Multiplayer continues to progress: monsters and their attacks are now synchronised, same as turrets, and we can play with more than two players. Finally we can start to have a bit of fun with this version!
I also implemented a custom parameters system, so you can modify the ore frequency, rain quantity or monsters attack params as you wish. Here is for example the result of a x20 rain:
And I also finally implemented the character customization for multiplayer. Here is the window you get at a multiplayer game launch:
***
The Bridge Contest is finished and once more we got really impressive results like this bridge of length 56 by Aryemis:
You can get all the results and download the saved games here: http://steamcommunity.com/app/315460/discussions/0/154642447916337069/
Tower and Bridge contests ; v0.3 progress
First, the result of last month's Tower contest. And the winner is Aryemis, with a height of 100 blocks:
Both him and un nain bécile (height 96) made an incredibly high tower, something that I would never imagined to be possible...
Here is the complete list of participants, with a link to download the 3 first towers:
1) Aryemis: 100 2) un nain bécile : 96 3) Frost: 76 4) end11: 73
5) SquirrelsBane: 67
6) The Dovahkiin: 66
6) TheUnk0wnDead: 66
8) Milo: 65
9) Cocorico: 51
***
And now the new contest : build a bridge (half-bridge in fact, only anchored in one side) as long as possible. You have until the end of the month
All the details are in this post:
http://steamcommunity.com/app/315460/discussions/0/154642447916337069/
Like last time I prepared a special save with all the items needed. And here is an example of a small bridge:
http://steamcommunity.com/sharedfiles/filedetails/?id=809796641
***
Now about the v0.3, still a lot to do, but it really progresses.
Since early november I post about the progress (almost) every day here: http://steamcommunity.com/app/315460/discussions/0/282992646983170177/ with a new playable version as often as possible.
In short: you can create games, save/load them, see the other players, dig, craft and build. But monsters are not yet sync, and you don't see yet the other player actions (weapons used etc.)
Tower building contest ; subreddit ; Tokyo Game Show
As unfortunately I've still nothing new to show about the multiplayer, I've prepared a little building contest to have fun with the current version. Build the highest tower!
Check this post here http://steamcommunity.com/app/315460/discussions/0/340412628174088023/ to get the special map and the rules.
I got a height of 50, can you do better ? ːsteamhappyː
Also, a nice fellow (MyNameIsBarryAllen) has taken charge of the game subreddit to make it much more usable and nice. So don't hesitate to have a look at it: https://www.reddit.com/r/DigorDie
And finally, a word about the Tokyo Game Show last month : it was really great! First time I actually saw a lot of people playing the game, and they seemed to really enjoy it. Here are some pics:
http://steamcommunity.com/sharedfiles/filedetails/?id=786907687
http://steamcommunity.com/sharedfiles/filedetails/?id=786907821
Tokyo Game Show, delay on v0.3, UI update
First, I'm very sorry that I didn't progress on the v0.3 recently, as I was busy with the Tokyo Game Show preparation (+ a few other things).
If some of you go there, you will find me at the booth #48 of the Indie Game Area (Hall 9) Come say hello!
As it will be the first time I can get a lot of direct feedback from players, I hope it will help me to better understand how the players see the game and react to it.
Here is some T-shirt, flyers and business cards I prepared for the show:
And good news, my friend Aurélien helped me on the UI, to give it a better look. Here have a look at it (work in progress):
PS: for those who ask, there is no estimated date for the v0.3. As I develop the game alone and the multiplayer is a difficult point, my progression depends of a lot of uncertainties. So it should take a few months yet, but unfortunately I cannot be more precise.
Tokyo Game Show, and v0.25 mini-update
Dig or Die has been selected to the Tokyo Game Show!
If you happen to go to the show, please come say hi! I would be very glad to see someone who knows the game!
I'll be at the indie game area. The show is from 15th to 18th September (2 days for pros, 2 days public).
If you are a journalist and wish to meet up, don't hesitate to contact me at contact@gaddygames.com
And if you are japanese and talk english (or french), if you are interested by the show or the indie community, and would like to help, please contact me! Someone to help me translating for journalists or players who don't speak English would be very, very helpful!
***
To prepare for the show I had the game properly translated in japanese, so I did a mini update, v0.25. I also took the occasion to better balance the volcano escape.
I just pushed the version live, so please tell me if you see any new issue!
v0.25 Change Log (Build 301)
GENERAL - Japanese translation
BUG FIX - Fix the teleporter message when no exit found
BALANCE - Lava monsters fireball push force reduced, and fire damage on time reduced
MINOR - Update Polish localization
If you wish to discuss about the Tokyo Game Show, give advices for it, or talk about the update, here is the forum post: http://steamcommunity.com/app/315460/discussions/0/359543951704660929
v0.3 progress: game lobbies
Here are some news about the development progression! I'm now working full time on the multiplayer part of the game (v0.3 update). In the past week i've thought and worked a lot on the network architecture, in order to achieve a good multiplayer experience (lag, etc.), and keeping it as simple and efficient as possible (so I can release it as soon as possible). I also took into account the future custom game mods in v0.4, and possibly a modding support with the steam workshop
I worked a lot on the game creation (cf. the screenshots below), that use Steamwork's lobbies system. There won't be an independent server application. The player who wish to be the server will directly create the game (and save it and load it) ; and other players will be able to join it as they wish.
I also had to rework the saving system, and I took the opportunity to activate the Steam Cloud - and it seems to work very well!
This multiplayer development is not an easy task and it will take some time to complete it. That's why I wanted to first finish the solo part of the game, so you can play and enjoy the game until v0.3 is done. If you already finished the game don't hesitate to try to get the various achievements, they are all challenging!
Here are screenshot of the current work in progress screens:
Lobby list page:
Game creation page:
I'll try to regularly give some news about the progress here, and on twitter (https://twitter.com/gaddygames)
v0.24: minimap!
Here is a the v0.24: minimap, improved teleporting system, deactivation for passive items, and a lot of other improvements and bug fixes.
I also moved all sound definitions into lua file. It doesn't change anything for now, but it's the first step of a good modding system!
Now... it's time to focus on the multiplayer development!
EDIT on 2016/06/14: I did an small fix (build 296) to fix the broken AutoSave. Very sorry for this big regression. And don't hesitate one second to report bug on the forum if you see regressions, anything that "don't work anymore", it's always very helpful !
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v0.24 Change Log (Build 295)
GENERAL - Minimapper item: display a minimap of the surroundings (+ player coordinates)
- Set the autobuilder interface on 2 columns
- Change the teleporting system (2-steps interface)
- Add an ON/OFF system to the passive device items (jetpack, flashlight, etc).
- Add an ultimate grenade launcher in post-game, that breaks even old basalt
- Lua test for all sounds
BUG FIX - Fix bug with electric calculations on looped circuits
- Fix a freeze when a item outside screen was destroyed while being repared
- Fix bugs on water pumps & generators (speed & behavior with lava)
- Fix a bug with saving folder creation
- Fix a small freeze when loading fire sound
BALANCE - Remove the heating on the ultimate gatling gun
GRAPHICS - Replace the "removing wire" black highlight by a cross icon, it should be less confusing
MINOR - Full chinese translation (including game description)
- Update launcher and main menu game logo
v0.23: new (and last) achievements
v0.23 is just released: it adds 3 new achievements, quite challenging. Will you become a Master Builder?
Also various fixes and improvements, below is the full change log:
v0.23 Change Log (Build 285)
GENERAL - Add achievement "Master Tower Builder": Build a tower at least 70 blocks height
- Add achievement "Master Bridge Builder": Build a bridge at least 50 blocks large
- Add achievement "Lucky Shot": Kill 20 monsters with one single projectile
- Press [R] to deactivate drone
- Repair Turrets doesn't deactivate when far from player
- Pressing Shift makes moving slow, remove most of recoil, and do hover mode for jetpack
- Add a signal light (lights when powered)
BUG FIX - Don't auto-save during rocket launching
- AI ask to enter the rocket at 50% instead of 25%
- Fix issue with fade-out of looping sounds (waterfalls for example
BALANCE - Increase distance to place wire
- Wire crafting recipe creates 5 wires instead of 3.
MINOR - Auto-save just after world generation
- Display number of days in the clock
v0.22: new electronic items!
v0.22 minor update is now released, and adds a bunch of electronic items: switchs, logic gates, signal generators, etc. And the wire electric limit is now up to 254, so you can try and experiment much more complex circuits than before!
Here is an example of a circuit that opens the hydroelectric generator during only 2s: long enough to power the teleporter, but without wasting water so you only need a very small water reservoir.
[IMG]http://i.imgur.com/KrFI6I6.png[/IMG]
v0.22 Change Log (Build 281)
GENERAL - New electric items: toggle, push and relay switch, wire crossing, signal generator, clock signal generator, toggle gate, delay gate, water detector, NOT, AND, OR, XOR gates.
- Max electricity is wire is now 254. Also a new "signal" minimum value, noted as "ε"
- Doors are commanded by signal if linked to a wire
- Turrets are now placed in the same direction as the player, same as their range display
BUG FIX - Fix huge framerate drop after building explosives (already set up explosives need to be removed or explosed for the issue to be fixed)
- Add an autobuilder to the inventory if it happens that there is no more in the world/inventory/pickups (after 30s)
- Prevent teleport to work when powered by 1 or 2kw
- Deactivate items bar and inventory when in pause
- Remove the item shortcut in inventory after it has been removed from the item bar
MINOR - Russian, Portuguese-Brazil, French localization updates
EDIT: some more information and circuits examples here: http://steamcommunity.com/app/315460/discussions/0/368542844488324983/
v0.21 update released: new achievements!
Here is a little update, v0.21. It adds a few options, some fixes and minor improvements, and more important: a few new achievements. And all of them should be quite challenging, so good luck!
For my part I'll be out in vacation for the two next weeks ; then I'll be back to work on a few minor updates like this one, before starting the big work of multiplayer.
v0.21 Change Log (Build 271)
GENERAL: - 20 items slot in bar, right ones with shift+1/2/3 shorcuts (bindable). Items bar centered.
- Add achievement "Crystal Multiplication" : Generate new Black Crystals
- Add achievement "Amish Paradise" : Finish the game without producing any electricity in Hard or Brutal difficulty.
- Add achievement "Run Forest, Run!" : Survive the first night without shooting nor crafting anything, in Hard or Brutal difficulty
- Add achievement "Action Man" : Survive the first night without crafting anything, in Brutal difficulty
- Add achievement "Early Dive" : Reach the underground ocean and go back to the surface, without crafting Auto-Builder MK2, in Hard or Brutal difficulty.
- Add a "Direct Shortcut" option to use devices (drink potions) directly when pressing their shortcut
- Add a "Auto-Save frequency" to choose between 0, 1, 2 or 3 auto-save per day
- Add a "Lock Mouse" option to prevent the mouse going out of screen when ingame (whatever fullscreen or windowed mode)
BUG FIX: - Ending: cannot activate items from inside the rocket
- Fix the Achievements delay of a few seconds
- Improved pathfinding on ants
- Fix lamp + lighted defenses that were producing enough light to power solar panels
BALANCE - Volcanic eruption early rising speed reduced
MINOR: - Corrections in English, Portuguese-Brazil, French texts
- Drone : Better targeting. Do not select if over a selectable object. Fix some messages (when dead, monster kill). Add a message for the basalt+jetpack, another one for the weak monster that doesn't attack when armor mk3
- Texts: reverse lava bush/flower names and descriptions. Modify "+" crafting button description. Add a message preventing save during rocket launch. Remove "T2 kill warning" for monsters damaged by fall or drowning.
- Don't deactivate explosive when far from player