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Genre: Role-playing (RPG), Adventure, Indie

Dex

Czech Localization Available

Hi all!

We are happy to announce that Czech localization has been included in the today's patch for Windows. Czech localization for Mac and Linux will be released tomorrow. French and German are coming very soon - as well as some more things we are working on. Stay tuned! We'll post more next week.

Cheers,
Dex Devs

Localizations Incoming

Hi everyone,

Just a brief notice this time: We have several translations in the works, most of them almost done. We’ll post detailed information about exact release dates a bit later, but for now you may expect German, French and Czech versions at the end of June or early July with high possibility of Hungarian, Polish and several other languages soon to follow!

Also, we are now working on the free DLC as promised, more news also coming in 1-2 weeks from now.

Cheers!
Dex Devs

Weekend Update (2.0.2.4)

Hi boys and girls!

We’re still not done with our patches, so here’s yet another one, taking into account some of your feedback:

- Improved the last part of the game to make it more clear and understandable. This means various visual and audio tweaks which will hopefully convey the message better.
- Also improved the GSV-2 fight sequence to give some more audiovisual feedback.
- Fixed a bug which caused A.J. to sometimes still be there even after her quest was completed.
- Fixed some visual bugs in Cyberspace.
- Fixed more UI bugs in the Inventory and Character screens.
- Fixed UI bugs in the Load menu.
- Fixed a bug which sometimes allowed you to take the Laser Gun without opening the glass case.
- Fixed the remapping of the AR/Cyberspace controls for keyboard (also for Linux).
- A few more quest logic bugs (not detailed to avoid spoilers).
- A few balancing improvements.

That should be it until Monday, unless something big pops up. So enjoy the weekend!

Your Dex team

Update

Hey!

It’s time for another update, which will fix quite a number of bugs and other annoyances:

- The Barter discounts now also apply to implants bought from Niles.
- And the 10% discount he offers as a quest reward stacks with the Barter discount.
- Fixed a bug which caused a character to sometimes not appear as part of the “Adapt or Perish” quest.
- Fixed a bug which sometimes caused Ace to disappear.
- Fixed a dialog bug which let you accept Sam’s quest twice.
- Fixed a dialog bug which caused Lily to accuse you of killing her bouncers even if you didn’t.
- Fixed a bug which sometimes caused finding *spoiler*’s body to not update the related quest.
- Removed the useless and confusing green chemical tubes.
- Removed the useless and confusing rope in the Smugglers Den.
- Entering the Load menu now also pauses the game.
- The landmines in the Scrapyard can now be hacked (disabled or destroyed) via AR.
- Fixed a bug which sometimes caused shooting in AR, or melee attacks, to be disabled.
- Fixed multiple UI issues, particularly in the Inventory/Character screens.
- Fixed UI navigations issues with the gamepad.
- Fixed the UI issue on the Trading screen which allowed you to move a trader’s items around.
- Fixed a bug which sometimes caused all your C-4 to be removed from your inventory upon planting just one.
- Fixed a bug which sometimes caused the mouse cursor to show up during cutscenes.
- Fixed a bug which sometimes caused the HP bar to show up during the end credits.
- Fixed a bug which sometimes caused the sewers gate to unlock from one side but not the other.
- A few more quest logic bugs (not detailed to avoid spoilers).

We’ll have more updates coming in the next few days, so stay tuned!

Your Dex team

Weekend Update

Hi everyone!

We’re releasing yet another patch today, with a whole new list of big and small fixes. Let’s get right to it!

- Fixed the dialog bug which caused certain NPC lines to be repeated twice.
- Fixed the scrolling in the Journal and Quest Log menus using a controller.
- Fixed the bug where clicking a Journal entry caused the cursor to skip half the list.
- The controls for Cyberspace can now also be remapped for the keyboard (particularly useful for AZERTY users).
- Fixed the gas valves in the Sewers, so they do not reset their position when you change location.
- Fixed the bug where the pistons would kill Dex upon touching her even when they were not going down.
- Fixed the bug where you disabled the Docks turrets via hacking and they re-appeared when you left and came back.
- Tony’s inventory will not be restocked every time you travel back to him now.
- Fixed some navigation issues with the Trading screen when using a controller.
- Fixed the bug which allowed you to re-open Lily’s safe (and loot it) infinitely (sorry to those who liked to abuse it!)
- Fixed the bug that caused an autosave to trigger just as you loaded a save.
- Fixed the Level 6 Melee skill which didn’t work as advertised (Power Kick is now unblockable).
- Fixed the tooltips in AR describing the effects of skills: they now update correctly as you level up those skills.
- Fixed the bug where destroyed cameras and turrets would re-appear when you re-entered a location.
- Added the Mirrorshade implant to the list of available implants from Dr Niles. This implant allows you to use the item Mirrorshade Cloak, very useful if you like to use stealth (makes you invisible for 8 seconds).
- Linux only issue with the Down/Crouch key being hardcoded to “S”: should be fine now, just make sure you manually assign it to whatever key you want in the Options menu for the change to take effect.
- Added missing icons for secondary skills Charisma, AR and Barter in the Character menu.
- Adjusted dialog text to match audio recording for some characters.
- Fixed missing audio for certain dialog lines.
- And several more minor ones!

We wish you a great weekend, and we’ll keep monitoring your feedback!

Your Dex team

Critical Update (Mac/Linux)

Hey everybody!

Today we’ve got a new patch for you, which should make Mac/Linux users — and everyone else — happy.

Here are some of the fixes included in this patch:
- The “Hacking” bugs found in the Mac and Linux versions have been fixed.
- The “Pause” bug found in the Mac and Linux versions have a temporary solution (press F5 for go back to the game)
- The “Stop the TruBody Gang” quest is fully fixed. For players who had already killed everyone, please revisit both interiors in the TruBody Hideout area, and the quest should update properly.
- Additional dialog / quest fixes.

The save system has also been updated: there is no more misleading “manual” save.

The game now autosaves every time you travel to a new location and the last 10 autosaves are stored in the Checkpoints tab.

Additionally, the game also saves at the start of every chapter, and those are stored in the Chapters tab.

Current players needn’t worry: your existing saves will still be accessible. Your latest autosave can be found under Checkpoints, while your manual saves will be moved under Chapters.

Expect more updates in the near future, and enjoy the game!

Your Dex team

Critical Update

Hi everyone,

We are releasing the patch we promised earlier. It addresses some of the most pressing issues you have encountered and reported.

Among other things, this patch features:
- A fix for the save game bug which used to occur around the middle of the game (as well as other possible occurrences, eg. Eclipse).
- A fix for the bug which caused the “Stop the TruBody Gang” quest to be unfinishable.
- A fix for the bug which caused Ellie to not give away her keycard.
- New default controls for both keyboard and gamepad, as well as key remapping options.
- Fixes to several gamepad issues (related to inventory and quick item slots).
- Additional tooltips, tutorial tips and quest log hints.
- Updated Help screen.
- Fixed inventory layout for all resolutions.
- A new tutorial section detailing the different features of the game.
- Multiple other small fixes.

We hope this will make your experience more enjoyable. We will keep working on ironing out the remaining bugs.

Thank you again for your support, and have fun!
Your Dex team

Update

Hi everyone!

We have been closely following your feedback and there are indeed a few issues that need to be addressed, most particularly the controls remapping and the save bug near the end.

We are currently looking into those and will be able to provide a fix for them on Monday.

We are also taking all of your other feedback into account and will continuously update the game throughout the coming weeks.

We apologise for the inconvenience and we thank you for your support and patience!

The Dex team.

Dex Released!

We are proud to announce that today we have released the complete version of Dex!

Dex is ready to roll. We present the full game, with all of its content, all of its voice-overs, and all of its finishing touches. You are cordially invited to join our little neo-cyberpunk odyssey. Come in and see for yourself!

We have also prepared our final and most awesome trailer to showcase the final state of the game:
http://www.youtube.com/watch?v=DZrlMhxO9uw
After you play it, please, drop us a line or two of feedback here in the forums or as a user review directly on Steam! Many thanks! We’ll be watching for your feedback and staying on alert for any possible remaining bugs or hardware/system-specific issues that may have slipped under our radar. There will be some post-release updates (and there will definitely be some additional free content as well!).

Enjoy Dex!
Your Dex Developers

PS: There are a few additional tidbits of info in our recent Kickstarter update – make sure to check it if you wanna dig deeper and hear more about our upcoming plans!

Dex Release Candidate

Hi all,

This is probably one of the final updates – if not the very final – prior to the actual launch of Dex. All the voice acting is in, all the music, all the sounds, all the content. The game can be played as a whole, from the very beginning to the very end.

However, there are still bits and pieces that could use some extra polish, and there may still be bugs here and there. And that is the core of our message today: We could use your help with testing the game! Any feedback, any bug reports you can offer might affect the final quality of the game upon release. We do not intend to do any radical changes from this point forward, but we want to be able to tie up all the loose ends.

We can also use your feedback as to balancing. Although we did a couple of playtesting rounds, your opinion will be valuable to tweak the game difficulty and deal with possible difficulty spikes in some of the locations, as well as in the individual datafortresses in cyberspace.

Please do not feel pressured to play the game now. If you prefer to have the complete experience, we strongly encourage you to wait. Rest assured – the release of Dex is very close at hand. However, if you want to participate in the final testing and balancing, come join us!

How to get to the Release Candidate build?
As with the Dex Beta build, we decided to publish this build as “Steam Beta” only. This replaces the previous Beta build from March. The very original build from December (without main storyline) still remains the default game new players get to play upon launching the game normally.

If you want to participate in the testing, you need to right-click on Dex in your Steam library, select Properties, go to the tab BETAS and select “Dex – Public Beta” in the drop-down menu! We’ll be on the lookout for your feedback!

Cheers!
Dex Developers

PS: We plan to release the game soon! Stay tuned!