We are here with another update in our "first week on Steam series". This one addresses the most troublesome issues you reported, mainly the bugs connected with items/inventory/trade as well several other major issues.
- Fixed: Item dragging bug in inventory (items may have overlapped)
- Fixed: Credit are now updated instantly after buying an item through double-click
- Fixed: Disabled buying items without sufficient credit
- Fixed: Occasional loss of items and skills after respawn
- Fixed: Holm now properly gives a key to the Sewers Gate in Fixers Hope upon taking the Toxicity quest
- Fixed: Freezing in doors (when exiting an interior)
- Fixed: Minor visual glitches (certain animation frames for Dex are now more polished and look better)
- Fixed: Three pedestrians were missing crouch animation [crouch to evade when shooting on the streets]
- Fixed: Save loaded ammo of each weapon
- Fixed: Saves now remember last selected weapon
- Fixed: Items disapearing from quick item slots
- Fixed: It was possible to shoot with a weapon once it was assigned, although you sold it in the meantime
- Fixed: Highlight only one item at a time (Mouse has priority over keyboard/proximity triggers)
- Fixed: Deselect weapon when removed from quickbar
- Fixed: Armed C4 explodes even when leaving the location during countdown
- Fixed: Toxic sewers machine persistence works properly (after leaving and re-entering the location)
- Fixed: Sound Visualisation limited to Dex
- Fixed: Minor Visual Glitches on Loading Screen (clear status log when entering loading screen
- Fixed: Asking about Unknown Chemicals (Holm) is now possible even after quiting the initial dialogue
- Fixed: Scrollbars for implants (TAB menu + Black Clinic) can now be controlled properly using mouse wheel
- Fixed: Minor visual issues with guns (gun appeared a few pixels above the head, so it seemed there is a blank space)
- Fixed: Climbing up ladders (several minor issues and visual glitches)
- Added: Toxic sewers machine shows status on monitor
- Added: Autosaving icon appears when saving is in progress
- Added: Weapon GUI showing Ammo / Mags remaining (under HealthBar, you need to have a gun assigned)
- Added: Tooltips for Sound & FOV visualization buttons
Cheers!
Your Dex Developers
Hotfix Update v1.0.0.2
Hi all!
We have uploaded another update with fixes and issues discussed in the forums:
- Fixed: Toxicity Quest (Unable to complete Toxicity quest for Holm even after acquiring the experimental substances)
- Fixed: Nichie's Parcel Quest (Unable to give parcel to Nichie under certain circumstances)
- Fixed: Energy Drinks Price (Energy Drinks through dialogue in Chinese Restaurant should be for twenty credits according to the dialogue, but in reality they did cost fifty.)
- Fixed: Broken Ladder (Broken ladder in Charlene's flat)
- Fixed: Minor Glitches (Visual glitches with some of the balustrades)
- Fixed: Hole in Taijo Gangbase (Hole in Taijo Gangbase should not need to be jumped over)
- Fixed: Locker persistence (Able to go in and out and unlock and loot the lockers multiple times)
- Fixed: Reloading (Pressing R while already reloading consumed additional mags)
- Fixed: Camera Shake / Helpscreen (Disable camera shake in help screen)
- Fixed: Increased MaxHP Now Saves Properly (MaxHP raised through Endurance/Implants doesn't autosave)
- Fixed: Generator Manual (The manual for "Generator Puzzle" / Toxicity Quest / did not match the real sequence of steps that needed to be taken in order to launch the generator.)
- Added: HealthBar Tooltip (current / max HP)
- Added: "Press R to Reload" hint; when holding a gun without ammo [yet with spare mags in your inventory]
- Added: "Out of ammo" hint; when holding a gun without ammo [and there are no more appropriate ammo mags in your inventory]
- Added: Door (Additional door added to Chemical Factory [makes reaching Exp. Substances without solving the generator puzzle more difficult])
Thanks for all the bugreports and feedback!
Your Dex Devs