Hi, I created improved version of beta based on players opinions, it includes physics balance changes and bugs fixes ;)
Also I want to inform that signing up to beta has ended, no more keys left
Changelog:
-great performance improvement of very big creations, over 1k blocks
-mirror mode support all blocks and works better, is also a option do turn off mirror removing
-new block : inverted triangle in size 311 and 411, big 3 barrels navy gun, vertical propeller, new tracks, wing module, alternative door
-ability to build a copter/drone and plane like vehicle thanks to new parts
-alternative key [=] for flip/repair
-displacement are reduced, ships need more hull space to support weight of other modules
-gas balloons lift are also reduced, airships need more of its or some alternative lift source
-changed GUI of armor thickness, now is possible to set thickness for new created blocks
-improved graphic to few blocks
Regards
Start of closed beta testing
Hi!
Good news everyone! If you would like to play Dieselpunk Wars and help us in development by sharing your feedback, then this is great opportunity to do that.
Please fill out this form and wait for an email with a code. Please note that amount of beta-testers is limited.
You can submit bugs, provide feedback or write suggestions directly on the Steam forum.
Please note that the test version of Dieselpunk Wars has limited content and smaller amount of blocks and features compared to the full version of the game.
Cheers ;)
Short movie with some new features
https://youtu.be/4Nm3yMWI7JM
Open world and missions
Hi, the world to exploration consists of 3 large islands and a large number of smaller ones with different biomes.
In addition to the grassy island, it will be a desert one with canyon, icy one, swamps, volcanic and something special under water
There will be also cities, industry, ports, airport and fortified bases. Almost all of these structures can be destroyed by means of weapons or ramming
In main mode to unlock all elements and increase limit as large you can build, you must carry out the missions located around the world and collect screws (for decorative elements).
A mission is chosen by drive to question mark, their goal may be to destroy enemy vehicles or buildings, win a race, transport something or survive
For these activities and for destruction of aggressive vehicles or buildings, you also get an experience point to unlock skills
Missions, skill tree, level progression
Main game goal will be increasing potential to build larger and more advanced vehicles and developing the captain's abilities in similar way like in RPG games.
Reward for completing a missions is experience points, unlocking new parts and increase strength limit, for which you can build a vehicle. Strength of vehicle is sum of strength of its elements.
In addition to passive skills that increase statistics, you can also choose 4 active skills, activated with keys, with cooldown.
Thanks to them you can make a small repair during the mission (because you can't rebuild vehicle during mission), temporarily increase the firepower or speed, etc. There is also a skill that allows you to switch weapons to be controlled by AI.
Guns, guns
I will briefly present all weapons, for now there is 35 types of its
Light artillery
Consists of machine guns, older type 120mm guns, upgraded 150mm guns, AAA gun, 2 types of open guns and 2 turrets, light mortar, there are even guns from the era of sailing.
Heavy artillery
There are double-barrel turrets 250 and 300 mm, first also in the built-in version and three barrel turret from battleship, there is also a heavy mortar
Special weapons
Includes rocket launchers, mines thrower, two types of torpedo launchers, in form of a turret and built into hull. For close combat, weapons like saw, drill and flamethrower can be useful. There are 2 types of bombs and equipment for manipulating surroundings and for many interesting things - harpoon and steam pusher
Day and night cycle
Environment was enriched by nights, sunrises and sunsets. There is also a lot of new decorative blocks and as you can see lights in any colors.
Improvements water look
Waves can be quite big, the ship must be very stable so as not to fall over
Transition between water and land is now smoother
The underwater world is a mysterious place, deeper you dive, darker it is
Enviroment look little better now
Another method of flying
Gas balloons don't need power but they are weaker than propellers, so lets build simple drone
Is flying but can't move in axis other than vertical, it need gyroscope stabilizer to tilt and use some lift force to move horizontal
Editor have two modes one to place/remove block and other to tune selected block, change it steering keys, change it power and other things, dependent to block type. Lets turn on 'steering' toggle in each gyroscopes
Of course vehicle can be much bigger and complex than this examples