Attention Race contestants… Beta build 0.96 is out.
- Added support for Oculus SDK
- Added support for Valve Knuckles controllers
- Added haptic feedback when touching wheels
- Added background music to a few tracks (Westworld, Minigolf, Heart Attack and P.T.S.D.)
Differently Fast will be out in Early Access on Steam on the 6 of September.
As usual your testing and feedback is really appreciated.
See you on the starting line.
Attention Race contestants… Beta build 0.95 is out.
It's a mystery build.
THIS IS BETA build 0.9 is out
- Added two new tracks: ‘101’ is a classic oval track. Simple and very fast. ‘Palio di Siena’ is an historical horse race in Italy in which the different districts of Siena compete, occurring twice a year. Another racing classic.
- Added 4 comfort settings options (helmet, tunnelling, lock to horizon and 3rd person view), which can be enabled from the settings section in the menu
- Fixed a bug where multiplayer laps number was used also when playing alone in multiplayer with ghosts
- Added a 10 seconds long timer in multiplayer games for next race voting, after which a blank vote is cast for players who haven't voted yet
- Added the option to create and join multiplayer rooms in different regions (EU and US at the moment)
- Connection errors, authentication errors and race events notifications on the menu are now more complete and readable
- Added haptic feedback when touching menu buttons
- Fixed a bug that could sometimes cause multiplayer opponents' bodies not to move at all
- Fixed a bug where restarting a race made the wheelchair respawn without resetting speed and rotation to 0
- Leaderboards reformatted and tidied up
- Hand colliders are now more fitting to avatar hands, and optimized for both Oculus and VIVE
We are officially entering the CLOSED BETA phase. Play the game, report bugs, make a video, invite your friends on DISCORD. Help spreading the word about Differently Fast. Every little bit helps.
If you suffered of motion sickness in the past playing Differently Fast, don’t forget to try the new comfort settings. TIP: if nothing else works, the third person view should fix the problem.
See you on the starting line!
Alpha build 0.86 is out
- Changed the way you decide which track to start with. Just select the track and start the game, instead of clicking the ‘1st’ button on track thumbnail.
- Visual improvements
- Tons of little fixes
Alpha build 0.85 is out. The Mixed Reality build.
- Integrated the LIV SDK for mixed reality
- Added game settings panel in the menu
- Comfort settings: enable/disable FOV reduction.
- Voice chat settings: enable/disable microphone and speaker
- Added control schemes for HTC, Oculus and WMR in "How To Play" menu panel and billboard
- Steering was wrong (reversed) when going backwards, it is now correct
- Tons of little fixes
Testing keys giveaway is suspended until beta. A limited number of keys is still available for content creators.
- Added a new track: Mount Taygetus. It is an off-road track set on one of the highest mountain in Greece. It is said that in Antiquity, Spartan newborns were abandoned there if deemed unfit. They survived and have been racing there up until this day.
- Added a new character, the Unfit Spartan.
- Added the option to create and configure a multiplayer room
- Added the option to join a multiplayer room from the list of all the open rooms
- Added the option to select and order the tracks you want to run (solo and multiplayer), and for how many laps (multiplayer only)
- Removed the "ready" toggle button and logic in multiplayer: the race will start after 10 seconds you join a room, or as soon as the player who created the room presses the "start" button
- Added "Time Over" event in multiplayer games, which fires 30 seconds after the first player crosses the finish line, and automatically ends the race for all the players which have not ended the race yet
- Refactored user management, adding Steam authentication among other improvements, so that Differently Fast users are now linked to their profiles on Steam (display name, friends)
- Added the option to select wheelchair color schemes independently of the chosen character
- Added the names of the other players on the menu in spectator mode
- Fixed a bug where some ghosts were not be properly recorded, and were then played at high speed
- Refactored menu and split it in a "main menu" accessed only in intro, and in a "in race menu" where you can only leave/restart ongoing race
- Improved scale and position of hands colliders when using menu
- The Downhill Road track has been shortened. It now takes a couple of minutes to run it instead of six (if you know how to ride a wheelchair downhill).
- All audio sources now go through an audio mixer to prevent your ears from bleeding as was the case in the past.
- optimization of loading times and transitions between tracks
- at the end of a race in SOLO mode, an updated version of the leaderboard is shown
- winner/loser fanfare plays also in MULTIPLAYER mode
- calibration procedure has now more forgiving requirements
- fixed a bug which made race time start from the beginning of the countdown instead that from the beginning of the race
- fixed a bug with wheel spokes transparency
- added new Track 08. It is a work in progress. It's a fast and dangerous downhill road. It's the longest track so far. It will take 6 to 8 minutes to complete. To play along with Track 07, the Drag strip, our shortest track.