Hey all, hope you're having a great summer so far. We're participating in the Summer Sale, and Diluvion is 50% off!
We've been getting some questions from newcomers about the state of the game; "Is it still buggy?" "Have they been updating/fixing it?"
And this is good! That's what a discerning customer does. Just to set the record straight, we fixed most of the major issues within a week of release:
Checkpoint frequency
Controls
Camera settings
And some more in the following weeks...
Difficulty balance / enemy frequency
Linux support
For a more detailed view of what's been changed, you can find the full update log here.
We're also working on major mechanical changes and content expansion for version 1.2, which is expected to go into beta next month. You can find more info on what's in the works here.
Lastly, if you have a question or issue that hasn't been addressed, we're happy to help you out in the forums! Our dev team is only three members, so we can't guarantee the game will be completely bug free, but we'll do our best to answer your questions and fix any issues that come up.
Thanks for reading, and if you decide to give Diluvion a shot, happy diving!
Patch 1.17.9
Weekend Beta of 1.17.9 goes Live
PATCH NOTES
Japanese, Russian and Hungarian font issues resolved (Will still look buggy if you have certain texts open while switching, but will fix itself on reopening said texts)
Lun has its Inventory now.
Non-hostile subs can take more damage from player before becoming agressive.
Guests on the ship no longer get pressganged into going on adventures (and sometimes dying)
2D camera movement holds slightly longer before following cursor after talking to NPC's
Cumulative achievement updates fixed (Logging on and checking inventory/swapping ships should update missing achievements)
Atlantica class ships have their rear turret firing radius fixed.
Various spelling /description fixes
Ships with refletion probes (Manta, Derringer, Sul, Lun) no longer crash the game on reload.
A huge thank you for our awsome community for being patient and reporting the bugs they find to us. :doodle:
Update Schedule
While the majority of our resources are dedicated towards Diluvion 1.2 and the subsequent content patch, we still have plenty of changes scheduled until those big updates.
We might not have a new update every week, but when we do we'll be uploading it onto the beta branch on Fridays and leaving it up for at least 10 days in order to minimize bugs. Then, on Mondays, the update would become the live branch of the game.
We're constantly working to improve Diluvion. As always, we welcome and appreciate your feedback.
Good luck & have fun!
Two Free New Destroyer-Class Ships, Steam Trading Cards and Additional Language Support Now Available
Attention Fellow Captains!
We just wanted to inform you that two special new ships are now available in the game for the bravest of explorers to pilot. We’ve heard your requests for additional larger classed ships, and we’re very happy to announce that today’s update adds the twin destroyer-class ships, Lun and Sul, to the game! Both ships can be accessed at the Spirios shipyard, and will be available to everyone as soon as the update has been installed.
Here’s the official announcement straight from the Spirios City Royal Dock offices:
Citizens of all titles and stations gathered today at the Spirios City Royal docks as Duke Fenmire (first of his title) finally unveiled his much anticipated gift for Lord Charles Spirios’64th birthday celebration. The twin ships Lun and Sul, their hulls shining brightly in the reflection of the city lights, are due to take their maiden voyage on a patrol of the Sunken Coast.
Fenmire’s rise from common son of a minor to favoured noble of the Spirios household has long been the subject of much gossip, with some questioning exactly where his loyalties lie following his marriage to the daughter of a notoriously outspoken Dweller cleric. The Spirios Chronicle had the pleasure of talking to the Duke himself on his generous gift:
“Sir Charles Spirios was the man who sent me on my journey of awakening. If he had not seen fit to send me to the Abyss, I would have never met my darling wife or come to know the true nature of our existence. I can only hope that by presenting Sir Charles with these humble gifts, made in the name of Sul, he who guided our worthy ancestors to salvation, and Lun, she who watches over and protects us, he too will come to know the Deeps' plan for us and act to save his own immortal soul.
The fun doesn’t end with just these new ships though, as this update also adds support for Japanese and Hungarian languages to the game. To this end we want to extend a huge special thank you to Kengo700 and Lostprophet.hu for all of their incredible hard work and support in taking-on the monumental task of localizing the game into Japanese and Hungarian, and making their work available to everyone. You guys are beyond awesome, thank you!
UPDATE APRIL 26:
We also just added full Steam Trading Card support to the game. Happy Card Hunting!
Other Updates:
Everyone here is hard at work preparing a slew of new huge surprises beyond today’s update and we can’t wait to share more with all of you. Not only are we planning on adding more content to the game, but we’ve been closely listening to all of your feedback and we’ll be introducing several new improvements which will make exploring the secrets of the deep more enjoyable for everyone.
This new content and improvements will be introduced in several upcoming updates, and we should have more to share soon. Please keep an eye out on this space for more information about upcoming updates. In the meantime, we really hope that you enjoy the new ships and we can’t wait to hear what you think of them.
Thanks again for sticking with us and for your continued support!
Greetings,
-Arachnid Team-
Save Backups, Dev Update
Hello fellow divers, hope you are all having a great March.
We're now releasing the save backup system in the main branch for both PC and Mac. Special thanks for those who tested this in the beta branch. Papa bless.
We've talked about the backup system before, but just to refresh: This system creates a backup when you save if it's been more than 10 minutes since your last backup. The appear in the 'backups' folder inside the save file folder.
C:\Users\[username]\AppData\LocalLow\arachnid games\diluvion\savefiles
All you need to do to use a backup is drag it from the backups folder into the main save folder.
Other Updates
We're hard at work on the revisions to 1.2. We have a lot of great stuff coming, and we've been working on some core components as well that make it easier for us to create content, and a more stable game.
We also have a content update coming in April, but I don't want to spoil the surprise just yet.
For the updates beyond, here's a sneak peek at one of the new creatures we're working on. It's based on a humphead parrotfish, but these guys in particular can grow up to the size of a Beluga class sub.
Thanks again everyone for sticking with us; it's been sick to read everyone's discussions and improve the game with the community. :)
Cheers,
-Arachnid Team
Save File Backups! (Beta)
Hey all!
First off, thanks for being one of the best communities we've ever worked with. It's been awesome to see all your feedback, and much of it we're working on implementing.
One thing that's been upsetting to us is that some folks are losing data on their save files. We're working on finding and nailing any areas where this can happen, but it seems to be happening almost at random to a small percentage of players, so it's taking us more time than we'd hoped to fix.
Because of this, we've introduced a save backup system, which is currently available in the beta branch.
The way this works, is every time you save, if it's been more than 10 minutes, it will create another backup file. It should help to reduce data loss while we continue to smash them bugs.
Once you start using the system, the backups can be found here:
And if data loss does occur, simply drag the most recent backup from the backups folder into the SaveFiles folder.
To help us test out this new system, just right click on Diluvion, go to properties, and opt into beta.
Thanks again for being so patient with us. I hope this solution can alleviate some frustration while we make progress on eliminating data loss.
Diluvion 1.17 - Location marker on map! (optional)
Localized new text (French, German, Russian, Polish)
Fixed bug where zone travel could cause lost data
Non-baked collision meshes (may fix some crashes)
Fixed world map travel boundary
Tweaked air consumption to be less aggressive
Empty air tanks now visible in key item inventory, to reduce confusion
Key inventory is 2 rows
Added checkpoints for Home Base
Added map areas to zone map
Added player position (optional) to zone map
Added guidance for Ark boss fight
Fixed positioning issue at the surface
Added guidance at the surface
Fixed camera rendering issue after boss battle
Nerfed Armored Snapper AI
Let us know what you think of the new features, and happy diving!
Version 1.16.2
>> Woke up this morning @ 7am
>> Check forums
Sub upgrades are no longer blocked; sorry about the setback. Now the quests can continue!
Diluvion 1.16: Controls & Camera
Hey guys!
Excited to announce that version 1.16 is now live. This version introduces a new control scheme, simulator, which can be accessed from the settings menu. Of course, if you prefer the old control scheme that is still available as well; just go to pause -> settings to select it.
See video here for a quick overview of what's new!
Full changelog:
new control scheme
added camera distance slider
added camera offset / centering slider
fixed FOV slider saving
fixed mouse sensetivity issue
fixed 'crew members / items lost when ships swapped'
fixed DLC ship crush depth displays
balanced Yamato boss battle
batching / performance updates
fixed quest display sizing issue
home base now fully refills air
Quick note: the updated text is only in English for now, but we're getting it localized asap.
And of course, we'll be answering questions in the forums. Happy sailing!ːsteamhappyː
Diluvion will launch for Open Waters on February 2nd
Hey there dear Fellow Captains,
All of the iron bolts have been tightened and the ballast tanks have been adjusted, so we're ready to set out on a memorable deep sea adventure with all you as we're incredibly excited to announce that Diluvion will officially launch on February 2nd!
The game has been a real labor of love for everyone involved and we can't wait for you guys to get your hands on it.
It will have plenty of surprises in store for all those brave enough to explore its waters, and we have a special offer for those that can't wait to shove off into the unknown. Anyone whom orders any edition of the game between now and before its official release on February 2nd will receive a 15% Pre-Order discount, along with an Exclusive Playable Submarine called The Deringer and a Digital Captain's Journal which provides an in-depth look at the game's unique lore & mythology.
We really hope that you guys will enjoy everything that the game has to offer and we can't wait to hear about your adventures on the high seas. Please watch this space for any future updates and until then thanks a lot for your continued support!