Following the first feedbacks, I did a relatively large update of the game, available right now. The feedbacks I received are extremely detailed and useful. Thanks for that.
This new version includes :
- A brand new scenario, triggered during the middle / late game : "Rescue" where you're able to rescue one of your advanced unit in the middle of a run. Hopefully it should rebalance this part a bit, still quite unfair (I'm working on it).
- More help in-game to decipher the use of each units. Now the entity description box previously displayed in active pause is also available during the game. You can get rid of it at anytime by clicking the close button.
- That entity description box features the number of stars of the selected entity.
- Limited the annoying banding effect with a more efficient dithering gradient for the background and darker Colors.
- Added a "light" explanation of each symbol on the Destiny map. It should help you "compose" your run.
- Fixed the bonus unlocked when you find Curbas, Hephaistos, Odysseus and Eureste.
- Fixed the chase of Eureste.
- The outer scape is a lot more dangerous, it won't be as easy as before to try to escape and only the first entity to jump will carry on.
- Zoom is now a lot more efficient.
What I'm working on for next time (in 10 days max) :
- More variety inside each scenario, more surprises and unexpected events.
- First test for online multiplayer.
On that last point : online multiplayer is a complex feature, one that is really difficult to implement thoroughly (at least for me). I will try my best, but it may stay as a testing chamber in the start. Also nothing as sad as an empty multiplayer mode, so please spread the word and leave evaluation on the game !
Enjoy !
François (gamedev of DS)