Dice Tribes: Ambitions cover
Dice Tribes: Ambitions screenshot
Genre: Strategy

Dice Tribes: Ambitions

Weekly Update [9083948] [1.1.1-394eec51]

This week bring a big change to the draft's village utility. After level 1 ascension, the utility available in the village is now free to use, but can only be used once. This will make the early game less random and also make the mid game slightly harder.

Here is the full changelog.

New Features



  • New Food Building: Bee Farm.
  • New Ascension Level: Different Village abilities.
  • New Ascension Level: Danger Frequency.
  • Danger becomes harder after the 3rd event.
  • Flood now prevents you from building instead of destroying building.
  • Update some tribes with the new research.
  • New page in compendium to show biomes.


Balance Changes



  • Rebalance the available researches in biomes.
  • Remove construction cost from Fishery.
  • Remove construction cost from Woodcutter Hut.
  • Reduce turns for Rotting Wood from 5 to 3.
  • Reduce turns for Rotting Food from 5 to 3.
  • Reduce the amount of food gained by Hunter Hut from 15 to 12.
  • Reduce the amount of tools available to Abandoned Tools.
  • Increase the amount of Wood in Shipwreck location.
  • Reduce the number of uses in Herbs location.
  • Reduce the number of uses in Oasis location.


UI/UX Changes



  • Replace Parity Slot with new icon.

Weekly Update [9042298] [1.1.0-f0b85135]

This week build comes with another ambition. This time it is a secret ambition :).

2 additional difficulty settings are also added to the scenario mode. This will also be available in the demo. The custom mode is also updated with the various difficulty settings.

There are other changes so here is the change log.

New Features



  • New Secret Ambition: Grim Reaper.
  • New Biome: Desert.
  • New Unique Location: Oasis.
  • Add Undead to Ghost and Skeleton.
  • Add Difficulty settings to Scenarios.
  • Add more options to Custom mode.


Balance Changes



  • Research location can only be found by Doctor or Researcher.
  • Tools location can now be found by Lumberjack.
  • Increase food gained fom Farm from 7 to 8.
  • Increase cost of Copy in draft mode from 1 to 2.


UI/UX Changes



  • Rename Death Bed to Old Age.
  • Rename Death Door to Death is Approaching.
  • Replace Reroll and Flip Slot with new icons.
  • Display number of villagers.
  • Fix tooltips for Warehouse, Fishfarm and Temple.
  • Fix Temple to not allow dice to be placed if there is not effect.
  • Display resources depletion.


Bug Fixes



  • Fix Graveyard not saving bone count.
  • Plague no longer affect Undead.
  • Fix Orchard description.
  • Fix various other texts in Compendium.
  • Draft now save the last selected level.

Linux Build [9008872] [1.0.4-f3a052a]

Linux build is now available !

Do report any issue and I will try to get to them :)

Quick Fix [8994100] [1.0.4-d7fdd0e1]

Fix



  • Fix Temporary Tools

Weekly Update [8993696] [1.0.4-8e8c6fca]

Hi everyone ! First Content / Balance patch is here.

This week patch includes a new ambition, new events, new buildings and also a new tribe.
There are also some balance changes to some of the buildings to allow other buildings to shine.

Balancing is hard, so any feedback is appreciated :)

New Features



  • New Ambition: Collector
  • New Building: Museum
  • New Building: Warehouse
  • New Tribe: The Curator
  • Add 2 sort buttons to sort dice
  • New Event: Merchant
  • New Event: Rotting Food, reworked from Rat Infestation
  • Rework Rat Infestation
  • New Event: Flood, a variant of Fire
  • Add additional Ascension level: Ghost Dice
  • Add additional Ascension level: Shorter Danger


Balance Changes



  • Slightly reduce the research cost of some utility buildings
  • Remove dice restriction from Temprary Tools
  • Update some tribes with the new researches
  • Change Mountain's resources
  • Visitor Village criteria changed from Any to 1
  • Draft Mode now requires you to choose your ambitions
  • Change Hopsital First Aid cost from Food to Science
  • Decrease food gained from Farm from 9 to 7
  • Orchard now takes 15 to build a tree. Apple Trees now takes 16
  • Pond should not be Ocean. Fish Farm now only support 30 fishes
  • Serious Illness now starts at turn 24 (from 25)
  • Death Bed now starts at turn 30 (from 33)
  • At Death Door now starts from turn 36 (from 37)
  • At Death Door now have 5 slots instead of 4
  • Add death event Death Touch with 6 slots

Small Patch [8963492] [1.0.3-7961f5b5]

Balance Changes



  • Fix draft to always have normal villagers.


UI/UX Changes



  • Fix a few more missing ui tooltips


Bug Fixes



  • Fix Apple Tree reload bugs.
  • Fix Train Slot disabled immediately after placed.

Small Patch [8954712] [1.0.2-05efcb5d]

Small QOL changes this week :).

New content will start coming next week.

Balance Changes



  • Villagers without brain should not be able to be trained.
  • Add Demolish to more buildings.
  • Lumberjack now gather twice the wood from Woodcutter Hut.


UI/UX Changes



  • Change some dice colours to make them easier to be differentiated
  • Fix some misleading UI and wrong tooltips


Bug Fixes



  • A certain book will now only appear once per run.

Small Patch [8942061] [1.0.1.6083c315]

- Fix UI bug for Conquest Ambition

Launch Day

Hi everyone, it is finally launch day !!!!!

Dice Tribes: Ambitions is now released and I want to reflect and also discuss what is going to happen to the game over the next few months.

The game


In summary, DTA is a dice-based worker placement game, inspired by many games that came before. Your goal is to complete an ambition while keeping your population alive. Each ambition is unique in their own ways and provides different challenges.

The beginning


The game initially started out in a game jam last year.



The original submission is still available online if you know where to search. I can’t link it on Steam :(. The game felt different from a lot of games I played, so I decided to take a leap of faith and pause the development of a game I was working on and pursue Dice Tribes: Ambitions.

DTA was planned as a 6 months project to allow me to publish my first game. I missed the timeline by 2 months but I had also increased the scope, so I guess that’s fine.

Plans


While working towards the 1.0, I came up with ideas for new ambitions and buildings. I also have ideas for new mechanics / systems that might also work in the game. However, because they require a lot of play-testing and balancing, I decided to just focus on the launch instead.

Now that the game is launched, I plan to start adding these ambitions to the game. Over the next two weeks, I will be fixing bugs, and preparing the engine for the new features :). If you encounter any issue, feel free to join the discord or post it in Discussions.

After those are done, I have 3 ideas for ambitions. They may not all turn out to be fun or balanced, but I do hope to at least add one of them over the next month. I also planned to add some variant to the existing buildings. This should make each run feels more different. As these requires a lot of play-testing/balancing, I will be setting up a beta branch eventually for those who wants to try them before they are ready :).

Conclusion


As a Solo Dev, time management is really the hardest part. There are features that are “missing” from the game that some might consider the game to be incomplete; i.e. Steam achievements. I hope to add those to the game eventually. I hope the lack of achievements does not reduce the enjoyment you get from the game :).

On a related note, some may not feel that the game is worth the price. Do wait for sales, and enjoy the demo in the meantime. The demo will continue to be updated and whatever is available to the first scenario will also be available in the demo. Think of the demo as a F2P version of the game, without ads or any IAP "bulls**t".

If you read this far, thank you. I hope you enjoy the game. You can join the discord or follow me on Twitter @ZwodahS for updates. Do drop a review on Steam if you feel like it :). It really helps a lot for visibility.

Good luck on your dice rolls!

Small Update v0.5.6

Balance Changes



  • Update fisherman dice faces.
  • Update archeologist dice faces.
  • Update hunter dice faces.
  • Update researcher dice faces.
  • Reduce the number of node for archeology ambition.
  • Reduce the number of believers needed for Faith Ambition.
  • Reduce amount required to clear debris.
  • Reduce amount required to clear Rotting Wood event.
  • Reduce amount lost from Rotting Wood event.
  • Reduce amount required to clear Rat Infestation event.
  • Decrease cost of wanderer tribe reroll mechanic.


UI/UX Changes



  • Render a bigger map for archeology.
  • Add full screen option
  • Various other UI fixes