Dice Kingdoms cover
Dice Kingdoms screenshot
Genre: Strategy, Indie

Dice Kingdoms

New Buildings, Archers, Rulebook and Fixes!

We're excited to announce a new update for Dice Kingdoms that brings several new features, improvements, and fixes. Here's what's new:

New Buildings



Archery Range





It unlocks a new type of soldier, the Archer, great versus villagers, sneaky attacks and to defend the castle.



We have also made changes to the Warlock unit and they no longer give skulls, but are now very powerful combat units and an upgrade to Archers.



Templars now have a 1/3 chance to block arrows to deal with the arrows of guard towers and archers.

Stone Quarry





Produces stone based on adjacent stones.

Lumber Camp





Produces wood based on adjacent trees.

Other Additions



Rule Book



We also added an in-game rule book to help players understand the game mechanics and objectives.

Customize Victory Conditions



We also added the ability to disable culture and wonder victories for those who prefer different victory conditions.

Training Improvements



We made some improvements to the game's training mode to help players better understand the game's mechanics.

Fixes



Finally, we have fixed the startup crash issue that affected users with some atypical input devices. We apologize for any inconvenience this may have caused and hope this fix resolves the issue for those affected.

Again, thank you for your feedback and suggestions. We are always looking for ways to improve Dice Kingdoms and make it the best game possible.

Changelog v1.20.12

Fixes



  • Fixed some matchmaking lobbies getting stuck
  • Fixed upgraded guard towers not having increased attack speed

Changelog v1.20.9

Additions



  • Battle summary in the scoreboard (tab)
  • Sorcerer AI difficulty level (even harder than King)




Improvements



  • Matchmaking waits longer to find more players
  • Preview lobby during matchmaking
  • Vote during matchmaking to start without waiting for more players
  • Vote during matchmaking to fill with AIs
  • Added some delay when entering matchmaking




Fixes



  • Fixed various errors when exiting the game
  • Added disconnect error messages
  • Fixed inability to join a lobby via code in some cases
  • Do not automatically skip the build phase if you have no hammer but are able to research

Dice Kingdoms is Out Now!

We are thrilled to announce that Dice Kingdoms is now available on Steam 🎉

Dice Kingdoms is a strategic game that features resource management using dice and automatic battles. It’s a game that’s perfect for people who love board games and strategy games. It’s playable solo or multiplayer.

What makes Dice Kingdoms stand out is that it’s inspired by classic board games, but with a modern twist. It’s like the love child of Settlers of Catan and Civilization!

To celebrate the launch, we're offering a special discount of 20% off the regular price for a limited time only. Don't wait too long, grab your copy today and start building your kingdom!

Thank you for your support and we hope you enjoy playing Dice Kingdoms as much as we enjoyed creating it.



Here are some of the game’s key features:


  • Unique dice-based resource management system
  • Automatic battles that keep the game moving quickly
  • Beautiful low poly art style
  • Multiplayer matches














Changelog v1.20.1

Additions



  • Different visuals for upgraded towers
  • Lobby setting for timer speed


Improvements



  • Timer feedback when approaching 0
  • Timer feedback when someone is awaited
  • Ability to join lobby by code (even if not friend on Steam)
  • Big warning when someone is about to win
  • Ping is displayed in the scoreboard


Fixes



  • Fixed issues with some non-Latin characters
  • Fixed some problems when rejoining at specific moments

v1.19.48 + New Proximity Feature

Hello players!

We are thrilled to share some exciting new updates with you today:

New Proximity Feature: Windmills now give 2 food per touching farm, and only 1 food for other farms. This feature also applies to Churches and Cathedrals, making the gain of culture more complex. Cathedrals now give 2 culture to Churches, and 3 more to Churches touching the Cathedral.

Since the end of the beta and thanks to bug reports on our Discord, we have made some bug fixes and optimizations:


  • Optimized armatures and certain shaders for better performance.
  • More reliable and precise host migration/reconnect.
  • Fixes related to ships.
  • Optimized ragdolls.


We also implemented small features that were requested on the Discord server:


  • Revolt and pirate disasters are now reduced to 80% of their effect, making them less frustrating.
  • The first meteorite will no longer hit the castle.
  • New skin for the Viking Guard Tower.


While we're busy ironing out the last bugs before release, we've also been tinkering with the new faction's buildings. Check out this sneak peek of the latest addition, inspired by the Roman/Greek civilization. We hope you'll enjoy this new addition to the game!


Thank you for your continued support, and happy gaming!






End of BETA, thanks to all!

Dear Beta Testers,
The beta will end soon

We wanted to take a moment to thank you all for taking part in the beta test of our game. ❤️

We hope you had a great time playing and we appreciate all the valuable feedback you provided.

Your bug reports and suggestions have been incredibly helpful in improving the game. We're working hard to address any issues identified during the beta to make the final release as smooth and enjoyable as possible.

We encourage you to help us spread the word about the game. If you enjoyed playing it, please consider adding it to your wishlist and sharing it with your friends. The more people who know about the game, the better the chances of finding lots of unsuspecting targets to raid!

We would also greatly appreciate it if you could take a moment to fill out a brief survey to help us improve the game before its official release.

https://forms.gle/s2vJWZVJ2WePbmb47

Best regards




Changelog v1.19.27

Additions



  • Added in game chat


Improvements



  • Training is simpler to complete
  • Training steps are easier to notice


Fixes



  • Fixed rare cases where the skull level could be incorrect
  • Fixed some host migration issues
  • Fixed players being "resurrected" after multiple host migrations
  • Fixed seagulls going inside of docks

Dice Kingdoms' Release Date & Suggestions!

Hello everyone,

We only have a few days left of beta access and I hope you have enjoyed playing Dice Kingdoms. We would like to thank everyone who gave us feedback and suggestions, some of which we have already implemented and others we have started to work on.

In addition, we would like to express our appreciation for the support we have received from content creators such as Dizoff, whose coverage has helped us reach a wider audience

In order to keep track of all the suggestions we've received, we're going to create an article for each suggestion on our Discord. This will allow us to have a group discussion about each suggestion.

We have also estimated the time it will take to fix the minor bugs and make other improvements to ensure the best possible experience. We are pleased to announce that the game will be released in Early Access on Steam on April 3, 2023.

Thank you for your continued support and participation in the beta test. We appreciate your valuable feedback and look forward to continuing to work together to make Dice Kingdoms the best it can be.




Changelog v1.19.22

Balance



  • Templars attack slightly slower
  • Peasant AI is weaker


Improvements



  • Improved AI building/wall placement
  • Improved dock models
  • ⌛ icon is now displayed on awaited players when syncing at the end of phases


Fixes



  • Fixed ships sometimes going through islands
  • Fixed delays at the end of phases
  • Fixed being unable to click on player banner to focus their island when defeated, during harvest
  • Fixed freeze that could happen when an AI was about to win
  • Other small fixes