Diehard Dungeon cover
Diehard Dungeon screenshot
Genre: Role-playing (RPG), Adventure, Indie

Diehard Dungeon

Version 1.5 is Live!

Hi everyone,

Version 1.5 is finally here. This major update includes many new additions and changes.

Thank you to everyone that has posted suggestions or feedback, it's very much appreciated and has helped to shape Diehard Dungeon into the game it is today.

Changelog:

<*>New Minigame: Survival. Select "Objective" from the Survival menu for instructions. Survival must be unlocked with either 30 Tokens, or by attaining Diehard rank.
<*>New Enemy: Spear Thrower.
<*>New Enemy: Lilly.
<*>New Enemy: Lilly Pod.
<*>New Enemy: Eye.
<*>New Enemy: Mini Eye.
<*>New Companion Chest upgrade. Increased fire rate. Drops a mini chest that will either shoot standard or poison arrows at enemies, depending on enemy weaknesses.
<*>New achievement: Survive 20 rooms of the Survival minigame to unlock.
<*>Player collision zones greatly improved. Many enemies were not using the correct player collision zone to check against, which resulted in an incorrect collision detection.
<*>Added a new Token Well drop: Companion Chest upgrade. Collect to instantly upgrade the Companion Chest.
<*>Improved random room generation.
<*>Fixed a bug where the player would receive instant damage upon entering a room.
<*>Fixed Dungeon Master defeated achievement bug. It used to unlock before the Dungeon Master had been defeated.
<*>EXP pickup now awards Diehard Points at Diehard rank.
<*>Improved enemy spawning.
<*>Added a white shield sprite over enemy heads to indicate immunity to status effects.
<*>When fighting the Dungeon Master, the chance of a life containing blue light spawning has been decreased.
<*>Many, many minor tweaks.

Version 1.4.9 is Live!

Changelog:

<*>Mouse & Keyboard key/button rebinding is now available from the options menu by selecting "Change Controls". There are two default control methods available: mouse & keyboard and keyboard (on its own). The mouse & keyboard method assumes you want to use the mouse to aim.
<*>Sword spin attack. Hold the attack button down to charge, and release to perform the spin attack. All containers are destroyed with a single spin attack. There are a few more uses planned for the spin attack in future patches.
<*>Minigame option added to main menu. Mayhem and all future minigames will be included here.
<*>Looter ability description reworded.
<*>Dungeon Master gold key bug fixed.
<*>Becoming 'feared' switches the player animation to the default run animation (it used to look odd with some static animations i.e. aiming).

As of this announcement, version 1.5 (extra content patch) is ~70% complete.

Version 1.4.8.1 is Live!

Changelog:

<*>Zombie Chest's difficulty reduced.
<*>Spinning Blade Shooters shoot arrows at a slower rate, and will only shoot if they are near the player.
<*>Show Exit option added to the options menu. Turn off to stop the camera focusing on the door when it opens.
<*>Break/Destroy sounds for some containers have had the pitch reset to normal.
<*>Enemies that are underground will no longer block enemies above ground.
<*>The player will no longer become engulfed in fire if they take damage whilst on fire (this resulted in losing 2 hearts).
<*>The Companion Chest will no longer collide with the player when not following.
<*>Enemies with swords have had their attack range reduced.
<*>Quitting a run will now result in an xp penalty (the same as dying).
<*>Fixed a small chance that an exit key wouldn't drop in one of the tutorial rooms.

I'm re-coding parts of the audio engine to fix the issue some are having with music overlaying.
This will be released as a small patch soon.

Thanks for the feedback everyone!

Version 1.4.8 is Live!

Changelog:

<*>Added ability to use tokens to re-spin a Chest win (1 token = 1 re-spin). A win from a re-spin is only 50% guaranteed.
<*>New behaviors for swordsmen. They will now act a bit less predictable.
<*>Increasing rank from Rogue -> Fighter is now easier (to make new players aware of the dynamic difficulty/rank system). The difficulty increase between these two ranks is very minor.
<*>Pyramids have a much more obvious invincible animation.
<*>Pyramids have a new damage/destroy sound.
<*>Roman Numerals added to Diehard leaderboard to signify rank.
<*>Human enemy hit sound changed (should reduce the confusion between enemy/player hits).
<*>Hitting cannonballs with the sword damages whatever it hits on impact, as opposed to simply knocking it back.
<*>Skull & Crossbones containers will now sometimes contain nothing.
<*>Some enemies have had their sprites scaled down slightly.
<*>Fixed token sprite remaining visible if you die whilst dropping a token into a well.
<*>Fixed (hopefully!) the music being overlaid, or stopping. I'm unable to reproduce the bug, so please let me know if it still occurs.
<*>Touching an enemy that's on fire, whilst being invincible will no longer engulf you in flames.
<*>Enemies with shields re-dropping shield when killed bug fixed.
<*>Being knocked by a cannonball explosion will no longer engulf you in flames, if you are on fire.
<*>Forget-Me-Not ability will no longer reset the companion chest level after death.
<*>Voodoo ability will deal 50% damage to a boss's current health.
<*>Using Houdini ability whilst aiming bug fixed.
<*>"Champion mode unlocked!" message no longer shows every time you escape the dungeon.

The next patch (version 1.4.9) will address some balancing issues as well as some other minor changes and additions.

Version 1.5 will be a big content patch that will introduce a lot of exciting new features that have been requested, and much more! Stay tuned for an announcement soon.

Thanks for the feedback everyone!

Version 1.4.7 is Live!

Changelog:

<*>Sword attack code rewritten (MUCH more accurate).
<*>Sword jab changed to a swipe (completely new animation).
<*>Sword damage radius increased.
<*>Slash damage radius increased.
<*>Slash ability graphics scaled up to show actual damage radius.
<*>Knives ability now throw every time the sword is used.
<*>Quick start popup will show once to make you aware of the settings.
<*>Added Diehard leaderboard (all experience gained at Diehard rank will be used to determine your leaderboard position). Can be accessed via the stats menu screen.
<*>Added Diehard leaderboard popup that shows once you reach Diehard rank (to make you aware of the leaderboard).
<*>Normal and hard boss achievements will unlock if you beat a hard boss.
<*>Added the ability to hit hand cannon cannonballs with the sword for easier placement and knockback tactics.
<*>Gun controls improved for mouse & keyboard.
<*>Gun sights toggle on/off added to the options menu.
<*>Screen flashes toggle on/off added to the options menu.
<*>Low life warning sound toggle on/off added to the options menu.
<*>Heartbreaker/Houdini incorrect icons fixed.


Thanks for the feedback everyone!

Version 1.4.6 is Live!

Changes:


  • Champion Mode crash bug fixed.
  • Screen Flashes option added to options menu (mainly for people suffering from photosensitivity).
  • Music volume has been balanced (lowered).

Diehard Dungeon Soundtrack Available for FREE on Bandcamp!