I have exciting news! My newest game is out today! For those that enjoy the small arcade style games I create, Poosh XL should fit right in to your collection, check it out below, its currently 40% off for release week.
I hope you'll give it a shot and have some fun with it. Thanks for the support all these years. I really appreciate it.
Thanks as always for the support, I really hope you all will enjoy this one too!
V5
-Updated the Adamvision Studios logo to the newer version -Updated the Twitter account the @theadamvision -Added ability to hold 'Start' or 'Space' for 15 seconds in the main menu to be given access to all characters for free and skip tutorial
A new challenge awaits you in the brand new game changing Infinite Mode! Improved graphics, better balance, and many more additions and changes. Check out Ding Dong XL V7 now!
Patch Notes: (additional leader boards + online for switch)
New Infinite play mode added
New Unlock-able Space Rocks skin
Bonus Points power-up is now worth 5 Points
Added Bit Blaster, Orbt, and Diamo songs for each of the special characters
When you're stationary with a time slow power-up, the growth of the ball will stop completely
Early button presses after death will not be erroneously detected
Power-up timers correctly reset when dying and restarting they now also disappear upon death
Pink enemy now correctly has it's trail fade in/out with the rest of the enemy
Modified and added some little secrets here and there
Re-balanced some late game elements to ensure there are always viable paths to take and made 250+ not dependent on power-ups
Player can now remain idle slightly longer before exploding
I hope you enjoy the latest update, and if you do, make sure to leave a Steam review and share the game with your friends. Thanks for the continued support of my games.
-Updated Translations with community Feedback
-Pressing the back button in the end round menu now goes to player select menu and then the Main menu
-Updated the internal ddxl and bbxl previews in thanks menu
-Resolved some issues with the icons
-Resolved some issues with GFX problems on some Linux systems
-Just a general upkeep and QOL update including to newer Unity engine :)
Thank you to everyone for playing and sharing my game with your friends and family I appreciate your support immensely. If you are enjoying my games, make sure to leave brief Steam Reviews and let others know to check them out, this is massively important for us small developers.
My latest arcade score chaser is now available on Steam. Ding Dong XL is a one button game that requires to you push the button everytime you want your character to move from top to bottom, you must time your moves to avoid enemies and collect powerups while surviving as long as possible. If you liked my other one button games you will probably get a kick out of this.
If you enjoy the game, please make sure to leave a brief Steam Review. Thank you all for the continued support, it greatly helps in my development of Super Bit Blaster XL
Added support for Russian, French, Italian, German, Spanish, Portuguese and Simplified Chinese languages. (not perfect, but getting better thanks to our community)
Resolved really bad gamepad joystick problems. Was I having a bad day? How did I not notice this in testing? What the heck happened? My apologies, hopefully this works way better now. Thanks especially to Wreckwren for pointing it out more specifically.
Resolved some weird GFX glitches from trails on enemies.
Improved several explosions and added new indicator for when enemies are about to enter the screen. Slightly different for each enemy.
Modified some Dpad and joystick sensitivity to try and help those with bad joysticks getting the always down problem.
Converted the entire button system in the game to no longer use textures, now using Rich Text.
Resolved some issues with the Video Resolution menu where the player would have to sometimes hit the left or right a number of times to get the next value.
Resolved some graphical glitches related to Ultra-wide monitors.
Mac Version should now always properly open in the Full screen with no Menu Bar below by default.
Resolved some issues with Vibrations, and the Vibrate button correctly working.
Modified the Thanks system to display all my games on Steam as well as be more streamlined and take up less space. (thanks)
Screen shake issues have been resolved on screens that aren't 60 HZ
Resolved some achievements not being activated correctly.
Resolved a few problems related to screen refresh rate and delta time incorrectly displaying objects as a result.
Resolved an issue with the leaderboards.
Upgraded engine to Latest Unity Version
V3a:
-Updated some Spanish / Chinese translations
-Updated to newest Unity Engine Version to hopefully resolve some game closing incorrectly errors
-Developer page is now correctly linked in the thanks page
-Modified text in thanks page
-Resolved issue where player could jump the track and get bugged out or auto move.
-Set all enemy indicators to be slightly longer giving more notice where they're originating from.
-Resolved Resolution change issue
-Updated DD video to more accurately reflect its state
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying Diamo, make sure to leave a brief Steam Review and let others know to check it out, this is massively important for us small developers.
--> Right click the game in the library tab
--> Click Properties
--> Click the BETAS tab
--> From the Drop down box select "betav3"
--> Click close
The beta should then automatically download. Make sure that if the BETA doesn't work for you, you use the same method to turn it off.
The BETA version includes a variety of fixes for reported bugs including things to do with Input, vibration, and GFX issues. I have also added a translation system (not perfect) that contains 8 Languages. As well as resolved a massive controller/gamepad issue that was occurring for some people (thanks reviews for pointing it out). I'll leave this in BETA for a day while I make sure there is no issues, so please feel free to tell me below.
Close calls will now be correctly counted alongside combos
On screen point bursts for close calls, point grabs, and diamond fills will now correctly reflect their after-multiplier values
Fixed bug that allowed play to choose characters before unlocking them
Fixed bug where music and some SFX weren’t playing after a couple plays
Fixed key input so only pushing in the same direction you are going will increase your speed.
Added an option to the video menu to turn off background effects for improved frame rate on some machines
Fixed issue where a player had just completed a diamond and then crossed a new line it wouldn’t be recorded if the diamond clear effect had not completed
The gamepad will now correctly take first control over mouse input
New, less subtle player unlock animation
Tweaked explosions to be more satisfying
Increased visibility of indicators for enemies that appear from the top and bottom, giving more time before appearance as well as brighter color
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying Diamo XL, make sure to leave a brief Steam Review and let others know to check it out. The reviews are extremely important for helping new players find my games.
Diamo XL is now available on Steam for PC, Mac, Linux.
Survive the constant onslaught of obstacles by moving your character to all five zones within the Diamond. Collect points before the enemies smash them and keep moving to keep your multiplier high. Fill in the four triangles to complete the Diamond and get bonus points.
This is an 'XL' version of my unreleased mobile game 'Diamo'. I have added/changed a variety of things to make it more suitable for the Steam platform. I have been learning to make games in my free time and love making small-yet-solid arcade games with simple mechanics. Please expect 'Diamo XL' to be a small, re-playable, arcade score-chaser game where the only basic goals are to constantly beat your previous score and unlock a handful of alternate player characters.
Thanks to the unexpected success of my previous Steam games Bit Blaster XL and Orbt XL I have been able to spend a lot more time learning more about game development and intend to release more bite sized arcade games like this as I also start to develop bigger and better projects. I really appreciate all the feedback and support the community has given me.
Thank you to everyone for the support of my small games, it has been life changing. Also PLEASE if you enjoyed Diamo XL make sure to leave a brief Steam review for it if you can, as I have found it to be one of the most important tools for getting others to notice my games.