Die Bloody Nazi Die! cover
Die Bloody Nazi Die! screenshot
Genre: Strategy, Adventure, Indie

Die Bloody Nazi Die!

Final release and update 1.58!

Final version released!

Now you can play and have fun with a fine version with Boss Rush game mode and simplified chinese language added.

Debugged since last version:

- Chinese language and debug;
- Boss Rush balanced and debug;
- Minor bug fixed.


In the next few weeks a new patch to improve all systems.

Enjoy,

Mean Team Studio staff

Final release launch!

Finally, after 18 months we are ready to launch the final version of Die Bloody Nazi Die! on SEPTEMBER 26th.
This is our very first project. So be kind and feel free to send us your tip, proposal, screen, or advice! We are here for our players, always!
thanks from Mean Team Studio and Decimo Studio

Update #9

ver. 1.5.3


  • Changed sound FX;
  • Removed bullet number over dropped weapons;
  • Hidden crosshair symbol during map's usage;
  • Balanced Panzer and Giant Robot's boss fights;
  • Fixed Desert Fox moving pattern bug;
  • Fixed bug of Occam's Razor's sound FX;
  • Fixed melee fight bugs;
  • Fixed Googles effect;
  • Fixed room generation bug;
  • Fixed hallway blocked bug;
  • Improved Database's management;
  • Other minor fixes.

New price until final release

We decided to price our game Die Bloody Nazi Die! only 4.99 dollars until the final release.
Join the alien cause and fight the regime!!!

For any question please contact us at info@meanteamstudio.com


In a few days we'll release a new patch!!!

Update #08

v.1.4i


  • Fixed bug not allowing you to go to main menù;
  • Fixed bug not allowing to save top score records;
  • Changed sound FX;

Update #07 for Summer Sales and 80% OFF!

Big update for Steam Summer Sales and HUGE discount of 80% to let you experience our game!
A super graphic restyling improves user experience.
The final version is approaching and will be ready very soon. We hope in a few months.
Enjoy the game experience for few bucks so far!


v.1.4d:


  • Fixed attack animation for "Nazi Bodybuilder" boss;
  • Fixed bug about "emitter points" location (all weapons);
  • Fixed outro videos (both available endings) not triggering when they were supposed to;
  • Fixed bug forcing your character to shoot when opening for the first time the Pause menu;
  • Fixed bug maximizing ammo for a non-equipped weapon even without finding refills;
  • Fixed bug not allowing to pick-up secondary weapon's ammo if not actively equipped;
  • Fixed bug allowing to pick-up ammo drops even not having a compatible weapon in the inventory;
  • Fixed end of game menu flow not always allowing the user to come back to the main menu;
  • Added attack animation for "Ockham's Razor" weapon;
  • Added characters' missing death animation;
  • Added scores screen when ending level 5 and level 7;
  • Added 10 destructible objects to increase environmental variety;
  • Added destructible props in the boss rooms in order to find ammo and medikits;
  • Added hiding spots in final boss's fight;
  • Updated tiles covering each wall's edge (all walls - all levels);
  • Added Camera Shake effect for environmental explosions, boss kills and critical hits;
  • Added missing collider to "cage" sprite;
  • Added red outline graphic effect to ammo crates when they cannot be picked-up;
  • Added graphic effect to permanently block Power-Up icon once maximum level is reached;
  • Added sound effect when getting hit;
  • Added pop-up warning about losing all DNA points when exiting POWER-UPS screen;
  • Added tile with skull warning you're about to enter a boss room;
  • New sprite for ammo crates;
  • Implemented massive balancing rework over all boss fights to make them more consistent across the 3 phases those battles are made of;
  • Implemented level 2 doors (as they were the ones from level 1);
  • Updated skins for melee weapons making them now more functional;
  • “Sadist” and “Dynamo” sets get updated on graphic effects and damage delivered;
  • Updated colliders for all melee weapons;
  • Redesigned mechanics concerning "Cyborg" boss;
  • Intro video now updated with new graphic design;
  • Improved graphics for all the main characters, the bosses and the enemies to better stand them out from the background;
  • Improved camera view during boss fights;
  • Improved weapons pivot point on characters' hands;
  • Improved some objects' sprites and colliders in multiple levels;
  • Mapped "i" key to quickly access (and exit) Inventory menu;
  • Created a unique graphic design for each boss room and also added a dedicated corridor for each of them;
  • Reworked most levels' tiles design;
  • Lowered total HP for "Panzer" boss.


Summer Sales -80% OFF!

Hi!

We are working on a new build for Die Bloody Nazi Die! to release for this Steam Summer Sales and the game will be -80% off for all this discount period!!!

So add it to your wishlist and wait just a few days...

Than enjoy!

Mean Team Studio

Update #06

v.1.3.a


  • Improved HUD stretching animation when life bar increases;
  • Implemented a "pain-like" sound when taking damages;
  • Negative score now taking into account by the TOP SCORE counter;
  • Fixed TOP SCORE value not showing up in Italian;

Update #05

V1.2.a


  • Fixed Level 1 (Hangar) random layout generation bug;
  • Fixed minor text strings overlaps;
  • Replaced some weapons related sprites;
  • Updated some collectibles' effect;
  • Updated minimap color palette;
  • Fixed menu sound issues;
  • Fixed “Critical Damage” Power-Up bug;
  • Fixed some collectibles' descriptions;
  • Improved "post-mortem" screens' flow;
  • Simplified "end-game" score screen;
  • "TOP SCORE" feature added in the Main Menu;
  • Others minor fixes.


"TOP SCORE" feature is still under development and it will be improved in the next few weeks.

Update #04

v.1.1k


  • Fixed bug prevented to save a run started from Power-Up menu