Die Young cover
Die Young screenshot
PC PS4 Steam
Genre: Simulator, Adventure, Indie

Die Young

Vorax Open Alpha & Development Update #2

Vorax Open Alpha is now available



The open alpha featuring our newest build is available for a limited time to download & play on Indiegala via our client or on b] Steam .Play Vorax alpha 0.3 today and experience true horror.

Video 1: Chainsaw - Woodcutting


In order to build your defenses and fortifications, raw material will be needed. In the sylvan section of the island wood is easily available, from small saplings, bushes to tall and majestic trees. There is a bountiful arborical selection.

However, harvesting and gathering wood isn't such a light task. Tools are needed. While punching a tree, with one's brute force, could, in some circumstances, offer a few splinters, an axe or a hatchet would do a slightly better job. But, we have evolved beyond such primitive methods, and have found a more efficient method: the chainsaw.

A fairly hefty tool but it gets the job done: trees, logs, evergreen, wild animals and more, as long as you have the space and strength to carry, with enough fuel in your tank, you can clear out an entire forest in a jiffy.

Video 2: Close & Personal - Chainsaw Combat


Chainsaws, hatchets, hammers, etc. There are plenty of melee options that allow you to get close and personal. But, did you know that chainsaws can be used for more than just cutting trees?

Yes. Originally, the first chain saws were being used in surgery, for the excision of diseased joints or simply cutting bone. Luckily nowadays on the island, you do not need a medical degree nor take the Hippocratic Oath in order to operate a chainsaw...and there are plenty of diseased specimens that need a check-up.

If "an apple a day keeps the doctor away", a chainsaw keeps everyone away, every day.

Video 3: Circuits - "Let there be light"


Fuses, diodes, resistors, capacitors and lots of wiring. While becoming an aspiring electrical engineer can be a great prospect for the future, getting back alive from the island must come as a priority.

Completing a broken panel requires the rotation of tiles of a network trying to connect power to the grid. Generation of the grid is entirely procedural so that no playthrought has the same puzzle.

By solving the electrical puzzles, mounting enough fuses and with the right parts, entire buildings, dark hallways or even sewer sections can be illuminated.

Remember: light may maintain your sanity...but may also attract unwanted visitors.

Wishlist now:
https://store.steampowered.com/app/1874190/Vorax/

Vorax Development update #1

Hi all,

starting from this week we will give you regular updates on the Vorax development every friday.

Below are our most recent YouTube videos that will give you an idea of where Vorax is in development.


Video 1: Ambush


Vorax is for the most part an open world game where you've got miles and miles to freely explore to your heart's content.
However there are also some more tightly closed spaces, claustrophobic even, like tunnels, sewers and caves.
There the mutation has peculiar aspects depending on the environment.
Certain kind of monsters are adapting to certain type of conditions, such as light or air,
therefore some types of mutations will be specific to closed and dark spaces.
https://youtu.be/S4r7Bn1YE_o

Video 2: Defending The House


The majority of the enemies, especially the toughest are photosensitive.
You must balance your physical safety and your mental sanity carefully. Finding a shelter, an appropriate location where you can hide and barricade yourself will protect you, but staying too much into the darkness will slowly chip away at your sanity. Turning on the light might offer some mental comfort, however that will also, potentially, attract unwelcomed guests.

In fact, at night the hostile creatures, mostly photosensitive, come out to hunt.
So you need to exercise extreme caution when moving around.
We have planned several buildings that can be cleared, reinforced and made into a relatively safe haven for the night.
But if these safety operations are not carried out, they can be attacked by creatures.
https://www.youtube.com/watch?v=UKnd3qrRw_A

Video 3: Tunnel


The virus contaminates the whole island, resulting in various forms of aberrations, from small to big... to massive.
What delves deep in the dark tunnels is just one of those aberrations. Dealing with it might make both your heart and the ground beneath you tremble.
https://www.youtube.com/watch?v=OHLOcnXZoD0

Our Vision.



We have been trying for months to work on a large game area (in the alpha indiegala for now only 15% of the island is explorable) where
we want to give the feeling of a whole environment, flora, fauna, human beings… every cell contaminated by the virus.
Because the pathogen does not affect humans exclusively, other 'entities' might be infected by the virus and the resulting mutations can be abnormal.

We also focused heavily on combat system, an aspect that had left us unsatisfied in our previous title, Die Young.
The team has placed a big emphasison ranged weapons and firearms,
which is why managing the limited ammunition available will be important to survive.
But we haven't neglected hand-to-hand combat either.
In the coming weeks we will see the use of different work tools that can turn into lethal weapons.

Compared to Die Young we think we've definitely improved the survival side.
You will be able to craft almost anything you can find in the game and
also you will be able to build a large variety of structures in order to have the most personalized gaming experience possible.

Let's keep in touch next friday.



Keep an eye on ig for updates, especially next week. On the Black Friday weekend you will be able to try out the UPDATED ALPHA build. Once more, for a limited time only.
Next weekend, infact, we will update to latest features and fixes we've been working so hard in those months.

Make sure to join us on Discord for exclusive news.

Wishlist now:
https://store.steampowered.com/app/1874190/Vorax/

SuperTotalCarnage! out on Steam

SuperTotalCarnage! out now on Steam Early Access



Our newest project, SuperTotalCarnage!, is a fast-paced time survival game where you face endless enemies! It is our brand new take on the new and popular auto-shooter genre.
https://store.steampowered.com/app/2118580/SuperTotalCarnage/

Slay never-ending legions of monsters while running in circles!



Fight Mythical Bosses!



Fully destructible game environments!



Use over 10 unique weapons ( more to come! ) and upgrade them all!



https://youtu.be/H8uFV2Useho

Vorax Alpha is LIVE + New Gameplay Video

Check out the Vorax Alpha, now LIVE




This is your chance! Try out Vorax during our worldwide exclusive ALPHA period for a LIMITED time only, survive and face the horrors of the island. Get a taste of our upcoming hardcore survival horror game & let us know about your experience. Download it from here.
https://store.steampowered.com/app/1874190/Vorax/
You can wishlist Vorax on Steam to stay updated about important info, but you may join us on Discord, Facebook, Twitter & Youtube.

PMCW Intelligence Document No. 010178. Codename: Vorax

PMCW Intelligence Document No. 010178.

Information in our possession is conflicting, but it seems that the infection has spread very quickly within a few days, perhaps even in a few hours.
It seems that in the hours immediately following the outbreak of the infection, 43rd NATO airborne battalion was sent to the island but all contacts were lost after only 8 hours.

PMCW considers this matter with the utmost importance.
Objectives of team W1 are:

  • Locate the biolab
  • Take in vitro samples of the pathogen (codename: "Vorax")
  • Liquidate surviving medical personnel (optionally) and any witnesses.

In NO case must the presence of the PMCW be revealed.

Every W1 squad member is equipped with cyanide capsules.
Squad commander is authorized to start liquidation procedure in case of emergency.

Proceed with the utmost caution.



THE ENVIRONMENT

The island is vast and offers a wide variety of natural resources. There are also several settlements, a main village, a hotel and tourist attractions.
In the event of an emergency landing, or loss of tactical equipment, each squad member is trained to survive in a hostile environment.
As a good mercenary of a private military company, you know how to use local plants and herbs to make ointments and medications to treat state effects such as burns, bleeding, relieve your stress or simply restore your health.
But more importantly, you can use building materials provided by nature to make rudimentary melee weapons, traps, barricades and much more. Even a silent bow, very useful for knocking out the infected without being detected.

THE INFECTION

It seems that the infected are the side effect of the virus grown in the bio-laboratory.
Probably when a security flaw opened, the virus spread to the island.

It is not yet clear whether it spreads by air or through aquifers but what is certain is that biomass, similar to fleshy appendages that are sometimes glimpsed in the environment, are one of the final stages of the virus.
The biomass therefore seems to be responsible for the mutations that occurred to the civilian inhabitants and to the military personnel who rushed to contain the first stages of the infection.
Contact with non-bottled liquids or non-canned food is therefore strictly prohibited.

Mutates are fast, extremely aggressive and above all voracious.
The first to be devoured were the breeding animals of the surrounding farms and estates.
For this reason, any living being, human or animal, is for them a prey.

Apparently they do not devour each other ( to be confirmed ).

Finally, it seems that they are photosensitive.
At least the infected humans.
Our drones have in fact observed the absence of external diurnal activity by the mutants, even if some animal species that have come into contact with the pathogen, such as stray dogs, wolves, wild boars and bears, do not seem to suffer from photosensitivity.

It is therefore recommended to exercise extreme caution at night.


OPERATIONAL INFO

You will land in the North area, a few hundred meters from the bio-laboratory, at 4.30 in the morning.
The helicopter will wait 25 minutes and then will take off.

https://store.steampowered.com/app/1874190/Vorax



Vorax, our secret project is coming to Steam

https://youtu.be/byY5tGAQf8U
Hello friends. Yes, we are still alive and kicking.
Thank you for following and playing our games.
We will keep it brief.

The Announcement


We are beyond excited to announce the active development of Vorax.
https://store.steampowered.com/app/1874190/Vorax/

Game Development


We want to thank you all once again for your support and patience. It has been a long time since we last shared an update about the progress of our internal development team.

Recently we released a cryptic trailer and later made a lengthier blog post.
https://www.youtube.com/watch?v=jjeafwq0U3s
Not a whole lot, but a one sentence pitch describing the game would be:

Vorax aims to interpret survival horror in a modern and innovative way.

Our Request


We are making solid progress and know that there is a committed and passionate team that is working hard behind the scenes.

We will slowly but surly release more and more about the game, so to stay updated follow us and lastly, but not least, wishlist Vorax on Steam to get informed about its future release.

Hotfix for 1.2.5


  • reinstated experimental french language
  • minor bugs and textures fixes.

Die Young is out on PS4 & a new PC 1.2.5 Update!

Die Young is now available on PlayStation 4



Happy New Year! 2020 has been a long year full of unpleasant surprises, but we wanted to start 2021 strong and with two pleasant surprises.

Firstly, Die Young is now available on the PlayStation Store. We know it may seem a bit odd to some for us to post an announcement here on Steam, but we simply couldn't contain our excitement and we wanted to share it with our fans, especially the ones who have been requesting this version for a while now.

Die Young is out now on PS4 in English, German, Hungarian, Italian, Polish, Russian, Spanish, Turkish (screen languages). For those lucky few who have managed to get a PS5...to play this game on PS5, your system may need to be updated to the latest system software. Although this game is playable on PS5, some features available on PS4 may be absent.

Unfortunately the US release will take place at the end of this month, but it is on its way nevertheless.

Secondly, we have not forgotten about our PC fans. Die Young just got updated on Steam. Here are the release notes:

Below is the changelog with the most important fixes, mainly stuff that we did for Ps4 submission but there are few nice goodies:

CHANGELOG ver 1.2.5

- fix for a bug that didn't trigger Good Ending (player got stuck in the final arena after killing all enemies).

- fix for a new exploit to Biofuel Refinery (allowed to collect the Fuel Can before having the Lighter, generating the Generator bug at the Radio Tower)

- fix to animations dogs / wolves / Cujo (the rotations were broken)

- fix farmer animations (animations were broken and some farmers skidded from one point to another in their paths)

- AI perception fix (enemies were stuck indefinitely if they perceived a sound from an unreachable point)

- Fix for junkie AI (remained motionless after taking a few hits)

- fix for bug in The Collector shop (deleted some items, without giving them, if bought in case of full inventory)

- fix for various graphic bugs

- various fixes in level design

Enjoy!

🦏Exit Limbo: Opening is out now on Steam

Finally! Exit Limbo: Opening is available on Steam today!


We are thrilled to present our beat 'em up and we really hope you’ll enjoy it as much as we do.
https://store.steampowered.com/app/1051900/Exit_Limbo_Opening/
Exit Limbo : Opening is 20% OFF for the launch week so this is your chance to enter the Limbo!



Exit Limbo: Opening is the first chapter of a neo-retro side-scrolling beat ’em up with adventure elements, elaborated fighting mechanics, memorable enemies and a truly unique setting and visual art style.
https://youtu.be/xUoLvGskkmU

Die Young Version 1.2 released



Hi all.

Finally it's summer!

We are slowly working from office again, albeit partially.

Our distribution team at indiegala is still working mostly from remote, making the best efforts to give you the hottest deals this summer.
While game development team is almost full force working in office, both on
the New Game and on the PS4 port of Die Young.

The port is ready ( we released a submission for sony to be tested next week so finger crossed! ) and today we release a significant update for DieYoung with optimization and smoothness in mind.
You may notice less crashes, fps improvements, a motre stable fps and a brand new and beautiful anti aliasing.

But here we go with update notes:

- Antialiasing updated & improved using different possible settings.
- Optimizations focused above all on reducing the use of RAM and Vram memory.
- Improved Load/Unload levels smoothness.
- Fixed LODs threshold.
- Reduced some FPS drop during gameplay.
- Fixed an issue that could occur on less performing configurations where some levels could load late.
- Player movement updated.
- AI improvements & bug fixes.
- General gameplay bug fixes.


Here the storm seems to have passed, but we know that in other parts of the world it is still hard.
We all hope you enjoy your summer, and we will update you about the New Game ( a story set in DY universe ) very soon!