has a base building mechanic it was poorly implemented on my part and after several builds it just doesn't fit within this game, but that's not to say I won't be making another game set in this world later using that mechanicːsteammockingː

Multiple heros - The main reason for this is just lack of female animations.

Player Levels - In this game your the elite, your skilled and have max skills, you'll find you slay most enemies with ease, even some bosses and that was a design choice. I want to tell a small story, set up a world, and create key characters for games to come.

For those who enjoyed the current game or were intrigued about what it could have been, I hope you will follow this new version and my other projects in hopes of getting more exposure for the potential of what the rest of my games can be.

I created a new website, it will be updated more so than here until I finish the game update. You can check out my current projects along with games that have been released via my company.

https://www.crackedpiston.com/

Current Status

It's been a while since I created an announcement, wanted to get something worth wild first, but I did get some comments and question about the game so I figured I would post a sort of status update here.

While the game was released a bit ago I have not stopped working on it. So here are a few questions I received.

Q- Is development dead?
A- Well technically the game is released and I could just leave it at that, but I', not satisfied with it. Not making excuses but Early Access did not go well at all. I was hoping to make enough money to work on the game full-time, hire people for art assets, and expand the game. I blame myself for being inexperienced with managing a project like this.

Q- Whats the state of the game now?
A- Well the game became something far from my original idea, mostly due to time and funds. But like I said, in the beginning, I am dedicated to those who supported me from the start and I have been working on an update.

Q- What is the future plan?
A- Well I have been taken my time reworking every aspect of the game. I'm working on it alone so I know my limits. The plain truth is there are some things I just can't do on my own, so instead of trying to add them in (half-assed), I'm just going to make the things I can do great and leave out incomplete things.

Q- What is this Update?
A- It's the game I first came up with when I started. The story is set in the same universe, just much later in time. This update changes everything from the controls to how the game flows and looks.

Q- When is the Update?
A- When it's complete, I work on it every day after my normal job and it's pretty far along. I've begun early testing which will continue the entire process.

So there are some of the questions I received, below I will give you a brief idea of what the game will look like.

-There will be achievements.
-(More Info to come)

There will be collectibles in all the worlds, lore to find, and other hidden things. You can go to any zone besides the final one when you start the game.

So this is a small amount of info when the update is done minus polish and testing I will create new videos and screen shots. At that point, the update will also have a release date.

If there are more questions, post here.

Update

Just an update, working on a complete overhaul of game and gameplay features. Also achievements and possible trading cards are coming to. Updates and changes have been delayed while I finish a different project in hopes it creates more funds I can use on this project.

Those that have played and completed Devoured Time will get to experience a new story, better and more polished.