Once again it seems there is a need for some more bugfixes. We also included some other smaller additions and improvements.
General changes:
Made improvements to the audio settings in the Options menu
Made improvements to the Help menu. Even veteran players can now learn something from the new entries!
Added a new example mod that adds a version of New Game+
Added a small tutorial for new players opening the escape skill menu
Made changes to the last couple of jump points in the Story Crystal
Bugfixes:
Fixed an issue related to Seles' menu portait while she's webbed
Fixed the Root of the Issue sidequest not working after being reset
Fixed librarian already being in the room when repeating the No Talking (Part 1) sidequest
Fixed Evelyn sometimes instantly spilling the beans when you repeat the No Talking (Part 2) sidequest
Fixed Aden leaving library instead of librarian at the end of the chapter 8 scene there
Fixed cloned party being present in the tavern if you repeat chapter 6 after having finished chapter 7
Fixed some issues related to the difficulty of wrist cuff locks during escapes
Fixed the Telanore escape guard being invisible during the game over scene
Fixed sucessfully removing a restraint by struggling in an escape scenario not deducting any time points
Fixed the Wait option not reducing the distraction meter as much as it should during escapes
Fixed various minor tileset issues
Fixed various other lesser bugs and glitches and made various minor improvements
The v1.1.1 bugfix update
We recently released the big v1.1.0 update for Didnapper 2, and with that of course also comes various new bugs. This update aims to fix as many of those as possible, as well as making some smaller requested changes and improvements overall.
General changes:
Made some improvements to the mod menu. It now displays more information, including mod descriptions and a notification when a modded version of the game has been successfully made.
Improved the sound quality of some of the music
Increased the escape EXP gained on lower escape levels
Changed the fail chance added by the Haphazard Handling escape skill from 10% to 5%
Improved controls for the 3x3 image puzzle
Bugfixes:
Fixed Noelle being invisible and/or facing the wrong direction in some scenes
Fixed Lanelle sometimes being in the monster section of the enemy book
Fixed casino clerk having cut-off dialogue
Fixed casino clerk sometimes having items he shouldn't, and sometimes not having items he should have
Fixed Casca sometimes standing in the room before you rescue Eileen
Fixed Aden's maid carrying sprite being inverted in terms of walking/idle animation
Fixed equipped outfits being duplicated after certain scenes
Fixed an unintended shortcut in Milaz Warehouse #3
Fixed Liliana's ancient outfit only subtracting 1 ancient fabric instead of 3
Fixed players sometimes getting the wrong amount of escape SP upon updating the game from a pre-v1.1.0 save
Fixed random vines sometimes getting involved in the sidequest "The Scoop"
Fixed player not getting the fife from Lanelle if they already have the lute
Fixed Zhara's gag sometimes being displayed incorrectly in faceset scenes
Fixed the wrong card being given to the player from a chest in Keron (the right card will be given now when loading the game if the chest has been opened already)
Fixed sometimes being sent to the Capulet guardhouse when leaving the Miu Miu bandit camp
Fixed the level up screen not taking the Illusory Gem effect into account
Fixed already obtained unique items shown as being dropped by enemies the second time you fight them
Fixed issues related to resetting the "A Damsel In Need" sidequest
Fixed some vine enemies not having full-sized images in the enemy menu
Fixed some minor tileset issues
Fixed some spelling errors, typos and other text-related issues
Some other very minor fixes and improvements
Didnapper 2 | v 1.1.0 Sidequest Update
The long-awaited v1.1.0 update is now live!
Outfits! Sidequests! DID! It's the whole package!
On top of the game update, we're also releasing the first wave of our merch! Check it out here! For this first release, it is mostly made of prints and posters, but we're currently working on stickers and a few t-shirts as well. There's also quite a few DID prints, but to see them you'll have to scroll down to the bottom and toggle mature content to visible.
The OST will also be released soon! A release message will follow shortly once it is available. Make sure to follow us on Twitter or join our Discord server to keep up to date!
Here's what's new in this update:
General:
Added the community-made mod loader, which comes with 3 example mods
Made some improvements to the gallery (you can now view different variants of images)
Made it possible to reset completed sidequests
Added a way for player to get hints of where they can find sidequests they haven’t started yet
Added the northern town section of Malutina, which includes a prison you will now be brought to if you lose to guards in chapter 9
Added two new minigames that are unlocked through a new sidequest
Added some puzzles in Milaz and Selalon
Updated various graphics for Chelsea and Zhara
Made some improvements to the fast travel menu, including adding more travel points in Malutina and Alverona
Made it possible to enter the caves in Greywind
Sidequests and events:
Added two new sidequests in Malutina
Added two new sidequests in Alverona
Added four new sidequests in Pendragon
Added four new sidequests in Milaz
Added a new sidequest in Port Letovi
Added a new sidequest in Port Telanore
Added a small sidequest in Capulet
Added a small sidequest in Selalon
Made it possible to book an appointment in the Cantamille prison if you return there after chapter 7
Escape system:
Added wrist cuffs as a restraint type for escapes
Added a "Skills" option to the escape menu, replacing the old escape perks menu. This option opens a new skill tree where the player can learn and toggle escape-related skills on or off while escaping
Added a "Wait" option to the escape menu, which reduces the Distraction meter faster
Enemies:
Added two additional types of bandits in the Stromm marshes (1 female and 1 male)
Added a new web enemy in a desert cave
Added several new sidequest-related enemies
Outfits:
Added two new outfits for Seles
Added a new outfit for Aden
Added two new outfits for Eileen
Added two new outfits for Liliana
Added two new outfits for Kaie
Added two new outfits for the post-game party member, as well as a casual outfit variant for her default outfit
Added a way to obtain alternate versions of “Ancient” type outfits
Music:
Added a new battle theme
Added a new desert-related theme
Added some new variants of existing soundtracks
Added a new OST for some wealthy areas and characters
Improved the sound quality of various OSTs
Other:
Improved the performance of the ambush system
Made some improvements to various existing scenes
Made level up screens better reflect the situation of the portrayed character
Made it more likely that guards who are assaulted during escapes will drop items
Made it easier to tell when you get a card or a chroma crystal from a chest, and made it easier to spot those found outside chests
The Transfusion skill now heals the party member with the lowest HP percentage instead of the lowest HP value
The amount of gold stolen with the Steal skill now depends on the target’s level
More accessories now increase stats by a certain rate, rather than by flat numbers
Added a small tutorial for the first time you interact with a story crystal
Made various smaller improvements throughout the game, from more gag sounds to more consistent door appearances
Bugs fixed:
Enemies will sometimes be at a lower lvl than they should during challenges
The Greywind Rescue challenge is available before the player has been in Greywind
When challenges are started from the board in Malutina, enemies are not reset, and the screen stays tinted after challenges end
While escaping from the Cantamille prison cell, Seles can hop onto the walls if she moves around the cell with her legs tied
Gags are displayed incorrectly when freeing oneself from the chair tie
The Exceed doesn’t always appear when it should during escapes, and sometimes appears when it shouldn’t
A chest in Greywind Pass does not appear to open when you open it
Sometimes custom keybinds lead to unintentional button inputs, as if the buttons have multiple functions when they shouldn’t
Seles’ mouth stops moving in a Bellia scene
Overworld sprites sometimes have issues loading correctly, like in the party menu
Some tiles in and near Etznanl are passable when they shouldn’t be
Nataleigh and Alyssa use the wrong gag sounds in battle
Bianca is visible in Camaris if the player does a challenge there after chapter 13
The card “Paige of Wands” is impossible to get
Escaping Zhara’s ship in chapter 1 after having completed chapter 13 sometimes makes the wrong scene play afterwards
Assaulting an escape guard that holds multiple items has a chance of making them lose a different item than what the player gets
The Subductive Strike skill displays error text over a character when it cannot subdue them
Party members often don’t appear tied up in the level up screen when they should, and when they appear tied it’s always with rope instead of vines or web
Sidequest Update Release Date!
After much trouble, turmoil, ups & downs, the long-awaited sidequest update is finally upon the horizon!
It will be released on all platforms on Wednesday, October 12!
To stay in the loop for all news, make sure you follow us on Twitter or join our Discord community.
Once again, a huge thank you to all of our patrons who make these projects possible!
Didnapper 2 is part of the Steam JRPG Sale!
For a whole week starting now, you can pick up Didnapper 2 for 20% off! Now is a great time to gift the game to that friend of yours who really wants to play the game but can’t buy it, or to pick it up for yourself if you don’t have it yet! Between the many quality of life updates implemented since launch and a truckload of upcoming free(!) content for all owners of the game, this is the perfect opportunity to help us continue working on these games.
The v1.0.5 bugfix update
Since the release of v1.0.5 on Monday, we have had some reports of various bugs, mostly within the new features added. This update primarily aims to fix those, as well as add a few other things we've worked on this week.
Misc:
Added facesets to most of the game over scenes added in v1.0.3
Added new graphics for the Stromm bandits
Added a challenge board in Port Telanore
Made some more backend changes
Some smaller changes and improvements
Bugs fixed:
The ambush minigame causes considerable lag for people with 30Hz monitors after updating to v1.0.4
The game may crash when you try to sell equipment if your save file was started in v1.0.3 or earlier
The Tainted Barrels challenge ends after 3 minutes regardless of enemies captured
The challenge board in Montague still says it’s a “jobs board”
When jumping to the final section of chapter 13 through the story crystal, too many party members are added to the party
When jumping to the escape part of chapter 1 through the story crystal, the screen stays black after fading out
The game freezes during the robot game over scene in chapter 2
If party members are wearing their casual outfit variants when you replay them joining the party for the first time through the story, you obtain a useless duplicate of the outfit
Prison doors in the Prison Break challenge are unlocked even if you fail the minigame
Losing the Retrieving Goods challenge does not mark it as failed in the quest journal
Finishing the Retrieving Goods challenge while not spotted by pirates does not grant the reward for that objective or mark it as completed
When Seles is carrying someone while wearing the maid outfit, her sprite animation is displayed incorrectly
The v1.0.4 update
After 2 months of hard work, we're pleased to present you the latest update for Didnapper 2! We've got loads packaged in this version, ranging from bugfixes to new outfit graphics, with plenty in between as well.
If you have any questions or just wanna talk with other fans about the game, you can join our Discord server. You can find a full changelog below. We hope you enjoy this update and look forward to future content!
Misc:
Added faceset and battle graphics for maid outfits (Seles and Aden)
Replaced the “jobs” on the jobs boards with “challenges”, which are small quests that give better rewards if you do them well.
Added facesets to scenes that didn't have them (Northern Alverona Inn, Micihuatl and Pendragon town)
Made enemy versions of party members wear their currently equipped outfits in sparring matches in the camp
Added repeatable escape for if you lose to Tainted Dagger girls after meeting Chelsea
Doubled escape exp gained and made changes to the escape difficulty estimation code
Made out-of-menu escape prompts show how much restraints are tightened/loosened by and what new gag/tie you get when they are upgraded, and only restraints that are actually affected now trigger such a prompt
Added new dialogue for some of the escape training guards
Made it possible to skip the first part of the final boss scene by holding W or PageDown when the dialogue starts (same as the intro scene skip)
Added full screen and monitor toggle to the options menu
Added a new quest menu system (looks mostly the same, but has better functionality)
Made improvements to the story crystal. Its menu now looks better, is more intuitive and has more parts of the story you can go to, including directly to the first interrogation.
Made it possible to skip more of the party conversations at inns/taverns (Capulet, Lanylisse and Port Letovi)
Made untying the girls in Cantamille into a small sidequest
Reduced lag during some minigames/QTEs
Made a lot of backend code changes in preparation for the community-made mod manager
Made some minor improvements to some CGs
Made various other minor changes and improvements
New game over/loss dialogue:
Kula
Second Droitte battle
Camaris boss battles
Malutina boss battle
Alverona underground boss
Todlaad mandatory battles
Alber Forest boss
First Alverona Castle boss battle
Balance/battles:
Made party members able to use more of their skills when they are enemies in sparring matches
Moved Seles’ Exceed to the new Special equipment slot, replacing the old Head category, meaning that Seles can now equip other accessories
Made atb boost for outnumbered enemies only apply after the first turn
Made the Slap skill able to hit sleeping tied party members
Made Seles’ Dual Slash skill stronger
Slightly tweaked enemy levels in Greywind Pass
Made Eileen use Rinse less in sparring matches
Made the maid outfits reduce incoming Earth damage and increase max HP and luck
Made it possible to use more food items from the menu and increased their healing amount
Reduced the cost of some items
Reduced the number of enemies in the Badlands, especially on lower game difficulties
Increased hit rate of the Thrash skill from 25% to 50%
Lowered TP cost of the Focus skill from 30 to 25, and increased its effect from 2 turns to 4 turns
Lowered stats of Dark Havoc enemies, especially on higher difficulties
Increased the max CP you get from Wand type cards
Bugs fixed:
A bench softlocks you in Malutina
Liliana is not able to learn Sacrifice or Chivalry skills
The hotkey for opening the item menu (I) doesn’t work
Mouse sometimes not selecting the correct enemy in battles
Inspecting multiple of the same enemy type causes lag
Inspection sometimes shows values with decimals
Gag and blindfold isn’t affected by the guard’s observation stat when tightened during escapes
Facesets may stay on the screen after talking to Liliana in Micihuatl
Hogtie tightening is affected by the suspension meter during escapes
Male desert bandits use town guard dialogue
The wrong person is shown as saying a line in a scene near the end of the game
Chelsea’s webbed battler is displayed incorrectly when captured in her casual outfit variant
Some voice lines don’t play when they should
Character names sometimes don’t appear as changed after they have been changed by the player
Some female enemies don’t have a large variant of their graphics in the enemy menu
The escape perk “People person” does the opposite of what it says
Music stops playing after battles if you have sparred with party members in chapter 13
You sometimes have access to the main menu during escapes
Hidden female enemies in chapter 15 are released when you exit the map they are on
Dark Havoc grunts have swapped full graphics in the enemy menu
Some of the pirates are missing full sized graphics in the enemy menu
In Alastair’s office, the player may be left with a temporarily lowered movement speed if skipping fast through one of the scenes.
Jumping to a specific part of chapter 14 through the story crystal adds more party members than intended
Blush appears on a layer above other facial graphics during cutscenes, sometimes overlapping them
Various faceset issues
Various mapping issues
Various typos and text issues
Various other smaller bugs and issues
The v1.0.3 update
It has been nearly 3 weeks since the initial release now, and we have received a lot of feedback on the game in that time. With this update we have addressed as many of the reported bugs as possible, as well as various balance issues. We've also snuck in some minor additions/improvements, although we are saving the bigger ones for future updates so we'll have time to do them properly. You can see the details on what this update contains below. So, what exactly is new in the v1.0.3 update for Didnapper 2?
Misc:
Added an OST for caves
Guard strictness now also displays previous value when it changes
Subdue, Rescue and Very Sharp Knife item can now only target certain battlers (to prevent accidental use)
Added gag talk to some places that were missing them
Faraja no longer has a happiness parameter during her interrogation
Updated the names in the credits
New game over dialogue after losing these battles:
Mina and Mine
Robot
Montague girls
Maids
Nataleigh
Casca
Keron
Final boss
Balance changes:
Everyone now has an Inspect skill which shows a target's elemental weaknesses and resistances
Soothing Splash heals more HP
Soothing Mist heals less but gives Regen state
Blades of Conquest has a lower chance of stunning and deals slightly less damage
Web Wall and Vine Whirl deal less damage
Burn and Poison deal less DoT
More buff skills can now target tied allies
Guard option now reduces incoming damage
Spring of Life now increases HP recovered by 50% for 3 turns
Survival of the Fittest will now heal the user by 15%, reduce incoming RP by half and last for only 3 turns
Subterfuge now lasts for 3 turns, rather than affecting the next 2 attacks
Aden now has a Swap Blaster Crystal skill which lets her change her Chroma Crystals during battle
Aden's Water Crystal now gives her the Transfusion skill, which drains HP from an enemy to heal an ally
Removed the Saltwater Shot skill in favor of Transfusion
Liliana now has the Rationing skill, which lets her use single target items as AOE for a limted time
The Sacrifice skill is now based on turns rather than subjugation attempts
The stat boosts of clothes is now percentage-based instead of giving flat bonuses
Lowered TP cost of Heavy Slash
Changed skill usage of opponents in party camp battles
The boss battles in chapter 5 and 9 are now slightly nerfed
The “unsavory men” have reduced AGI
Bugs fixed:
Softlock when skipping fast after the second Kaie duel
Softlock when going back to the first escape after having finished part of chapter 13
Some party members being too strong in camp battles
Zhara being available as a guard in escape practice when she shouldn't
The wrong guard name is sometimes used in escape practice
Not being able to pick up the Gale Crystal
Getting EXP from Zhara when you shouldn't
Mouths sometimes not moving when they should, and blindfolds and certain eyes briefly disappearing
Silk worm teleporting the player to Micihuatl
Final boss not dropping a reward she's meant to drop
Error message showing when using elemental skills with a random target
Small chance of successfully calling a guard in a soundproof room
Equilibrium skill giving CP with decimals
Aden being shown with the wrong restraints in a chapter 9 scene
You can walk on a hedge by the main Alverona gate
You can skip to not yet played parts of chapter 7 after finishing chapter 6
You can skip to Micihuatl right after starting chapter 13
You can beat Zhara in Bellia if you return on a high enough level
One of the Stromm bandits can only be tied while playing on hard difficulty
Quicksave doesn't always work, and doesn't show an error when it fails
The Judgement Hammer skill sometimes makes the game freeze
Bandits stay tied on the map in the Rainbow Tintes sidequest
Eileen and Kaie are standing in Etznanl if you return there in post-game
Panicked Cantamille NPCs can trap you between each other, softlocking the game
Hotkeys can be pressed during cutscenes, making them trigger whenever the scene is over or transitions
Some typos
We're happy that the game's reception has been so positive, and also that so many people have given us their constructive feedback so that we can use to make the game better! Until next time! :D
The v1.0.2 bugfix update
Included in this update are a fix for a softlock in chapter 7 and the addition of an important scene near the end of chapter 15. There are also a few fixes for lesser bugs such as tileset clipping and skill-related bugs. We have pushed the update for the Windows build of the game first, but it will come to Mac as well very soon.
We are happy to see that the game has had such a positive reception, and we hope to keep improving on it with bigger updates in the future!