Diluvian Ultra cover
Diluvian Ultra screenshot
Steam Gog
Genre: Shooter, Indie

Diluvian Ultra

We're in TOP 100! Let's push it the rest of the way!

Greetings, everyone!

Well, this news completely blew our minds - we made it to the TOP 100 of IndieDB Awards 2023!



This was possible only thanks to your support - you guys are the best! This nomination alone is a tremendous accomplishment for us, but let's finish this fight and push Diluvian Ultra into the Top10: Just click the widget below, find our game on the voting page and make sure you click that shiny red "vote" button next to it. Voting is possible until December 20 - tell your friends!



Just look at how excited Bella is about the prospect, don't let her down now!


*chirping bug gun noises*

And of course, it's worth checking out the rest of the Top100 list - as in the previous round, you can vote for more than one game and there are some tremendous games worthy of your attention there; including all of Fulqrum Publishing releases from this year! ːsteamhappyː

Thank you!

Nominate Diluvian Ultra For The IndieDB Awards!

Hello everyone!

The mightiest indie game awards are here yet again and we humbly ask for your help with the nominations!

Diluvian Ultra has launched this year and thus it can be nominated for "Indie of the Year 2023"!

All you have to do to push the game through the first round is head to its IndieDB store page and click VOTE NOW on the shining green banner!

This voting decides if we make it to the Top 100 and if we do, we're going to need your help once more, so stay tuned! You can vote until the first round ends on December 10.

Thank you all for your support, don't forget to stop by at our social media accounts and join the official Diluvian Ultra Discord server.

Steam Awards Are Here, Nominate Diluvian Ultra and Get the Autumn Sale Discount!

Hello everyone,

The time has come again, Steam Awards are coming and Diluvian Ultra can be a part of them! It's only up to you, the players, our beloved community!

We believe Diluvian Ultra has a really unique art style and we are really proud of its visuals. That's why we would like to give it a shot in the "Outstanding Visual Category". If you agree, just check the box on top of this announcement and we will be one step closer to getting a nomination!

Thank you all for your votes and thank you very much for playing the game! We are lucky to have such an awesome community!

If you haven't checked the game out yet, you can grab Diluvian Ultra now at a 10% discount! The game is a part of the Fulqrum Publishing Autumn sale, so go ahead and check the sale out!



Don't forget to follow Fulqrum Publishing on their social media and join the Diluvian Ultra DIscord as well!


Buy Bloody, Pixelated and Insane Bundle:
https://store.steampowered.com/bundle/35349/Bloody_Pixelated_and_Insane_Bundle/

New Patch for Diluvian Ultra is Available Now!

Greetings Everyone,
We are happy to announce that thanks to your feedback, we have been able to prepare a second patch for Diluvian Ultra Chapter One, bringing a lot of fixes, but also tweaks and improvement. Please, sharing your thoughts and reporting issues here on Steam or join our Discord server where you can chat with us directly - you make it possible for us to improve the game as much as we can, and we are extremely grateful for that!

And if you're enjoying Diluvian Ultra Chapter One, we would be incredibly happy if you wrote a review of it here on Steam, it really does help a lot!

Full changelog:



  • Input bindings now save correctly
  • Hub level performance improvements
  • Added gamma slider
  • Added small enemy encounter before talking to Roxanna
  • Added energy explosion effect to octodrones
  • Added blinking button to weapon upgrade screen tutorial
  • Added dialogue history display order option
  • Chaingun projectile hit splash improved
  • Removed flash on bells and forks when used
  • Bells and forks no longer display text once used
  • Minor blood rebalance for C01L04
  • Medium slimes now spawn 2 small slimes if armor is not broken
  • Reduced blue drone explosion effect count
  • Reduced brightness of death pit red screen flash
  • Fixed weapon wheel freezing for some players
  • Fixed waystone not removing powerups
  • Fixed elites being launched back when hitting their shield
  • Fixed varangian guard soft lock on death when jump smashing in phase 2
  • Fixed new game plus causing issues with level select
  • Fixed level select randomly greying out levels that are complete
  • Fixed gunship boss starting after loading the level and improved saving with it
  • Tutorial text fixes
  • Fixed poisoned water load issue
  • Fixed grenades passing through machine doors
  • Fixed an issue with elevators getting stuck when spamming switches
  • Texture fixes in C01L04
  • Fixed several mesh issues with steps in C01L04
  • Fixed a secret not working in C01L05
  • Fixed players getting stuck under stairs in C01L05
  • Fixed some visual door issues in C01L06
  • Fixed a hole in Myrmidonicus

Dev Update on the Present and Future of Diluvian Ultra

Hello everyone!



New players, old players and those yet to take the plunge into the world of Diluvian Ultra alike, hear me!

Me and the team (3 of us in total) just want to say that for about three weeks now we have watched you play, listened to feedback and noted down issues and pesky bugs.

It has been great fun, exciting and terrifying, watching you all take our game for a spin, and very enlightening. But this is just the beginning. In the coming weeks you will see updates, with us improving features, squashing bugs and evolving Diluvian Ultra into the best FPS we can dream up. After all, that is why me, Stagnation and Quandini got into this to begin with.

If you'd like to be a part of this journey and help shape the evolution of Diluvian Ultra, we are very approachable and the easiest way is to join our DISCORD.

And if you would leave a quick review here on Steam, it would help us a lot!

I can also say that soon we are going to start showing off sneak peeks of Chapter 2 - The Path of the Traitor. More story, more guns, more enemies and more levels. Actually, let's give you a first little glimpse right now, shall we?

Have you wondered how the other Diluvians except Atilla, our main character, spend their time? Well, the time will soon come to journey through the Valley of the Kings where the palaces of the Diluvian Princes dot the landscape.



There are scores to settle for Atilla and his Squire Bella. I hope you will want to tag along.

If you have not already, jump on in and get introduced to Atilla and his world. Smashing robots and firing off bug weapons is always a good time, wouldn't you agree?

For those of you that are already familiar with Diluvian Ultra, feel free to come talk to us. We don't bite.

Me (StraitCurrent), Stagnation and Quandini want to thank you all and hope you will follow along as Diluvian Ultra grows and evolves.

Thank you!

https://store.steampowered.com/app/1306970/Diluvian_Ultra/

First Patch for Chapter One Is Here!

Hello everyone!

Here we are with the first patch for Diluvian Ultra Chapter One - It is filled with fixes and changes you have been asking for. The full list of changes and fixes is below, but most notable are changes to the audio of enemy barks, fixing many controller issues and improvements to the flow of texts.

We are aware that not all reported issues have been fixed, but we decided that publishing an incremental improvement is better than having you wait until everything is done.

There are two issues specifically that we are working on fixing as soon as possible, but can already be somewhat remedied if you encounter them:

  • There is a bug that can sometimes corrupt a Waystone save and cause you to lose all weapons when you die and respawn. Going to the menu and selecting "restart level" should restore your arsenal, albeit losing the progress you've made in that particular level of course. The bug is difficult to replicate however, and while this worked for us, we cannot guarantee it will work every time - please let us know here in the comments, in Steam discussions or on our Discord server if you encounter this issue and whether restarting the level solved it for you or not. The more details we have, the easier it will be for us to squash the bug!
  • If you start a game and cannot move and in general it seems unresponsive to any keyboard commands, make sure you don't have a controller plugged in or wirelessly connected - currently it disables the keyboard and "takes over".



If there is something else you want us to focus on, please, leave your feedback here on Steam or join our Discord server where you can chat with us directly!

And if you're enjoying Diluvian Ultra Chapter One, we would be incredibly happy if you wrote a review of it here on Steam, it really does help a lot!


Full Change Log:




  • Fixed Waystone and powerup messages sometimes staying on screen
  • Fixed first line of dialogue disappearing too fast
  • Fixed various controller support issues
  • Fixed rebinding keys in the main menu not working
  • Fixed weapon FOV acting strange
  • Fixes the potential soft lock with events triggered from dialogue
  • Fixed crash from dying whilst locked in place during dialogue
  • Fixed AI falling comically slowly
  • Fixed step-up issues in various maps
  • Fixed C01L02 collision improvements
  • Improved forks, now have a muted display when activated
  • Fixed visual issues with Ion Impaler and heal animation
  • Improved readability of some map encounters in C01L01
  • Increased size of chaingun projectile to better read damage type
  • Changed chaingun muzzle flash to better reflect damage type
  • Increased amount of blood and ammo in C01L09
  • Added powerup effects, now have a ring effect to make them stand out more
  • Improved destructible lattice gibs, now coloured correctly
  • Updated material for trees
  • Fixed issues with squiregun guide tutorial text reappearing when you access the waystone again
  • Lowered the chance of barks and increased the cooldown on them triggering
  • Lowered the ping audio for enemy barks.

Diluvian Ultra Chapter One Is Out Now !!!

Hello everyone,

Diluvian Ultra Chapter One has finally arrived along with Realms Deep 2023! The violence bringing Retro pulp FPS is here and available for you to play. Take control of Atilla, an immortal Diluvian Prince, and carve your way through hundreds of enemies who want to destroy your home.

Diluvian Chapter One Launch Trailer


For the first week since launch, Diluvian Ultra will be 10% off and that is already a good bargain, isn't it? But if you want to save even more, take a look at the new bundle that Diluvian Ultra is a part of along with Forgive Me Father and HYPERVIOLENT. The extra discount applies even if you already own some of those games, so it's a great way to complete your set!

https://store.steampowered.com/bundle/35349/

But we have even more news for you! We have prepared six different giveaways for you, one for each day of Realms Deep, starting today, September 28. You can participate in every single one of them, all you have to do is follow Fulqrum Publishing on their X (formerly Twitter) and on their Discord. Each of these platforms will host its own giveaway every single day for the duration of Realms Deep, and nobody is stopping you from participating in both!

Chapter One of Diluvian Ultra includes 10 levels and a hub, 6 unique weapons with 30 different upgrades, and 13 vicious enemy types. More details on the storepage of course!


MORE NEWS FROM REALMS DEEP:



HYPERVIOLENT Content Update #1 is out and the game is discounted by 15%
https://store.steampowered.com/app/1409200/HYPERVIOLENT/

Forgive Me Father 2 now has a playable DEMO!
https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

Forgive Me Father is having a Daily Deal, meaning it's 50% off + it just launched on consoles!
https://store.steampowered.com/app/1590910/Forgive_Me_Father/

Viscerafest is 20% off!
https://store.steampowered.com/app/1406780/Viscerafest/

Dread Templar is 50% off, that's the highest discount the game has ever had!
https://store.steampowered.com/app/1334730/Dread_Templar/

The Developer of Diluvian Ultra Will Be a Guest on Jared Bair's Stream Tonight

Greetings everyone!

The mighty Jared Bair himself has invited the Creative Director of Diluvian Ultra to his live-stream! The ultimate retro-FPS king will be chatting with him not only about the game itself, but also about the development process and they'll be answering any questions you ask them during the stream! And yeah, you can also just watch Jared play the game before it releases tomorrow, that's fine too.

The stream will start today September 27th, at 9AM PT / 6PM CEST, so set up your reminders and get ready for some boomer shooting!

Wishlist Diluvian Ultra now:
https://store.steampowered.com/app/1306970/Diluvian_Ultra/

And since we absolutely adore this picture of Jared and his cat, we're putting it here just to make your day just as awesome as is ours!



The stream is not the only place where you can chat with the developers of course, come hang out on the official Diluvian Ultra Discord server!

Carve a Red Ruin on September 28 - Diluvian Ultra Chapter One is Coming!



Greetings, warriors!

We are excited to announce that we will be launching Diluvian Ultra Chapter One on September 28, 2023! You will be able to slash and shoot through 10 diverse levels, obliterating 13 different enemy types using 6 organic and technological weapons, and purchasing up to 30 different upgrades for your arsenal! We've prepared a short trailer showcasing some of that content for you, check it out:


Chapter One offers a full game's worth of content, and we've worked hard at polishing it and improving all its aspects since the last time you got a chance to try out the game. We do want to continue the story of the Diluvian warrior-prince Atilla in subsequent chapters, which we plan to release as DLCs - we will inform you about that later on.

For now, though, we hope you're looking forward to starting the carnage in just a few days - if you have any questions or feedback or just want to hang out and chat with us, you are cordially invited to join our Discord server, or of course do so here in the comments, or in the Steam discussions. And don't forget to wishlist the game, so you stay up to date on all the news!

https://store.steampowered.com/app/1306970/Diluvian_Ultra/

Diluvian Ultra design update: Octodrone

Enemy presentation: The Octodrone



Hello! I wanted to talk a bit about the enemies you will encounter in Diluvian Ultra.

If you tried out our demo, or any of the builds we put out over the years. You are familiar with our basic roster, with Marines, Drones and Elites.

These are the three basic enemy types that you will encounter frequently. Other enemies are often varieties of one of these three, like the Shotgun Marine, or the Light Drone. But, we are also working on bigger and more fearsome foes as well.

Like the Octodrone:


The Octodrone is a moving factory. A big, mean, robot that constructs gun turrets called Gorgons and deploy them to create walls of firepower. The Octodrone is tough and has the ability to repair other robot enemies and even itself when damaged. Although, it prefers to run away from the player should they approach. Away from the melee, the Octodrone can set up its web of turrets in peace.



Leave the Octodrone to its own devices too long and soon you will be fighting a seemingly immortal army of robot enemies, while Gorgons pepper you with fire from every angle.

Right now we are testing out the design, as QUANDINI, our programmer, has created an all new state machine for the AI to use for their behaviour. We hope to soon transition all old AI behaviour to this state machine, so we can more easily fine tune the behaviour of all enemies.

More updates to come!

StraitCurrent,
designer